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[UPDATED 24/9/2011] An English Cube Simulator Project - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: [UPDATED 24/9/2011] An English Cube Simulator Project (/showthread.php?tid=47199) Pages:
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[UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-22 Scroll down and read my other posts to find updates regarding the simulator! Excuse me if I tricked you in my thread thinking that you would see a completed English Cube Simulator here, because that's not what's here. I'm starting this small ActionScript3 (Flash) project to refresh my Actionscript3 knowlegde and for the sake of addicted people of the Korean version . My version will have a different UI (user interface) and it will have a bit more realistic experience on cubing.I'm looking for a bit of help regarding a few images. I'm pretty sure there are some decent designers/photoshoppers/image extractors here. I need the following images;
Also, what font is used in both the game and the equipment window? I know they are different. I might update the list later, so be sure to check back to help me out and checking the progress. You will receive credit in the simulator. Image of latest version:
[UPDATED 24/9/2011] An English Cube Simulator Project - kruimel0 - 2011-09-22 I'm working on your first 4 bullet points, give me a few minutes and I'll edit this post with a download link. Edit: http://www.mediafire.com/?xfbv3vk977599vn There you go. It is from EMS though, and most of the windows are made up from multiple buttons, not sure how you're going to fix that. Good luck with your project! [UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-22 kruimel0 Wrote:I'm working on your first 4 bullet points, give me a few minutes and I'll edit this post with a download link. Cheers mate. However for the equipment window, I ment the window where it shows the stats of the item when hovering on the item. The blueish half transparent one. [UPDATED 24/9/2011] An English Cube Simulator Project - maplefreak26 - 2011-09-22 That is covered in the client afaik. [UPDATED 24/9/2011] An English Cube Simulator Project - kruimel0 - 2011-09-22 Snor Wrote:Cheers mate. However for the equipment window, I ment the window where it shows the stats of the item when hovering on the item. The blueish half transparent one. No problems =) Ah that one =p I don't think that's even in the wz files D= And if it were, no idea where to find that. sorry. EDIT: What specific cursors do you need to have? Moving, clicking, the one with the magnifying glass? Just list them please ^^ EDIT2: It seems like every piece of text on the blue half-transparant background has it's own image. What do you want? EDIT3: Owhwow, it seems like half of the things I extracted were pre-BB. Why did nexon even keep them in the first place? D= [UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-22 kruimel0 Wrote:No problems =) I don't even think I noticed them being pre-BB . I just want the regular in-game cursor which is the white glove one.
[UPDATED 24/9/2011] An English Cube Simulator Project - kruimel0 - 2011-09-22 No, neither did I xD Yes, I get that, but do you only want the normal 'moving' one? Or also the clicking one or something? Or the dragging one? [UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-22 kruimel0 Wrote:No, neither did I xD The moving one and the clicking one only, please. [UPDATED 24/9/2011] An English Cube Simulator Project - Locked - 2011-09-22 This won't work because the Legends update introduced %probability to cube. We don't have that yet and we won't know our rates either. [UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-22 Locked Wrote:This won't work because the Legends update introduced %probability to cube. We don't have that yet and we won't know our rates either. I am using the % chances from the Korean Cubing Simulator, so it will work actually. [UPDATED 24/9/2011] An English Cube Simulator Project - Takebacker - 2011-09-22 What are those "% chances"? [UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-22 Takebacker Wrote:What are those "% chances"? Here's a small example of what could be on the first line on a rare item; Code: <ability name="STR +6" percent="7.4"/>This is just a small part of the rare possibilties. Also, here's a picture of the current progress. It's still a raw layout and I know the placement of the equips isn't optimal.
[UPDATED 24/9/2011] An English Cube Simulator Project - Takebacker - 2011-09-22 I want the percents to change rarity. [UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-22 Takebacker Wrote:I want the percents to change rarity. I don't know those, which is why I made this thread. Update: - Borders around items added (rare, epic, unique) - Items can go epic and unique now - Character added - Succes animation once cubed added Will continue tomorrow! [UPDATED 24/9/2011] An English Cube Simulator Project - Blades4hire - 2011-09-23 This looks like its gonna be pretty cool when its done ![]() If i can contribute any ingame SSs of anything, let me know [UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-23 Blades4hire Wrote:This looks like its gonna be pretty cool when its done The only thing I might be needing from in-game is a proper background. Update: - Reset fully working on the helmet (only % rates need to be tweaked) - NX counter - Cube counter Currently rewriting the other equipments which is a boring job. Update2: - Hat fully working with the % rates according to the Korean simulator - Cleaned up the borders around the items a bit So far after a bit of trying, I got this as my best result on the helmet;
[UPDATED 24/9/2011] An English Cube Simulator Project - HighOnMushrooms - 2011-09-23 You should really try to get post-Big Bang graphics
[UPDATED 24/9/2011] An English Cube Simulator Project - Stereo - 2011-09-23 The blue item background is something like 60% opaque, #000080. I believe "epic" items (such as Ravana helm) use #800000. Then the little inset box where the item is displayed is a 60% opaque white. [UPDATED 24/9/2011] An English Cube Simulator Project - Snor - 2011-09-23 Yeah, that was just a placeholder. I'll post a new screenshot in a few minutes. Made the entire layout myself. I know the font isn't exactly the same, but it'll do for now. There's sadly a bug where it doesn't load the saved variables after switching to another equip. It will show blank lines until you use a new cube on the item. I'll try to update the graphics if anyone can give me the full image extraction of it (including the scrolling bar, tabs and all). Update: - Equipment window layout finished
[UPDATED 24/9/2011] An English Cube Simulator Project - HELOHELO - 2011-09-26 http://www.luxferry.com/ image.fileslink.com/36b8329c92bbe665/mms.swf image.fileslink.com/36b85952689be9d8/mms.swf ozum2000.cafe24.com/ Wish all the best for the english cube simulator. Hopefully you can share the source code too. ![]() ![]() Part 1 http://www.mediafire.com/?qiho2nu2mkwnahf Part 2 http://www.mediafire.com/?i8z36h5tu5bp4e9 Everything is inside. ![]() Add credits to http://www.maplesecrets.blogspot.com if I helped you. |