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A Look at Monster Book - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplers Helping Maplers (https://www.southperry.net/forumdisplay.php?fid=9) +--- Forum: MapleGuides (https://www.southperry.net/forumdisplay.php?fid=83) +--- Thread: A Look at Monster Book (/showthread.php?tid=4497) |
A Look at Monster Book - IsaacGS - 2008-10-22 I often see people asking just what exactly the Monster Book is... And since, for KMS, it came out just before pirates, it's quite logical to assume we'll get it soon. That and, you know, the hotkey already being in game. So, here's a guide to the Monster Book and its ins and outs! essentially, when the Monster Book is implemented, everyone is given a "book" (It does not appear in your inventory nor does this system in any way impact your inventory space.) which can be opened, by default, using the B key. Upon opening it, you'll see this:
Spoiler
Well, yours probably won't open to Mano :p Essentially, you will see grayed out slots for many monsters. The colored tabs on the side of the book represent different level ranges. They aren't as exact as you would typically expect... The level ranges are rather rough. Usually, it's 15 levels per tab. IE 1-15, 16-30, etc. The red tab is 1-15 The Orange tab is 16-30 The light green tab is 31-45 The dark green tab is 46-60 The light blue tab is 61-75 The dark blue tab is 76-90 The purple tab is 91-105 The black tab is 105+ The yellow tab is designated "Special", I'll get into that in a minute. All monsters have 5 different cards which you collect in order. Cards look like this when you get them: and are dropped at a really low rate. Note that the background of the card corresponds to the tab it will go under in the book. For special cards, the background reflects the color it would fall under, if it didn't go in the special tab. If you train on a monster for any extended period of time, you'll easily obtain all 5 cards, however for certain monsters (Such as Fierry, Dark Jr. Yeti, Jr. Boogie, and so on) which have terrible spawn rates, this is a big problem. To get the card to become colored, as opposed to grayed out, and count towards your unique card total, you only need one, so as far as prospective collectors are concerned, I would recommend only worrying about 1 of each card, at least initially. As for what the cards do, it's rather straight forward: The first card of a monster you obtain adds its picture to the book. The second card adds its HP/MP. The third card adds the Lore of the monster, its level, "Form" (IE Animal, spirit, undead, etc.) and any special notes about the monster (Half damage from electrical attacks and so on. It's usually either boss status or elemental attributes) The Fourth card provides a nearly complete drop list. I say nearly complete because certain items are omitted (The most common of which is skillbooks. I don't know if this has changed as of late). The fifth card gives a complete list of every single map the monster appears in, and for one hour increases the experience of that monster by 15%. After the fifth card, the number over the card in the book will change to a medal instead of a 5. While cards will continue to drop after you have collected 5, no benefit will be gained from looting additional cards. Thus, it'd be kind of you to call any party members, buddies, or guild members who may be nearby and want the card if you can't use it. Also, it's not particularly significant, but it's worth mentioning that the book will gain additional animations for each monster when you get more cards. IE, the first card is only the stand animation, second card adds the KB animation, and so on. In regards to the last category, Special cards. Two different varieties of cards fall into this group: Boss cards and event monster cards. Boss cards are pretty self explanatory. Most bosses, from Mano on up to Pink Bean, are found in this category. Not all, however. The 3 King Goblins in Korean Folk Town, Rombot of Eos Tower, and MT-09 of Omega Sector aren't in this category. I'm not sure why these bosses were specifically excluded, but they were. As for Event monsters, the only ones that have cards so far are Kid Snowman (the small summoned one) and Lost Rudolph, both of which were Christmas event monsters. When your card total is displayed, it will say two numbers, one being the total number of cards of all categories, and the other being the number of Special cards. This is something I'll get into later as well. When a card drops, and you loot it, you'll sometimes see this happen:
Spoiler
each card has a special ability associated with it, which will last for an hour after you loot it. This happens for all 5 cards of a monster, and every monster's ability is different. The quality of the ability is directly related to the level of the monster. For example, a Lunar Pixie increases jump by 1 when in Orbis for an hour. A Bear from Mu Lung increases jump by 2. That may not sound particularly useful, but some of them are extremely nice. Nependeath's card increases the drop rate on honey (Reportedly by as much as 10% O_O).Here's a list of all the cards currently in the GMS data, and their effects: (a bit of cleanup done by our good friend Devil's Sunrise)
Extremely Long Monster Card List
Additionally, there's the issue of exclusive areas. Currently, there are 2 versions that I know for sure have monster book in working order. One is JapanMS, and one is ChinaMS. So far, when a version gets the Monster Book, they immediately create cards for the monsters in their original area. JMS did so for Zipangu (Mushroom Shrine, Showa, and Kaede included.), and CMS did so for their areas (Shanghai Wai-Tan, Shaolin Temple) also. The interesting thing is that, because CMS has Zipangu, they got the Zipangu monster book cards as well (giving them the largest Monster Book to date.) Given this information, it's not unreasonable to assume that GlobalMS, upon receiving the Monster Book, will create cards for Amoria, NLC, Mansion (heck, depending on the next event patch for KMS, these might get created.), and Crimsonwood monsters. Some other cool notes about the monster book:
Screenshot of the Monster Book level thing:
Spoiler
Level 3, green cover, 47 total cards, 41 regular and 6 special.Alright, I guess that's about it! If my KMS compatriots have anything to add, please chime in. It's been a while since I found a card :p A Look at Monster Book - Corn - 2008-10-22 60...million...mesoes...for all of the Papulatus cards? I can't imagine Pink Bean...when it comes out to buy. Anyways, I did know much of the information here, but I never knew about the "buff" (not the experience buff, the other one). Thanks for sharing .
A Look at Monster Book - KajitiSouls - 2008-10-22 New info! This is great stuff Isaac! I probably won't be proactive about hunting the cards, but I do luv collections of this sort xD Risell Squid: defense against darkness? :f6: A Look at Monster Book - Blankout - 2008-10-22 Very informative! I've been wondering what Monster Cards really were. A Look at Monster Book - IsaacGS - 2008-10-22 KajitiSouls Wrote:New info! This is great stuff Isaac!Against the status effect "darkness", i.e. blind/accuracy reduction. A Look at Monster Book - GMSInfighter - 2008-10-22 This will be my hobby in Maple when they come out
A Look at Monster Book - Loose - 2008-10-22 I love these kinds of things. Thanks for the info! A Look at Monster Book - blitzkrieg - 2008-10-22 great guide! that list of monster card buffs will come in real handy for me too lol A Look at Monster Book - Chameleonic - 2008-10-23 Can you get the "special ability" from a card after you have collected 5? Or is it only a chance to happen with the first 5 you pick up? A Look at Monster Book - IsaacGS - 2008-10-23 Chameleonic Wrote:Can you get the "special ability" from a card after you have collected 5? Or is it only a chance to happen with the first 5 you pick up?only for the 5 cards that count. A Look at Monster Book - Chameleonic - 2008-10-23 Ahh ok, so someone who is as unlucky as me might loot all 5 without getting the special buff even once. lol A Look at Monster Book - Russt - 2008-10-23 So... why is this so good? I mean, I understand that the drop list is useful, and the lore may be interesting to some people, and they're collectible and stuff, but other than that the buffs and crap are pretty circumstantial. Maybe I'm just missing something. A Look at Monster Book - Alloy - 2008-10-23 Russt Wrote:So... why is this so good? Well, a game is circumstancial by itself... It's like "reach lv 200!" Only with "complete the book!" I could even pass without the buffs! The collecting thing caught my eye on the first sight. A Look at Monster Book - Blankout - 2008-10-23 Russt Wrote:So... why is this so good? The collecting part is probably the biggest motivation. There are a lot of people who love collecting, so monster book would be great for those people. Also, since MS gets very monotonous at high levels, you could just go and hunt for some cards for fun. A Look at Monster Book - ZachAttack - 2008-10-23 To clarify - only the FIRST time you get 5 cards, you get the extra exp? A Look at Monster Book - Alloy - 2008-10-23 ZachAttack Wrote:To clarify - only the FIRST time you get 5 cards, you get the extra exp? That is correct. And after that... not even the buff, apparently. A Look at Monster Book - Cyanne - 2008-10-23 Wow, this looks really fun, it's a shame that pretty much all the non-droprate increasing effects suck though. Is the only way to obtain inaccessible pq cards through purchasing? A Look at Monster Book - RahlsSoldier - 2008-10-23 Its really unfortunate that the buffs only happen a single time. Has there been anything in the KMST server about changing that at all, or is it their intention that these buffs are one time things and will never happen again? A Look at Monster Book - Dyxanije - 2008-10-23 I'm really liking the idea of hunting cards for information and special buffs. A Look at Monster Book - IsaacGS - 2008-10-23 Chameleonic Wrote:Ahh ok, so someone who is as unlucky as me might loot all 5 without getting the special buff even once. lolmm... Ok, here's how it works. All 5 cards give you the buff. But only if the monster is over level 30. That's why I said sometimes. XD ONLY the last card gives you the Experience boost. The experience boost appears as a timer counting down right under your buffs, but it's separate. It also shows up in your quest log as "In progress" but it expires when the EXP boost runs out. I don't really get why they did it like that but that's how it is lol.
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