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Patch Available - KMST 1.2.401 - Printable Version

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+--- Thread: Patch Available - KMST 1.2.401 (/showthread.php?tid=46405)



Patch Available - KMST 1.2.401 - Notify - 2011-08-26

Nexon posted a patch for KMST version 400 upgrade to version 401.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 6577775 (bytes) (6.27 mb)
Posted: Fri, 26 Aug 2011 08:53:01 GMT


Patch Available - KMST 1.2.401 - Malthe - 2011-08-26

Dojo adjustments?


Patch Available - KMST 1.2.401 - Link - 2011-08-26

That was a quick follow-up bugfix (?) patch.


Patch Available - KMST 1.2.401 - Dark Link - 2011-08-26

I bet they buff Papu and Mu Gong to be at least somewhat formidable. Current status is total faceroll with that massive HP nerf.


Patch Available - KMST 1.2.401 - kremechoko - 2011-08-26

 Spoiler
Monster carnival changes o_o


Patch Available - KMST 1.2.401 - Netto - 2011-08-26

The HELL?! Now you can only participate in Monster Carnival 5 times per day. What's with all the limiting?!


Patch Available - KMST 1.2.401 - Link - 2011-08-26

Nexon Korea wants everyone to go back to grinding, apparently.


Patch Available - KMST 1.2.401 - Ryukiroku - 2011-08-26

All these limits seem counter-productive.


Patch Available - KMST 1.2.401 - Locked - 2011-08-26

ShiKage Wrote:Nexon Korea wants everyone to go back to grinding, apparently.

With their anti botting system?
LOL


Patch Available - KMST 1.2.401 - Link - 2011-08-26

Locked Wrote:With their anti botting system?
LOL

Or you know... They may just implement a fatigue system for grinding or EXP gain limits per day. Nexon : Gain 1% extra experience per day! Get some NX today!


Patch Available - KMST 1.2.401 - Takebacker - 2011-08-26

Well with PQs good for exp now too as well as pvp, monster park seems unnecessary to leave open. You see more of the game this way. Besides, it's not like gms is gonna port that.


Patch Available - KMST 1.2.401 - ChosenFruit - 2011-08-26

coolio, can't wait to see what changes are made to 'em =o


Patch Available - KMST 1.2.401 - MetaSeraphim - 2011-08-26

KMS, why so retarded? GMS isn't going to get these systems so who cares.


Patch Available - KMST 1.2.401 - Locked - 2011-08-26

MetaSeraphim Wrote:KMS, why so retarded? GMS isn't going to get these systems so who cares.

Says who?


Patch Available - KMST 1.2.401 - maplefreak26 - 2011-08-26

Locked Wrote:Says who?

Says me!

Nexon America seems to not like very game limiting systems so they tend to change it, who knows? Maybe after the Legend patch, we won't have fatigue for Professions anymore, and we might not even have limits for PQs.


Patch Available - KMST 1.2.401 - Ryukiroku - 2011-08-26

maplefreak26 Wrote:Says me!

Nexon America seems to not like very game limiting systems so they tend to change it, who knows? Maybe after the Legend patch, we won't have fatigue for Professions anymore, and we might not even have limits for PQs.

This might be the only time I'll ever agree with you.(No offence)

They did remove fatigue from DFO and Vindictus. I'd wager they don't see it as too practical and is more of a con than a pro. They'd rather keep you playing as long as possible. NexonAM has a track record of keeping limits out. I mean we can all agree that it was a good thing that we didn't inherit the limited class creations that KMS had for *insert class here*.


Patch Available - KMST 1.2.401 - Locked - 2011-08-26

Why the hell would you remove Fatigue if Fatigue Potions in kMS are now 1. Cheaper and 2. Unlimited use?