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mage's DOT question - Printable Version

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mage's DOT question - Teppi - 2011-05-02

extreme magic: according to extreme magic, the magician will deal more damage if the monster is having dot, "fainting" (google translate from field's thread) , frozen, darkness, paralyzed. my question is
1-in terms of dot, do they do more damage if other classes have DOT on the monster too?
- for example: an i/l and a nl party to kill zakum. nl can also deal DOT, does that mean that the i/l mage will get an increase in damage?
mist explosion: according to what i've seen with mist explosion, it will explode the mist dealing great damage, and from what people have been saying, the more dot it is applied, the better the ME dmg is (hence it is recommended to use fire demon, poison breath, mist combo), and my other question is similar to the above:
2- does ME will increase in damage if the monster is inflicted with DOT from other classes as well?
- for example: a f/p and an i/l zak together, the f/p does his poison combo, the i/l uses glacial chain which causes some DOT, then the f/p ME. does ME dmg increase due to i/l's glacial chain?
opinion question:
1- due to extreme magic, would it be useful if the i/l uses flame fear along with casting other skills while bossing? since it deals DOT and according to the new patch it can last quite some time now
2- would it be better if the f/p mages add flame gear to the poison combo as well?


mage's DOT question - Shidoshi - 2011-05-02

There's a limit to how many times the Mist Explosion bonus can stack, I think it's possible to achieve that limit with only normal F/P skills already, so there's no need to go further with flame gear.

I/Ls using flame gear to activate extreme magic is silly, they already have better skills that can do that just fine (Glacial Chain can be cast every 5 seconds and gives DoT for 15 seconds, so it's enough).


mage's DOT question - Teppi - 2011-05-02

Shidoshi Wrote:There's a limit to how many times the Mist Explosion bonus can stack, I think it's possible to achieve that limit with only normal F/P skills already, so there's no need to go further with flame gear.

I/Ls using flame gear to activate extreme magic is silly, they already have better skills that can do that just fine (Glacial Chain can be cast every 5 seconds and gives DoT for 15 seconds, so it's enough).
i'm trying to find the new duration for flame gear atm but couldn't find it but if i dont remember it correct it lasts for rather long ass time with some good dmg now?
edit:
according to http://www.southperry.net/showthread.php?t=41864&p=699820&viewfull=1#post699820
flame gear's duration is 40 sec so that's pretty longggggg