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Guild EXP Table. - Printable Version

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Guild EXP Table. - Locked - 2011-04-15

I don't know where to post this, but it's for those who are interested.


LevelGP
120,000
2160,000
3540,000
41,280,000
52,500,000
64,320,000
76,860,000
810,240,000
914,580,000


GP received from level 10-200: 11,600 GP.
GP received from being online: 10 GP for first two hours, 20 GP for hours 3-5, 30 GP for hours 6+.
GP received for buying guild skills: 1000 GP regardless of level purchased.

It would take a guild of 1257 level 10s hitting 200 to make a guild level 10. If those same group of level 10s stayed online 24 hours a day their entire time mapling constantly at full capacity of 100 members while simultaneously leveling you would receive 650 GP per member afking 24 hours.

650 GP*100 members = 65,000 GP per day at full capacity
14,580,000 GP/65,000 GP = 224 days of 24-hour full hours of afking.

If there's anything wrong, please tell me.


Guild EXP Table. - ShinkuDragon - 2011-04-15

there is so much wrong i can't even begin to describe it, unfortunately, it isn't with your numbers, dear god...


Guild EXP Table. - Takebacker - 2011-04-15

What the f'uck. Who's bright idea was it to more than double GP needed per level almost every level. >_>


Guild EXP Table. - Shidoshi - 2011-04-15

224 days is not too bad... Considering you also get points from people leveling and getting guild skills.

You shouldn't really get to level 10 too fast anyway. A year is a good measure.


Guild EXP Table. - ShinkuDragon - 2011-04-15

Shidoshi Wrote:224 days is not too bad... Considering you also get points from people leveling and getting guild skills.

You shouldn't really get to level 10 too fast anyway. A year is a good measure.

that's for a full guild of people afking, if we say a full guild of people that stay connected half a day (12 hours) per day only, we would get 260 per person, 26000 daily that would be 560 days, a year and 195 days.

it's daaaarn too long o.O and then if one of the guildmember quits, dear lord.


Guild EXP Table. - Dark Link - 2011-04-15

So in other words, don't expect a level 10 guild for at least 1-2 years. GOOD TO KNOW!

This is like Old school Maple, in terms of EXP:Level, but increased by tenfold. Clearly Nexon will have to like...decrease the GP to level by 50% AT LEAST to make it even remotely sane.


Guild EXP Table. - Phoenix - 2011-04-15

Some guilds at the top of their Servers GP points Pre-Revamp are so effing lucky.

L>GPQ.

Till then lvl 4 qq.


Guild EXP Table. - Connor - 2011-04-15

Wow that's an insane exp requirement. They should revamp and bring back Guild PQ and have that as the primary source of GP.


Guild EXP Table. - yo72 - 2011-04-15

Horribly wrong math see second post


Guild EXP Table. - Stereo - 2011-04-15

I'm the top of my guild with 17k GP, #2 has 10k and #3 has 7k... What's it like in guilds that are more GP-focused?

pomegranate is a grind.


Aside from disconnects, with weekly server checks, optimal is
day #1 (~16 hours, wind-up time): 410
Day #2-7: 720 * 6 = 4320
4730/week = 675 a day on average.



Guild EXP Table. - Phoenix - 2011-04-15

Stereo Wrote:I'm the top of my guild with 17k GP, #2 has 10k and #3 has 7k... What's it like in guilds that are more GP-focused?

pomegranate is a grind.


Aside from disconnects, with weekly server checks, optimal is
day #1 (~16 hours, wind-up time): 410
Day #2-7: 720 * 6 = 4320
4730/week = 675 a day on average.

Top here is 24K, and spots 10 to 2 range from 10 to 14k. And still sitting on ~3xxK GP. Lvl 4 seems impossible already.

o.o How did you get these values btw? Is it something stated in the files, or can you just edit your files client sided-ly to see.


Guild EXP Table. - Dark Link - 2011-04-15

Top 10 range from 5.2k -> 14.6k for my guild. I'm rank #4 at 8450 as I've yet to buy a single skill lol
We're sitting at 215k GP at the moment...

yo72 Wrote:Doing gpqs 24hrs straight with the same 6 people would be about 12k GP
EDIT: IF ur good Rolleyes

B> GPQ Revamp to make this less of a freaking grind!


Guild EXP Table. - Shidoshi - 2011-04-15

This whole thing is really quite similar to guild levels in Ragnarok Online. Guild levels there are also hard to come by and depend on people leveling (it's actually a tax on the player's gained experience). It's also very hard to level up your guild.

Tough love baby, work your butts and get level 10 in 2 years.


Guild EXP Table. - ShanghaiDizzy - 2011-04-15

And people wondered why I didn't care about the GP system... :|

Have there been anything added in KMS that would ease the GP generated? Would certainly look like that's needed with how absurdly high the requirements are...


Guild EXP Table. - Xephia - 2011-04-15

I actually enjoy the idea that this is something every guild won't accomplish in a week. They've made everything in the game far too easy these days that at least something will take a while. I'm just a little surprized at the level 10-200 bit.

Also, the idea of guild hackers self entering high level guilds and kicking out all of its members? That's suddenly much worse.


Guild EXP Table. - SwordStaker - 2011-04-15

Dark Link Wrote:So in other words, don't expect a level 10 guild for at least 1-2 years. GOOD TO KNOW!

This is like Old school Maple, in terms of EXP:Level, but increased by tenfold. Clearly Nexon will have to like...decrease the GP to level by 50% AT LEAST to make it even remotely sane.
My guilds lasted almost 4 years now T_T


Guild EXP Table. - octopusprime - 2011-04-15

Xephia Wrote:I actually enjoy the idea that this is something every guild won't accomplish in a week. They've made everything in the game far too easy these days that at least something will take a while. I'm just a little surprized at the level 10-200 bit.

Also, the idea of guild hackers self entering high level guilds and kicking out all of its members? That's suddenly much worse.

taking rediculously long = challenge, got it.

By the way, that is terrible game design. afking for around a million damn man hours isn't earning pomegranate but it can still get your guild leveled up to 10.

i did the math quick, its 537,600 man hours of afking around the clock to level a guild to 10. If no one d/ces has to relog, shut off a computer, etc for 224 days. good thing my guild is just 100 shop mules because a level 10 guild is worth it. Really sounds good. lolno.

61 years of non stop log in to solo a guild to 10!


Guild EXP Table. - Locked - 2011-04-15

I just noticed what was wrong with my math.
It's 500 per member, so 100 members is 50,000 GP. This is actually enough to level your guild to 2 and makes the left over GP earned to be 14,530,000 GP.
14,530,000/65000 = 223 days of full man log in.

I guess it doesn't make much of a difference.


Guild EXP Table. - Shidoshi - 2011-04-15

Lol, this sucks. If a member leaves do they take away their earned points? If yes, then it sucks so bad.

THIS GUILD THING SUCKS BEYOND IMAGINABLE LIMITS!


Guild EXP Table. - Locked - 2011-04-15

Shidoshi Wrote:Lol, this sucks. If a member leaves do they take away their earned points? If yes, then it sucks so bad.

Yes.