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Mob's def up buff 0.0 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Mob's def up buff 0.0 (/showthread.php?tid=39624) |
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Mob's def up buff 0.0 - 50504724 - 2011-03-23 How does it works? Many mobs still use those skills, mobSkill 102(def up) and 103(mdef up) since their normal PDD&MDD has forgotten after-BB. ------------------------------------- Skill data from Skill.wz\MobSkill.img
------------------------------------- Otherwise, I find that "ignorePDPr" from some skills, could work on All Skills and Attacks That's why I observe my NL's L7 damage range, out of the range that calculated by formulas. So does my bucc, normal attack has 20% ignorePDPr from Demolition.(But demolition ignore 100% pdpr ~lol~ 20% is from skill.wz) ![]() observed 4839 , non-buff, normal attack ![]() base dmg:3698~5283, mobPDr=10% ,So max dmg should be 5283*0.9=4754 I'm not sure if this bug exists on CMS/CMST only, and how about GMS? Mob's def up buff 0.0 - Stereo - 2011-03-23 I tried to figure out how def up buffs worked from Werewolves on Tespia but it didn't get anywhere. The damage range (on a Hero) was wider than should have been possible - max was as if there was only 6% or so PDR, min was as if about 11% if I remember right. |