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[1.2.133] Archer Jump! - Printable Version

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[1.2.133] Archer Jump! - Fiel - 2011-05-25

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Hooo boy, I can only feel that something big is in the works. I'll present to you how I reached the information, but then leave it to you to draw a conclusion.

I was running through my Character.wz scripts to pull out the new information. But then the script failed - "Unknown equip type 152?" - This was a completely new equipment type to me, and this sometimes happens. So I went to investigate what the new equip type was knowing full well it was a weapon ID (an equip type of 152 must be a new weapon ID). So I found the file which caused my scripts to throw an exception - ID 1522000 - and opened it up. It looked like a placeholder weapon - the image used for this weapon was the level 10 gun for gunslingers. But then something caught my eye:
Code:
info/afterImage     dualBow

O RLY?

There is no name for this new weapon. So I can only call it "dualBow" weapon type.

TL;DR = There's a new weapon type which has something to do with "dualBow"

EDIT: I looked further at the weapon data and they did include a few pictures of this mysterious "dualBow" item. The pictures are as follows:

Part of "Stab" animation:
[Image: dualBow.png]

Part of "Swing" animation:
[Image: dualBow2.png]

Part of "Shoot" animation:
[Image: dualBow3.png]

I'm going to confirm Spadow's findings of the new jobIDs in the quest data. They are as follows:

501
530
531
532
------
2002
2300
2310
2311
2312
------
3001
3100
3110
3111
3112

These jobIDs tell me the following:

- All of them will belong to their respective superclasses (archer legend Beginner will then be 2002), but this also means that they each start off with a different story than their superclasses. So, the archer Legend will start off in a different location from the other classes. The new Resistance Warrior will start off in a different location than other Resistance classes, and the new Adventurer pirate will start off in a new location. Where this new location is... I don' t have any idea right now.


[1.2.133] Archer Jump! - kruimel0 - 2011-05-25

Only change from last KMST patch I see is 1500% pierce instead of 2x750% pierce... Strange, but shouldn't matter much.


[1.2.133] Archer Jump! - MetaSeraphim - 2011-05-25

kruimel0 Wrote:Only change from last KMST patch I see is 1500% pierce instead of 2x750% pierce... Strange, but shouldn't matter much.

Perhaps they deemed pierce hitting two times was stupid like some people thought.


[1.2.133] Archer Jump! - Takebacker - 2011-05-25

Good thing they realized it didn't make sense conceptually and because it breaks the damage cap anyway. MMs get to see higher numbers than anyone now.


[1.2.133] Archer Jump! - kruimel0 - 2011-05-25

MetaSeraphim Wrote:Perhaps they deemed pierce hitting two times was stupid like some people thought.

Takebacker Wrote:Good thing they realized it didn't make sense conceptually and because it breaks the damage cap anyway. MMs get to see higher numbers than anyone now.

Might be stupid, but first hit can still only go up to 999,999, right? All other 5 hits can break dmg cap, but it's limited by the first one.


[1.2.133] Archer Jump! - HighOnMushrooms - 2011-05-25

How did you get the patch file? It's downloading so slow for me Sad


[1.2.133] Archer Jump! - Fiel - 2011-05-25

HighOnMushrooms Wrote:How did you get the patch file? It's downloading so slow for me Sad

I use Orbit Downloader. It has, for the most part, worked much better than direct HTTP downloading through a browser.


[1.2.133] Archer Jump! - Takebacker - 2011-05-25

kruimel0 Wrote:Might be stupid, but first hit can still only go up to 999,999, right? All other 5 hits can break dmg cap, but it's limited by the first one.

You win the game if you hit 999,999 anyway.


[1.2.133] Archer Jump! - Locked - 2011-05-25

HighOnMushrooms Wrote:How did you get the patch file? It's downloading so slow for me Sad

http://www.southperry.net/showthread.php?t=44183

This has it too.


[1.2.133] Archer Jump! - kruimel0 - 2011-05-25

Takebacker Wrote:You win the game if you hit 999,999 anyway.

Well, it is 1500% dmg after all. 32206*1500%*180%(max crit with max SE)*115%(Spirit Link) = 999,999

That's with the most important buffs from the top of my head.


[1.2.133] Archer Jump! - HighOnMushrooms - 2011-05-25

Locked Wrote:http://www.southperry.net/showthread.php?t=44183

This has it too.
I was using that link, lol. Doesn't matter though, it suddenly sped up~


[1.2.133] Archer Jump! - Locked - 2011-05-25

kruimel0 Wrote:Well, it is 1500% dmg after all. 32207*1500%*180%(max crit with max SE)*120%(Spirit Link) = 999,999

That's with the most important buffs from the top of my head.

I love how you factored in defence.

I'm being sarcastic


[1.2.133] Archer Jump! - Link - 2011-05-25

That was pretty fast. I wonder if they're rushing the updates, trying to get all classes in within a reasonable amount of time.


[1.2.133] Archer Jump! - Fiel - 2011-05-25

Hooo boy, I can only feel that something big is in the works. I'll present to you how I reached the information, but then leave it to you to draw a conclusion.

I was running through my Character.wz scripts to pull out the new information. But then the script failed - "Unknown equip type 152?" - This was a completely new equipment type to me, and this sometimes happens. So I went to investigate what the new equip type was knowing full well it was a weapon ID (an equip type of 152 must be a new weapon ID). So I found the file which caused my scripts to throw an exception - ID 1522000 - and opened it up. It looked like a placeholder weapon - the image used for this weapon was the level 10 gun for gunslingers. But then something caught my eye:
Code:
info/afterImage     dualBow

O RLY?

There is no name for this new weapon. So I can only call it "dualBow" weapon type.

TL;DR = There's a new weapon type which has something to do with "dualBow"


[1.2.133] Archer Jump! - JoeTang - 2011-05-25

Fiel Wrote:Hooo boy, I can only feel that something big is in the works. I'll present to you how I reached the information, but then leave it to you to draw a conclusion.

I was running through my Character.wz scripts to pull out the new information. But then they failed - "Unknown equip type 152?" - This was a completely new equipment type to me, and this sometimes happens. So I went to investigate what the new equip type was knowing full well it was a weapon ID (an equip type of 152 must be a new weapon ID). So I found the file which caused my scripts to throw an exception - ID 1522000 - and opened it up. It looked like a placeholder weapon - the image used for this weapon was the level 10 gun for gunslingers. But then something caught my eye:
Code:
info/afterImage     dualBow

O RLY?

There is no name for this new weapon. So I can only call it "dualBow" weapon type.

TL;DR = There's a new weapon type which has something to do with "dualBow"

Rapture.

Gonna patch when I get home from work in ~6 hours and see what all this shiz is about.


[1.2.133] Archer Jump! - MetaSeraphim - 2011-05-25

Great Bow Archer Legend!


[1.2.133] Archer Jump! - Takebacker - 2011-05-25

Good lord.

 Spoiler

???

EXCEPT TWO OF THEM.

 Spoiler



[1.2.133] Archer Jump! - MetaSeraphim - 2011-05-25

If we got to play as Icarus Kid MapleStory would suddenly become better forever.


[1.2.133] Archer Jump! - Kojo - 2011-05-25

they should make a dual sword pirate class

do it nexon do it


[1.2.133] Archer Jump! - MuscleWizard - 2011-05-25

its dual blades all over again