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Pirate revamp ideas? - Printable Version

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Pirate revamp ideas? - Tsuta13 - 2011-06-16

I doubt nexon will just leave pirates out to die.
I would like to know what are some of the things that pirates would like to see in a revamp.

Some of my ideas are...
Buccs:
1.Energy charge charging with every hit not every cast, and higher attack boost, we can get 25 attack from energizers so 30 would be good.
2.ST getting stance since our current EC is useless atm.(only if 1 is not done)
3.A new energy skill possibly replacing blast? (blast is cool and all but 3rd jobbers just spam BSB now anyway)
4.Slightly faster demolition.(that second or so at the end when we just stand there would be a nice cutdown, just take out that delay)

I am not sure of what corsairs would like to see because I am a bucc, but i am interested in hearing what the community wants.


Pirate revamp ideas? - Takebacker - 2011-06-16

1) Remove shockwave, replace with barrage.
2) New skill: Airdodge. Use this skill in the air to dodge attacks while jumping. Level 1: 150 ms air dodge 400 MP per use -> Level 15: 300 ms air dodge 25 MP per use.
3) New skill: Graceful dodge. Take no damage for a period of time and receive a buff. Level 1: Take no damage for 29 seconds, +11% damage for 11 seconds -> Level 15: Take no damage for 15 seconds, +25% damage for 25 seconds.


Pirate revamp ideas? - DragonsWrath - 2011-06-16

Takebacker Wrote:2) New skill: Airdodge. Use this skill in the air to dodge attacks while jumping. Level 1: 150 ms air dodge 400 MP per use -> Level 15: 300 ms air dodge 25 MP per use.
3) New skill: Graceful dodge. Take no damage for a period of time and receive a buff. Level 1: Take no damage for 29 seconds, +11% damage for 11 seconds -> Level 15: Take no damage for 15 seconds, +25% damage for 25 seconds.

These are sexy. I wont mind the removal of our former invincibility frames if we get skillful dodging in a sense. and i like the second one too - low damage for higher invincibility time or vice versa. me likey.

Id personally would like to see Time Leap changed. I'd rather have something like "decrease cooldowns of the party by 30% while this buff is up". Would work wonders with the right classes, along with more dice + super transform up.


Pirate revamp ideas? - Alilatias - 2011-06-16

I really would not be surprised at all if Nexon decides to remove cooldowns on your transformations altogether (essentially making them toggle-able skills, and Super Transformation being an outright upgrade).


Pirate revamp ideas? - Bribery - 2011-06-16

- Remove Bullseye and Pirate's Revenge
- New 4th job Skill: +40% Damage/20% Ignore Target Def skill (like Cannon Shooters have)

- Reduce max level of Gaviota and Octopus to 20 each
- Move Hypnotize to 3rd Job, 15 SP to max
- New 3rd job Skill: some sort of Rocket Jump-esque skill (15 SP to max)
- Add Double Dice to 4th job

- Reduce casting time for Octopus
- Stance on Battleship
- Make all buffs cast-able on Battleship

- Something useful over Rapid Fire & Elemental Boost (a party skill would be nice)

Yeah I'm not very creative. Rolleyes


Pirate revamp ideas? - Link - 2011-06-16

They should completely eliminate the damage reduction on the second, third, and so-on hits of Energy Orb. It would make a considerable lead over Dragon Strike, making Energy that much more useful.


Pirate revamp ideas? - PeePeeAyeDeeKay - 2011-06-16

[SIZE="1"]Corsair

-Lower Wings to 5 SP
-Lower Critical Shot to 10 SP
-Lower Recoil to 15 SP
-Add +30 STR/DEX skill, 10 SP
-Replace Invisible Shot and Blank Shot with Flamethrower and Ice Splitter (moved from 3rd job)
-Replace Grenade with Burst Fire or Rapid Fire
-Lower Octopus to 20 SP, remove cooldown but set summon limit to 2 max on the field.
-Lower Gaviota to 20 SP, and change into normal summon (like summons for Magicians and Archers), lower damage, remove cooldown.
-Lower Homing Beacon to 10 SP
-New skill for 3rd job - Elemental Cannon 20 SP, Increases damage of Flamethrower and Ice Splitter by 100% when on Battleship, includes Elemental Boost effects (but requires you to be on Battle/War Ship)
-Wrath of the Octopi, Increase summon limit of Octopus to 4 or 5 max on the field.
-Change Bullseye into a party buff that works with Homing Beacon (Attacks of party members are focused on the Corsair's marked target. Increase damage by 20% and ignores 20% of target's defenses when attacking the targeted monster)
-Move Battleship to 3rd job, add 50% Stance effect, increase to 20 SP
-Move Battleship Cannon to 3rd job, lower to 20 SP, lower to 3 or 4 hits
-Move Battleship Torpedo to 3rd job, lower to 20 SP
-Delete Burst Fire from 3rd job.
-New skill for 4th job - War Ship (adv. Battleship) 20 SP, increase Battleship stats by +20 attack, +400 HP MP, +600 WD/MD, increase Stance effect by 40%
-Add Double Lucky Dice 5 SP to 4th job (like Cannon Shooters)
-New skill for 4th job - Titanium Cannonball 30 SP, Increases damage and critical rate on Cannon and number of hits to 5 or 6, Increases damage, defense ignore, and number of targets on Torpedo.
-Delete Rapid Fire from 4th job.
-New skill for 4th job - Ghost Ship 10 SP, Evasion(Shifter) Rate by 20% when on War Ship, Status Resistance by 10%
-New skill for 4th job - Hidden Treasure 30 SP, Increases drop rate of items and equips for the party by 30%, increases the chance of hidden potential on equips when dropped by monsters by 10%.
-Move Hypnotize to 3rd job, increase success rate to 100% at all levels , The Hypnotized target will move with you and attack whatever you attack, deals 350% damage based on your range, can only Hypnotize 1 monster at a time, will not work on bosses.
-Enable all buffs while on Battleship/War Ship
-Delete Elemental Boost from 4th job
-Delete Rapid Fire from 4th job
-New skill for 4th job - Nuclear Power 20 SP, passive increase to all damage by 20%, increases War Ship movement speed to 120%
-New Skill for 4th job - War Ship: Overdrive 10 SP, Combat Step/Mech Dash only when on War Ship, costs 2% of MaxMP per use at max.



Ugh not that perfect of ideas... think I might have overpowered them..
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Pirate revamp ideas? - Worthyness - 2011-06-17

Energy charge with every hit is obvious

Increase mobility- switch barrel with dash: dash changed to + speed jump like now (that stacks with transform mind you) and makes a pseudo rush type thing like what the dual blade has, except no need to rush, just brings you about barrage distance away from the nearest monster. Or just leave it in 4th job and make it stack with maxed speed/jump. Doesn't help me anymore.

Reduce SI and TL points needed. If Bishops can have resurrection for 5 SP in 4th job, TL can also be at least that much. Si i wouldn't mind if they dropped it to 10 or so and made it back to level based number of stacks (e.g. level 1--> 5 = +1 booster; 6--->10 = +2 booster). Enable either user to break speed cap, or entire party. Make it affect magic users too?

Something with energy orb

New skill to fill the lost EXP from SI and TL. Kamehameha wave would be really cool (but over used now. maybe an energy ball barrage like what they do in DBZ when they spam energy skills)

Barrage to 3rd job; replace with newer skill to buff mobility, tank-iness, iFrames, or energy/transform states.

Fun cool stuff:

Air dodge above would be kinda cool and unique; not likely to happen cause that's too complex for Nexon to comprehend.

Double Dice (i really don't care about that. yeah sure it's cool to have double buffs, but it's not something i would totally care about) That or add the following:

Gambler's fallacy: Make it a slot machine or a roll of dice type thing. Grant buffs depending on the combinations you get instead of individual numbers. No cooldown if you don't get anything; if you get something buff for like 5 minutes and you can't gamble anymore until you use the entire buff. Though that might be too random, so i suppose you could put weight on certain buffs to appear. Would like something along the lines of : 1/3 = no buff, 0 cooldown, roll again; 2/3 get short buff (1:30-2 minutes buff of the first symbol: %%& would give you buff of %); 3/3 gives you long buff + party (it's like winning the jackpot!) cooldown 20 seconds longer than buff like lucky dice.

Don't care about the + stat skill either. I've already over compensated due to lack of funds (i guess i'd be able to wear level 140 gears...)