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Pally Build Ideas (150+) - JPTheMonkey - 2011-04-03

So I am kind of stuck on what to max next on my Pally. Got an idea for at least 1 next skill, but after that, I'm not sure. What I have so far:

10 ACB
10 Divine Shield
30 Blast
19 MW
25 Stance
1 Rush
and 1 Guardian.

NOTE: I passed HH30 and HC20, but reset the skills with Hot Time.

This is at level 151. My idea is to at 152, add 1 Achilles 1 Hero's Will and 1 Hammer. This is because I have been invited to HT run and would like a few safeguards for it. After that, I was planning to finish stance at 154 and add 1 to Guardian. From there I planned to max Guardian. This would be achieved around 163-165. Not sure of what to do from there. Will basically be left with Holy Charge, Heaven's Hammer, MW30, and Achilles. Any thoughts? If our HT run is a decent success, we may do more spelling a potentially easy MW30 for me once the others get it.


Pally Build Ideas (150+) - FenixR - 2011-04-04

I didn't bother with MW. Useless skill if you are in a party 70 to 80% of your time. Guardian is a good choice because of that 40% chance to ignore ANY KIND OF ATTACK, including attacks that get you a status effect.


Pally Build Ideas (150+) - Atuan - 2011-04-04

After you've done what you've planned out, so at 163-165:
MW 31 will give you a nice bump over the same 10 SP in Holy Charge. I don't know the prices and availability of MW30 in Kradia, but if you feel impatient you can just do HC. But since Castle Golems resist Ice/Fire/Lit primary charges, Holy+Lit will give you a nice bump there.
Thats a nonissue, though. You can just stick to Bearwolves.

But really, it all depends on what you're going to feel like you need when you get there. I'm sure you're going to know what you're going to want to max next when you get to 16X.


Pally Build Ideas (150+) - Veneni - 2011-04-04

HA I was going to make a thread like this just now Smile

Different than you, I am currently lv 155 with
- max HH, blast, DS, ACB
- 1 achilles, rush
- 18 stance
- 6 guardian
- 3 HC (ithink)

I was thinking about doing +2 guarduan, 1 stance till both are max, but then I heard achilles was important for czak, but I need some confirmation on that. (I mean, at lvl 30 a 1/1 would leave me at 2100 hp, wouldn't that still be a onehitko???)

Anyways I going for HC after those defensive skills are maxed/decent level and plan not to bother with MW till level 190. In your place I wouldn't bother with HH.

Also maybe keep in mind achilles gets buffed (+5% every skill level: source) in the (distant) future.


Pally Build Ideas (150+) - FenixR - 2011-04-04

Atuan Wrote:After you've done what you've planned out, so at 163-165:
MW 31 will give you a nice bump over the same 10 SP in Holy Charge. I don't know the prices and availability of MW30 in Kradia, but if you feel impatient you can just do HC. But since Castle Golems resist Ice/Fire/Lit primary charges, Holy+Lit will give you a nice bump there.
Thats a nonissue, though. You can just stick to Bearwolves.

But really, it all depends on what you're going to feel like you need when you get there. I'm sure you're going to know what you're going to want to max next when you get to 16X.

IIRC even if its secondary charge you get reduced damage (Not much but still) from secondary thunder charge (At least from what I have seen on Green ToT mobs). And why would you want to train on a Neutral Holy monster when you can train with Fire Weak ones? thats a waste of damage and time in my opinion. (Not to mention Castle Golems Super KB you a lot)


Pally Build Ideas (150+) - Atuan - 2011-04-04

dante9898 Wrote:IIRC even if its secondary charge you get reduced damage (Not much but still) from secondary thunder charge (At least from what I have seen on Green ToT mobs). And why would you want to train on a Neutral Holy monster when you can train with Fire Weak ones? thats a waste of damage and time in my opinion. (Not to mention Castle Golems Super KB you a lot)

I mentioned, right after that snippet, that that was really a nonissue, and you could just stick to bear wolves. Its right there.
There is no reduced damage if you dual charge lit against a lit resist mob. There is reduced effectiveness, but there is definitely no damage reduction. Just tried on sentinels.


Pally Build Ideas (150+) - Stereo - 2011-04-04

Veneni Wrote:(I mean, at lvl 30 a 1/1 would leave me at 2100 hp, wouldn't that still be a onehitko???)

From a body touch, probably, but the mobs do less damage. It's mostly a problem when you have sed/pot lock/zombify+1/1., you can't really tank with 1 hp left. And our heal skill doesn't work at 1 mp...


Pally Build Ideas (150+) - Veneni - 2011-04-04

Stereo Wrote:From a body touch, probably, but the mobs do less damage. It's mostly a problem when you have sed/pot lock/zombify+1/1., you can't really tank with 1 hp left. And our heal skill doesn't work at 1 mp...
Ok, what level achilles can you recommend for czak? (Or, probably better "How much hp left after 1/1")


Pally Build Ideas (150+) - Sorien - 2011-04-05

dante9898 Wrote:IIRC even if its secondary charge you get reduced damage (Not much but still) from secondary thunder charge (At least from what I have seen on Green ToT mobs).

That's not entirely correct. Even when a monster resists lightning, it will still give you a 6.25% boost in damage (additive). When stacked, Lightning will grant an additional damage bonus of (12.5% * Lightning Bonus). The extra percent damage is additive with the primary charge, which is why dual weakness isn't all that noticeable, but Lightning can only help a Paladin's damage output for the same reason.


Pally Build Ideas (150+) - Kitteh - 2011-04-14

Out of curiousity, I was wondering what the attribute/abnormal status tolerance is supposed to do for Guardian. I have it at 22 at the moment, but I'm not sure if I'm seeing any difference...


Pally Build Ideas (150+) - 0^2 - 2011-04-14

An Attribute attack is any elemental attack and abnormal status is any status effect. Stun, poison, seduction and any other status can be prevented with Guardian.


Pally Build Ideas (150+) - Kitteh - 2011-04-14

So are you saying it's an outright prevention or status effect skills at a -30% rate, and then -30% elemental damage? Just wondering, because it seems more passive, and not something that would show up with the Guardian animation.


Pally Build Ideas (150+) - Sorien - 2011-04-14

Kitteh Wrote:So are you saying it's an outright prevention or status effect skills at a -30% rate, and then -30% elemental damage? Just wondering, because it seems more passive, and not something that would show up with the Guardian animation.

Pretty much, yes. Elemental attacks deal 30% less damage to you, and you also have a 30% chance of completely avoiding status effects. As for it being passive, yes the resistance is passive. The only part of Guardian that requires a shield is its ability to block and knock back monsters or to block magic attacks.


Pally Build Ideas (150+) - Kitteh - 2011-04-14

Neat. Thanks.


Pally Build Ideas (150+) - kimaera - 2011-05-01

MW30 price in Kradia is around 1.1 bil