This thread will list all current bosses in the game, their animations, skills, and attacks.
ABOUT THIS THREAD:
- I will only be supporting GMS at this time.
- I absolutely cannot mix bosses from different versions of Maplestory as I can only extract one version at a time.
- This thread is a continual work in progress (especially the mob skills)
- I will accept possible additions to this thread. Just list which mobs you would like added and I will consider adding them at my own discretion.
- There may be things listed as "Unknown" in this thread. This is not a bug. It's simply that there are some things about mobs that I don't know or understand. If you see a gap in knowledge which you can fill, please do so by PMing me or posting here. This will help everyone.
- Some of these variables listed here are merely listed because they are present in the data and not because I understand them. They might be useful to someone if they can figure out what it means. The WZ files are always a journey.
- When I update this thread, not all images will immediately work. Just give it time as I'm likely uploading them. If an animation or image is down for more than a day, please notify me.
Current bosses supported:
- Zakum
- Chaos Zakum
- Von Leon
- Horntail
- Chaos Horntail
- Pink Bean
Von Leon Level: 129 HP: 550,000,000 EXP: 884,000 Physical Attack: 5000 Magical Attack: 2500 Knockback: 99,999,999 WDEF: 55% MDEF: 52% Avoid: 144 Accuracy: 225 Revive: Von Leon
Auto-Aggro
Boss
Dispel
Dispels all buffs
Range - 800%
Probability - 100%
Interval - 60 seconds
Super KB
Super KB at a 80% probability
Range - 800%
Probability - 80%
Interval - 90 seconds
Count - 5
Teleport
Teleports for an unnamed distance.
Interval - 30 seconds
Summon Monsters
Summons additional monsters.
Mobs - Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem
HP Limit - 40%
Interval - 60 seconds
Hidden Potential Nullified
Blocks hidden potential for 60 seconds with 100% probability
Range - 800%
HP Limit - 45%
Probability - 100%
Interval - 90 seconds
Count - 30
Consume
Some weird form of consumption
Mobs - Mini Castle Golem
Range - 800%
HP Limit - 50%
Interval - 3600 seconds
Teleport
Teleports for an unnamed distance.
Interval - 30 seconds
Horntail's Head A Level: 160 HP: 330,000,000 EXP: 6,951,450 Physical Attack: 14,500 Magical Attack: 5300 Knockback: 50,000 WDEF: 40% MDEF: 40% Avoid: 169 Accuracy: 225 Revive: Dead Horntail's Head A
Auto-Aggro
Boss
Super WDEF Up
Super WDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Super MDEF Up
Super MDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern
HP Limit - 95%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern
HP Limit - 75%
Interval - 55 seconds
Summon Monsters
Summons additional monsters.
Mobs - Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern
HP Limit - 45%
Interval - 50 seconds
Attack 2
Physical Attack - 14,500
Range - 40%
Element - Ice
Deadly attack
Attack 3
Physical Attack - 5300
Range - 800%
Element - Ice
Horntail's Head B Level: 160 HP: 490,000,000 EXP: 672,000 Physical Attack: 2000 Magical Attack: 1600 Knockback: 50,000 WDEF: 40% MDEF: 40% Avoid: 169 Accuracy: 225 Revive: Dead Horntail's Head B
Auto-Aggro
Boss
Super WDEF Up
Super WDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Super MDEF Up
Super MDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern
HP Limit - 95%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern
HP Limit - 75%
Interval - 55 seconds
Summon Monsters
Summons additional monsters.
Mobs - Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern
HP Limit - 45%
Interval - 50 seconds
Dispel
Dispels all buffs
Range - 800%
HP Limit - 60%
Probability - 90%
Interval - 300 seconds
Dispel
Dispels all buffs
Range - 800%
HP Limit - 30%
Probability - 90%
Interval - 180 seconds
Horntail's Head C Level: 160 HP: 330,000,000 EXP: 6,951,450 Physical Attack: 14,500 Magical Attack: 5300 Knockback: 50,000 WDEF: 40% MDEF: 40% Avoid: 169 Accuracy: 225 Revive: Dead Horntail's Head C
Auto-Aggro
Boss
Super WDEF Up
Super WDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Super MDEF Up
Super MDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern
HP Limit - 95%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern
HP Limit - 75%
Interval - 55 seconds
Summon Monsters
Summons additional monsters.
Mobs - Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern
HP Limit - 45%
Interval - 50 seconds
Chaos Horntail's Head A Level: 160 HP: 1,650,000,000 EXP: 11,122,320 Physical Attack: 20,900 Magical Attack: 7700 Knockback: 50,000 WDEF: 50% MDEF: 50% Avoid: 169 Accuracy: 225 Revive: Dead Horntail's Head A
Auto-Aggro
Boss
Super WDEF Up
Super WDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Super MDEF Up
Super MDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Chaos Red Wyvern, Chaos Red Wyvern, Chaos Red Wyvern, Chaos Red Wyvern, Chaos Red Wyvern
HP Limit - 95%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Chaos Blue Wyvern, Chaos Blue Wyvern, Chaos Blue Wyvern, Chaos Blue Wyvern, Chaos Blue Wyvern
HP Limit - 75%
Interval - 55 seconds
Summon Monsters
Summons additional monsters.
Mobs - Chaos Dark Wyvern, Chaos Dark Wyvern, Chaos Dark Wyvern, Chaos Dark Wyvern, Chaos Dark Wyvern
HP Limit - 45%
Interval - 50 seconds
Zombify
Zombifies for 20 seconds with 100% probability.
Range - 800%
HP Limit - 80%
Probability - 100%
Interval - 60 seconds
Immune to Weapon Counter Attack
Physical damage reflection for 7 seconds with 5000 ~ 5000 damage.
HP Limit - 60%
Interval - 60 seconds
Attack 2
Physical Attack - 20,900
Range - 40%
Element - Ice
Deadly attack
Attack 3
Physical Attack - 14,000
Range - 800%
Element - Ice
Chaos Horntail's Head B Level: 160 HP: 1,950,000,000 EXP: 23,021,176 Physical Attack: 24,500 Magical Attack: 8100 Knockback: 50,000 WDEF: 50% MDEF: 50% Avoid: 169 Accuracy: 225 Revive: Dead Horntail's Head B
Auto-Aggro
Boss
Super WDEF Up
Super WDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Super MDEF Up
Super MDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern
HP Limit - 95%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern
HP Limit - 75%
Interval - 55 seconds
Summon Monsters
Summons additional monsters.
Mobs - Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern
HP Limit - 45%
Interval - 50 seconds
Dispel
Dispels all buffs
Range - 800%
HP Limit - 60%
Probability - 90%
Interval - 300 seconds
Dispel
Dispels all buffs
Range - 800%
HP Limit - 30%
Probability - 90%
Interval - 180 seconds
Reverse Control
Reverses controls for 3 player(s) for 15 seconds
Range - 300%
Probability - 80%
Attack 2
Physical Attack - 24,500
Range - 50%
Element - Fire
Deadly attack
Attack 3
Range - 817%
Element - Fire
Stuns for 5 seconds at a 100% probability
Magical
Chaos Horntail's Head C Level: 160 HP: 1,650,000,000 EXP: 11,122,320 Physical Attack: 20,900 Magical Attack: 7700 Knockback: 50,000 WDEF: 50% MDEF: 50% Avoid: 169 Accuracy: 225 Revive: Dead Horntail's Head C
Auto-Aggro
Boss
Super WDEF Up
Super WDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Super MDEF Up
Super MDEF up for 40 seconds
HP Limit - 99%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern, Red Wyvern
HP Limit - 95%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern, Blue Wyvern
HP Limit - 75%
Interval - 55 seconds
Summon Monsters
Summons additional monsters.
Mobs - Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern, Dark Wyvern
HP Limit - 45%
Interval - 50 seconds
Zombify
Zombifies for 20 seconds with 100% probability.
Range - 800%
HP Limit - 80%
Probability - 100%
Interval - 60 seconds
Immune to Magic Counter Attack
Magic damage reflection for 7 seconds with 5000 ~ 5000 damage.
HP Limit - 50%
Interval - 60 seconds
Summon Monsters
Summons additional monsters.
Mobs - Mini Bean, Mini Bean, Mini Bean, Mini Bean, Mini Bean, Mini Bean, Mini Bean, Mini Bean, Mini Bean, Mini Bean, Mini Bean, Mini Bean
HP Limit - 80%
Interval - 60 seconds
That would be my guess as well. But since I'm not sure, I'm going to leave it as "Interval" since that's what the files calls it. Once there's more concrete proof that it is a cooldown I'll switch the terminology.
[Module] The Boss Thread - ShinkuDragon - 2011-04-13
Fiel Wrote:That would be my guess as well. But since I'm not sure, I'm going to leave it as "Interval" since that's what the files calls it. Once there's more concrete proof that it is a cooldown I'll switch the terminology.
how about extracting bosses that cast reflect with a specific pattern then? like balrog and dragonoir (on dragon) i know for a fact that dragonoir casts reflect every 90 seconds after his HP reaches a certain percent, same with balrog, but can't remember the exact time.
would add two extra bosses to the list, and maybe shine some light on interval/cooldown
EDIT:
adding to that, and looking at the whole thing:
-maybe instead of grouping them by level, you could group them by boss specific? as in arms and zaks in one spoiler, chaos arms and chaos zak in another, etc. right now it doesn't matter much since all bosses are in their own 10 levels though, so it's just something minor.
-i noticed that although the body animations are, there aren't any "spell" animations, like zakum's big bang and several spell circles and the such, which is what makes most of the animations recognizable when fighting bosses.
-horntail has a lot of "broken links" to skills, is it because they have no animation? i could have sworn he extends his arms and does a grip for some of then, then again, never have HT'd so anybody can correct me there
anything else would be figuring how the actual skills work basing off from field info and checking here, but that would be our job i guess hahaha.
i'll post anything else if i think of anything, thanks you very much fiel, this is really really great.
EDIT EDIT: all of von leon's animations seem to be missing too, can't go through all of the animations in the topic to check though.
@Shinku - Read the "ABOUT THIS THREAD" for the images issue. You're smarter than that.
Can't do anything about the spell animations for Zakum for right now, and nor do I see adding them anytime soon.
As for grouping, that's a big nope for right now. It stays how it is.
[Module] The Boss Thread - ShinkuDragon - 2011-04-13
Fiel Wrote:@Shinku - Read the "ABOUT THIS THREAD" for the images issue. You're smarter than that.
Can't do anything about the spell animations for Zakum for right now, and nor do I see adding them anytime soon.
As for grouping, that's a big nope for right now. It stays how it is.
- This thread is a continual work in progress (especially the mob skills)
- When I update this thread, not all images will immediately work. Just give it time as I'm likely uploading them. If an animation or image is down for more than a day, please notify me.
i'll take that first one as a compliment >.< i am very sorry, it's 4 am and i can't sleep. i'll just leave the suggestion of adding balrog and dragonoir (both forms) and come back when i am in top shape ;_;
thank you very much for this again, can't wait to see it grow
The HP limit on Von Leon seems weird. I could have sworn it started spawning goblins way before the 60% HP mark. I need confirmation from people who run it more though.
I guess there's no way to tell from the data quirks about the skills like how close you need to be to activate Seduce from an HT arm/PB statue or how PB only casts certain attacks when it faces certain ways?
Also, I'm guessing Deadly attack is their word for 1/1 attacks. If so, any idea why there's a Physical dmg number attached to it as well?
[Module] The Boss Thread - IKnowUWonder2 - 2011-04-13
Thx fiel
Since there are some bosses (pianus, krexel, zk, ht, czk, cht, pb statues, castellan ...) are stationary and some of their skills range are greater than the screen limit (1024 x 768), can you change the background image to their own boss's map background, like what Cyanne used to do in the past?
Phoenix Wrote:The HP limit on Von Leon seems weird. I could have sworn it started spawning goblins way before the 60% HP mark. I need confirmation from people who run it more though.
While I haven't tried to do constant runs either, I believe you're right on the hp limit thing. I got potential locked way before that 45% hp limit. As for the other stuff, I haven't particularly tried to glance when it happened yet, best to see what more people have to say first.
[Module] The Boss Thread - PirateIzzy - 2011-04-13
Quick Edit: I was going to be content just to look at the animations, but I love that all the data is right there. Here I thought the CD on Zak's Def Up was 1min and I was just getting my timing wrong (I don't really pay attention to the clock).
[Module] The Boss Thread - Combattente - 2011-04-13
Phoenix Wrote:The HP limit on Von Leon seems weird. I could have sworn it started spawning goblins way before the 60% HP mark. I need confirmation from people who run it more though.
Also, the "Consume" thing should be the skill which it uses to kill all the mini castle golems in the map and consequently heal his HP with the sum of the HP of all of them (or maybe just a big %?).
Fiel Wrote:Just checked the mob skill - it is correctly reported in the extraction. Perhaps the "hp" variable has some other meaning...
Does he do the nullify all the way through the fight? Or does he stop doing it later on?
Definitely continues to Potential nullify throughout. You can see it at 2minish on Fleyx's video: http://www.youtube.com/watch?v=ye1olKfl9gQ
I do think he stops spawning Goblins and only spawns Mini gollems after a certain threshold. Perhaps the 60% mark is when he stops summoning Goblins, but I'll have to test that in game soon.
[Module] The Boss Thread - ShinkuDragon - 2011-04-13
Combattente Wrote:It totally is wrong.
4:05
Also, the "Consume" thing should be the skill which it uses to kill all the mini castle golems in the map and consequently heal his HP with the sum of the HP of all of them (or maybe just a big %?).
about the consume skill:
Some weird form of consumption
Mobs - Mini Castle Golem
Range - 800%
HP Limit - 50% Interval - 3600 seconds
that either can't be right, or there is something we don't have an idea about. however, considering it has an interval of 60 minutes. think you can double check that one fiel?
darn, this kinda thing makes me mad i can't von leon periodically, we should give a call to marksmanbryan to see if he can help here.
Basically, with it being 60 minutes, that means he only does the consume skill once per instance. Have you ever seen him do it twice?
[Module] The Boss Thread - happylight - 2011-04-13
He does it many times.
[Module] The Boss Thread - ShinkuDragon - 2011-04-13
Fiel Wrote:Basically, with it being 60 minutes, that means he only does the consume skill once per instance. Have you ever seen him do it twice?
oh yea, as he gets weaker, he literally starts spamming the summon and eating animations, i don't know the exact times,probably once every minute or 2, but he definitively consumes monsters more than once, if not, any warrior could go in, tank his low damage, force him to spend his consume, and just kill him, the fact that he spams it is what makes the preferred strategy "make him max out on boars, so that he stops eating the darned golems and we can kill the guy"
Totally clueless here. If someone could fight Von Leon and keep track of when he uses consume, that would help greatly. Otherwise, all of the data that's showing is a faithful representation of the WZ files.