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Mob's def up buff 0.0 - Printable Version

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+--- Thread: Mob's def up buff 0.0 (/showthread.php?tid=39624)



Mob's def up buff 0.0 - 50504724 - 2011-03-23

How does it works?

Many mobs still use those skills, mobSkill 102(def up) and 103(mdef up)
since their normal PDD&MDD has forgotten after-BB.

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Skill data from Skill.wz\MobSkill.img


xmpConintervaltimeinfo
102.level.18554030
102.level.26054030
102.level.38553020
102.level.410019010
102.level.51001012060
102.level.68553020아우프헤벤
102.level.78553020듀나스



xmpConintervaltimeinfo
103.level.18554030
103.level.26054030
103.level.310019010
103.level.41001012060
103.level.56054030듀나스


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Otherwise, I find that "ignorePDPr" from some skills, could work on All Skills and Attacks
That's why I observe my NL's L7 damage range, out of the range that calculated by formulas.

So does my bucc, normal attack has 20% ignorePDPr from Demolition.(But demolition ignore 100% pdpr ~lol~ 20% is from skill.wz)
[Image: 1103111210305f508669e06da3.jpg]
observed 4839 , non-buff, normal attack
[Image: 1103111210292516dd129eec1c.jpg]
base dmg:3698~5283, mobPDr=10% ,So max dmg should be 5283*0.9=4754

I'm not sure if this bug exists on CMS/CMST only, and how about GMS?


Mob's def up buff 0.0 - Stereo - 2011-03-23

I tried to figure out how def up buffs worked from Werewolves on Tespia but it didn't get anywhere. The damage range (on a Hero) was wider than should have been possible - max was as if there was only 6% or so PDR, min was as if about 11% if I remember right.