Triple Blow Description: Quickly attacks multiple enemies 3 times in a row. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: tripleBlow - 900 ms Range:125% Animations:effect, hit.2, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 86%, Max Attacks: 3, Max Monsters Hit: 6
2
MP Cost: 11, Damage: 87%, Max Attacks: 3, Max Monsters Hit: 6
3
MP Cost: 11, Damage: 88%, Max Attacks: 3, Max Monsters Hit: 6
4
MP Cost: 12, Damage: 89%, Max Attacks: 3, Max Monsters Hit: 6
5
MP Cost: 12, Damage: 90%, Max Attacks: 3, Max Monsters Hit: 6
6
MP Cost: 13, Damage: 91%, Max Attacks: 3, Max Monsters Hit: 6
7
MP Cost: 13, Damage: 92%, Max Attacks: 3, Max Monsters Hit: 6
8
MP Cost: 14, Damage: 93%, Max Attacks: 3, Max Monsters Hit: 6
9
MP Cost: 14, Damage: 94%, Max Attacks: 3, Max Monsters Hit: 6
10
MP Cost: 15, Damage: 95%, Max Attacks: 3, Max Monsters Hit: 6
11
MP Cost: 15, Damage: 96%, Max Attacks: 3, Max Monsters Hit: 6
12
MP Cost: 16, Damage: 97%, Max Attacks: 3, Max Monsters Hit: 6
13
MP Cost: 16, Damage: 98%, Max Attacks: 3, Max Monsters Hit: 6
14
MP Cost: 17, Damage: 99%, Max Attacks: 3, Max Monsters Hit: 6
15
MP Cost: 17, Damage: 100%, Max Attacks: 3, Max Monsters Hit: 6
16
MP Cost: 18, Damage: 101%, Max Attacks: 3, Max Monsters Hit: 6
17
MP Cost: 18, Damage: 102%, Max Attacks: 3, Max Monsters Hit: 6
18
MP Cost: 19, Damage: 103%, Max Attacks: 3, Max Monsters Hit: 6
19
MP Cost: 19, Damage: 104%, Max Attacks: 3, Max Monsters Hit: 6
20
MP Cost: 20, Damage: 105%, Max Attacks: 3, Max Monsters Hit: 6
The Finisher Description: Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill. Info: type = 98, dummyOf = 32001008&&32001009&&32001010&&32001011 Maximum Level: 10
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 15
1
MP Cost: 48, Range: 136
2
MP Cost: 46, Range: 138
3
MP Cost: 44, Range: 138
4
MP Cost: 42, Range: 140
5
MP Cost: 40, Range: 140
6
MP Cost: 38, Range: 142
7
MP Cost: 36, Range: 142
8
MP Cost: 34, Range: 144
9
MP Cost: 32, Range: 144
10
MP Cost: 30, Range: 146
11
MP Cost: 28, Range: 146
12
MP Cost: 26, Range: 148
13
MP Cost: 24, Range: 148
14
MP Cost: 22, Range: 150
15
MP Cost: 20, Range: 150
Dark Aura Description: You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:effect, affected, special Maximum Level: 20
MP Cost: 20, Damage: 91%, Max Attacks: 4, Max Monsters Hit: 6
2
MP Cost: 21, Damage: 92%, Max Attacks: 4, Max Monsters Hit: 6
3
MP Cost: 21, Damage: 93%, Max Attacks: 4, Max Monsters Hit: 6
4
MP Cost: 22, Damage: 94%, Max Attacks: 4, Max Monsters Hit: 6
5
MP Cost: 22, Damage: 95%, Max Attacks: 4, Max Monsters Hit: 6
6
MP Cost: 23, Damage: 96%, Max Attacks: 4, Max Monsters Hit: 6
7
MP Cost: 23, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 6
8
MP Cost: 24, Damage: 98%, Max Attacks: 4, Max Monsters Hit: 6
9
MP Cost: 24, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 6
10
MP Cost: 25, Damage: 100%, Max Attacks: 4, Max Monsters Hit: 6
11
MP Cost: 25, Damage: 101%, Max Attacks: 4, Max Monsters Hit: 6
12
MP Cost: 26, Damage: 102%, Max Attacks: 4, Max Monsters Hit: 6
13
MP Cost: 26, Damage: 103%, Max Attacks: 4, Max Monsters Hit: 6
14
MP Cost: 27, Damage: 104%, Max Attacks: 4, Max Monsters Hit: 6
15
MP Cost: 27, Damage: 105%, Max Attacks: 4, Max Monsters Hit: 6
16
MP Cost: 28, Damage: 106%, Max Attacks: 4, Max Monsters Hit: 6
17
MP Cost: 28, Damage: 107%, Max Attacks: 4, Max Monsters Hit: 6
18
MP Cost: 29, Damage: 108%, Max Attacks: 4, Max Monsters Hit: 6
19
MP Cost: 29, Damage: 109%, Max Attacks: 4, Max Monsters Hit: 6
20
MP Cost: 30, Damage: 110%, Max Attacks: 4, Max Monsters Hit: 6
Dark Chain Description: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: darkChain - 1050 ms Range:300% Animations:hit.0, mob, effect Maximum Level: 20
1
MP Cost: 30, Damage: 177%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
2
MP Cost: 30, Damage: 184%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
3
MP Cost: 30, Damage: 191%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
4
MP Cost: 30, Damage: 198%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
5
MP Cost: 30, Damage: 205%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
6
MP Cost: 30, Damage: 212%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
7
MP Cost: 30, Damage: 219%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
8
MP Cost: 30, Damage: 226%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
9
MP Cost: 30, Damage: 233%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
10
MP Cost: 30, Damage: 240%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
11
MP Cost: 35, Damage: 247%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
12
MP Cost: 35, Damage: 254%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
13
MP Cost: 35, Damage: 261%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
14
MP Cost: 35, Damage: 268%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
15
MP Cost: 35, Damage: 275%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
16
MP Cost: 35, Damage: 282%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
17
MP Cost: 35, Damage: 289%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
18
MP Cost: 35, Damage: 296%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
19
MP Cost: 35, Damage: 303%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
20
MP Cost: 35, Damage: 310%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Blue Aura Description: You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:affected, special, effect Maximum Level: 20
1
MP Cost: 24, Damage Distributed: 11%, with 39% of that absorbed
2
MP Cost: 24, Damage Distributed: 12%, with 38% of that absorbed
3
MP Cost: 26, Damage Distributed: 13%, with 37% of that absorbed
4
MP Cost: 26, Damage Distributed: 14%, with 36% of that absorbed
5
MP Cost: 28, Damage Distributed: 15%, with 35% of that absorbed
6
MP Cost: 28, Damage Distributed: 16%, with 34% of that absorbed
7
MP Cost: 30, Damage Distributed: 17%, with 33% of that absorbed
8
MP Cost: 30, Damage Distributed: 18%, with 32% of that absorbed
9
MP Cost: 32, Damage Distributed: 19%, with 31% of that absorbed
10
MP Cost: 32, Damage Distributed: 20%, with 30% of that absorbed
11
MP Cost: 34, Damage Distributed: 21%, with 29% of that absorbed
12
MP Cost: 34, Damage Distributed: 22%, with 28% of that absorbed
13
MP Cost: 36, Damage Distributed: 23%, with 27% of that absorbed
14
MP Cost: 36, Damage Distributed: 24%, with 26% of that absorbed
15
MP Cost: 38, Damage Distributed: 25%, with 25% of that absorbed
16
MP Cost: 38, Damage Distributed: 26%, with 24% of that absorbed
17
MP Cost: 40, Damage Distributed: 27%, with 23% of that absorbed
18
MP Cost: 40, Damage Distributed: 28%, with 22% of that absorbed
19
MP Cost: 42, Damage Distributed: 29%, with 21% of that absorbed
20
MP Cost: 42, Damage Distributed: 30%, with 20% of that absorbed
Yellow Aura Description: You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:special, affected, effect Maximum Level: 20
1
MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step
2
MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step
3
MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step
4
MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step
5
MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step
6
MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step
7
MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step
8
MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step
9
MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step
10
MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step
11
MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step
12
MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step
13
MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step
14
MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step
15
MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step
16
MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step
17
MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step
18
MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step
19
MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step
20
MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step
Blood Drain Description: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack. Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1 Delays: alert2 - 600 ms Animations:effect Maximum Level: 20
1
MP Cost: 55, Duration: 63 sec, recovers HP equivalent to 1% of the damage you do
2
MP Cost: 55, Duration: 66 sec, recovers HP equivalent to 1% of the damage you do
3
MP Cost: 55, Duration: 69 sec, recovers HP equivalent to 1% of the damage you do
4
MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
5
MP Cost: 60, Duration: 75 sec, recovers HP equivalent to 2% of the damage you do
6
MP Cost: 60, Duration: 78 sec, recovers HP equivalent to 2% of the damage you do
7
MP Cost: 60, Duration: 81 sec, recovers HP equivalent to 2% of the damage you do
8
MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
9
MP Cost: 65, Duration: 87 sec, recovers HP equivalent to 3% of the damage you do
10
MP Cost: 65, Duration: 90 sec, recovers HP equivalent to 3% of the damage you do
11
MP Cost: 65, Duration: 93 sec, recovers HP equivalent to 3% of the damage you do
12
MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
13
MP Cost: 70, Duration: 99 sec, recovers HP equivalent to 4% of the damage you do
14
MP Cost: 70, Duration: 102 sec, recovers HP equivalent to 4% of the damage you do
15
MP Cost: 70, Duration: 105 sec, recovers HP equivalent to 4% of the damage you do
16
MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
17
MP Cost: 75, Duration: 111 sec, recovers HP equivalent to 5% of the damage you do
18
MP Cost: 75, Duration: 114 sec, recovers HP equivalent to 5% of the damage you do
19
MP Cost: 75, Duration: 117 sec, recovers HP equivalent to 5% of the damage you do
20
MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do
Staff Boost Description: Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Staff Mastery Animations:effect Maximum Level: 20
1
MP Cost: 97, Duration: 25 sec
2
MP Cost: 94, Duration: 30 sec
3
MP Cost: 91, Duration: 35 sec
4
MP Cost: 88, Duration: 40 sec
5
MP Cost: 85, Duration: 45 sec
6
MP Cost: 82, Duration: 50 sec
7
MP Cost: 79, Duration: 55 sec
8
MP Cost: 76, Duration: 60 sec
9
MP Cost: 73, Duration: 65 sec
10
MP Cost: 70, Duration: 70 sec
11
MP Cost: 67, Duration: 75 sec
12
MP Cost: 64, Duration: 80 sec
13
MP Cost: 61, Duration: 85 sec
14
MP Cost: 58, Duration: 90 sec
15
MP Cost: 55, Duration: 95 sec
16
MP Cost: 52, Duration: 100 sec
17
MP Cost: 49, Duration: 105 sec
18
MP Cost: 46, Duration: 110 sec
19
MP Cost: 43, Duration: 115 sec
20
MP Cost: 40, Duration: 120 sec
Staff Mastery Description: Increases Staff Mastery, Magic Attack, and Critical Hit Rate. Info: type = 50 Maximum Level: 20
1
Staff Mastery: +12%, Magic ATT: +1, Critical Hit Rate: +2%
2
Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4%
3
Staff Mastery: +16%, Magic ATT: +2, Critical Hit Rate: +6%
4
Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8%
5
Staff Mastery: +20%, Magic ATT: +3, Critical Hit Rate: +10%
6
Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12%
7
Staff Mastery: +24%, Magic ATT: +4, Critical Hit Rate: +14%
8
Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16%
9
Staff Mastery: +28%, Magic ATT: +5, Critical Hit Rate: +18%
10
Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20%
11
Staff Mastery: +32%, Magic ATT: +6, Critical Hit Rate: +22%
12
Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24%
13
Staff Mastery: +36%, Magic ATT: +7, Critical Hit Rate: +26%
14
Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28%
15
Staff Mastery: +40%, Magic ATT: +8, Critical Hit Rate: +30%
16
Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32%
17
Staff Mastery: +44%, Magic ATT: +9, Critical Hit Rate: +34%
18
Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36%
19
Staff Mastery: +48%, Magic ATT: +10, Critical Hit Rate: +38%
20
Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%
MP Cost: 33, Damage: 96%, Max Attacks: 5, Max Monsters Hit: 6
2
MP Cost: 33, Damage: 97%, Max Attacks: 5, Max Monsters Hit: 6
3
MP Cost: 33, Damage: 98%, Max Attacks: 5, Max Monsters Hit: 6
4
MP Cost: 33, Damage: 99%, Max Attacks: 5, Max Monsters Hit: 6
5
MP Cost: 33, Damage: 100%, Max Attacks: 5, Max Monsters Hit: 6
6
MP Cost: 36, Damage: 101%, Max Attacks: 5, Max Monsters Hit: 6
7
MP Cost: 36, Damage: 102%, Max Attacks: 5, Max Monsters Hit: 6
8
MP Cost: 36, Damage: 103%, Max Attacks: 5, Max Monsters Hit: 6
9
MP Cost: 36, Damage: 104%, Max Attacks: 5, Max Monsters Hit: 6
10
MP Cost: 36, Damage: 105%, Max Attacks: 5, Max Monsters Hit: 6
11
MP Cost: 39, Damage: 106%, Max Attacks: 5, Max Monsters Hit: 6
12
MP Cost: 39, Damage: 107%, Max Attacks: 5, Max Monsters Hit: 6
13
MP Cost: 39, Damage: 108%, Max Attacks: 5, Max Monsters Hit: 6
14
MP Cost: 39, Damage: 109%, Max Attacks: 5, Max Monsters Hit: 6
15
MP Cost: 39, Damage: 110%, Max Attacks: 5, Max Monsters Hit: 6
16
MP Cost: 42, Damage: 111%, Max Attacks: 5, Max Monsters Hit: 6
17
MP Cost: 42, Damage: 112%, Max Attacks: 5, Max Monsters Hit: 6
18
MP Cost: 42, Damage: 113%, Max Attacks: 5, Max Monsters Hit: 6
19
MP Cost: 42, Damage: 114%, Max Attacks: 5, Max Monsters Hit: 6
20
MP Cost: 42, Damage: 115%, Max Attacks: 5, Max Monsters Hit: 6
Dark Shock Description: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: darkLightning - 1320 ms Range:400% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 65, Damage: 848% Max Monsters Hit: 6, Additional Critical Hit Rate: 5%, Cooldown: 15 sec
2
MP Cost: 65, Damage: 856% Max Monsters Hit: 6, Additional Critical Hit Rate: 5%, Cooldown: 14 sec
3
MP Cost: 65, Damage: 864% Max Monsters Hit: 6, Additional Critical Hit Rate: 10%, Cooldown: 14 sec
4
MP Cost: 65, Damage: 872% Max Monsters Hit: 6, Additional Critical Hit Rate: 10%, Cooldown: 13 sec
5
MP Cost: 70, Damage: 880% Max Monsters Hit: 6, Additional Critical Hit Rate: 15%, Cooldown: 13 sec
6
MP Cost: 70, Damage: 888% Max Monsters Hit: 6, Additional Critical Hit Rate: 15%, Cooldown: 12 sec
7
MP Cost: 70, Damage: 896% Max Monsters Hit: 6, Additional Critical Hit Rate: 20%, Cooldown: 12 sec
8
MP Cost: 70, Damage: 904% Max Monsters Hit: 6, Additional Critical Hit Rate: 20%, Cooldown: 11 sec
9
MP Cost: 75, Damage: 912% Max Monsters Hit: 6, Additional Critical Hit Rate: 25%, Cooldown: 11 sec
10
MP Cost: 75, Damage: 920% Max Monsters Hit: 6, Additional Critical Hit Rate: 25%, Cooldown: 10 sec
11
MP Cost: 75, Damage: 928% Max Monsters Hit: 6, Additional Critical Hit Rate: 30%, Cooldown: 10 sec
12
MP Cost: 75, Damage: 936% Max Monsters Hit: 6, Additional Critical Hit Rate: 30%, Cooldown: 9 sec
13
MP Cost: 80, Damage: 944% Max Monsters Hit: 6, Additional Critical Hit Rate: 35%, Cooldown: 9 sec
14
MP Cost: 80, Damage: 952% Max Monsters Hit: 6, Additional Critical Hit Rate: 35%, Cooldown: 8 sec
15
MP Cost: 80, Damage: 960% Max Monsters Hit: 6, Additional Critical Hit Rate: 40%, Cooldown: 8 sec
16
MP Cost: 80, Damage: 968% Max Monsters Hit: 6, Additional Critical Hit Rate: 40%, Cooldown: 7 sec
17
MP Cost: 85, Damage: 976% Max Monsters Hit: 6, Additional Critical Hit Rate: 45%, Cooldown: 7 sec
18
MP Cost: 85, Damage: 984% Max Monsters Hit: 6, Additional Critical Hit Rate: 45%, Cooldown: 6 sec
19
MP Cost: 85, Damage: 992% Max Monsters Hit: 6, Additional Critical Hit Rate: 50%, Cooldown: 6 sec
20
MP Cost: 85, Damage: 1000% Max Monsters Hit: 6, Additional Critical Hit Rate: 50%, Cooldown: 5 sec
Battle Mastery Description: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage. Info: type = 1 Maximum Level: 20
1
Damage: 11%, Minimum Critical Damage: +1%
2
Damage: 12%, Minimum Critical Damage: +2%
3
Damage: 13%, Minimum Critical Damage: +3%
4
Damage: 14%, Minimum Critical Damage: +4%
5
Damage: 15%, Minimum Critical Damage: +5%
6
Damage: 16%, Minimum Critical Damage: +6%
7
Damage: 17%, Minimum Critical Damage: +7%
8
Damage: 18%, Minimum Critical Damage: +8%
9
Damage: 19%, Minimum Critical Damage: +9%
10
Damage: 20%, Minimum Critical Damage: +10%
11
Damage: 21%, Minimum Critical Damage: +11%
12
Damage: 22%, Minimum Critical Damage: +12%
13
Damage: 23%, Minimum Critical Damage: +13%
14
Damage: 24%, Minimum Critical Damage: +14%
15
Damage: 25%, Minimum Critical Damage: +15%
16
Damage: 26%, Minimum Critical Damage: +16%
17
Damage: 27%, Minimum Critical Damage: +17%
18
Damage: 28%, Minimum Critical Damage: +18%
19
Damage: 29%, Minimum Critical Damage: +19%
20
Damage: 30%, Minimum Critical Damage: +20%
Advanced Dark Chain Description: Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down. \nRequired Skill: #Dark Chain lv. 20# Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: darkChain - 1050 ms Range:470% Pre-requisite: Level 20 Dark Chain Animations:effect, mob, hit.0 Maximum Level: 20
1
MP Cost: 56, Damage: 315%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
2
MP Cost: 56, Damage: 320%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
3
MP Cost: 56, Damage: 325%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
4
MP Cost: 56, Damage: 330%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
5
MP Cost: 62, Damage: 335%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
6
MP Cost: 62, Damage: 340%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
7
MP Cost: 62, Damage: 345%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
8
MP Cost: 62, Damage: 350%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
9
MP Cost: 68, Damage: 355%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
10
MP Cost: 68, Damage: 360%, Max Monsters Hit: 7, Knock Down Duration: 5 sec
11
MP Cost: 68, Damage: 365%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
12
MP Cost: 68, Damage: 370%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
13
MP Cost: 74, Damage: 375%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
14
MP Cost: 74, Damage: 380%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
15
MP Cost: 74, Damage: 385%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
16
MP Cost: 74, Damage: 390%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
17
MP Cost: 80, Damage: 395%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
18
MP Cost: 80, Damage: 400%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
19
MP Cost: 80, Damage: 405%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
20
MP Cost: 80, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 6 sec
Conversion Description: Consumes MP to rapidly increase your Max HP for a fixed period of time. Info: type = 50 Animations:effect Maximum Level: 10
1
MP Cost: 1900, MaxHP +64%, Duration: 66 sec
2
MP Cost: 1800, MaxHP +68%, Duration: 72 sec
3
MP Cost: 1700, MaxHP +72%, Duration: 78 sec
4
MP Cost: 1600, MaxHP +76%, Duration: 84 sec
5
MP Cost: 1500, MaxHP +80%, Duration: 90 sec
6
MP Cost: 1400, MaxHP +84%, Duration: 96 sec
7
MP Cost: 1300, MaxHP +88%, Duration: 102 sec
8
MP Cost: 1200, MaxHP +92%, Duration: 108 sec
9
MP Cost: 1100, MaxHP +96%, Duration: 114 sec
10
MP Cost: 1000, MaxHP +100%, Duration: 120 sec
Advanced Blue Aura Description: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20# Info: type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing Range:300% Pre-requisite: Level 20 Blue Aura Animations:effect, affected, special Maximum Level: 20
1
Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +3%\nPassive Effects - Abnormal Status Resistance: +1%, Elemenatal Resistance: +1%
2
Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%\nPassive Effects - Abnormal Status Resistance: +2%, Elemenatal Resistance: +2%
3
Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +9%\nPassive Effects - Abnormal Status Resistance: +3%, Elemenatal Resistance: +3%
4
Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%\nPassive Effects - Abnormal Status Resistance: +4%, Elemenatal Resistance: +4%
5
Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +15%\nPassive Effects - Abnormal Status Resistance: +5%, Elemenatal Resistance: +5%
6
Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%\nPassive Effects - Abnormal Status Resistance: +6%, Elemenatal Resistance: +6%
7
Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +21%\nPassive Effects - Abnormal Status Resistance: +7%, Elemenatal Resistance: +7%
8
Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%\nPassive Effects - Abnormal Status Resistance: +8%, Elemenatal Resistance: +8%
9
Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +27%\nPassive Effects - Abnormal Status Resistance: +9%, Elemenatal Resistance: +9%
10
Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%\nPassive Effects - Abnormal Status Resistance: +10%, Elemenatal Resistance: +10%
11
Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +33%\nPassive Effects - Abnormal Status Resistance: +11%, Elemenatal Resistance: +11%
12
Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%\nPassive Effects - Abnormal Status Resistance: +12%, Elemenatal Resistance: +12%
13
Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +39%\nPassive Effects - Abnormal Status Resistance: +13%, Elemenatal Resistance: +13%
14
Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%\nPassive Effects - Abnormal Status Resistance: +14%, Elemenatal Resistance: +14%
15
Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +45%\nPassive Effects - Abnormal Status Resistance: +15%, Elemenatal Resistance: +15%
16
Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%\nPassive Effects - Abnormal Status Resistance: +16%, Elemenatal Resistance: +16%
17
Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +51%\nPassive Effects - Abnormal Status Resistance: +17%, Elemenatal Resistance: +17%
18
Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%\nPassive Effects - Abnormal Status Resistance: +18%, Elemenatal Resistance: +18%
19
Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +57%\nPassive Effects - Abnormal Status Resistance: +19%, Elemenatal Resistance: +19%
20
Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%\nPassive Effects - Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%
Body Boost Description: Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. \nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv, 10, Yellow Aura Lv. 10. Info: type = 98, dummyOf = 32111007&&32111008&&32111009 Pre-requisite: Level 10 Dark Aura, Level 10 Yellow Aura, Level 10 Blue Aura Maximum Level: 20
1
MP Cost: 52, Cooldown: 180 sec\n- Dark Aura: Attack +2% for 60 sec\n- Yellow Aura: Speed +2 for 60 sec, Attack Speed +2, 2% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
2
MP Cost: 54, Cooldown: 174 sec\n- Dark Aura: Attack +4% for 60 sec\n- Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 4% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
3
MP Cost: 56, Cooldown: 174 sec\n- Dark Aura: Attack +6% for 60 sec\n- Yellow Aura: Speed +6 for 60 sec, Attack Speed +2, 6% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
4
MP Cost: 58, Cooldown: 168 sec\n- Dark Aura: Attack +8% for 60 sec\n- Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 8% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
5
MP Cost: 60, Cooldown: 168 sec\n- Dark Aura: Attack +10% for 60 sec\n- Yellow Aura: Speed +10 for 60 sec, Attack Speed +2, 10% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
6
MP Cost: 62, Cooldown: 162 sec\n- Dark Aura: Attack +12% for 60 sec\n- Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 12% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
7
MP Cost: 64, Cooldown: 162 sec\n- Dark Aura: Attack +14% for 60 sec\n- Yellow Aura: Speed +14 for 60 sec, Attack Speed +2, 14% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
8
MP Cost: 66, Cooldown: 156 sec\n- Dark Aura: Attack +16% for 60 sec\n- Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 16% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
9
MP Cost: 68, Cooldown: 156 sec\n- Dark Aura: Attack +18% for 60 sec\n- Yellow Aura: Speed +18 for 60 sec, Attack Speed +2, 18% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
10
MP Cost: 70, Cooldown: 150 sec\n- Dark Aura: Attack +20% for 60 sec\n- Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 20% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
11
MP Cost: 72, Cooldown: 150 sec\n- Dark Aura: Attack +22% for 60 sec\n- Yellow Aura: Speed +22 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
12
MP Cost: 74, Cooldown: 144 sec\n- Dark Aura: Attack +24% for 60 sec\n- Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
13
MP Cost: 76, Cooldown: 144 sec\n- Dark Aura: Attack +26% for 60 sec\n- Yellow Aura: Speed +26 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
14
MP Cost: 78, Cooldown: 138 sec\n- Dark Aura: Attack +28% for 60 sec\n- Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
15
MP Cost: 80, Cooldown: 138 sec\n- Dark Aura: Attack +30% for 60 sec\n- Yellow Aura: Speed +30 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
16
MP Cost: 82, Cooldown: 132 sec\n- Dark Aura: Attack +32% for 60 sec\n- Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
17
MP Cost: 84, Cooldown: 132 sec\n- Dark Aura: Attack +34% for 60 sec\n- Yellow Aura: Speed +34 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
18
MP Cost: 86, Cooldown: 126 sec\n- Dark Aura: Attack +36% for 60 sec\n- Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
19
MP Cost: 88, Cooldown: 126 sec\n- Dark Aura: Attack +38% for 60 sec\n- Yellow Aura: Speed +38 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
20
MP Cost: 90, Cooldown: 120 sec\n- Dark Aura: Attack +40% for 60 sec\n- Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
Summon Reaper Buff Description: A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Info: type = 11, condition = attack, summonMinion = 1, pvp = 0 Delays: revive - 1200 ms Summon Range: attack1 = 200% Summon Mob Count: attack1 = 1 Animations:summon.move, summon.summoned, hit.0, summon.stand, summon.attack1, effect, summon.die Maximum Level: 20
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15# Info: type = 16, affectedSkill = 32001002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 15 Teleport Animations:mob, effect, hit.0 Maximum Level: 10
MP Cost: 45, Damage: 116%, Max Attacks: 6, Max Monsters Hit: 6
2
MP Cost: 45, Damage: 117%, Max Attacks: 6, Max Monsters Hit: 6
3
MP Cost: 45, Damage: 118%, Max Attacks: 6, Max Monsters Hit: 6
4
MP Cost: 45, Damage: 119%, Max Attacks: 6, Max Monsters Hit: 6
5
MP Cost: 45, Damage: 120%, Max Attacks: 6, Max Monsters Hit: 6
6
MP Cost: 48, Damage: 121%, Max Attacks: 6, Max Monsters Hit: 6
7
MP Cost: 48, Damage: 122%, Max Attacks: 6, Max Monsters Hit: 6
8
MP Cost: 48, Damage: 123%, Max Attacks: 6, Max Monsters Hit: 6
9
MP Cost: 48, Damage: 124%, Max Attacks: 6, Max Monsters Hit: 6
10
MP Cost: 48, Damage: 125%, Max Attacks: 6, Max Monsters Hit: 6
11
MP Cost: 51, Damage: 126%, Max Attacks: 6, Max Monsters Hit: 6
12
MP Cost: 51, Damage: 127%, Max Attacks: 6, Max Monsters Hit: 6
13
MP Cost: 51, Damage: 128%, Max Attacks: 6, Max Monsters Hit: 6
14
MP Cost: 51, Damage: 129%, Max Attacks: 6, Max Monsters Hit: 6
15
MP Cost: 51, Damage: 130%, Max Attacks: 6, Max Monsters Hit: 6
16
MP Cost: 54, Damage: 131%, Max Attacks: 6, Max Monsters Hit: 6
17
MP Cost: 54, Damage: 132%, Max Attacks: 6, Max Monsters Hit: 6
18
MP Cost: 54, Damage: 133%, Max Attacks: 6, Max Monsters Hit: 6
19
MP Cost: 54, Damage: 134%, Max Attacks: 6, Max Monsters Hit: 6
20
MP Cost: 54, Damage: 135%, Max Attacks: 6, Max Monsters Hit: 6
21
MP Cost: 57, Damage: 136%, Max Attacks: 6, Max Monsters Hit: 6
22
MP Cost: 57, Damage: 137%, Max Attacks: 6, Max Monsters Hit: 6
23
MP Cost: 57, Damage: 138%, Max Attacks: 6, Max Monsters Hit: 6
24
MP Cost: 57, Damage: 139%, Max Attacks: 6, Max Monsters Hit: 6
25
MP Cost: 57, Damage: 140%, Max Attacks: 6, Max Monsters Hit: 6
26
MP Cost: 60, Damage: 141%, Max Attacks: 6, Max Monsters Hit: 6
27
MP Cost: 60, Damage: 142%, Max Attacks: 6, Max Monsters Hit: 6
28
MP Cost: 60, Damage: 143%, Max Attacks: 6, Max Monsters Hit: 6
29
MP Cost: 60, Damage: 144%, Max Attacks: 6, Max Monsters Hit: 6
30
MP Cost: 60, Damage: 145%, Max Attacks: 6, Max Monsters Hit: 6
31
MP Cost: 63, Damage: 146%, Max Attacks: 6, Max Monsters Hit: 6
32
MP Cost: 63, Damage: 147%, Max Attacks: 6, Max Monsters Hit: 6
Twister Spin Description: You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you're a twister, you're invincible. Level up the skill to decrease the skill's cooldown. Info: type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1 Delays: cyclone_pre - 1710 ms Range:100% Animations:effect, special, hit.0, finish Maximum Level: 30
Dark Genesis Description: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: nemesis - 3240 ms Range:400% Animations:tile.1, hit.0, effect0, tile.2, mob, tile.0, hit.1, effect Maximum Level: 30
1
Active Effects - MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Stun Chance: 32%, Stun Duration: 2 seconds, Cooldown: 60 seconds.\nPassive Effects - Dark Shock Damage: +2%
2
Active Effects - MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Stun Chance: 34%, Stun Duration: 2 seconds, Cooldown: 58 seconds.\nPassive Effects - Dark Shock Damage: +4%
3
Active Effects - MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Stun Chance: 36%, Stun Duration: 2 seconds, Cooldown: 58 seconds.\nPassive Effects - Dark Shock Damage: +6%
4
Active Effects - MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Stun Chance: 38%, Stun Duration: 2 seconds, Cooldown: 56 seconds.\nPassive Effects - Dark Shock Damage: +8%
5
Active Effects - MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Stun Chance: 40%, Stun Duration: 2 seconds, Cooldown: 56 seconds.\nPassive Effects - Dark Shock Damage: +10%
6
Active Effects - MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Stun Chance: 42%, Stun Duration: 2 seconds, Cooldown: 54 seconds.\nPassive Effects - Dark Shock Damage: +12%
7
Active Effects - MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Stun Chance: 44%, Stun Duration: 2 seconds, Cooldown: 54 seconds.\nPassive Effects - Dark Shock Damage: +14%
8
Active Effects - MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Stun Chance: 46%, Stun Duration: 2 seconds, Cooldown: 52 seconds.\nPassive Effects - Dark Shock Damage: +16%
9
Active Effects - MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Stun Chance: 48%, Stun Duration: 2 seconds, Cooldown: 52 seconds.\nPassive Effects - Dark Shock Damage: +18%
10
Active Effects - MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Stun Chance: 50%, Stun Duration: 2 seconds, Cooldown: 50 seconds.\nPassive Effects - Dark Shock Damage: +20%
11
Active Effects - MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Stun Chance: 52%, Stun Duration: 3 seconds, Cooldown: 50 seconds.\nPassive Effects - Dark Shock Damage: +22%
12
Active Effects - MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Stun Chance: 54%, Stun Duration: 3 seconds, Cooldown: 48 seconds.\nPassive Effects - Dark Shock Damage: +24%
13
Active Effects - MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Stun Chance: 56%, Stun Duration: 3 seconds, Cooldown: 48 seconds.\nPassive Effects - Dark Shock Damage: +26%
14
Active Effects - MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Stun Chance: 58%, Stun Duration: 3 seconds, Cooldown: 46 seconds.\nPassive Effects - Dark Shock Damage: +28%
15
Active Effects - MP Cost: 400, Damage: 1500%, Max Monsters Hit: 15, Stun Chance: 60%, Stun Duration: 3 seconds, Cooldown: 46 seconds.\nPassive Effects - Dark Shock Damage: +30%
16
Active Effects - MP Cost: 400, Damage: 1520%, Max Monsters Hit: 15, Stun Chance: 62%, Stun Duration: 3 seconds, Cooldown: 44 seconds.\nPassive Effects - Dark Shock Damage: +32%
17
Active Effects - MP Cost: 400, Damage: 1540%, Max Monsters Hit: 15, Stun Chance: 64%, Stun Duration: 3 seconds, Cooldown: 44 seconds.\nPassive Effects - Dark Shock Damage: +34%
18
Active Effects - MP Cost: 400, Damage: 1560%, Max Monsters Hit: 15, Stun Chance: 66%, Stun Duration: 3 seconds, Cooldown: 42 seconds.\nPassive Effects - Dark Shock Damage: +36%
19
Active Effects - MP Cost: 400, Damage: 1580%, Max Monsters Hit: 15, Stun Chance: 68%, Stun Duration: 3 seconds, Cooldown: 42 seconds.\nPassive Effects - Dark Shock Damage: +38%
20
Active Effects - MP Cost: 400, Damage: 1600%, Max Monsters Hit: 15, Stun Chance: 70%, Stun Duration: 3 seconds, Cooldown: 40 seconds.\nPassive Effects - Dark Shock Damage: +40%
21
Active Effects - MP Cost: 400, Damage: 1620%, Max Monsters Hit: 15, Stun Chance: 72%, Stun Duration: 4 seconds, Cooldown: 40 seconds.\nPassive Effects - Dark Shock Damage: +42%
22
Active Effects - MP Cost: 400, Damage: 1640%, Max Monsters Hit: 15, Stun Chance: 74%, Stun Duration: 4 seconds, Cooldown: 38 seconds.\nPassive Effects - Dark Shock Damage: +44%
23
Active Effects - MP Cost: 400, Damage: 1660%, Max Monsters Hit: 15, Stun Chance: 76%, Stun Duration: 4 seconds, Cooldown: 38 seconds.\nPassive Effects - Dark Shock Damage: +46%
24
Active Effects - MP Cost: 400, Damage: 1680%, Max Monsters Hit: 15, Stun Chance: 78%, Stun Duration: 4 seconds, Cooldown: 36 seconds.\nPassive Effects - Dark Shock Damage: +48%
25
Active Effects - MP Cost: 400, Damage: 1700%, Max Monsters Hit: 15, Stun Chance: 80%, Stun Duration: 4 seconds, Cooldown: 36 seconds.\nPassive Effects - Dark Shock Damage: +50%
26
Active Effects - MP Cost: 400, Damage: 1720%, Max Monsters Hit: 15, Stun Chance: 82%, Stun Duration: 4 seconds, Cooldown: 34 seconds.\nPassive Effects - Dark Shock Damage: +52%
27
Active Effects - MP Cost: 400, Damage: 1740%, Max Monsters Hit: 15, Stun Chance: 84%, Stun Duration: 4 seconds, Cooldown: 34 seconds.\nPassive Effects - Dark Shock Damage: +54%
28
Active Effects - MP Cost: 400, Damage: 1760%, Max Monsters Hit: 15, Stun Chance: 86%, Stun Duration: 4 seconds, Cooldown: 32 seconds.\nPassive Effects - Dark Shock Damage: +56%
29
Active Effects - MP Cost: 400, Damage: 1780%, Max Monsters Hit: 15, Stun Chance: 88%, Stun Duration: 4 seconds, Cooldown: 32 seconds.\nPassive Effects - Dark Shock Damage: +58%
30
Active Effects - MP Cost: 400, Damage: 1800%, Max Monsters Hit: 15, Stun Chance: 90%, Stun Duration: 4 seconds, Cooldown: 30 seconds.\nPassive Effects - Dark Shock Damage: +60%
31
Active Effects - MP Cost: 400, Damage: 1820%, Max Monsters Hit: 15, Stun Chance: 92%, Stun Duration: 5 seconds, Cooldown: 30 seconds.\nPassive Effects - Dark Shock Damage: +62%
32
Active Effects - MP Cost: 400, Damage: 1840%, Max Monsters Hit: 15, Stun Chance: 94%, Stun Duration: 5 seconds, Cooldown: 28 seconds.\nPassive Effects - Dark Shock Damage: +64%
Advanced Dark Aura Description: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage until their HP reaches 1.\nRequired Skill: #cDark Aura Lv. 20# Info: type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura Range:300% Pre-requisite: Level 20 Dark Aura Animations:effect, affected, hit.0, special Maximum Level: 30
1
Active Effects - MP Cost: 35, +11%, continuously deals 42% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +1.
2
Active Effects - MP Cost: 35, +11%, continuously deals 44% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +2.
3
Active Effects - MP Cost: 35, +11%, continuously deals 46% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +3.
4
Active Effects - MP Cost: 35, +12%, continuously deals 48% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +4.
5
Active Effects - MP Cost: 35, +12%, continuously deals 50% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +5.
6
Active Effects - MP Cost: 40, +12%, continuously deals 52% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +6.
7
Active Effects - MP Cost: 40, +13%, continuously deals 54% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +7.
8
Active Effects - MP Cost: 40, +13%, continuously deals 56% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +8.
9
Active Effects - MP Cost: 40, +13%, continuously deals 58% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +9.
10
Active Effects - MP Cost: 40, +14%, continuously deals 60% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +10.
11
Active Effects - MP Cost: 45, +14%, continuously deals 62% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +11.
12
Active Effects - MP Cost: 45, +14%, continuously deals 64% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +12.
13
Active Effects - MP Cost: 45, +15%, continuously deals 66% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +13.
14
Active Effects - MP Cost: 45, +15%, continuously deals 68% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +14.
15
Active Effects - MP Cost: 45, +15%, continuously deals 70% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +15.
16
Active Effects - MP Cost: 50, +16%, continuously deals 72% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +16.
17
Active Effects - MP Cost: 50, +16%, continuously deals 74% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +17.
18
Active Effects - MP Cost: 50, +16%, continuously deals 76% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +18.
19
Active Effects - MP Cost: 50, +17%, continuously deals 78% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +19.
20
Active Effects - MP Cost: 50, +17%, continuously deals 80% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +20.
21
Active Effects - MP Cost: 55, +17%, continuously deals 82% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +21.
22
Active Effects - MP Cost: 55, +18%, continuously deals 84% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +22.
23
Active Effects - MP Cost: 55, +18%, continuously deals 86% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +23.
24
Active Effects - MP Cost: 55, +18%, continuously deals 88% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +24.
25
Active Effects - MP Cost: 55, +19%, continuously deals 90% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +25.
26
Active Effects - MP Cost: 60, +19%, continuously deals 92% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +26.
27
Active Effects - MP Cost: 60, +19%, continuously deals 94% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +27.
28
Active Effects - MP Cost: 60, +20%, continuously deals 96% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +28.
29
Active Effects - MP Cost: 60, +20%, continuously deals 98% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +29.
30
Active Effects - MP Cost: 60, +20%, continuously deals 100% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +30.
31
Active Effects - MP Cost: 65, +21%, continuously deals 102% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +31.
32
Active Effects - MP Cost: 65, +21%, continuously deals 104% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +32.
Advanced Yellow Aura Description: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20# Info: type = 50, affectedSkill = 32101003 Range:300% Pre-requisite: Level 20 Yellow Aura Animations:effect, affected, special Maximum Level: 30
1
Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --1\nPassive Effects - Dodge Chance: +6%
2
Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --2\nPassive Effects - Dodge Chance: +6%
3
Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --3\nPassive Effects - Dodge Chance: +7%
4
Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --4\nPassive Effects - Dodge Chance: +7%
5
Active Effects - MP Cost: 25, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --5\nPassive Effects - Dodge Chance: +8%
6
Active Effects - MP Cost: 30, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --6\nPassive Effects - Dodge Chance: +8%
7
Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --7\nPassive Effects - Dodge Chance: +9%
8
Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --8\nPassive Effects - Dodge Chance: +9%
9
Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --9\nPassive Effects - Dodge Chance: +10%
10
Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --10\nPassive Effects - Dodge Chance: +10%
11
Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --11\nPassive Effects - Dodge Chance: +11%
12
Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --12\nPassive Effects - Dodge Chance: +11%
13
Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --13\nPassive Effects - Dodge Chance: +12%
14
Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --14\nPassive Effects - Dodge Chance: +12%
15
Active Effects - MP Cost: 35, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --15\nPassive Effects - Dodge Chance: +13%
16
Active Effects - MP Cost: 40, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --16\nPassive Effects - Dodge Chance: +13%
17
Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --17\nPassive Effects - Dodge Chance: +14%
18
Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --18\nPassive Effects - Dodge Chance: +14%
19
Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --19\nPassive Effects - Dodge Chance: +15%
20
Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --20\nPassive Effects - Dodge Chance: +15%
21
Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --21\nPassive Effects - Dodge Chance: +16%
22
Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --22\nPassive Effects - Dodge Chance: +16%
23
Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --23\nPassive Effects - Dodge Chance: +17%
24
Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --24\nPassive Effects - Dodge Chance: +17%
25
Active Effects - MP Cost: 45, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --25\nPassive Effects - Dodge Chance: +18%
26
Active Effects - MP Cost: 50, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --26\nPassive Effects - Dodge Chance: +18%
27
Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --27\nPassive Effects - Dodge Chance: +19%
28
Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --28\nPassive Effects - Dodge Chance: +19%
29
Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --29\nPassive Effects - Dodge Chance: +20%
30
Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --30\nPassive Effects - Dodge Chance: +20%
31
Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --31\nPassive Effects - Dodge Chance: +21%
32
Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --32\nPassive Effects - Dodge Chance: +21%
Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Party Shield Description: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min# Info: type = 36, massSpell = 1, zoneType = invincible Range:200% Animations:special.0, effect.0, finish.0 Maximum Level: 20
1
MP Cost: 110, Duration: 11 sec
2
MP Cost: 110, Duration: 12 sec
3
MP Cost: 110, Duration: 13 sec
4
MP Cost: 110, Duration: 14 sec
5
MP Cost: 120, Duration: 15 sec
6
MP Cost: 120, Duration: 16 sec
7
MP Cost: 120, Duration: 17 sec
8
MP Cost: 120, Duration: 18 sec
9
MP Cost: 130, Duration: 19 sec
10
MP Cost: 130, Duration: 20 sec
11
MP Cost: 130, Duration: 21 sec
12
MP Cost: 130, Duration: 22 sec
13
MP Cost: 140, Duration: 23 sec
14
MP Cost: 140, Duration: 24 sec
15
MP Cost: 140, Duration: 25 sec
16
MP Cost: 140, Duration: 26 sec
17
MP Cost: 150, Duration: 27 sec
18
MP Cost: 150, Duration: 28 sec
19
MP Cost: 150, Duration: 29 sec
20
MP Cost: 150, Duration: 30 sec
21
MP Cost: 160, Duration: 31 sec
22
MP Cost: 160, Duration: 32 sec
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Energize Description: You've become energized, increasing your Max HP and DEF! Info: type = 50 Maximum Level: 10
1
Max HP: +2%, Weapon DEF: +15%, Magic DEF: +15%.
2
Max HP: +4%, Weapon DEF: +30%, Magic DEF: +30%.
3
Max HP: +6%, Weapon DEF: +45%, Magic DEF: +45%.
4
Max HP: +8%, Weapon DEF: +60%, Magic DEF: +60%.
5
Max HP: +10%, Weapon DEF: +75%, Magic DEF: +75%.
6
Max HP: +12%, Weapon DEF: +90%, Magic DEF: +90%.
7
Max HP: +14%, Weapon DEF: +105%, Magic DEF: +105%.
8
Max HP: +16%, Weapon DEF: +120%, Magic DEF: +120%.
9
Max HP: +18%, Weapon DEF: +135%, Magic DEF: +135%.
10
Max HP: +20%, Weapon DEF: +150%, Magic DEF: +150%.
11
Max HP: +22%, Weapon DEF: +165%, Magic DEF: +165%.
12
Max HP: +24%, Weapon DEF: +180%, Magic DEF: +180%.
Wild Hunter (I)
Triple Shot Description: Quickly fires three consecutive arrows. Info: type = 2, movingAttack = 1 Final Attack: Crossbow Animations:effect, hit.0, ball Maximum Level: 20
1
MP Cost: 5, Damage: 74%
2
MP Cost: 6, Damage: 75%
3
MP Cost: 6, Damage: 76%
4
MP Cost: 7, Damage: 77%
5
MP Cost: 7, Damage: 78%
6
MP Cost: 8, Damage: 79%
7
MP Cost: 8, Damage: 80%
8
MP Cost: 9, Damage: 81%
9
MP Cost: 9, Damage: 82%
10
MP Cost: 10, Damage: 83%
11
MP Cost: 10, Damage: 84%
12
MP Cost: 11, Damage: 85%
13
MP Cost: 11, Damage: 86%
14
MP Cost: 12, Damage: 87%
15
MP Cost: 12, Damage: 88%
16
MP Cost: 13, Damage: 89%
17
MP Cost: 13, Damage: 90%
18
MP Cost: 14, Damage: 91%
19
MP Cost: 14, Damage: 92%
20
MP Cost: 15, Damage: 93%
Jaguar Rider Description: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases. Info: type = 13 Animations:effect, special, special0 Maximum Level: 15
1
MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Avoidability+ 10, Movement Speed: +40
2
MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Avoidability+ 20, Movement Speed: +40
3
MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Avoidability+ 30, Movement Speed: +40
4
MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Avoidability+ 40, Movement Speed: +40
5
MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Avoidability+ 50, Movement Speed: +40
6
MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Avoidability+ 60, Movement Speed: +40
7
MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Avoidability+ 70, Movement Speed: +40
8
MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Avoidability+ 80, Movement Speed: +40
9
MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Avoidability+ 90, Movement Speed: +40
10
MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Avoidability+ 100, Movement Speed: +40
11
MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Avoidability+ 110, Movement Speed: +40
12
MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Avoidability+ 120, Movement Speed: +40
13
MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Avoidability+ 130, Movement Speed: +40
14
MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Avoidability+ 140, Movement Speed: +40
15
MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Avoidability+ 150, Movement Speed: +40
Jag Jump Description: Your Jaguar double jumps a set distance. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: doubleJump - 720 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, jumps a a certain distance
2
MP Cost: 26, jumps a a certain distance
3
MP Cost: 24, jumps a a certain distance
4
MP Cost: 22, jumps a a certain distance
5
MP Cost: 20, jumps a a certain distance
6
MP Cost: 18, jumps a a certain distance
7
MP Cost: 16, jumps a a certain distance
8
MP Cost: 14, jumps a a certain distance
9
MP Cost: 12, jumps a a certain distance
10
MP Cost: 10, jumps a a certain distance
Crossbow Booster Description: Doubles the attack speed of your weapon. Must have a Crossbow equipped. Info: type = 10 Delays: alert2 - 600 ms Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Nature's Balance Description: Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack. Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack Maximum Level: 1
1
Chance: 20% per attack, HP/MP Recovery: 100% of damage dealt
Wild Hunter (II)
Crossbow Mastery Description: Increases the weapon mastery and accuracy of Crossbows. Info: type = 50 Maximum Level: 20
1
Crossbow Mastery: + 12%, Accuracy: +6
2
Crossbow Mastery: + 14%, Accuracy: +12
3
Crossbow Mastery: + 16%, Accuracy: +18
4
Crossbow Mastery: + 18%, Accuracy: +24
5
Crossbow Mastery: + 20%, Accuracy: +30
6
Crossbow Mastery: + 22%, Accuracy: +36
7
Crossbow Mastery: + 24%, Accuracy: +42
8
Crossbow Mastery: + 26%, Accuracy: +48
9
Crossbow Mastery: + 28%, Accuracy: +54
10
Crossbow Mastery: + 30%, Accuracy: +60
11
Crossbow Mastery: + 32%, Accuracy: +66
12
Crossbow Mastery: + 34%, Accuracy: +72
13
Crossbow Mastery: + 36%, Accuracy: +78
14
Crossbow Mastery: + 38%, Accuracy: +84
15
Crossbow Mastery: + 40%, Accuracy: +90
16
Crossbow Mastery: + 42%, Accuracy: +96
17
Crossbow Mastery: + 44%, Accuracy: +102
18
Crossbow Mastery: + 46%, Accuracy: +108
19
Crossbow Mastery: + 48%, Accuracy: +114
20
Crossbow Mastery: + 50%, Accuracy: +120
Ricochet Description: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Info: type = 2, mes = stun, piercing = 1, movingAttack = 1 Final Attack: Crossbow Animations:hit.0, mob, effect, ball Maximum Level: 20
1
MP Cost: 14, Damage: 253% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 22%
2
MP Cost: 15, Damage: 256% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 24%
3
MP Cost: 15, Damage: 259% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 26%
4
MP Cost: 16, Damage: 262% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 28%
5
MP Cost: 16, Damage: 265% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 30%
6
MP Cost: 17, Damage: 268% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 32%
7
MP Cost: 17, Damage: 271% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 34%
8
MP Cost: 18, Damage: 274% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 36%
9
MP Cost: 18, Damage: 277% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 38%
10
MP Cost: 19, Damage: 280% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 40%
11
MP Cost: 19, Damage: 283% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 42%
12
MP Cost: 20, Damage: 286% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 44%
13
MP Cost: 20, Damage: 289% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 46%
14
MP Cost: 21, Damage: 292% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 48%
15
MP Cost: 21, Damage: 295% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 50%
16
MP Cost: 22, Damage: 298% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 52%
17
MP Cost: 22, Damage: 301% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 54%
18
MP Cost: 23, Damage: 304% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 56%
19
MP Cost: 23, Damage: 307% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 58%
20
MP Cost: 24, Damage: 310% on up to 6 enemies, Stun Duration: 6 sec, Stun Chance: 60%
Jaguar Rawr Description: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty. Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun Delays: knockback - 1050 ms Range:230% Final Attack: Crossbow Animations:mob, effect, hit.0 Maximum Level: 20
Soul Arrow: Crossbow Description: Allows you to use your Crossbow without spending ammo for a fixed amount of time. Info: type = 10 Delays: alert2 - 600 ms Animations:effect, ball Maximum Level: 10
1
MP Cost: 15, Duration: 30 sec
2
MP Cost: 15, Duration: 60 sec
3
MP Cost: 15, Duration: 90 sec
4
MP Cost: 15, Duration: 120 sec
5
MP Cost: 15, Duration: 150 sec
6
MP Cost: 20, Duration: 180 sec
7
MP Cost: 20, Duration: 210 sec
8
MP Cost: 20, Duration: 240 sec
9
MP Cost: 20, Duration: 270 sec
10
MP Cost: 20, Duration: 300 sec
It's Raining Mines Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Info: type = 11, summonMinion = 1, condition = time Delays: mine - 1350 ms Animations:special, effect, effect0 Maximum Level: 20
1
MP Cost: 15, Mine Damage: 185%, Duration: 43 sec
2
MP Cost: 15, Mine Damage: 190%, Duration: 46 sec
3
MP Cost: 15, Mine Damage: 195%, Duration: 49 sec
4
MP Cost: 18, Mine Damage: 200%, Duration: 52 sec
5
MP Cost: 18, Mine Damage: 205%, Duration: 55 sec
6
MP Cost: 18, Mine Damage: 210%, Duration: 58 sec
7
MP Cost: 18, Mine Damage: 215%, Duration: 61 sec
8
MP Cost: 21, Mine Damage: 220%, Duration: 64 sec
9
MP Cost: 21, Mine Damage: 225%, Duration: 67 sec
10
MP Cost: 21, Mine Damage: 230%, Duration: 70 sec
11
MP Cost: 21, Mine Damage: 235%, Duration: 73 sec
12
MP Cost: 24, Mine Damage: 240%, Duration: 76 sec
13
MP Cost: 24, Mine Damage: 245%, Duration: 79 sec
14
MP Cost: 24, Mine Damage: 250%, Duration: 82 sec
15
MP Cost: 24, Mine Damage: 255%, Duration: 85 sec
16
MP Cost: 27, Mine Damage: 260%, Duration: 88 sec
17
MP Cost: 27, Mine Damage: 265%, Duration: 91 sec
18
MP Cost: 27, Mine Damage: 270%, Duration: 94 sec
19
MP Cost: 27, Mine Damage: 275%, Duration: 97 sec
20
MP Cost: 30, Mine Damage: 280%, Duration: 100 sec
Jaguar-oshi Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out to hit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Info: type = 98, dummyOf = 33101006&&33101007, pvp = 0 Animations:repeat Maximum Level: 20
Jaguar-oshi (Digest) Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Info: type = 11, swallow = 1, pvp = 0 Range:150% Animations:effect Maximum Level: 20
1
Jaguar-oshi Digested Dummy Skill
2
Jaguar-oshi Digested Dummy Skill
3
Jaguar-oshi Digested Dummy Skill
4
Jaguar-oshi Digested Dummy Skill
5
Jaguar-oshi Digested Dummy Skill
6
Jaguar-oshi Digested Dummy Skill
7
Jaguar-oshi Digested Dummy Skill
8
Jaguar-oshi Digested Dummy Skill
9
Jaguar-oshi Digested Dummy Skill
10
Jaguar-oshi Digested Dummy Skill
11
Jaguar-oshi Digested Dummy Skill
12
Jaguar-oshi Digested Dummy Skill
13
Jaguar-oshi Digested Dummy Skill
14
Jaguar-oshi Digested Dummy Skill
15
Jaguar-oshi Digested Dummy Skill
16
Jaguar-oshi Digested Dummy Skill
17
Jaguar-oshi Digested Dummy Skill
18
Jaguar-oshi Digested Dummy Skill
19
Jaguar-oshi Digested Dummy Skill
20
Jaguar-oshi Digested Dummy Skill
Jaguar-oshi (Attack) Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Info: type = 2, swallow = 1, piercing = 1, pvp = 0 Delays: swallow_attack - 720 ms Range:150% Animations:ball, hit.1, hit.0 Maximum Level: 20
1
Jaguar-oshi Attack Dummy Skill
2
Jaguar-oshi Attack Dummy Skill
3
Jaguar-oshi Attack Dummy Skill
4
Jaguar-oshi Attack Dummy Skill
5
Jaguar-oshi Attack Dummy Skill
6
Jaguar-oshi Attack Dummy Skill
7
Jaguar-oshi Attack Dummy Skill
8
Jaguar-oshi Attack Dummy Skill
9
Jaguar-oshi Attack Dummy Skill
10
Jaguar-oshi Attack Dummy Skill
11
Jaguar-oshi Attack Dummy Skill
12
Jaguar-oshi Attack Dummy Skill
13
Jaguar-oshi Attack Dummy Skill
14
Jaguar-oshi Attack Dummy Skill
15
Jaguar-oshi Attack Dummy Skill
16
Jaguar-oshi Attack Dummy Skill
17
Jaguar-oshi Attack Dummy Skill
18
Jaguar-oshi Attack Dummy Skill
19
Jaguar-oshi Attack Dummy Skill
20
Jaguar-oshi Attack Dummy Skill
It's Raining Mines(hidden self-destruct) Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Info: type = 33, selfDestructMinion = 1 Summon Range: attack1 = 400%, die = 60% Summon Mob Count: attack1 = 1, die = 3 Animations:summon.stand, hit.0, summon.attack1, summon.summoned, summon.die Maximum Level: 20
1
MP Cost: , Mine Damage: %, Duration: 2 sec
2
MP Cost: , Mine Damage: %, Duration: 2 sec
3
MP Cost: , Mine Damage: %, Duration: 2 sec
4
MP Cost: , Mine Damage: %, Duration: 2 sec
5
MP Cost: , Mine Damage: %, Duration: 2 sec
6
MP Cost: , Mine Damage: %, Duration: 2 sec
7
MP Cost: , Mine Damage: %, Duration: 2 sec
8
MP Cost: , Mine Damage: %, Duration: 2 sec
9
MP Cost: , Mine Damage: %, Duration: 2 sec
10
MP Cost: , Mine Damage: %, Duration: 2 sec
11
MP Cost: , Mine Damage: %, Duration: 2 sec
12
MP Cost: , Mine Damage: %, Duration: 2 sec
13
MP Cost: , Mine Damage: %, Duration: 2 sec
14
MP Cost: , Mine Damage: %, Duration: 2 sec
15
MP Cost: , Mine Damage: %, Duration: 2 sec
16
MP Cost: , Mine Damage: %, Duration: 2 sec
17
MP Cost: , Mine Damage: %, Duration: 2 sec
18
MP Cost: , Mine Damage: %, Duration: 2 sec
19
MP Cost: , Mine Damage: %, Duration: 2 sec
20
MP Cost: , Mine Damage: %, Duration: 2 sec
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Wild Hunter (III)
Jaguar Boost Description: Further enhances the Jaguar Rider skill. Info: type = 50 Animations:special Maximum Level: 20
1
While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +2%, Knock-back Resist Chance (when hit): 17%
2
While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +4%, Knock-back Resist Chance (when hit): 19%
3
While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +6%, Knock-back Resist Chance (when hit): 21%
4
While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +8%, Knock-back Resist Chance (when hit): 23%
5
While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +10%, Knock-back Resist Chance (when hit): 25%
6
While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 27%
7
While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 29%
8
While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 31%
9
While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 33%
10
While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 35%
11
While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 37%
12
While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 39%
13
While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 41%
14
While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 43%
15
While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 45%
16
While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 47%
17
While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 49%
18
While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 51%
19
While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 53%
20
While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55%
Enduring Fire Description: Quickly fires five consecutive arrows. Info: type = 2, movingAttack = 1 Final Attack: Crossbow Animations:ball, effect, hit.0 Maximum Level: 30
1
MP Cost: 14, Damage: 86%
2
MP Cost: 15, Damage: 88%
3
MP Cost: 15, Damage: 90%
4
MP Cost: 16, Damage: 92%
5
MP Cost: 16, Damage: 94%
6
MP Cost: 17, Damage: 96%
7
MP Cost: 17, Damage: 98%
8
MP Cost: 18, Damage: 100%
9
MP Cost: 18, Damage: 102%
10
MP Cost: 19, Damage: 104%
11
MP Cost: 19, Damage: 106%
12
MP Cost: 20, Damage: 108%
13
MP Cost: 20, Damage: 110%
14
MP Cost: 21, Damage: 112%
15
MP Cost: 21, Damage: 114%
16
MP Cost: 22, Damage: 116%
17
MP Cost: 22, Damage: 118%
18
MP Cost: 23, Damage: 120%
19
MP Cost: 23, Damage: 122%
20
MP Cost: 24, Damage: 124%
21
MP Cost: 24, Damage: 126%
22
MP Cost: 25, Damage: 128%
23
MP Cost: 25, Damage: 130%
24
MP Cost: 26, Damage: 132%
25
MP Cost: 26, Damage: 134%
26
MP Cost: 27, Damage: 136%
27
MP Cost: 27, Damage: 138%
28
MP Cost: 28, Damage: 140%
29
MP Cost: 28, Damage: 142%
30
MP Cost: 29, Damage: 144%
Dash 'n Slash Description: The Jaguar charges forward and attacks multiple enemies, possibly stunning them. Info: type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000 Delays: crossRoad - 1320 ms Range:350% Final Attack: Crossbow Animations:mob, hit.0, effect Maximum Level: 30
Blind Description: Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy. Info: type = 11, mes = darkness, condition = attack Delays: alert4 - 900 ms Animations:effect, mob Maximum Level: 20
Swipe Description: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP. Info: type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1 Delays: clawCut - 1530 ms Range:180% Final Attack: Crossbow Animations:hit.1, effect, hit.2, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 152%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 1% of the damage as HP
2
MP Cost: 20, Damage: 154%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 1% of the damage as HP
3
MP Cost: 22, Damage: 156%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 1% of the damage as HP
4
MP Cost: 22, Damage: 158%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 1% of the damage as HP
5
MP Cost: 22, Damage: 160%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP
6
MP Cost: 24, Damage: 162%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP
7
MP Cost: 24, Damage: 164%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP
8
MP Cost: 24, Damage: 166%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP
9
MP Cost: 26, Damage: 168%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 3% of the damage as HP
10
MP Cost: 26, Damage: 170%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 3% of the damage as HP
11
MP Cost: 26, Damage: 172%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 3% of the damage as HP
12
MP Cost: 28, Damage: 174%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 3% of the damage as HP
13
MP Cost: 28, Damage: 176%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
14
MP Cost: 28, Damage: 178%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
15
MP Cost: 30, Damage: 180%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
16
MP Cost: 30, Damage: 182%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
17
MP Cost: 30, Damage: 184%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP
18
MP Cost: 32, Damage: 186%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP
19
MP Cost: 32, Damage: 188%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP
20
MP Cost: 32, Damage: 190%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP
Wild Hunter (IV)
Wild Arrow Blast Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Info: type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60 Final Attack: Crossbow Animations:keydown, keydownend, hit.1, prepare, hit.0, hit.2, ball Maximum Level: 30
1
MP Cost: 8, Damage: 162% per arrow
2
MP Cost: 8, Damage: 164% per arrow
3
MP Cost: 8, Damage: 166% per arrow
4
MP Cost: 8, Damage: 168% per arrow
5
MP Cost: 8, Damage: 170% per arrow
6
MP Cost: 8, Damage: 172% per arrow
7
MP Cost: 8, Damage: 174% per arrow
8
MP Cost: 8, Damage: 176% per arrow
9
MP Cost: 8, Damage: 178% per arrow
10
MP Cost: 8, Damage: 180% per arrow
11
MP Cost: 9, Damage: 182% per arrow
12
MP Cost: 9, Damage: 184% per arrow
13
MP Cost: 9, Damage: 186% per arrow
14
MP Cost: 9, Damage: 188% per arrow
15
MP Cost: 9, Damage: 190% per arrow
16
MP Cost: 9, Damage: 192% per arrow
17
MP Cost: 9, Damage: 194% per arrow
18
MP Cost: 9, Damage: 196% per arrow
19
MP Cost: 9, Damage: 198% per arrow
20
MP Cost: 9, Damage: 200% per arrow
21
MP Cost: 10, Damage: 202% per arrow
22
MP Cost: 10, Damage: 204% per arrow
23
MP Cost: 10, Damage: 206% per arrow
24
MP Cost: 10, Damage: 208% per arrow
25
MP Cost: 10, Damage: 210% per arrow
26
MP Cost: 10, Damage: 212% per arrow
27
MP Cost: 10, Damage: 214% per arrow
28
MP Cost: 10, Damage: 216% per arrow
29
MP Cost: 10, Damage: 218% per arrow
30
MP Cost: 10, Damage: 220% per arrow
31
MP Cost: 11, Damage: 222% per arrow
32
MP Cost: 11, Damage: 224% per arrow
Sonic Roar Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies. Info: type = 1, areaAttack = 1, mes = stun Delays: sonicBoom - 1980 ms Range:240% Animations:hit.0, mob, effect Maximum Level: 30
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:affected, effect Maximum Level: 30
Stink Bomb Shot Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them. Info: type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP&&incTargetPDP&&incTargetMDP, pvp = 0 Animations:mob, hit.0, effect, ball, effect0 Maximum Level: 20
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Wild Instinct Description: You ignore a portion of an monster's defense when attacking. Also, you have a chance to dodge enemy attacks. Info: type = 50 Maximum Level: 10
1
Monster DEF Ignored: 2%, Dodge Chance: 1%
2
Monster DEF Ignored: 4%, Dodge Chance: 2%
3
Monster DEF Ignored: 6%, Dodge Chance: 3%
4
Monster DEF Ignored: 8%, Dodge Chance: 4%
5
Monster DEF Ignored: 10%, Dodge Chance: 5%
6
Monster DEF Ignored: 12%, Dodge Chance: 6%
7
Monster DEF Ignored: 14%, Dodge Chance: 7%
8
Monster DEF Ignored: 16%, Dodge Chance: 8%
9
Monster DEF Ignored: 18%, Dodge Chance: 9%
10
Monster DEF Ignored: 20%, Dodge Chance: 10%
11
Monster DEF Ignored: 22%, Dodge Chance: 11%
12
Monster DEF Ignored: 24%, Dodge Chance: 12%
Mechanic (I)
Mech: Prototype Description: Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect. \nHit the skill key to mount/unmount. Info: type = 13 Animations:special, special0 Maximum Level: 10
1
MP Cost: 50, Max HP: +50, Max MP: +50, ATT: +11, DEF: +20
2
MP Cost: 50, Max HP: +100, Max MP: +100, ATT: +12, DEF: +40
3
MP Cost: 50, Max HP: +150, Max MP: +150, ATT: +13, DEF: +60
4
MP Cost: 50, Max HP: +200, Max MP: +200, ATT: +14, DEF: +80
5
MP Cost: 50, Max HP: +250, Max MP: +250, ATT: +15, DEF: +100
6
MP Cost: 50, Max HP: +300, Max MP: +300, ATT: +16, DEF: +120
7
MP Cost: 50, Max HP: +350, Max MP: +350, ATT: +17, DEF: +140
8
MP Cost: 50, Max HP: +400, Max MP: +400, ATT: +18, DEF: +160
9
MP Cost: 50, Max HP: +450, Max MP: +450, ATT: +19, DEF: +180
10
MP Cost: 50, Max HP: +500, Max MP: +500, ATT: +20, DEF: +200
Gatling Gun Description: Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1# Info: type = 2 Delays: gatlingshot - 810 ms Pre-requisite: Level 1 Mech: Prototype Animations:ball, hit.0 Maximum Level: 15
1
MP Cost: 8, Damage: 56%, Number of Attacks: 4
2
MP Cost: 8, Damage: 57%, Number of Attacks: 4
3
MP Cost: 8, Damage: 58%, Number of Attacks: 4
4
MP Cost: 8, Damage: 59%, Number of Attacks: 4
5
MP Cost: 10, Damage: 60%, Number of Attacks: 4
6
MP Cost: 10, Damage: 61%, Number of Attacks: 4
7
MP Cost: 10, Damage: 62%, Number of Attacks: 4
8
MP Cost: 10, Damage: 63%, Number of Attacks: 4
9
MP Cost: 10, Damage: 64%, Number of Attacks: 4
10
MP Cost: 12, Damage: 65%, Number of Attacks: 4
11
MP Cost: 12, Damage: 66%, Number of Attacks: 4
12
MP Cost: 12, Damage: 67%, Number of Attacks: 4
13
MP Cost: 12, Damage: 68%, Number of Attacks: 4
14
MP Cost: 12, Damage: 69%, Number of Attacks: 4
15
MP Cost: 14, Damage: 70%, Number of Attacks: 4
Flame Launcher Description: Launches flames to simultaneously attack multiple enemies. You can use this skill for #c8 seconds, max#.\nRequired Skill: #cGatling Gun Lv. 10# Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100 Delays: flamethrower - 270 ms Range:340% Element: Fire Pre-requisite: Level 10 Gatling Gun Animations:keydownend, keydown, prepare, hit.0 Maximum Level: 20
1
MP Cost: 3 per attack, Damage: 51%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
2
MP Cost: 3 per attack, Damage: 52%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
3
MP Cost: 3 per attack, Damage: 53%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
4
MP Cost: 3 per attack, Damage: 54%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
5
MP Cost: 4 per attack, Damage: 55%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
6
MP Cost: 4 per attack, Damage: 56%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
7
MP Cost: 4 per attack, Damage: 57%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
8
MP Cost: 4 per attack, Damage: 58%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
9
MP Cost: 4 per attack, Damage: 59%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
10
MP Cost: 5 per attack, Damage: 60%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
11
MP Cost: 5 per attack, Damage: 61%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
12
MP Cost: 5 per attack, Damage: 62%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
13
MP Cost: 5 per attack, Damage: 63%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
14
MP Cost: 5 per attack, Damage: 64%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
15
MP Cost: 6 per attack, Damage: 65%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
16
MP Cost: 6 per attack, Damage: 66%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
17
MP Cost: 6 per attack, Damage: 67%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
18
MP Cost: 6 per attack, Damage: 68%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
19
MP Cost: 6 per attack, Damage: 69%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
20
MP Cost: 7 per attack, Damage: 70%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
ME-07 Drillhands Description: Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1# Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: drillrush - 900 ms Range:320% Pre-requisite: Level 1 Mech: Prototype Animations:hit Maximum Level: 20
1
MP Cost: 27, Damage: 112%, Max Monsters Hit: 10
2
MP Cost: 27, Damage: 114%, Max Monsters Hit: 10
3
MP Cost: 27, Damage: 116%, Max Monsters Hit: 10
4
MP Cost: 27, Damage: 118%, Max Monsters Hit: 11
5
MP Cost: 29, Damage: 120%, Max Monsters Hit: 11
6
MP Cost: 29, Damage: 122%, Max Monsters Hit: 11
7
MP Cost: 29, Damage: 124%, Max Monsters Hit: 11
8
MP Cost: 29, Damage: 126%, Max Monsters Hit: 12
9
MP Cost: 31, Damage: 128%, Max Monsters Hit: 12
10
MP Cost: 31, Damage: 130%, Max Monsters Hit: 12
11
MP Cost: 31, Damage: 132%, Max Monsters Hit: 12
12
MP Cost: 31, Damage: 134%, Max Monsters Hit: 13
13
MP Cost: 33, Damage: 136%, Max Monsters Hit: 13
14
MP Cost: 33, Damage: 138%, Max Monsters Hit: 13
15
MP Cost: 33, Damage: 140%, Max Monsters Hit: 13
16
MP Cost: 33, Damage: 142%, Max Monsters Hit: 14
17
MP Cost: 35, Damage: 144%, Max Monsters Hit: 14
18
MP Cost: 35, Damage: 146%, Max Monsters Hit: 14
19
MP Cost: 35, Damage: 148%, Max Monsters Hit: 14
20
MP Cost: 35, Damage: 150%, Max Monsters Hit: 15
Mechanic (II)
Atomic Hammer Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: earthslug - 1230 ms Range:220% Animations:hit.0, mob Maximum Level: 20
Mechanic Rage Description: Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5# Info: type = 10 Delays: mbooster - 1400 ms Pre-requisite: Level 5 Mechanic Mastery Animations:effect Maximum Level: 20
1
MP Cost: 40, Duration: 10 sec
2
MP Cost: 39, Duration: 20 sec
3
MP Cost: 38, Duration: 30 sec
4
MP Cost: 37, Duration: 40 sec
5
MP Cost: 36, Duration: 50 sec
6
MP Cost: 35, Duration: 60 sec
7
MP Cost: 34, Duration: 70 sec
8
MP Cost: 33, Duration: 80 sec
9
MP Cost: 32, Duration: 90 sec
10
MP Cost: 31, Duration: 100 sec
11
MP Cost: 30, Duration: 110 sec
12
MP Cost: 29, Duration: 120 sec
13
MP Cost: 28, Duration: 130 sec
14
MP Cost: 27, Duration: 140 sec
15
MP Cost: 26, Duration: 150 sec
16
MP Cost: 25, Duration: 160 sec
17
MP Cost: 24, Duration: 170 sec
18
MP Cost: 23, Duration: 180 sec
19
MP Cost: 22, Duration: 190 sec
20
MP Cost: 21, Duration: 200 sec
Heavy Weapon Mastery Description: Greatly enhances the Gatling Gun and Flame Launcher skills. Info: type = 98, dummyOf = 35101009&&35101010 Maximum Level: 20
1
Gatling Gun - MP Cost: 16, Damage: 56%, Critical Hit Rate: +1% \nFlame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
2
Gatling Gun - MP Cost: 16, Damage: 57%, Critical Hit Rate: +2% \nFlame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
3
Gatling Gun - MP Cost: 16, Damage: 58%, Critical Hit Rate: +3% \nFlame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
4
Gatling Gun - MP Cost: 16, Damage: 59%, Critical Hit Rate: +4% \nFlame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
5
Gatling Gun - MP Cost: 16, Damage: 60%, Critical Hit Rate: +5% \nFlame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
6
Gatling Gun - MP Cost: 18, Damage: 61%, Critical Hit Rate: +6% \nFlame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
7
Gatling Gun - MP Cost: 18, Damage: 62%, Critical Hit Rate: +7% \nFlame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
8
Gatling Gun - MP Cost: 18, Damage: 63%, Critical Hit Rate: +8% \nFlame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
9
Gatling Gun - MP Cost: 18, Damage: 64%, Critical Hit Rate: +9% \nFlame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
10
Gatling Gun - MP Cost: 18, Damage: 65%, Critical Hit Rate: +10% \nFlame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
11
Gatling Gun - MP Cost: 20, Damage: 66%, Critical Hit Rate: +11% \nFlame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
12
Gatling Gun - MP Cost: 20, Damage: 67%, Critical Hit Rate: +12% \nFlame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
13
Gatling Gun - MP Cost: 20, Damage: 68%, Critical Hit Rate: +13% \nFlame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
14
Gatling Gun - MP Cost: 20, Damage: 69%, Critical Hit Rate: +14% \nFlame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
15
Gatling Gun - MP Cost: 20, Damage: 70%, Critical Hit Rate: +15% \nFlame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
16
Gatling Gun - MP Cost: 22, Damage: 71%, Critical Hit Rate: +16% \nFlame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
17
Gatling Gun - MP Cost: 22, Damage: 72%, Critical Hit Rate: +17% \nFlame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
18
Gatling Gun - MP Cost: 22, Damage: 73%, Critical Hit Rate: +18% \nFlame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
19
Gatling Gun - MP Cost: 22, Damage: 74%, Critical Hit Rate: +19% \nFlame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
20
Gatling Gun - MP Cost: 22, Damage: 75%, Critical Hit Rate: +20% \nFlame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
Rocket Booster Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. Info: type = 10, casterMove = 1, landingEffect = areaAttack Delays: rbooster_pre - 720 ms Range:120% Animations:hit, effect Maximum Level: 20
1
MP Cost: 107 each (launch and land), Damage: 122%, Max Monsters Hit (upon landing): 6
2
MP Cost: 104 each (launch and land), Damage: 124%, Max Monsters Hit (upon landing): 6
3
MP Cost: 101 each (launch and land), Damage: 126%, Max Monsters Hit (upon landing): 6
4
MP Cost: 98 each (launch and land), Damage: 128%, Max Monsters Hit (upon landing): 6
5
MP Cost: 95 each (launch and land), Damage: 130%, Max Monsters Hit (upon landing): 6
6
MP Cost: 92 each (launch and land), Damage: 132%, Max Monsters Hit (upon landing): 6
7
MP Cost: 89 each (launch and land), Damage: 134%, Max Monsters Hit (upon landing): 6
8
MP Cost: 86 each (launch and land), Damage: 136%, Max Monsters Hit (upon landing): 6
9
MP Cost: 83 each (launch and land), Damage: 138%, Max Monsters Hit (upon landing): 6
10
MP Cost: 80 each (launch and land), Damage: 140%, Max Monsters Hit (upon landing): 6
11
MP Cost: 77 each (launch and land), Damage: 142%, Max Monsters Hit (upon landing): 6
12
MP Cost: 74 each (launch and land), Damage: 144%, Max Monsters Hit (upon landing): 6
13
MP Cost: 71 each (launch and land), Damage: 146%, Max Monsters Hit (upon landing): 6
14
MP Cost: 68 each (launch and land), Damage: 148%, Max Monsters Hit (upon landing): 6
15
MP Cost: 65 each (launch and land), Damage: 150%, Max Monsters Hit (upon landing): 6
16
MP Cost: 62 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
17
MP Cost: 59 each (launch and land), Damage: 154%, Max Monsters Hit (upon landing): 6
18
MP Cost: 56 each (launch and land), Damage: 156%, Max Monsters Hit (upon landing): 6
19
MP Cost: 53 each (launch and land), Damage: 158%, Max Monsters Hit (upon landing): 6
20
MP Cost: 50 each (launch and land), Damage: 160%, Max Monsters Hit (upon landing): 6
Open Portal: GX-9 Description: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. Info: type = 33, openGate = 1, lastSummonTrigger = 1, pvp = 0 Delays: msummon - 1260 ms Animations:cDoor, eDoor, effect, oDoor, sDoor, mDoor Maximum Level: 10
1
MP Cost: 113, Portal Duration: 30 sec
2
MP Cost: 106, Portal Duration: 60 sec
3
MP Cost: 99, Portal Duration: 90 sec
4
MP Cost: 92, Portal Duration: 120 sec
5
MP Cost: 85, Portal Duration: 150 sec
6
MP Cost: 78, Portal Duration: 180 sec
7
MP Cost: 71, Portal Duration: 210 sec
8
MP Cost: 64, Portal Duration: 240 sec
9
MP Cost: 57, Portal Duration: 270 sec
10
MP Cost: 50, Portal Duration: 300 sec
Perfect Armor Description: Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10# Info: type = 16, PADReflect = 1, MADReflect = 1 Pre-requisite: Level 10 Mech: Prototype Maximum Level: 20
1
Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)\nAbility Two - Reflects 120% damage back to enemies (when skill is active)
2
Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent)\nAbility Two - Reflects 140% damage back to enemies (when skill is active)
3
Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent)\nAbility Two - Reflects 160% damage back to enemies (when skill is active)
4
Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent)\nAbility Two - Reflects 180% damage back to enemies (when skill is active)
5
Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent)\nAbility Two - Reflects 200% damage back to enemies (when skill is active)
6
Ability One - While mounting your mech, it has a 6% chance to guard against attacks (permanent)\nAbility Two - Reflects 220% damage back to enemies (when skill is active)
7
Ability One - While mounting your mech, it has a 7% chance to guard against attacks (permanent)\nAbility Two - Reflects 240% damage back to enemies (when skill is active)
8
Ability One - While mounting your mech, it has a 8% chance to guard against attacks (permanent)\nAbility Two - Reflects 260% damage back to enemies (when skill is active)
9
Ability One - While mounting your mech, it has a 9% chance to guard against attacks (permanent)\nAbility Two - Reflects 280% damage back to enemies (when skill is active)
10
Ability One - While mounting your mech, it has a 10% chance to guard against attacks (permanent)\nAbility Two - Reflects 300% damage back to enemies (when skill is active)
11
Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent)\nAbility Two - Reflects 320% damage back to enemies (when skill is active)
12
Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent)\nAbility Two - Reflects 340% damage back to enemies (when skill is active)
13
Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent)\nAbility Two - Reflects 360% damage back to enemies (when skill is active)
14
Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent)\nAbility Two - Reflects 380% damage back to enemies (when skill is active)
15
Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent)\nAbility Two - Reflects 400% damage back to enemies (when skill is active)
16
Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent)\nAbility Two - Reflects 420% damage back to enemies (when skill is active)
17
Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent)\nAbility Two - Reflects 440% damage back to enemies (when skill is active)
18
Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent)\nAbility Two - Reflects 460% damage back to enemies (when skill is active)
19
Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent)\nAbility Two - Reflects 480% damage back to enemies (when skill is active)
20
Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent)\nAbility Two - Reflects 500% damage back to enemies (when skill is active)
Mechanic (III)
Punch Launcher Description: Launches a punch that hits multiple enemies, possibly Stunning them. Info: type = 2, piercing = 1, mes = stun Delays: rpunch - 1110 ms Range:500% Animations:hit.0, mob, ball Maximum Level: 20
Metal Fist Mastery Description: Increases damage of the ME-07 Drillhands and Atomic Hammer skills. Info: type = 50 Maximum Level: 20
1
Damage: +12% (for both skills)
2
Damage: +14% (for both skills)
3
Damage: +16% (for both skills)
4
Damage: +18% (for both skills)
5
Damage: +20% (for both skills)
6
Damage: +22% (for both skills)
7
Damage: +24% (for both skills)
8
Damage: +26% (for both skills)
9
Damage: +28% (for both skills)
10
Damage: +30% (for both skills)
11
Damage: +32% (for both skills)
12
Damage: +34% (for both skills)
13
Damage: +36% (for both skills)
14
Damage: +38% (for both skills)
15
Damage: +40% (for both skills)
16
Damage: +42% (for both skills)
17
Damage: +44% (for both skills)
18
Damage: +46% (for both skills)
19
Damage: +48% (for both skills)
20
Damage: +50% (for both skills)
Satellite Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again. Info: type = 33, minionAttack = normal Summon Range: attack1 = 250% Animations:hit.0, summon.die1, summon.die, summon.fly, summon.attack1, summon.stand, summon.summoned Maximum Level: 20
1
MP Cost: 117, Max Satellites: 1, Damage: 153%
2
MP Cost: 114, Max Satellites: 1, Damage: 156%
3
MP Cost: 111, Max Satellites: 1, Damage: 159%
4
MP Cost: 108, Max Satellites: 1, Damage: 162%
5
MP Cost: 105, Max Satellites: 1, Damage: 165%
6
MP Cost: 102, Max Satellites: 1, Damage: 168%
7
MP Cost: 99, Max Satellites: 1, Damage: 171%
8
MP Cost: 96, Max Satellites: 2, Damage: 174%
9
MP Cost: 93, Max Satellites: 2, Damage: 177%
10
MP Cost: 90, Max Satellites: 2, Damage: 180%
11
MP Cost: 87, Max Satellites: 2, Damage: 183%
12
MP Cost: 84, Max Satellites: 2, Damage: 186%
13
MP Cost: 81, Max Satellites: 2, Damage: 189%
14
MP Cost: 78, Max Satellites: 2, Damage: 192%
15
MP Cost: 75, Max Satellites: 3, Damage: 195%
16
MP Cost: 72, Max Satellites: 3, Damage: 198%
17
MP Cost: 69, Max Satellites: 3, Damage: 201%
18
MP Cost: 66, Max Satellites: 3, Damage: 204%
19
MP Cost: 63, Max Satellites: 3, Damage: 207%
20
MP Cost: 60, Max Satellites: 3, Damage: 210%
Mech: Siege Mode Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#] Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90 Delays: siege_pre - 720 ms Animations:ball, hit.1, ball0, hit.0, effect Maximum Level: 20
Rock 'n Shock Description: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power. Info: type = 33, minionAttack = stun, lastSummonTrigger = 1, selfDestructMinion = 1, pvp = 0 Delays: msummon - 1260 ms Summon Range: attackTriangle = 400%, die = 120% Summon Mob Count: attackTriangle = 1, die = 6 Animations:ball.3, ball.1, hit.1, summon.prepare, ball.4, summon.die, mob, summon.stand, ball.2, ball.0, summon.attackTriangle, hit.0, summon.summoned, effect Maximum Level: 20
1
MP Cost: 100, Tesla Coil Duration: 41 sec, Damage: 105%, Max Monsters Hit: 10, Self-Destruct Damage: 255%, Cooldown: 180 sec
2
MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
3
MP Cost: 100, Tesla Coil Duration: 43 sec, Damage: 115%, Max Monsters Hit: 10, Self-Destruct Damage: 265%, Cooldown: 180 sec
4
MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
5
MP Cost: 95, Tesla Coil Duration: 45 sec, Damage: 125%, Max Monsters Hit: 10, Self-Destruct Damage: 275%, Cooldown: 180 sec
6
MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
7
MP Cost: 95, Tesla Coil Duration: 47 sec, Damage: 135%, Max Monsters Hit: 10, Self-Destruct Damage: 285%, Cooldown: 180 sec
8
MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
9
MP Cost: 90, Tesla Coil Duration: 49 sec, Damage: 145%, Max Monsters Hit: 10, Self-Destruct Damage: 295%, Cooldown: 180 sec
10
MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
11
MP Cost: 90, Tesla Coil Duration: 51 sec, Damage: 155%, Max Monsters Hit: 10, Self-Destruct Damage: 305%, Cooldown: 180 sec
12
MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
13
MP Cost: 85, Tesla Coil Duration: 53 sec, Damage: 165%, Max Monsters Hit: 10, Self-Destruct Damage: 315%, Cooldown: 180 sec
14
MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
15
MP Cost: 85, Tesla Coil Duration: 55 sec, Damage: 175%, Max Monsters Hit: 10, Self-Destruct Damage: 325%, Cooldown: 180 sec
16
MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
17
MP Cost: 80, Tesla Coil Duration: 57 sec, Damage: 185%, Max Monsters Hit: 10, Self-Destruct Damage: 335%, Cooldown: 180 sec
18
MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
19
MP Cost: 80, Tesla Coil Duration: 59 sec, Damage: 195%, Max Monsters Hit: 10, Self-Destruct Damage: 345%, Cooldown: 180 sec
20
MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec
Healing Robot H-LX Description: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. Info: type = 33, minionAbility = heal, condition = whenUserLieDown, selfDestructMinion = 1 Delays: msummon - 1260 ms Summon Range: stand = 150%, heal = 125%, die = 120% Summon Mob Count: die = 6 Animations:summon.die, hit.0, effect, summon.stand, affected, summon.summoned Maximum Level: 20
1
MP Cost: 147, Summon Duration: 10 sec, Party HP Healed: 12%, Self-Destruct Damage: 305%, Cooldown: 55 sec
2
MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec
3
MP Cost: 141, Summon Duration: 12 sec, Party HP Healed: 16%, Self-Destruct Damage: 315%, Cooldown: 53 sec
4
MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec
5
MP Cost: 135, Summon Duration: 14 sec, Party HP Healed: 20%, Self-Destruct Damage: 325%, Cooldown: 51 sec
6
MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec
7
MP Cost: 129, Summon Duration: 16 sec, Party HP Healed: 24%, Self-Destruct Damage: 335%, Cooldown: 49 sec
8
MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec
9
MP Cost: 123, Summon Duration: 18 sec, Party HP Healed: 28%, Self-Destruct Damage: 345%, Cooldown: 47 sec
10
MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec
11
MP Cost: 117, Summon Duration: 20 sec, Party HP Healed: 32%, Self-Destruct Damage: 355%, Cooldown: 45 sec
12
MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec
13
MP Cost: 111, Summon Duration: 22 sec, Party HP Healed: 36%, Self-Destruct Damage: 365%, Cooldown: 43 sec
14
MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec
15
MP Cost: 105, Summon Duration: 24 sec, Party HP Healed: 40%, Self-Destruct Damage: 375%, Cooldown: 41 sec
16
MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec
17
MP Cost: 99, Summon Duration: 26 sec, Party HP Healed: 44%, Self-Destruct Damage: 385%, Cooldown: 39 sec
18
MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec
19
MP Cost: 93, Summon Duration: 28 sec, Party HP Healed: 48%, Self-Destruct Damage: 395%, Cooldown: 37 sec
20
MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec
Acceleration Bot EX-7 Description: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power. Info: type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1, pvp = 0 Delays: msummon - 1260 ms Summon Range: die = 120% Summon Mob Count: die = 6 Animations:hit.1, effect, summon.die, hit.0, mob, summon.summoned, summon.stand Maximum Level: 15
Satellite (II) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Info: type = 33, minionAttack = normal, affectedSkill = 35111001 Summon Range: attack1 = 250% Animations:summon.attack1, hit.0, summon.fly, summon.die1, summon.summoned, summon.die, summon.stand Maximum Level: 20
1
MP Cost: 117, Max Satellites: 1, Damage: 153%
2
MP Cost: 114, Max Satellites: 1, Damage: 156%
3
MP Cost: 111, Max Satellites: 1, Damage: 159%
4
MP Cost: 108, Max Satellites: 1, Damage: 162%
5
MP Cost: 105, Max Satellites: 1, Damage: 165%
6
MP Cost: 102, Max Satellites: 1, Damage: 168%
7
MP Cost: 99, Max Satellites: 1, Damage: 171%
8
MP Cost: 96, Max Satellites: 2, Damage: 174%
9
MP Cost: 93, Max Satellites: 2, Damage: 177%
10
MP Cost: 90, Max Satellites: 2, Damage: 180%
11
MP Cost: 87, Max Satellites: 2, Damage: 183%
12
MP Cost: 84, Max Satellites: 2, Damage: 186%
13
MP Cost: 81, Max Satellites: 2, Damage: 189%
14
MP Cost: 78, Max Satellites: 2, Damage: 192%
15
MP Cost: 75, Max Satellites: 3, Damage: 195%
16
MP Cost: 72, Max Satellites: 3, Damage: 198%
17
MP Cost: 69, Max Satellites: 3, Damage: 201%
18
MP Cost: 66, Max Satellites: 3, Damage: 204%
19
MP Cost: 63, Max Satellites: 3, Damage: 207%
20
MP Cost: 60, Max Satellites: 3, Damage: 210%
Satellite (III) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Info: type = 33, minionAttack = normal, affectedSkill = 35111001 Summon Range: attack1 = 250% Animations:hit.0, summon.die1, summon.attack1, summon.die, summon.summoned, summon.stand, summon.fly Maximum Level: 20
1
MP Cost: 117, Max Satellites: 1, Damage: 153%
2
MP Cost: 114, Max Satellites: 1, Damage: 156%
3
MP Cost: 111, Max Satellites: 1, Damage: 159%
4
MP Cost: 108, Max Satellites: 1, Damage: 162%
5
MP Cost: 105, Max Satellites: 1, Damage: 165%
6
MP Cost: 102, Max Satellites: 1, Damage: 168%
7
MP Cost: 99, Max Satellites: 1, Damage: 171%
8
MP Cost: 96, Max Satellites: 2, Damage: 174%
9
MP Cost: 93, Max Satellites: 2, Damage: 177%
10
MP Cost: 90, Max Satellites: 2, Damage: 180%
11
MP Cost: 87, Max Satellites: 2, Damage: 183%
12
MP Cost: 84, Max Satellites: 2, Damage: 186%
13
MP Cost: 81, Max Satellites: 2, Damage: 189%
14
MP Cost: 78, Max Satellites: 2, Damage: 192%
15
MP Cost: 75, Max Satellites: 3, Damage: 195%
16
MP Cost: 72, Max Satellites: 3, Damage: 198%
17
MP Cost: 69, Max Satellites: 3, Damage: 201%
18
MP Cost: 66, Max Satellites: 3, Damage: 204%
19
MP Cost: 63, Max Satellites: 3, Damage: 207%
20
MP Cost: 60, Max Satellites: 3, Damage: 210%
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.3, affected.5, affected.2, affected.1, affected.4, affected.6 Maximum Level: 20
Extreme Mech Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# Info: type = 50 Pre-requisite: Level 10 Mech: Prototype Maximum Level: 30
1
ATT: +26, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56
2
ATT: +26, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56
3
ATT: +27, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57
4
ATT: +27, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57
5
ATT: +28, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58
6
ATT: +28, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58
7
ATT: +29, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59
8
ATT: +29, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59
9
ATT: +30, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60
10
ATT: +30, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60
11
ATT: +31, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61
12
ATT: +31, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61
13
ATT: +32, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62
14
ATT: +32, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62
15
ATT: +33, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63
16
ATT: +33, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63
17
ATT: +34, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64
18
ATT: +34, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64
19
ATT: +35, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65
20
ATT: +35, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65
21
ATT: +36, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66
22
ATT: +36, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66
23
ATT: +37, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67
24
ATT: +37, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67
25
ATT: +38, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68
26
ATT: +38, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68
27
ATT: +39, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69
28
ATT: +39, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69
29
ATT: +40, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70
30
ATT: +40, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70
31
ATT: +41, Defense: +1020, Max HP: +1220, Max MP: +1220, Weapon Mastery: +71
32
ATT: +41, Defense: +1040, Max HP: +1240, Max MP: +1240, Weapon Mastery: +71
Mech: Missile Tank Description: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10# Info: type = 10, specialNormalAttack = 1 Delays: tank_pre - 840 ms Range:120% Pre-requisite: Level 10 Mech: Siege Mode Animations:ball0, effect, hit.1, hit.0, ball Maximum Level: 30
1
Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 71% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30%
2
Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 72% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30%
3
Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 73% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30%
4
Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 74% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30%
5
Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 75% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30%
6
Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 76% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30%
7
Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 77% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30%
8
Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 78% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30%
9
Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 79% \nBasic Attack Critical Rate: +10%, MP Cost: 15, Damage Bonus (Siege mode): +30%
10
Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 80% \nBasic Attack Critical Rate: +10%, MP Cost: 20, Damage Bonus (Siege mode): +30%
11
Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 81% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30%
12
Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 82% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30%
13
Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 83% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30%
14
Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 84% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30%
15
Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 85% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30%
16
Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 86% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30%
17
Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 87% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30%
18
Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 88% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30%
19
Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 89% \nBasic Attack Critical Rate: +15%, MP Cost: 20, Damage Bonus (Siege mode): +30%
20
Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 90% \nBasic Attack Critical Rate: +15%, MP Cost: 25, Damage Bonus (Siege mode): +30%
21
Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 91% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30%
22
Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 92% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30%
23
Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 93% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30%
24
Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 94% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30%
25
Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 95% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30%
26
Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 96% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30%
27
Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 97% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30%
28
Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 98% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30%
29
Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 99% \nBasic Attack Critical Rate: +20%, MP Cost: 25, Damage Bonus (Siege mode): +30%
30
Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 100% \nBasic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +30%
31
Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 101% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30%
32
Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 102% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30%
Laser Blast Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1# Info: type = 1, areaAttack = 1, requireSkill = 35121005 Delays: tank_laser - 1470 ms Range:695% Pre-requisite: Level 1 Mech: Missile Tank Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 63, Damage: 244%, Max Attacks: 3, Max Monsters Hit: 6
2
MP Cost: 63, Damage: 248%, Max Attacks: 3, Max Monsters Hit: 6
3
MP Cost: 63, Damage: 252%, Max Attacks: 3, Max Monsters Hit: 6
4
MP Cost: 63, Damage: 256%, Max Attacks: 3, Max Monsters Hit: 6
5
MP Cost: 63, Damage: 260%, Max Attacks: 3, Max Monsters Hit: 6
6
MP Cost: 66, Damage: 264%, Max Attacks: 3, Max Monsters Hit: 6
7
MP Cost: 66, Damage: 268%, Max Attacks: 3, Max Monsters Hit: 6
8
MP Cost: 66, Damage: 272%, Max Attacks: 3, Max Monsters Hit: 6
9
MP Cost: 66, Damage: 276%, Max Attacks: 3, Max Monsters Hit: 6
10
MP Cost: 66, Damage: 280%, Max Attacks: 3, Max Monsters Hit: 6
11
MP Cost: 69, Damage: 284%, Max Attacks: 3, Max Monsters Hit: 6
12
MP Cost: 69, Damage: 288%, Max Attacks: 3, Max Monsters Hit: 6
13
MP Cost: 69, Damage: 292%, Max Attacks: 3, Max Monsters Hit: 6
14
MP Cost: 69, Damage: 296%, Max Attacks: 3, Max Monsters Hit: 6
15
MP Cost: 69, Damage: 300%, Max Attacks: 3, Max Monsters Hit: 6
16
MP Cost: 72, Damage: 304%, Max Attacks: 3, Max Monsters Hit: 6
17
MP Cost: 72, Damage: 308%, Max Attacks: 3, Max Monsters Hit: 6
18
MP Cost: 72, Damage: 312%, Max Attacks: 3, Max Monsters Hit: 6
19
MP Cost: 72, Damage: 316%, Max Attacks: 3, Max Monsters Hit: 6
20
MP Cost: 72, Damage: 320%, Max Attacks: 3, Max Monsters Hit: 6
21
MP Cost: 75, Damage: 324%, Max Attacks: 3, Max Monsters Hit: 6
22
MP Cost: 75, Damage: 328%, Max Attacks: 3, Max Monsters Hit: 6
23
MP Cost: 75, Damage: 332%, Max Attacks: 3, Max Monsters Hit: 6
24
MP Cost: 75, Damage: 336%, Max Attacks: 3, Max Monsters Hit: 6
25
MP Cost: 75, Damage: 340%, Max Attacks: 3, Max Monsters Hit: 6
26
MP Cost: 78, Damage: 344%, Max Attacks: 3, Max Monsters Hit: 6
27
MP Cost: 78, Damage: 348%, Max Attacks: 3, Max Monsters Hit: 6
28
MP Cost: 78, Damage: 352%, Max Attacks: 3, Max Monsters Hit: 6
29
MP Cost: 78, Damage: 356%, Max Attacks: 3, Max Monsters Hit: 6
30
MP Cost: 78, Damage: 360%, Max Attacks: 3, Max Monsters Hit: 6
31
MP Cost: 81, Damage: 364%, Max Attacks: 3, Max Monsters Hit: 6
32
MP Cost: 81, Damage: 368%, Max Attacks: 3, Max Monsters Hit: 6
Satellite Safety Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10# Info: pvp = 0, type = 99, safety = 1, condition = greatlyDamaged, requireSkill = 35121006 Pre-requisite: Level 10 Satellite Maximum Level: 25
1
Satellite Attack Damage: +2% \nProcs when you take damage more than 54% of your Max HP, Absorbs 32% of the damage received, Activation Cooldown: 22 sec
2
Satellite Attack Damage: +4% \nProcs when you take damage more than 53% of your Max HP, Absorbs 34% of the damage received, Activation Cooldown: 21 sec
3
Satellite Attack Damage: +6% \nProcs when you take damage more than 52% of your Max HP, Absorbs 36% of the damage received, Activation Cooldown: 21 sec
4
Satellite Attack Damage: +8% \nProcs when you take damage more than 51% of your Max HP, Absorbs 38% of the damage received, Activation Cooldown: 20 sec
5
Satellite Attack Damage: +10% \nProcs when you take damage more than 50% of your Max HP, Absorbs 40% of the damage received, Activation Cooldown: 20 sec
6
Satellite Attack Damage: +12% \nProcs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Activation Cooldown: 19 sec
7
Satellite Attack Damage: +14% \nProcs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Activation Cooldown: 19 sec
8
Satellite Attack Damage: +16% \nProcs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Activation Cooldown: 18 sec
9
Satellite Attack Damage: +18% \nProcs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Activation Cooldown: 18 sec
10
Satellite Attack Damage: +20% \nProcs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Activation Cooldown: 17 sec
11
Satellite Attack Damage: +22% \nProcs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Activation Cooldown: 17 sec
12
Satellite Attack Damage: +24% \nProcs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Activation Cooldown: 16 sec
13
Satellite Attack Damage: +26% \nProcs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Activation Cooldown: 16 sec
14
Satellite Attack Damage: +28% \nProcs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Activation Cooldown: 15 sec
15
Satellite Attack Damage: +30% \nProcs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Activation Cooldown: 15 sec
16
Satellite Attack Damage: +32% \nProcs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Activation Cooldown: 14 sec
17
Satellite Attack Damage: +34% \nProcs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Activation Cooldown: 14 sec
18
Satellite Attack Damage: +36% \nProcs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Activation Cooldown: 13 sec
19
Satellite Attack Damage: +38% \nProcs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Activation Cooldown: 13 sec
20
Satellite Attack Damage: +40% \nProcs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Activation Cooldown: 12 sec
21
Satellite Attack Damage: +42% \nProcs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Activation Cooldown: 12 sec
22
Satellite Attack Damage: +44% \nProcs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Activation Cooldown: 11 sec
23
Satellite Attack Damage: +46% \nProcs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Activation Cooldown: 11 sec
24
Satellite Attack Damage: +48% \nProcs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Activation Cooldown: 10 sec
25
Satellite Attack Damage: +50% \nProcs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Activation Cooldown: 10 sec
26
Satellite Attack Damage: +52% \nProcs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Activation Cooldown: 9 sec
27
Satellite Attack Damage: +54% \nProcs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Activation Cooldown: 9 sec
Giant Robot SG-88 Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Info: type = 33, minionAttack = normal, specialGage = 1, areaAttack = 1, pvp = 0 Delays: msummon2 - 5370 ms Range:145% Summon Range: attack1 = 400% Summon Mob Count: attack1 = 15 Animations:summon.attack1, summon.attack1.info.effect, summon.summoned, hit.2, hit.0, summon.die, hit.1, summon.stand Maximum Level: 30
Bots 'n Tots Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. Info: type = 33, minionAbility = summon, selfDestructMinion = 1 Delays: msummon - 1260 ms Summon Range: die = 100% Summon Mob Count: die = 3 Animations:effect, summon.die, summon.stand, hit.0, summon.subsummon, summon.summoned Maximum Level: 30
1
MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec
2
MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec
3
MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec
4
MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec
5
MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec
6
MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec
7
MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec
8
MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec
9
MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec
10
MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec
11
MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec
12
MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec
13
MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec
14
MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec
15
MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec
16
MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec
17
MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec
18
MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec
19
MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec
20
MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec
21
MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec
22
MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec
23
MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec
24
MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec
25
MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec
26
MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec
27
MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec
28
MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec
29
MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec
30
MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec
31
MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec
32
MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec
Amplifier Robot AF-11 Description: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. Info: type = 33, minionAbility = amplifyDamage, selfDestructMinion = 1 Delays: msummon - 1260 ms Range:200% Summon Range: stand = 200%, die = 120% Summon Mob Count: die = 6 Animations:hit.1, hit.0, summon.stand, summon.die, effect, affected, summon.summoned Maximum Level: 20
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Mech: Siege Mode Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.\n[To Attack: #cAttack key#] Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90 Delays: tank_siegepre - 540 ms Animations:ball, effect, hit.0, hit.1, ball0 Maximum Level: 20
Triple Blow (PVP) Description: Quickly attacks multiple enemies 3 times in a row. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: tripleBlow - 900 ms Range:125% Animations:effect, hit.2, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 63%, Max Attacks: 3, Max Monsters Hit: 4
2
MP Cost: 11, Damage: 64%, Max Attacks: 3, Max Monsters Hit: 4
3
MP Cost: 11, Damage: 65%, Max Attacks: 3, Max Monsters Hit: 4
4
MP Cost: 12, Damage: 66%, Max Attacks: 3, Max Monsters Hit: 4
5
MP Cost: 12, Damage: 67%, Max Attacks: 3, Max Monsters Hit: 4
6
MP Cost: 13, Damage: 68%, Max Attacks: 3, Max Monsters Hit: 4
7
MP Cost: 13, Damage: 69%, Max Attacks: 3, Max Monsters Hit: 4
8
MP Cost: 14, Damage: 70%, Max Attacks: 3, Max Monsters Hit: 4
9
MP Cost: 14, Damage: 71%, Max Attacks: 3, Max Monsters Hit: 4
10
MP Cost: 15, Damage: 72%, Max Attacks: 3, Max Monsters Hit: 4
11
MP Cost: 15, Damage: 73%, Max Attacks: 3, Max Monsters Hit: 4
12
MP Cost: 16, Damage: 74%, Max Attacks: 3, Max Monsters Hit: 4
13
MP Cost: 16, Damage: 75%, Max Attacks: 3, Max Monsters Hit: 4
14
MP Cost: 17, Damage: 76%, Max Attacks: 3, Max Monsters Hit: 4
15
MP Cost: 17, Damage: 77%, Max Attacks: 3, Max Monsters Hit: 4
16
MP Cost: 18, Damage: 78%, Max Attacks: 3, Max Monsters Hit: 4
17
MP Cost: 18, Damage: 79%, Max Attacks: 3, Max Monsters Hit: 4
18
MP Cost: 19, Damage: 80%, Max Attacks: 3, Max Monsters Hit: 4
19
MP Cost: 19, Damage: 81%, Max Attacks: 3, Max Monsters Hit: 4
20
MP Cost: 20, Damage: 82%, Max Attacks: 3, Max Monsters Hit: 4
The Finisher (PVP) Description: Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill. Info: type = 98, dummyOf = 32001008&&32001009&&32001010&&32001011 Maximum Level: 10
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 15
1
MP Cost: 48, Range: 136
2
MP Cost: 46, Range: 138
3
MP Cost: 44, Range: 138
4
MP Cost: 42, Range: 140
5
MP Cost: 40, Range: 140
6
MP Cost: 38, Range: 142
7
MP Cost: 36, Range: 142
8
MP Cost: 34, Range: 144
9
MP Cost: 32, Range: 144
10
MP Cost: 30, Range: 146
11
MP Cost: 28, Range: 146
12
MP Cost: 26, Range: 148
13
MP Cost: 24, Range: 148
14
MP Cost: 22, Range: 150
15
MP Cost: 20, Range: 150
Dark Aura (PVP) Description: You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:effect, affected, special Maximum Level: 20
MP Cost: 20, Damage: 80%, Max Attacks: 4, Max Monsters Hit: 4
2
MP Cost: 21, Damage: 81%, Max Attacks: 4, Max Monsters Hit: 4
3
MP Cost: 21, Damage: 82%, Max Attacks: 4, Max Monsters Hit: 4
4
MP Cost: 22, Damage: 83%, Max Attacks: 4, Max Monsters Hit: 4
5
MP Cost: 22, Damage: 84%, Max Attacks: 4, Max Monsters Hit: 4
6
MP Cost: 23, Damage: 85%, Max Attacks: 4, Max Monsters Hit: 4
7
MP Cost: 23, Damage: 86%, Max Attacks: 4, Max Monsters Hit: 4
8
MP Cost: 24, Damage: 87%, Max Attacks: 4, Max Monsters Hit: 4
9
MP Cost: 24, Damage: 88%, Max Attacks: 4, Max Monsters Hit: 4
10
MP Cost: 25, Damage: 89%, Max Attacks: 4, Max Monsters Hit: 4
11
MP Cost: 25, Damage: 90%, Max Attacks: 4, Max Monsters Hit: 4
12
MP Cost: 26, Damage: 91%, Max Attacks: 4, Max Monsters Hit: 4
13
MP Cost: 26, Damage: 92%, Max Attacks: 4, Max Monsters Hit: 4
14
MP Cost: 27, Damage: 93%, Max Attacks: 4, Max Monsters Hit: 4
15
MP Cost: 27, Damage: 94%, Max Attacks: 4, Max Monsters Hit: 4
16
MP Cost: 28, Damage: 95%, Max Attacks: 4, Max Monsters Hit: 4
17
MP Cost: 28, Damage: 96%, Max Attacks: 4, Max Monsters Hit: 4
18
MP Cost: 29, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 4
19
MP Cost: 29, Damage: 98%, Max Attacks: 4, Max Monsters Hit: 4
20
MP Cost: 30, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 4
Dark Chain (PVP) Description: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: darkChain - 1050 ms Range:340% Animations:hit.0, mob, effect Maximum Level: 20
1
MP Cost: 30, Damage: 155%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
2
MP Cost: 30, Damage: 160%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
3
MP Cost: 30, Damage: 165%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
4
MP Cost: 30, Damage: 170%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
5
MP Cost: 30, Damage: 175%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
6
MP Cost: 30, Damage: 180%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
7
MP Cost: 30, Damage: 185%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
8
MP Cost: 30, Damage: 190%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
9
MP Cost: 30, Damage: 195%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
10
MP Cost: 30, Damage: 200%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
11
MP Cost: 35, Damage: 205%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
12
MP Cost: 35, Damage: 210%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
13
MP Cost: 35, Damage: 215%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
14
MP Cost: 35, Damage: 220%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
15
MP Cost: 35, Damage: 225%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
16
MP Cost: 35, Damage: 230%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
17
MP Cost: 35, Damage: 235%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
18
MP Cost: 35, Damage: 240%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
19
MP Cost: 35, Damage: 245%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
20
MP Cost: 35, Damage: 250%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
Blue Aura Description: You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:affected, special, effect Maximum Level: 20
1
MP Cost: 24, Damage Distributed: 11%, with 39% of that absorbed
2
MP Cost: 24, Damage Distributed: 12%, with 38% of that absorbed
3
MP Cost: 26, Damage Distributed: 13%, with 37% of that absorbed
4
MP Cost: 26, Damage Distributed: 14%, with 36% of that absorbed
5
MP Cost: 28, Damage Distributed: 15%, with 35% of that absorbed
6
MP Cost: 28, Damage Distributed: 16%, with 34% of that absorbed
7
MP Cost: 30, Damage Distributed: 17%, with 33% of that absorbed
8
MP Cost: 30, Damage Distributed: 18%, with 32% of that absorbed
9
MP Cost: 32, Damage Distributed: 19%, with 31% of that absorbed
10
MP Cost: 32, Damage Distributed: 20%, with 30% of that absorbed
11
MP Cost: 34, Damage Distributed: 21%, with 29% of that absorbed
12
MP Cost: 34, Damage Distributed: 22%, with 28% of that absorbed
13
MP Cost: 36, Damage Distributed: 23%, with 27% of that absorbed
14
MP Cost: 36, Damage Distributed: 24%, with 26% of that absorbed
15
MP Cost: 38, Damage Distributed: 25%, with 25% of that absorbed
16
MP Cost: 38, Damage Distributed: 26%, with 24% of that absorbed
17
MP Cost: 40, Damage Distributed: 27%, with 23% of that absorbed
18
MP Cost: 40, Damage Distributed: 28%, with 22% of that absorbed
19
MP Cost: 42, Damage Distributed: 29%, with 21% of that absorbed
20
MP Cost: 42, Damage Distributed: 30%, with 20% of that absorbed
Yellow Aura Description: You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:special, affected, effect Maximum Level: 20
1
MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step
2
MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step
3
MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step
4
MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step
5
MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step
6
MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step
7
MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step
8
MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step
9
MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step
10
MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step
11
MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step
12
MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step
13
MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step
14
MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step
15
MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step
16
MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step
17
MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step
18
MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step
19
MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step
20
MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step
Blood Drain (PVP) Description: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack. Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1 Delays: alert2 - 600 ms Animations:effect Maximum Level: 20
1
MP Cost: 55, Duration: 63 sec, recovers HP equivalent to 2% of the damage you do
2
MP Cost: 55, Duration: 66 sec, recovers HP equivalent to 4% of the damage you do
3
MP Cost: 55, Duration: 69 sec, recovers HP equivalent to 6% of the damage you do
4
MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 8% of the damage you do
5
MP Cost: 60, Duration: 75 sec, recovers HP equivalent to 10% of the damage you do
6
MP Cost: 60, Duration: 78 sec, recovers HP equivalent to 12% of the damage you do
7
MP Cost: 60, Duration: 81 sec, recovers HP equivalent to 14% of the damage you do
8
MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 16% of the damage you do
9
MP Cost: 65, Duration: 87 sec, recovers HP equivalent to 18% of the damage you do
10
MP Cost: 65, Duration: 90 sec, recovers HP equivalent to 20% of the damage you do
11
MP Cost: 65, Duration: 93 sec, recovers HP equivalent to 22% of the damage you do
12
MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 24% of the damage you do
13
MP Cost: 70, Duration: 99 sec, recovers HP equivalent to 26% of the damage you do
14
MP Cost: 70, Duration: 102 sec, recovers HP equivalent to 28% of the damage you do
15
MP Cost: 70, Duration: 105 sec, recovers HP equivalent to 30% of the damage you do
16
MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 32% of the damage you do
17
MP Cost: 75, Duration: 111 sec, recovers HP equivalent to 34% of the damage you do
18
MP Cost: 75, Duration: 114 sec, recovers HP equivalent to 36% of the damage you do
19
MP Cost: 75, Duration: 117 sec, recovers HP equivalent to 38% of the damage you do
20
MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 40% of the damage you do
Staff Boost Description: Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Staff Mastery Animations:effect Maximum Level: 20
1
MP Cost: 97, Duration: 25 sec
2
MP Cost: 94, Duration: 30 sec
3
MP Cost: 91, Duration: 35 sec
4
MP Cost: 88, Duration: 40 sec
5
MP Cost: 85, Duration: 45 sec
6
MP Cost: 82, Duration: 50 sec
7
MP Cost: 79, Duration: 55 sec
8
MP Cost: 76, Duration: 60 sec
9
MP Cost: 73, Duration: 65 sec
10
MP Cost: 70, Duration: 70 sec
11
MP Cost: 67, Duration: 75 sec
12
MP Cost: 64, Duration: 80 sec
13
MP Cost: 61, Duration: 85 sec
14
MP Cost: 58, Duration: 90 sec
15
MP Cost: 55, Duration: 95 sec
16
MP Cost: 52, Duration: 100 sec
17
MP Cost: 49, Duration: 105 sec
18
MP Cost: 46, Duration: 110 sec
19
MP Cost: 43, Duration: 115 sec
20
MP Cost: 40, Duration: 120 sec
Staff Mastery (PVP) Description: Increases Staff Mastery, Magic Attack, and Critical Hit Rate. Info: type = 50 Maximum Level: 20
1
Staff Mastery: +12%, Magic ATT: +1, Critical Hit Rate: +2%
2
Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4%
3
Staff Mastery: +16%, Magic ATT: +2, Critical Hit Rate: +6%
4
Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8%
5
Staff Mastery: +20%, Magic ATT: +3, Critical Hit Rate: +10%
6
Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12%
7
Staff Mastery: +24%, Magic ATT: +4, Critical Hit Rate: +14%
8
Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16%
9
Staff Mastery: +28%, Magic ATT: +5, Critical Hit Rate: +18%
10
Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20%
11
Staff Mastery: +32%, Magic ATT: +6, Critical Hit Rate: +22%
12
Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24%
13
Staff Mastery: +36%, Magic ATT: +7, Critical Hit Rate: +26%
14
Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28%
15
Staff Mastery: +40%, Magic ATT: +8, Critical Hit Rate: +30%
16
Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32%
17
Staff Mastery: +44%, Magic ATT: +9, Critical Hit Rate: +34%
18
Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36%
19
Staff Mastery: +48%, Magic ATT: +10, Critical Hit Rate: +38%
20
Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%
MP Cost: 33, Damage: 91%, Max Attacks: 5, Max Monsters Hit: 4
2
MP Cost: 33, Damage: 92%, Max Attacks: 5, Max Monsters Hit: 4
3
MP Cost: 33, Damage: 93%, Max Attacks: 5, Max Monsters Hit: 4
4
MP Cost: 33, Damage: 94%, Max Attacks: 5, Max Monsters Hit: 4
5
MP Cost: 33, Damage: 95%, Max Attacks: 5, Max Monsters Hit: 4
6
MP Cost: 36, Damage: 96%, Max Attacks: 5, Max Monsters Hit: 4
7
MP Cost: 36, Damage: 97%, Max Attacks: 5, Max Monsters Hit: 4
8
MP Cost: 36, Damage: 98%, Max Attacks: 5, Max Monsters Hit: 4
9
MP Cost: 36, Damage: 99%, Max Attacks: 5, Max Monsters Hit: 4
10
MP Cost: 36, Damage: 100%, Max Attacks: 5, Max Monsters Hit: 4
11
MP Cost: 39, Damage: 101%, Max Attacks: 5, Max Monsters Hit: 4
12
MP Cost: 39, Damage: 102%, Max Attacks: 5, Max Monsters Hit: 4
13
MP Cost: 39, Damage: 103%, Max Attacks: 5, Max Monsters Hit: 4
14
MP Cost: 39, Damage: 104%, Max Attacks: 5, Max Monsters Hit: 4
15
MP Cost: 39, Damage: 105%, Max Attacks: 5, Max Monsters Hit: 4
16
MP Cost: 42, Damage: 106%, Max Attacks: 5, Max Monsters Hit: 4
17
MP Cost: 42, Damage: 107%, Max Attacks: 5, Max Monsters Hit: 4
18
MP Cost: 42, Damage: 108%, Max Attacks: 5, Max Monsters Hit: 4
19
MP Cost: 42, Damage: 109%, Max Attacks: 5, Max Monsters Hit: 4
20
MP Cost: 42, Damage: 110%, Max Attacks: 5, Max Monsters Hit: 4
Dark Shock (PVP) Description: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: darkLightning - 1320 ms Range:400% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 65, Damage: 512% Max Monsters Hit: 4, Additional Critical Hit Rate: 5%, Cooldown: 15 sec
2
MP Cost: 65, Damage: 517% Max Monsters Hit: 4, Additional Critical Hit Rate: 5%, Cooldown: 14 sec
3
MP Cost: 65, Damage: 522% Max Monsters Hit: 4, Additional Critical Hit Rate: 10%, Cooldown: 14 sec
4
MP Cost: 65, Damage: 527% Max Monsters Hit: 4, Additional Critical Hit Rate: 10%, Cooldown: 13 sec
5
MP Cost: 70, Damage: 532% Max Monsters Hit: 4, Additional Critical Hit Rate: 15%, Cooldown: 13 sec
6
MP Cost: 70, Damage: 537% Max Monsters Hit: 4, Additional Critical Hit Rate: 15%, Cooldown: 12 sec
7
MP Cost: 70, Damage: 542% Max Monsters Hit: 4, Additional Critical Hit Rate: 20%, Cooldown: 12 sec
8
MP Cost: 70, Damage: 547% Max Monsters Hit: 4, Additional Critical Hit Rate: 20%, Cooldown: 11 sec
9
MP Cost: 75, Damage: 552% Max Monsters Hit: 4, Additional Critical Hit Rate: 25%, Cooldown: 11 sec
10
MP Cost: 75, Damage: 557% Max Monsters Hit: 4, Additional Critical Hit Rate: 25%, Cooldown: 10 sec
11
MP Cost: 75, Damage: 562% Max Monsters Hit: 4, Additional Critical Hit Rate: 30%, Cooldown: 10 sec
12
MP Cost: 75, Damage: 567% Max Monsters Hit: 4, Additional Critical Hit Rate: 30%, Cooldown: 9 sec
13
MP Cost: 80, Damage: 572% Max Monsters Hit: 4, Additional Critical Hit Rate: 35%, Cooldown: 9 sec
14
MP Cost: 80, Damage: 577% Max Monsters Hit: 4, Additional Critical Hit Rate: 35%, Cooldown: 8 sec
15
MP Cost: 80, Damage: 582% Max Monsters Hit: 4, Additional Critical Hit Rate: 40%, Cooldown: 8 sec
16
MP Cost: 80, Damage: 587% Max Monsters Hit: 4, Additional Critical Hit Rate: 40%, Cooldown: 7 sec
17
MP Cost: 85, Damage: 592% Max Monsters Hit: 4, Additional Critical Hit Rate: 45%, Cooldown: 7 sec
18
MP Cost: 85, Damage: 597% Max Monsters Hit: 4, Additional Critical Hit Rate: 45%, Cooldown: 6 sec
19
MP Cost: 85, Damage: 602% Max Monsters Hit: 4, Additional Critical Hit Rate: 50%, Cooldown: 6 sec
20
MP Cost: 85, Damage: 607% Max Monsters Hit: 4, Additional Critical Hit Rate: 50%, Cooldown: 5 sec
Battle Mastery (PVP) Description: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage. Info: type = 1 Maximum Level: 20
1
Damage: 1%, Minimum Critical Damage: +6%
2
Damage: 1%, Minimum Critical Damage: +6%
3
Damage: 2%, Minimum Critical Damage: +7%
4
Damage: 2%, Minimum Critical Damage: +7%
5
Damage: 3%, Minimum Critical Damage: +8%
6
Damage: 3%, Minimum Critical Damage: +8%
7
Damage: 4%, Minimum Critical Damage: +9%
8
Damage: 4%, Minimum Critical Damage: +9%
9
Damage: 5%, Minimum Critical Damage: +10%
10
Damage: 5%, Minimum Critical Damage: +10%
11
Damage: 6%, Minimum Critical Damage: +11%
12
Damage: 6%, Minimum Critical Damage: +11%
13
Damage: 7%, Minimum Critical Damage: +12%
14
Damage: 7%, Minimum Critical Damage: +12%
15
Damage: 8%, Minimum Critical Damage: +13%
16
Damage: 8%, Minimum Critical Damage: +13%
17
Damage: 9%, Minimum Critical Damage: +14%
18
Damage: 9%, Minimum Critical Damage: +14%
19
Damage: 10%, Minimum Critical Damage: +15%
20
Damage: 10%, Minimum Critical Damage: +15%
Advanced Dark Chain (PVP) Description: Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down. \nRequired Skill: #Dark Chain lv. 20# Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: darkChain - 1050 ms Range:495% Pre-requisite: Level 20 Dark Chain Animations:effect, mob, hit.0 Maximum Level: 20
1
MP Cost: 56, Damage: 251%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
2
MP Cost: 56, Damage: 256%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
3
MP Cost: 56, Damage: 261%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
4
MP Cost: 56, Damage: 266%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
5
MP Cost: 62, Damage: 271%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
6
MP Cost: 62, Damage: 276%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
7
MP Cost: 62, Damage: 281%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
8
MP Cost: 62, Damage: 286%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
9
MP Cost: 68, Damage: 291%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
10
MP Cost: 68, Damage: 296%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
11
MP Cost: 68, Damage: 301%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
12
MP Cost: 68, Damage: 306%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
13
MP Cost: 74, Damage: 311%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
14
MP Cost: 74, Damage: 316%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
15
MP Cost: 74, Damage: 321%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
16
MP Cost: 74, Damage: 326%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
17
MP Cost: 80, Damage: 331%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
18
MP Cost: 80, Damage: 336%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
19
MP Cost: 80, Damage: 341%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
20
MP Cost: 80, Damage: 346%, Max Monsters Hit: 6, Knock Down Duration: 1 sec
Conversion (PVP) Description: Consumes MP to rapidly increase your Max HP for a fixed period of time. Info: type = 50 Animations:effect Maximum Level: 10
1
MP Cost: 910, MaxHP +12%, Duration: 66 sec
2
MP Cost: 820, MaxHP +14%, Duration: 72 sec
3
MP Cost: 730, MaxHP +16%, Duration: 78 sec
4
MP Cost: 640, MaxHP +18%, Duration: 84 sec
5
MP Cost: 550, MaxHP +20%, Duration: 90 sec
6
MP Cost: 460, MaxHP +22%, Duration: 96 sec
7
MP Cost: 370, MaxHP +24%, Duration: 102 sec
8
MP Cost: 280, MaxHP +26%, Duration: 108 sec
9
MP Cost: 190, MaxHP +28%, Duration: 114 sec
10
MP Cost: 100, MaxHP +30%, Duration: 120 sec
Advanced Blue Aura Description: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20# Info: type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing Range:300% Pre-requisite: Level 20 Blue Aura Animations:effect, affected, special Maximum Level: 20
1
Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +3%\nPassive Effects - Abnormal Status Resistance: +1%, Elemenatal Resistance: +1%
2
Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%\nPassive Effects - Abnormal Status Resistance: +2%, Elemenatal Resistance: +2%
3
Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +9%\nPassive Effects - Abnormal Status Resistance: +3%, Elemenatal Resistance: +3%
4
Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%\nPassive Effects - Abnormal Status Resistance: +4%, Elemenatal Resistance: +4%
5
Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +15%\nPassive Effects - Abnormal Status Resistance: +5%, Elemenatal Resistance: +5%
6
Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%\nPassive Effects - Abnormal Status Resistance: +6%, Elemenatal Resistance: +6%
7
Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +21%\nPassive Effects - Abnormal Status Resistance: +7%, Elemenatal Resistance: +7%
8
Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%\nPassive Effects - Abnormal Status Resistance: +8%, Elemenatal Resistance: +8%
9
Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +27%\nPassive Effects - Abnormal Status Resistance: +9%, Elemenatal Resistance: +9%
10
Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%\nPassive Effects - Abnormal Status Resistance: +10%, Elemenatal Resistance: +10%
11
Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +33%\nPassive Effects - Abnormal Status Resistance: +11%, Elemenatal Resistance: +11%
12
Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%\nPassive Effects - Abnormal Status Resistance: +12%, Elemenatal Resistance: +12%
13
Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +39%\nPassive Effects - Abnormal Status Resistance: +13%, Elemenatal Resistance: +13%
14
Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%\nPassive Effects - Abnormal Status Resistance: +14%, Elemenatal Resistance: +14%
15
Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +45%\nPassive Effects - Abnormal Status Resistance: +15%, Elemenatal Resistance: +15%
16
Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%\nPassive Effects - Abnormal Status Resistance: +16%, Elemenatal Resistance: +16%
17
Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +51%\nPassive Effects - Abnormal Status Resistance: +17%, Elemenatal Resistance: +17%
18
Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%\nPassive Effects - Abnormal Status Resistance: +18%, Elemenatal Resistance: +18%
19
Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +57%\nPassive Effects - Abnormal Status Resistance: +19%, Elemenatal Resistance: +19%
20
Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%\nPassive Effects - Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%
Body Boost Description: Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. \nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv, 10, Yellow Aura Lv. 10. Info: type = 98, dummyOf = 32111007&&32111008&&32111009 Pre-requisite: Level 10 Dark Aura, Level 10 Yellow Aura, Level 10 Blue Aura Maximum Level: 20
1
MP Cost: 52, Cooldown: 180 sec\n- Dark Aura: Attack +2% for 60 sec\n- Yellow Aura: Speed +2 for 60 sec, Attack Speed +2, 2% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
2
MP Cost: 54, Cooldown: 174 sec\n- Dark Aura: Attack +4% for 60 sec\n- Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 4% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
3
MP Cost: 56, Cooldown: 174 sec\n- Dark Aura: Attack +6% for 60 sec\n- Yellow Aura: Speed +6 for 60 sec, Attack Speed +2, 6% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
4
MP Cost: 58, Cooldown: 168 sec\n- Dark Aura: Attack +8% for 60 sec\n- Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 8% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
5
MP Cost: 60, Cooldown: 168 sec\n- Dark Aura: Attack +10% for 60 sec\n- Yellow Aura: Speed +10 for 60 sec, Attack Speed +2, 10% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
6
MP Cost: 62, Cooldown: 162 sec\n- Dark Aura: Attack +12% for 60 sec\n- Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 12% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
7
MP Cost: 64, Cooldown: 162 sec\n- Dark Aura: Attack +14% for 60 sec\n- Yellow Aura: Speed +14 for 60 sec, Attack Speed +2, 14% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
8
MP Cost: 66, Cooldown: 156 sec\n- Dark Aura: Attack +16% for 60 sec\n- Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 16% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
9
MP Cost: 68, Cooldown: 156 sec\n- Dark Aura: Attack +18% for 60 sec\n- Yellow Aura: Speed +18 for 60 sec, Attack Speed +2, 18% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
10
MP Cost: 70, Cooldown: 150 sec\n- Dark Aura: Attack +20% for 60 sec\n- Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 20% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
11
MP Cost: 72, Cooldown: 150 sec\n- Dark Aura: Attack +22% for 60 sec\n- Yellow Aura: Speed +22 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
12
MP Cost: 74, Cooldown: 144 sec\n- Dark Aura: Attack +24% for 60 sec\n- Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
13
MP Cost: 76, Cooldown: 144 sec\n- Dark Aura: Attack +26% for 60 sec\n- Yellow Aura: Speed +26 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
14
MP Cost: 78, Cooldown: 138 sec\n- Dark Aura: Attack +28% for 60 sec\n- Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
15
MP Cost: 80, Cooldown: 138 sec\n- Dark Aura: Attack +30% for 60 sec\n- Yellow Aura: Speed +30 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
16
MP Cost: 82, Cooldown: 132 sec\n- Dark Aura: Attack +32% for 60 sec\n- Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
17
MP Cost: 84, Cooldown: 132 sec\n- Dark Aura: Attack +34% for 60 sec\n- Yellow Aura: Speed +34 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
18
MP Cost: 86, Cooldown: 126 sec\n- Dark Aura: Attack +36% for 60 sec\n- Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
19
MP Cost: 88, Cooldown: 126 sec\n- Dark Aura: Attack +38% for 60 sec\n- Yellow Aura: Speed +38 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
20
MP Cost: 90, Cooldown: 120 sec\n- Dark Aura: Attack +40% for 60 sec\n- Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
Summon Reaper Buff Description: A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Info: type = 11, condition = attack, summonMinion = 1, pvp = 0 Delays: revive - 1200 ms Summon Range: attack1 = 200% Summon Mob Count: attack1 = 1 Animations:summon.move, summon.summoned, hit.0, summon.stand, summon.attack1, effect, summon.die Maximum Level: 20
Teleport Mastery (PVP) Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15# Info: type = 16, affectedSkill = 32001002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 15 Teleport Animations:mob, effect, hit.0 Maximum Level: 10
MP Cost: 45, Damage: 88%, Max Attacks: 6, Max Monsters Hit: 4
2
MP Cost: 45, Damage: 89%, Max Attacks: 6, Max Monsters Hit: 4
3
MP Cost: 45, Damage: 90%, Max Attacks: 6, Max Monsters Hit: 4
4
MP Cost: 45, Damage: 91%, Max Attacks: 6, Max Monsters Hit: 4
5
MP Cost: 45, Damage: 92%, Max Attacks: 6, Max Monsters Hit: 4
6
MP Cost: 48, Damage: 93%, Max Attacks: 6, Max Monsters Hit: 4
7
MP Cost: 48, Damage: 94%, Max Attacks: 6, Max Monsters Hit: 4
8
MP Cost: 48, Damage: 95%, Max Attacks: 6, Max Monsters Hit: 4
9
MP Cost: 48, Damage: 96%, Max Attacks: 6, Max Monsters Hit: 4
10
MP Cost: 48, Damage: 97%, Max Attacks: 6, Max Monsters Hit: 4
11
MP Cost: 51, Damage: 98%, Max Attacks: 6, Max Monsters Hit: 4
12
MP Cost: 51, Damage: 99%, Max Attacks: 6, Max Monsters Hit: 4
13
MP Cost: 51, Damage: 100%, Max Attacks: 6, Max Monsters Hit: 4
14
MP Cost: 51, Damage: 101%, Max Attacks: 6, Max Monsters Hit: 4
15
MP Cost: 51, Damage: 102%, Max Attacks: 6, Max Monsters Hit: 4
16
MP Cost: 54, Damage: 103%, Max Attacks: 6, Max Monsters Hit: 4
17
MP Cost: 54, Damage: 104%, Max Attacks: 6, Max Monsters Hit: 4
18
MP Cost: 54, Damage: 105%, Max Attacks: 6, Max Monsters Hit: 4
19
MP Cost: 54, Damage: 106%, Max Attacks: 6, Max Monsters Hit: 4
20
MP Cost: 54, Damage: 107%, Max Attacks: 6, Max Monsters Hit: 4
21
MP Cost: 57, Damage: 108%, Max Attacks: 6, Max Monsters Hit: 4
22
MP Cost: 57, Damage: 109%, Max Attacks: 6, Max Monsters Hit: 4
23
MP Cost: 57, Damage: 110%, Max Attacks: 6, Max Monsters Hit: 4
24
MP Cost: 57, Damage: 111%, Max Attacks: 6, Max Monsters Hit: 4
25
MP Cost: 57, Damage: 112%, Max Attacks: 6, Max Monsters Hit: 4
26
MP Cost: 60, Damage: 113%, Max Attacks: 6, Max Monsters Hit: 4
27
MP Cost: 60, Damage: 114%, Max Attacks: 6, Max Monsters Hit: 4
28
MP Cost: 60, Damage: 115%, Max Attacks: 6, Max Monsters Hit: 4
29
MP Cost: 60, Damage: 116%, Max Attacks: 6, Max Monsters Hit: 4
30
MP Cost: 60, Damage: 117%, Max Attacks: 6, Max Monsters Hit: 4
31
MP Cost: 63, Damage: 118%, Max Attacks: 6, Max Monsters Hit: 4
32
MP Cost: 63, Damage: 119%, Max Attacks: 6, Max Monsters Hit: 4
Twister Spin (PVP) Description: You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you're a twister, you're invincible. Level up the skill to decrease the skill's cooldown. Info: type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1 Delays: cyclone_pre - 1710 ms Range:100% Animations:effect, special, hit.0, finish Maximum Level: 30
Dark Genesis (PVP) Description: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: nemesis - 3240 ms Range:400% Animations:tile.1, hit.0, effect0, tile.2, mob, tile.0, hit.1, effect Maximum Level: 30
1
Active Effects - MP Cost: 400, Damage: 787%, Max Monsters Hit: 15, Stun Chance: 1%, Stun Duration: 1 seconds, Cooldown: 60 seconds.\nPassive Effects - Dark Shock Damage: +2%
2
Active Effects - MP Cost: 400, Damage: 797%, Max Monsters Hit: 15, Stun Chance: 1%, Stun Duration: 1 seconds, Cooldown: 58 seconds.\nPassive Effects - Dark Shock Damage: +4%
3
Active Effects - MP Cost: 400, Damage: 807%, Max Monsters Hit: 15, Stun Chance: 2%, Stun Duration: 1 seconds, Cooldown: 58 seconds.\nPassive Effects - Dark Shock Damage: +6%
4
Active Effects - MP Cost: 400, Damage: 817%, Max Monsters Hit: 15, Stun Chance: 2%, Stun Duration: 1 seconds, Cooldown: 56 seconds.\nPassive Effects - Dark Shock Damage: +8%
5
Active Effects - MP Cost: 400, Damage: 827%, Max Monsters Hit: 15, Stun Chance: 3%, Stun Duration: 1 seconds, Cooldown: 56 seconds.\nPassive Effects - Dark Shock Damage: +10%
6
Active Effects - MP Cost: 400, Damage: 837%, Max Monsters Hit: 15, Stun Chance: 3%, Stun Duration: 1 seconds, Cooldown: 54 seconds.\nPassive Effects - Dark Shock Damage: +12%
7
Active Effects - MP Cost: 400, Damage: 847%, Max Monsters Hit: 15, Stun Chance: 4%, Stun Duration: 1 seconds, Cooldown: 54 seconds.\nPassive Effects - Dark Shock Damage: +14%
8
Active Effects - MP Cost: 400, Damage: 857%, Max Monsters Hit: 15, Stun Chance: 4%, Stun Duration: 1 seconds, Cooldown: 52 seconds.\nPassive Effects - Dark Shock Damage: +16%
9
Active Effects - MP Cost: 400, Damage: 867%, Max Monsters Hit: 15, Stun Chance: 5%, Stun Duration: 1 seconds, Cooldown: 52 seconds.\nPassive Effects - Dark Shock Damage: +18%
10
Active Effects - MP Cost: 400, Damage: 877%, Max Monsters Hit: 15, Stun Chance: 5%, Stun Duration: 1 seconds, Cooldown: 50 seconds.\nPassive Effects - Dark Shock Damage: +20%
11
Active Effects - MP Cost: 400, Damage: 887%, Max Monsters Hit: 15, Stun Chance: 6%, Stun Duration: 1 seconds, Cooldown: 50 seconds.\nPassive Effects - Dark Shock Damage: +22%
12
Active Effects - MP Cost: 400, Damage: 897%, Max Monsters Hit: 15, Stun Chance: 6%, Stun Duration: 1 seconds, Cooldown: 48 seconds.\nPassive Effects - Dark Shock Damage: +24%
13
Active Effects - MP Cost: 400, Damage: 907%, Max Monsters Hit: 15, Stun Chance: 7%, Stun Duration: 1 seconds, Cooldown: 48 seconds.\nPassive Effects - Dark Shock Damage: +26%
14
Active Effects - MP Cost: 400, Damage: 917%, Max Monsters Hit: 15, Stun Chance: 7%, Stun Duration: 1 seconds, Cooldown: 46 seconds.\nPassive Effects - Dark Shock Damage: +28%
15
Active Effects - MP Cost: 400, Damage: 927%, Max Monsters Hit: 15, Stun Chance: 8%, Stun Duration: 1 seconds, Cooldown: 46 seconds.\nPassive Effects - Dark Shock Damage: +30%
16
Active Effects - MP Cost: 400, Damage: 937%, Max Monsters Hit: 15, Stun Chance: 8%, Stun Duration: 1 seconds, Cooldown: 44 seconds.\nPassive Effects - Dark Shock Damage: +32%
17
Active Effects - MP Cost: 400, Damage: 947%, Max Monsters Hit: 15, Stun Chance: 9%, Stun Duration: 1 seconds, Cooldown: 44 seconds.\nPassive Effects - Dark Shock Damage: +34%
18
Active Effects - MP Cost: 400, Damage: 957%, Max Monsters Hit: 15, Stun Chance: 9%, Stun Duration: 1 seconds, Cooldown: 42 seconds.\nPassive Effects - Dark Shock Damage: +36%
19
Active Effects - MP Cost: 400, Damage: 967%, Max Monsters Hit: 15, Stun Chance: 10%, Stun Duration: 1 seconds, Cooldown: 42 seconds.\nPassive Effects - Dark Shock Damage: +38%
20
Active Effects - MP Cost: 400, Damage: 977%, Max Monsters Hit: 15, Stun Chance: 10%, Stun Duration: 1 seconds, Cooldown: 40 seconds.\nPassive Effects - Dark Shock Damage: +40%
21
Active Effects - MP Cost: 400, Damage: 987%, Max Monsters Hit: 15, Stun Chance: 11%, Stun Duration: 1 seconds, Cooldown: 40 seconds.\nPassive Effects - Dark Shock Damage: +42%
22
Active Effects - MP Cost: 400, Damage: 997%, Max Monsters Hit: 15, Stun Chance: 11%, Stun Duration: 1 seconds, Cooldown: 38 seconds.\nPassive Effects - Dark Shock Damage: +44%
23
Active Effects - MP Cost: 400, Damage: 1007%, Max Monsters Hit: 15, Stun Chance: 12%, Stun Duration: 1 seconds, Cooldown: 38 seconds.\nPassive Effects - Dark Shock Damage: +46%
24
Active Effects - MP Cost: 400, Damage: 1017%, Max Monsters Hit: 15, Stun Chance: 12%, Stun Duration: 1 seconds, Cooldown: 36 seconds.\nPassive Effects - Dark Shock Damage: +48%
25
Active Effects - MP Cost: 400, Damage: 1027%, Max Monsters Hit: 15, Stun Chance: 13%, Stun Duration: 1 seconds, Cooldown: 36 seconds.\nPassive Effects - Dark Shock Damage: +50%
26
Active Effects - MP Cost: 400, Damage: 1037%, Max Monsters Hit: 15, Stun Chance: 13%, Stun Duration: 1 seconds, Cooldown: 34 seconds.\nPassive Effects - Dark Shock Damage: +52%
27
Active Effects - MP Cost: 400, Damage: 1047%, Max Monsters Hit: 15, Stun Chance: 14%, Stun Duration: 1 seconds, Cooldown: 34 seconds.\nPassive Effects - Dark Shock Damage: +54%
28
Active Effects - MP Cost: 400, Damage: 1057%, Max Monsters Hit: 15, Stun Chance: 14%, Stun Duration: 1 seconds, Cooldown: 32 seconds.\nPassive Effects - Dark Shock Damage: +56%
29
Active Effects - MP Cost: 400, Damage: 1067%, Max Monsters Hit: 15, Stun Chance: 15%, Stun Duration: 1 seconds, Cooldown: 32 seconds.\nPassive Effects - Dark Shock Damage: +58%
30
Active Effects - MP Cost: 400, Damage: 1077%, Max Monsters Hit: 15, Stun Chance: 15%, Stun Duration: 1 seconds, Cooldown: 30 seconds.\nPassive Effects - Dark Shock Damage: +60%
31
Active Effects - MP Cost: 400, Damage: 1087%, Max Monsters Hit: 15, Stun Chance: 16%, Stun Duration: 1 seconds, Cooldown: 30 seconds.\nPassive Effects - Dark Shock Damage: +62%
32
Active Effects - MP Cost: 400, Damage: 1097%, Max Monsters Hit: 15, Stun Chance: 16%, Stun Duration: 1 seconds, Cooldown: 28 seconds.\nPassive Effects - Dark Shock Damage: +64%
Advanced Dark Aura (PVP) Description: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage until their HP reaches 1.\nRequired Skill: #cDark Aura Lv. 20# Info: type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura Range:300% Pre-requisite: Level 20 Dark Aura Animations:effect, affected, hit.0, special Maximum Level: 30
1
Active Effects - MP Cost: 35, +11%, continuously deals 2% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +1.
2
Active Effects - MP Cost: 35, +11%, continuously deals 4% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +2.
3
Active Effects - MP Cost: 35, +11%, continuously deals 6% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +3.
4
Active Effects - MP Cost: 35, +11%, continuously deals 8% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +4.
5
Active Effects - MP Cost: 35, +11%, continuously deals 10% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +5.
6
Active Effects - MP Cost: 40, +11%, continuously deals 12% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +6.
7
Active Effects - MP Cost: 40, +12%, continuously deals 14% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +7.
8
Active Effects - MP Cost: 40, +12%, continuously deals 16% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +8.
9
Active Effects - MP Cost: 40, +12%, continuously deals 18% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +9.
10
Active Effects - MP Cost: 40, +12%, continuously deals 20% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +10.
11
Active Effects - MP Cost: 45, +12%, continuously deals 22% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +11.
12
Active Effects - MP Cost: 45, +12%, continuously deals 24% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +12.
13
Active Effects - MP Cost: 45, +13%, continuously deals 26% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +13.
14
Active Effects - MP Cost: 45, +13%, continuously deals 28% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +14.
15
Active Effects - MP Cost: 45, +13%, continuously deals 30% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +15.
16
Active Effects - MP Cost: 50, +13%, continuously deals 32% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +16.
17
Active Effects - MP Cost: 50, +13%, continuously deals 34% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +17.
18
Active Effects - MP Cost: 50, +13%, continuously deals 36% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +18.
19
Active Effects - MP Cost: 50, +14%, continuously deals 38% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +19.
20
Active Effects - MP Cost: 50, +14%, continuously deals 40% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +20.
21
Active Effects - MP Cost: 55, +14%, continuously deals 42% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +21.
22
Active Effects - MP Cost: 55, +14%, continuously deals 44% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +22.
23
Active Effects - MP Cost: 55, +14%, continuously deals 46% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +23.
24
Active Effects - MP Cost: 55, +14%, continuously deals 48% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +24.
25
Active Effects - MP Cost: 55, +15%, continuously deals 50% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +25.
26
Active Effects - MP Cost: 60, +15%, continuously deals 52% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +26.
27
Active Effects - MP Cost: 60, +15%, continuously deals 54% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +27.
28
Active Effects - MP Cost: 60, +15%, continuously deals 56% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +28.
29
Active Effects - MP Cost: 60, +15%, continuously deals 58% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +29.
30
Active Effects - MP Cost: 60, +15%, continuously deals 60% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +30.
31
Active Effects - MP Cost: 65, +16%, continuously deals 62% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +31.
32
Active Effects - MP Cost: 65, +16%, continuously deals 64% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +32.
Advanced Yellow Aura Description: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20# Info: type = 50, affectedSkill = 32101003 Range:300% Pre-requisite: Level 20 Yellow Aura Animations:effect, affected, special Maximum Level: 30
1
Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --1\nPassive Effects - Dodge Chance: +6%
2
Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --2\nPassive Effects - Dodge Chance: +6%
3
Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --3\nPassive Effects - Dodge Chance: +7%
4
Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --4\nPassive Effects - Dodge Chance: +7%
5
Active Effects - MP Cost: 25, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --5\nPassive Effects - Dodge Chance: +8%
6
Active Effects - MP Cost: 30, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --6\nPassive Effects - Dodge Chance: +8%
7
Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --7\nPassive Effects - Dodge Chance: +9%
8
Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --8\nPassive Effects - Dodge Chance: +9%
9
Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --9\nPassive Effects - Dodge Chance: +10%
10
Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --10\nPassive Effects - Dodge Chance: +10%
11
Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --11\nPassive Effects - Dodge Chance: +11%
12
Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --12\nPassive Effects - Dodge Chance: +11%
13
Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --13\nPassive Effects - Dodge Chance: +12%
14
Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --14\nPassive Effects - Dodge Chance: +12%
15
Active Effects - MP Cost: 35, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --15\nPassive Effects - Dodge Chance: +13%
16
Active Effects - MP Cost: 40, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --16\nPassive Effects - Dodge Chance: +13%
17
Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --17\nPassive Effects - Dodge Chance: +14%
18
Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --18\nPassive Effects - Dodge Chance: +14%
19
Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --19\nPassive Effects - Dodge Chance: +15%
20
Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --20\nPassive Effects - Dodge Chance: +15%
21
Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --21\nPassive Effects - Dodge Chance: +16%
22
Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --22\nPassive Effects - Dodge Chance: +16%
23
Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --23\nPassive Effects - Dodge Chance: +17%
24
Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --24\nPassive Effects - Dodge Chance: +17%
25
Active Effects - MP Cost: 45, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --25\nPassive Effects - Dodge Chance: +18%
26
Active Effects - MP Cost: 50, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --26\nPassive Effects - Dodge Chance: +18%
27
Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --27\nPassive Effects - Dodge Chance: +19%
28
Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --28\nPassive Effects - Dodge Chance: +19%
29
Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --29\nPassive Effects - Dodge Chance: +20%
30
Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --30\nPassive Effects - Dodge Chance: +20%
31
Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --31\nPassive Effects - Dodge Chance: +21%
32
Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --32\nPassive Effects - Dodge Chance: +21%
Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Party Shield (PVP) Description: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min# Info: type = 36, massSpell = 1, zoneType = invincible Range:200% Animations:special.0, effect.0, finish.0 Maximum Level: 20
1
MP Cost: 110, Duration: 4 sec
2
MP Cost: 110, Duration: 4 sec
3
MP Cost: 110, Duration: 4 sec
4
MP Cost: 110, Duration: 4 sec
5
MP Cost: 120, Duration: 4 sec
6
MP Cost: 120, Duration: 4 sec
7
MP Cost: 120, Duration: 5 sec
8
MP Cost: 120, Duration: 5 sec
9
MP Cost: 130, Duration: 5 sec
10
MP Cost: 130, Duration: 5 sec
11
MP Cost: 130, Duration: 5 sec
12
MP Cost: 130, Duration: 5 sec
13
MP Cost: 140, Duration: 6 sec
14
MP Cost: 140, Duration: 6 sec
15
MP Cost: 140, Duration: 6 sec
16
MP Cost: 140, Duration: 6 sec
17
MP Cost: 150, Duration: 6 sec
18
MP Cost: 150, Duration: 6 sec
19
MP Cost: 150, Duration: 7 sec
20
MP Cost: 150, Duration: 7 sec
21
MP Cost: 160, Duration: 7 sec
22
MP Cost: 160, Duration: 7 sec
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Energize Description: You've become energized, increasing your Max HP and DEF! Info: type = 50 Maximum Level: 10
1
Max HP: +2%, Weapon DEF: +15%, Magic DEF: +15%.
2
Max HP: +4%, Weapon DEF: +30%, Magic DEF: +30%.
3
Max HP: +6%, Weapon DEF: +45%, Magic DEF: +45%.
4
Max HP: +8%, Weapon DEF: +60%, Magic DEF: +60%.
5
Max HP: +10%, Weapon DEF: +75%, Magic DEF: +75%.
6
Max HP: +12%, Weapon DEF: +90%, Magic DEF: +90%.
7
Max HP: +14%, Weapon DEF: +105%, Magic DEF: +105%.
8
Max HP: +16%, Weapon DEF: +120%, Magic DEF: +120%.
9
Max HP: +18%, Weapon DEF: +135%, Magic DEF: +135%.
10
Max HP: +20%, Weapon DEF: +150%, Magic DEF: +150%.
11
Max HP: +22%, Weapon DEF: +165%, Magic DEF: +165%.
12
Max HP: +24%, Weapon DEF: +180%, Magic DEF: +180%.
Wild Hunter (I)
Triple Shot Description: Quickly fires three consecutive arrows. Info: type = 2, movingAttack = 1 Final Attack: Crossbow Animations:effect, hit.0, ball Maximum Level: 20
1
MP Cost: 5, Damage: 74%
2
MP Cost: 6, Damage: 75%
3
MP Cost: 6, Damage: 76%
4
MP Cost: 7, Damage: 77%
5
MP Cost: 7, Damage: 78%
6
MP Cost: 8, Damage: 79%
7
MP Cost: 8, Damage: 80%
8
MP Cost: 9, Damage: 81%
9
MP Cost: 9, Damage: 82%
10
MP Cost: 10, Damage: 83%
11
MP Cost: 10, Damage: 84%
12
MP Cost: 11, Damage: 85%
13
MP Cost: 11, Damage: 86%
14
MP Cost: 12, Damage: 87%
15
MP Cost: 12, Damage: 88%
16
MP Cost: 13, Damage: 89%
17
MP Cost: 13, Damage: 90%
18
MP Cost: 14, Damage: 91%
19
MP Cost: 14, Damage: 92%
20
MP Cost: 15, Damage: 93%
Jaguar Rider (PVP) Description: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases. Info: type = 13 Animations:effect, special, special0 Maximum Level: 15
1
MP Cost: 20, Max HP: +1%, Crit Rate: +12%, Avoidability+ 10, Movement Speed: +40
2
MP Cost: 20, Max HP: +2%, Crit Rate: +14%, Avoidability+ 20, Movement Speed: +40
3
MP Cost: 20, Max HP: +3%, Crit Rate: +16%, Avoidability+ 30, Movement Speed: +40
4
MP Cost: 20, Max HP: +4%, Crit Rate: +18%, Avoidability+ 40, Movement Speed: +40
5
MP Cost: 20, Max HP: +5%, Crit Rate: +20%, Avoidability+ 50, Movement Speed: +40
6
MP Cost: 20, Max HP: +6%, Crit Rate: +22%, Avoidability+ 60, Movement Speed: +40
7
MP Cost: 20, Max HP: +7%, Crit Rate: +24%, Avoidability+ 70, Movement Speed: +40
8
MP Cost: 20, Max HP: +8%, Crit Rate: +26%, Avoidability+ 80, Movement Speed: +40
9
MP Cost: 20, Max HP: +9%, Crit Rate: +28%, Avoidability+ 90, Movement Speed: +40
10
MP Cost: 20, Max HP: +10%, Crit Rate: +30%, Avoidability+ 100, Movement Speed: +40
11
MP Cost: 20, Max HP: +11%, Crit Rate: +32%, Avoidability+ 110, Movement Speed: +40
12
MP Cost: 20, Max HP: +12%, Crit Rate: +34%, Avoidability+ 120, Movement Speed: +40
13
MP Cost: 20, Max HP: +13%, Crit Rate: +36%, Avoidability+ 130, Movement Speed: +40
14
MP Cost: 20, Max HP: +14%, Crit Rate: +38%, Avoidability+ 140, Movement Speed: +40
15
MP Cost: 20, Max HP: +15%, Crit Rate: +40%, Avoidability+ 150, Movement Speed: +40
Jag Jump Description: Your Jaguar double jumps a set distance. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: doubleJump - 720 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, jumps a a certain distance
2
MP Cost: 26, jumps a a certain distance
3
MP Cost: 24, jumps a a certain distance
4
MP Cost: 22, jumps a a certain distance
5
MP Cost: 20, jumps a a certain distance
6
MP Cost: 18, jumps a a certain distance
7
MP Cost: 16, jumps a a certain distance
8
MP Cost: 14, jumps a a certain distance
9
MP Cost: 12, jumps a a certain distance
10
MP Cost: 10, jumps a a certain distance
Crossbow Booster Description: Doubles the attack speed of your weapon. Must have a Crossbow equipped. Info: type = 10 Delays: alert2 - 600 ms Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Nature's Balance (PVP) Description: Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack. Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack Maximum Level: 1
1
Chance: 5% per attack, HP/MP Recovery: 80% of damage dealt
Wild Hunter (II)
Crossbow Mastery Description: Increases the weapon mastery and accuracy of Crossbows. Info: type = 50 Maximum Level: 20
1
Crossbow Mastery: + 12%, Accuracy: +6
2
Crossbow Mastery: + 14%, Accuracy: +12
3
Crossbow Mastery: + 16%, Accuracy: +18
4
Crossbow Mastery: + 18%, Accuracy: +24
5
Crossbow Mastery: + 20%, Accuracy: +30
6
Crossbow Mastery: + 22%, Accuracy: +36
7
Crossbow Mastery: + 24%, Accuracy: +42
8
Crossbow Mastery: + 26%, Accuracy: +48
9
Crossbow Mastery: + 28%, Accuracy: +54
10
Crossbow Mastery: + 30%, Accuracy: +60
11
Crossbow Mastery: + 32%, Accuracy: +66
12
Crossbow Mastery: + 34%, Accuracy: +72
13
Crossbow Mastery: + 36%, Accuracy: +78
14
Crossbow Mastery: + 38%, Accuracy: +84
15
Crossbow Mastery: + 40%, Accuracy: +90
16
Crossbow Mastery: + 42%, Accuracy: +96
17
Crossbow Mastery: + 44%, Accuracy: +102
18
Crossbow Mastery: + 46%, Accuracy: +108
19
Crossbow Mastery: + 48%, Accuracy: +114
20
Crossbow Mastery: + 50%, Accuracy: +120
Ricochet (PVP) Description: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Info: type = 2, mes = stun, piercing = 1, movingAttack = 1 Final Attack: Crossbow Animations:hit.0, mob, effect, ball Maximum Level: 20
1
MP Cost: 14, Damage: 277% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 1%
2
MP Cost: 15, Damage: 280% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 1%
3
MP Cost: 15, Damage: 283% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 1%
4
MP Cost: 16, Damage: 286% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 1%
5
MP Cost: 16, Damage: 289% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 2%
6
MP Cost: 17, Damage: 292% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 2%
7
MP Cost: 17, Damage: 295% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 2%
8
MP Cost: 18, Damage: 298% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 2%
9
MP Cost: 18, Damage: 301% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 3%
10
MP Cost: 19, Damage: 304% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 3%
11
MP Cost: 19, Damage: 307% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 3%
12
MP Cost: 20, Damage: 310% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 3%
13
MP Cost: 20, Damage: 313% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 4%
14
MP Cost: 21, Damage: 316% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 4%
15
MP Cost: 21, Damage: 319% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 4%
16
MP Cost: 22, Damage: 322% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 4%
17
MP Cost: 22, Damage: 325% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 5%
18
MP Cost: 23, Damage: 328% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 5%
19
MP Cost: 23, Damage: 331% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 5%
20
MP Cost: 24, Damage: 334% on up to 6 enemies, Stun Duration: 1 sec, Stun Chance: 5%
Jaguar Rawr (PVP) Description: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty. Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun Delays: knockback - 1050 ms Range:230% Final Attack: Crossbow Animations:mob, effect, hit.0 Maximum Level: 20
Soul Arrow: Crossbow Description: Allows you to use your Crossbow without spending ammo for a fixed amount of time. Info: type = 10 Delays: alert2 - 600 ms Animations:effect, ball Maximum Level: 10
1
MP Cost: 15, Duration: 30 sec
2
MP Cost: 15, Duration: 60 sec
3
MP Cost: 15, Duration: 90 sec
4
MP Cost: 15, Duration: 120 sec
5
MP Cost: 15, Duration: 150 sec
6
MP Cost: 20, Duration: 180 sec
7
MP Cost: 20, Duration: 210 sec
8
MP Cost: 20, Duration: 240 sec
9
MP Cost: 20, Duration: 270 sec
10
MP Cost: 20, Duration: 300 sec
It's Raining Mines (PVP) Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Info: type = 11, summonMinion = 1, condition = time Delays: mine - 1350 ms Animations:special, effect, effect0 Maximum Level: 20
1
MP Cost: 15, Mine Damage: 23%, Duration: 6 sec
2
MP Cost: 15, Mine Damage: 26%, Duration: 6 sec
3
MP Cost: 15, Mine Damage: 29%, Duration: 7 sec
4
MP Cost: 18, Mine Damage: 32%, Duration: 7 sec
5
MP Cost: 18, Mine Damage: 35%, Duration: 8 sec
6
MP Cost: 18, Mine Damage: 38%, Duration: 8 sec
7
MP Cost: 18, Mine Damage: 41%, Duration: 9 sec
8
MP Cost: 21, Mine Damage: 44%, Duration: 9 sec
9
MP Cost: 21, Mine Damage: 47%, Duration: 10 sec
10
MP Cost: 21, Mine Damage: 50%, Duration: 10 sec
11
MP Cost: 21, Mine Damage: 53%, Duration: 11 sec
12
MP Cost: 24, Mine Damage: 56%, Duration: 11 sec
13
MP Cost: 24, Mine Damage: 59%, Duration: 12 sec
14
MP Cost: 24, Mine Damage: 62%, Duration: 12 sec
15
MP Cost: 24, Mine Damage: 65%, Duration: 13 sec
16
MP Cost: 27, Mine Damage: 68%, Duration: 13 sec
17
MP Cost: 27, Mine Damage: 71%, Duration: 14 sec
18
MP Cost: 27, Mine Damage: 74%, Duration: 14 sec
19
MP Cost: 27, Mine Damage: 77%, Duration: 15 sec
20
MP Cost: 30, Mine Damage: 80%, Duration: 15 sec
Jaguar-oshi Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out to hit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Info: type = 98, dummyOf = 33101006&&33101007, pvp = 0 Animations:repeat Maximum Level: 20
Jaguar-oshi (Digest) Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Info: type = 11, swallow = 1, pvp = 0 Range:150% Animations:effect Maximum Level: 20
1
Jaguar-oshi Digested Dummy Skill
2
Jaguar-oshi Digested Dummy Skill
3
Jaguar-oshi Digested Dummy Skill
4
Jaguar-oshi Digested Dummy Skill
5
Jaguar-oshi Digested Dummy Skill
6
Jaguar-oshi Digested Dummy Skill
7
Jaguar-oshi Digested Dummy Skill
8
Jaguar-oshi Digested Dummy Skill
9
Jaguar-oshi Digested Dummy Skill
10
Jaguar-oshi Digested Dummy Skill
11
Jaguar-oshi Digested Dummy Skill
12
Jaguar-oshi Digested Dummy Skill
13
Jaguar-oshi Digested Dummy Skill
14
Jaguar-oshi Digested Dummy Skill
15
Jaguar-oshi Digested Dummy Skill
16
Jaguar-oshi Digested Dummy Skill
17
Jaguar-oshi Digested Dummy Skill
18
Jaguar-oshi Digested Dummy Skill
19
Jaguar-oshi Digested Dummy Skill
20
Jaguar-oshi Digested Dummy Skill
Jaguar-oshi (Attack) Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Info: type = 2, swallow = 1, piercing = 1, pvp = 0 Delays: swallow_attack - 720 ms Range:150% Animations:ball, hit.1, hit.0 Maximum Level: 20
1
Jaguar-oshi Attack Dummy Skill
2
Jaguar-oshi Attack Dummy Skill
3
Jaguar-oshi Attack Dummy Skill
4
Jaguar-oshi Attack Dummy Skill
5
Jaguar-oshi Attack Dummy Skill
6
Jaguar-oshi Attack Dummy Skill
7
Jaguar-oshi Attack Dummy Skill
8
Jaguar-oshi Attack Dummy Skill
9
Jaguar-oshi Attack Dummy Skill
10
Jaguar-oshi Attack Dummy Skill
11
Jaguar-oshi Attack Dummy Skill
12
Jaguar-oshi Attack Dummy Skill
13
Jaguar-oshi Attack Dummy Skill
14
Jaguar-oshi Attack Dummy Skill
15
Jaguar-oshi Attack Dummy Skill
16
Jaguar-oshi Attack Dummy Skill
17
Jaguar-oshi Attack Dummy Skill
18
Jaguar-oshi Attack Dummy Skill
19
Jaguar-oshi Attack Dummy Skill
20
Jaguar-oshi Attack Dummy Skill
It's Raining Mines(hidden self-destruct) (PVP) Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Info: type = 33, selfDestructMinion = 1 Summon Range: attack1 = 400%, die = 60% Summon Mob Count: attack1 = 1, die = 3 Animations:summon.stand, hit.0, summon.attack1, summon.summoned, summon.die Maximum Level: 20
1
MP Cost: , Mine Damage: %, Duration: 2 sec
2
MP Cost: , Mine Damage: %, Duration: 2 sec
3
MP Cost: , Mine Damage: %, Duration: 2 sec
4
MP Cost: , Mine Damage: %, Duration: 2 sec
5
MP Cost: , Mine Damage: %, Duration: 2 sec
6
MP Cost: , Mine Damage: %, Duration: 2 sec
7
MP Cost: , Mine Damage: %, Duration: 2 sec
8
MP Cost: , Mine Damage: %, Duration: 2 sec
9
MP Cost: , Mine Damage: %, Duration: 2 sec
10
MP Cost: , Mine Damage: %, Duration: 2 sec
11
MP Cost: , Mine Damage: %, Duration: 2 sec
12
MP Cost: , Mine Damage: %, Duration: 2 sec
13
MP Cost: , Mine Damage: %, Duration: 2 sec
14
MP Cost: , Mine Damage: %, Duration: 2 sec
15
MP Cost: , Mine Damage: %, Duration: 2 sec
16
MP Cost: , Mine Damage: %, Duration: 2 sec
17
MP Cost: , Mine Damage: %, Duration: 2 sec
18
MP Cost: , Mine Damage: %, Duration: 2 sec
19
MP Cost: , Mine Damage: %, Duration: 2 sec
20
MP Cost: , Mine Damage: %, Duration: 2 sec
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Wild Hunter (III)
Jaguar Boost (PVP) Description: Further enhances the Jaguar Rider skill. Info: type = 50 Animations:special Maximum Level: 20
1
While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 2%
2
While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 4%
3
While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 6%
4
While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 8%
5
While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 10%
6
While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 12%
7
While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 14%
8
While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 16%
9
While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 18%
10
While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 20%
11
While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 22%
12
While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 24%
13
While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 26%
14
While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 28%
15
While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 30%
16
While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 32%
17
While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 34%
18
While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 36%
19
While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 38%
20
While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +0%, Knock-back Resist Chance (when hit): 40%
Enduring Fire (PVP) Description: Quickly fires five consecutive arrows. Info: type = 2, movingAttack = 1 Final Attack: Crossbow Animations:ball, effect, hit.0 Maximum Level: 30
1
MP Cost: 14, Damage: 106%
2
MP Cost: 15, Damage: 107%
3
MP Cost: 15, Damage: 108%
4
MP Cost: 16, Damage: 109%
5
MP Cost: 16, Damage: 110%
6
MP Cost: 17, Damage: 111%
7
MP Cost: 17, Damage: 112%
8
MP Cost: 18, Damage: 113%
9
MP Cost: 18, Damage: 114%
10
MP Cost: 19, Damage: 115%
11
MP Cost: 19, Damage: 116%
12
MP Cost: 20, Damage: 117%
13
MP Cost: 20, Damage: 118%
14
MP Cost: 21, Damage: 119%
15
MP Cost: 21, Damage: 120%
16
MP Cost: 22, Damage: 121%
17
MP Cost: 22, Damage: 122%
18
MP Cost: 23, Damage: 123%
19
MP Cost: 23, Damage: 124%
20
MP Cost: 24, Damage: 125%
21
MP Cost: 24, Damage: 126%
22
MP Cost: 25, Damage: 127%
23
MP Cost: 25, Damage: 128%
24
MP Cost: 26, Damage: 129%
25
MP Cost: 26, Damage: 130%
26
MP Cost: 27, Damage: 131%
27
MP Cost: 27, Damage: 132%
28
MP Cost: 28, Damage: 133%
29
MP Cost: 28, Damage: 134%
30
MP Cost: 29, Damage: 135%
Dash 'n Slash (PVP) Description: The Jaguar charges forward and attacks multiple enemies, possibly stunning them. Info: type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000 Delays: crossRoad - 1320 ms Range:350% Final Attack: Crossbow Animations:mob, hit.0, effect Maximum Level: 30
Blind (PVP) Description: Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy. Info: type = 11, mes = darkness, condition = attack Delays: alert4 - 900 ms Animations:effect, mob Maximum Level: 20
Swipe (PVP) Description: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP. Info: type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1 Delays: clawCut - 1530 ms Range:180% Final Attack: Crossbow Animations:hit.1, effect, hit.2, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 92%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
2
MP Cost: 20, Damage: 94%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 4% of the damage as HP
3
MP Cost: 22, Damage: 96%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 6% of the damage as HP
4
MP Cost: 22, Damage: 98%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 8% of the damage as HP
5
MP Cost: 22, Damage: 100%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 10% of the damage as HP
6
MP Cost: 24, Damage: 102%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 12% of the damage as HP
7
MP Cost: 24, Damage: 104%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 14% of the damage as HP
8
MP Cost: 24, Damage: 106%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 16% of the damage as HP
9
MP Cost: 26, Damage: 108%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 18% of the damage as HP
10
MP Cost: 26, Damage: 110%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 20% of the damage as HP
11
MP Cost: 26, Damage: 112%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 22% of the damage as HP
12
MP Cost: 28, Damage: 114%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 24% of the damage as HP
13
MP Cost: 28, Damage: 116%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 26% of the damage as HP
14
MP Cost: 28, Damage: 118%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 28% of the damage as HP
15
MP Cost: 30, Damage: 120%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 30% of the damage as HP
16
MP Cost: 30, Damage: 122%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 32% of the damage as HP
17
MP Cost: 30, Damage: 124%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 34% of the damage as HP
18
MP Cost: 32, Damage: 126%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 36% of the damage as HP
19
MP Cost: 32, Damage: 128%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 38% of the damage as HP
20
MP Cost: 32, Damage: 130%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 40% of the damage as HP
Wild Hunter (IV)
Wild Arrow Blast (PVP) Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Info: type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60 Final Attack: Crossbow Animations:keydown, keydownend, hit.1, prepare, hit.0, hit.2, ball Maximum Level: 30
1
MP Cost: 8, Damage: 132% per arrow
2
MP Cost: 8, Damage: 134% per arrow
3
MP Cost: 8, Damage: 136% per arrow
4
MP Cost: 8, Damage: 138% per arrow
5
MP Cost: 8, Damage: 140% per arrow
6
MP Cost: 8, Damage: 142% per arrow
7
MP Cost: 8, Damage: 144% per arrow
8
MP Cost: 8, Damage: 146% per arrow
9
MP Cost: 8, Damage: 148% per arrow
10
MP Cost: 8, Damage: 150% per arrow
11
MP Cost: 9, Damage: 152% per arrow
12
MP Cost: 9, Damage: 154% per arrow
13
MP Cost: 9, Damage: 156% per arrow
14
MP Cost: 9, Damage: 158% per arrow
15
MP Cost: 9, Damage: 160% per arrow
16
MP Cost: 9, Damage: 162% per arrow
17
MP Cost: 9, Damage: 164% per arrow
18
MP Cost: 9, Damage: 166% per arrow
19
MP Cost: 9, Damage: 168% per arrow
20
MP Cost: 9, Damage: 170% per arrow
21
MP Cost: 10, Damage: 172% per arrow
22
MP Cost: 10, Damage: 174% per arrow
23
MP Cost: 10, Damage: 176% per arrow
24
MP Cost: 10, Damage: 178% per arrow
25
MP Cost: 10, Damage: 180% per arrow
26
MP Cost: 10, Damage: 182% per arrow
27
MP Cost: 10, Damage: 184% per arrow
28
MP Cost: 10, Damage: 186% per arrow
29
MP Cost: 10, Damage: 188% per arrow
30
MP Cost: 10, Damage: 190% per arrow
31
MP Cost: 11, Damage: 192% per arrow
32
MP Cost: 11, Damage: 194% per arrow
Sonic Roar (PVP) Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies. Info: type = 1, areaAttack = 1, mes = stun Delays: sonicBoom - 1980 ms Range:240% Animations:hit.0, mob, effect Maximum Level: 30
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:affected, effect Maximum Level: 30
Stink Bomb Shot Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them. Info: type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP&&incTargetPDP&&incTargetMDP, pvp = 0 Animations:mob, hit.0, effect, ball, effect0 Maximum Level: 20
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Wild Instinct Description: You ignore a portion of an monster's defense when attacking. Also, you have a chance to dodge enemy attacks. Info: type = 50 Maximum Level: 10
1
Monster DEF Ignored: 2%, Dodge Chance: 1%
2
Monster DEF Ignored: 4%, Dodge Chance: 2%
3
Monster DEF Ignored: 6%, Dodge Chance: 3%
4
Monster DEF Ignored: 8%, Dodge Chance: 4%
5
Monster DEF Ignored: 10%, Dodge Chance: 5%
6
Monster DEF Ignored: 12%, Dodge Chance: 6%
7
Monster DEF Ignored: 14%, Dodge Chance: 7%
8
Monster DEF Ignored: 16%, Dodge Chance: 8%
9
Monster DEF Ignored: 18%, Dodge Chance: 9%
10
Monster DEF Ignored: 20%, Dodge Chance: 10%
11
Monster DEF Ignored: 22%, Dodge Chance: 11%
12
Monster DEF Ignored: 24%, Dodge Chance: 12%
Mechanic (I)
Mech: Prototype (PVP) Description: Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect. \nHit the skill key to mount/unmount. Info: type = 13 Animations:special, special0 Maximum Level: 10
1
MP Cost: 50, Max HP: +50, Max MP: +50, ATT: +, DEF: +10
2
MP Cost: 50, Max HP: +100, Max MP: +100, ATT: +, DEF: +20
3
MP Cost: 50, Max HP: +150, Max MP: +150, ATT: +, DEF: +30
4
MP Cost: 50, Max HP: +200, Max MP: +200, ATT: +, DEF: +40
5
MP Cost: 50, Max HP: +250, Max MP: +250, ATT: +, DEF: +50
6
MP Cost: 50, Max HP: +300, Max MP: +300, ATT: +, DEF: +60
7
MP Cost: 50, Max HP: +350, Max MP: +350, ATT: +, DEF: +70
8
MP Cost: 50, Max HP: +400, Max MP: +400, ATT: +, DEF: +80
9
MP Cost: 50, Max HP: +450, Max MP: +450, ATT: +, DEF: +90
10
MP Cost: 50, Max HP: +500, Max MP: +500, ATT: +, DEF: +100
Gatling Gun (PVP) Description: Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1# Info: type = 2 Delays: gatlingshot - 810 ms Pre-requisite: Level 1 Mech: Prototype Animations:ball, hit.0 Maximum Level: 15
1
MP Cost: 8, Damage: 52%, Number of Attacks: 4
2
MP Cost: 8, Damage: 53%, Number of Attacks: 4
3
MP Cost: 8, Damage: 54%, Number of Attacks: 4
4
MP Cost: 8, Damage: 55%, Number of Attacks: 4
5
MP Cost: 10, Damage: 56%, Number of Attacks: 4
6
MP Cost: 10, Damage: 57%, Number of Attacks: 4
7
MP Cost: 10, Damage: 58%, Number of Attacks: 4
8
MP Cost: 10, Damage: 59%, Number of Attacks: 4
9
MP Cost: 10, Damage: 60%, Number of Attacks: 4
10
MP Cost: 12, Damage: 61%, Number of Attacks: 4
11
MP Cost: 12, Damage: 62%, Number of Attacks: 4
12
MP Cost: 12, Damage: 63%, Number of Attacks: 4
13
MP Cost: 12, Damage: 64%, Number of Attacks: 4
14
MP Cost: 12, Damage: 65%, Number of Attacks: 4
15
MP Cost: 14, Damage: 66%, Number of Attacks: 4
Flame Launcher (PVP) Description: Launches flames to simultaneously attack multiple enemies. You can use this skill for #c8 seconds, max#.\nRequired Skill: #cGatling Gun Lv. 10# Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100 Delays: flamethrower - 270 ms Range:340% Element: Fire Pre-requisite: Level 10 Gatling Gun Animations:keydownend, keydown, prepare, hit.0 Maximum Level: 20
1
MP Cost: 3 per attack, Damage: 46%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
2
MP Cost: 3 per attack, Damage: 47%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
3
MP Cost: 3 per attack, Damage: 48%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
4
MP Cost: 3 per attack, Damage: 49%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
5
MP Cost: 4 per attack, Damage: 50%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
6
MP Cost: 4 per attack, Damage: 51%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
7
MP Cost: 4 per attack, Damage: 52%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
8
MP Cost: 4 per attack, Damage: 53%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
9
MP Cost: 4 per attack, Damage: 54%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
10
MP Cost: 5 per attack, Damage: 55%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
11
MP Cost: 5 per attack, Damage: 56%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
12
MP Cost: 5 per attack, Damage: 57%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
13
MP Cost: 5 per attack, Damage: 58%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
14
MP Cost: 5 per attack, Damage: 59%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
15
MP Cost: 6 per attack, Damage: 60%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
16
MP Cost: 6 per attack, Damage: 61%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
17
MP Cost: 6 per attack, Damage: 62%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
18
MP Cost: 6 per attack, Damage: 63%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
19
MP Cost: 6 per attack, Damage: 64%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
20
MP Cost: 7 per attack, Damage: 65%, Max Monsters Hit: 5, Max Duration (hold down skill key): 8 sec
ME-07 Drillhands (PVP) Description: Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1# Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: drillrush - 900 ms Range:320% Pre-requisite: Level 1 Mech: Prototype Animations:hit Maximum Level: 20
1
MP Cost: 27, Damage: 92%, Max Monsters Hit: 6
2
MP Cost: 27, Damage: 94%, Max Monsters Hit: 6
3
MP Cost: 27, Damage: 96%, Max Monsters Hit: 6
4
MP Cost: 27, Damage: 98%, Max Monsters Hit: 6
5
MP Cost: 29, Damage: 100%, Max Monsters Hit: 6
6
MP Cost: 29, Damage: 102%, Max Monsters Hit: 6
7
MP Cost: 29, Damage: 104%, Max Monsters Hit: 6
8
MP Cost: 29, Damage: 106%, Max Monsters Hit: 6
9
MP Cost: 31, Damage: 108%, Max Monsters Hit: 6
10
MP Cost: 31, Damage: 110%, Max Monsters Hit: 6
11
MP Cost: 31, Damage: 112%, Max Monsters Hit: 6
12
MP Cost: 31, Damage: 114%, Max Monsters Hit: 6
13
MP Cost: 33, Damage: 116%, Max Monsters Hit: 6
14
MP Cost: 33, Damage: 118%, Max Monsters Hit: 6
15
MP Cost: 33, Damage: 120%, Max Monsters Hit: 6
16
MP Cost: 33, Damage: 122%, Max Monsters Hit: 6
17
MP Cost: 35, Damage: 124%, Max Monsters Hit: 6
18
MP Cost: 35, Damage: 126%, Max Monsters Hit: 6
19
MP Cost: 35, Damage: 128%, Max Monsters Hit: 6
20
MP Cost: 35, Damage: 130%, Max Monsters Hit: 6
Mechanic (II)
Atomic Hammer (PVP) Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: earthslug - 1230 ms Range:220% Animations:hit.0, mob Maximum Level: 20
Mechanic Rage Description: Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5# Info: type = 10 Delays: mbooster - 1400 ms Pre-requisite: Level 5 Mechanic Mastery Animations:effect Maximum Level: 20
1
MP Cost: 40, Duration: 10 sec
2
MP Cost: 39, Duration: 20 sec
3
MP Cost: 38, Duration: 30 sec
4
MP Cost: 37, Duration: 40 sec
5
MP Cost: 36, Duration: 50 sec
6
MP Cost: 35, Duration: 60 sec
7
MP Cost: 34, Duration: 70 sec
8
MP Cost: 33, Duration: 80 sec
9
MP Cost: 32, Duration: 90 sec
10
MP Cost: 31, Duration: 100 sec
11
MP Cost: 30, Duration: 110 sec
12
MP Cost: 29, Duration: 120 sec
13
MP Cost: 28, Duration: 130 sec
14
MP Cost: 27, Duration: 140 sec
15
MP Cost: 26, Duration: 150 sec
16
MP Cost: 25, Duration: 160 sec
17
MP Cost: 24, Duration: 170 sec
18
MP Cost: 23, Duration: 180 sec
19
MP Cost: 22, Duration: 190 sec
20
MP Cost: 21, Duration: 200 sec
Heavy Weapon Mastery (PVP) Description: Greatly enhances the Gatling Gun and Flame Launcher skills. Info: type = 98, dummyOf = 35101009&&35101010 Maximum Level: 20
1
Gatling Gun - MP Cost: 16, Damage: 61%, Critical Hit Rate: +1% \nFlame Launcher :-MP Cost: 9, Damage: 66%, Damage Over Time: 26% damage every 5 sec, skill range increased
2
Gatling Gun - MP Cost: 16, Damage: 62%, Critical Hit Rate: +2% \nFlame Launcher :-MP Cost: 9, Damage: 67%, Damage Over Time: 27% damage every 5 sec, skill range increased
3
Gatling Gun - MP Cost: 16, Damage: 63%, Critical Hit Rate: +3% \nFlame Launcher :-MP Cost: 9, Damage: 68%, Damage Over Time: 28% damage every 5 sec, skill range increased
4
Gatling Gun - MP Cost: 16, Damage: 64%, Critical Hit Rate: +4% \nFlame Launcher :-MP Cost: 9, Damage: 69%, Damage Over Time: 29% damage every 5 sec, skill range increased
5
Gatling Gun - MP Cost: 16, Damage: 65%, Critical Hit Rate: +5% \nFlame Launcher :-MP Cost: 11, Damage: 70%, Damage Over Time: 30% damage every 5 sec, skill range increased
6
Gatling Gun - MP Cost: 18, Damage: 66%, Critical Hit Rate: +6% \nFlame Launcher :-MP Cost: 11, Damage: 71%, Damage Over Time: 31% damage every 5 sec, skill range increased
7
Gatling Gun - MP Cost: 18, Damage: 67%, Critical Hit Rate: +7% \nFlame Launcher :-MP Cost: 11, Damage: 72%, Damage Over Time: 32% damage every 5 sec, skill range increased
8
Gatling Gun - MP Cost: 18, Damage: 68%, Critical Hit Rate: +8% \nFlame Launcher :-MP Cost: 11, Damage: 73%, Damage Over Time: 33% damage every 5 sec, skill range increased
9
Gatling Gun - MP Cost: 18, Damage: 69%, Critical Hit Rate: +9% \nFlame Launcher :-MP Cost: 13, Damage: 74%, Damage Over Time: 34% damage every 5 sec, skill range increased
10
Gatling Gun - MP Cost: 18, Damage: 70%, Critical Hit Rate: +10% \nFlame Launcher :-MP Cost: 13, Damage: 75%, Damage Over Time: 35% damage every 5 sec, skill range increased
11
Gatling Gun - MP Cost: 20, Damage: 71%, Critical Hit Rate: +11% \nFlame Launcher :-MP Cost: 13, Damage: 76%, Damage Over Time: 36% damage every 5 sec, skill range increased
12
Gatling Gun - MP Cost: 20, Damage: 72%, Critical Hit Rate: +12% \nFlame Launcher :-MP Cost: 13, Damage: 77%, Damage Over Time: 37% damage every 5 sec, skill range increased
13
Gatling Gun - MP Cost: 20, Damage: 73%, Critical Hit Rate: +13% \nFlame Launcher :-MP Cost: 15, Damage: 78%, Damage Over Time: 38% damage every 5 sec, skill range increased
14
Gatling Gun - MP Cost: 20, Damage: 74%, Critical Hit Rate: +14% \nFlame Launcher :-MP Cost: 15, Damage: 79%, Damage Over Time: 39% damage every 5 sec, skill range increased
15
Gatling Gun - MP Cost: 20, Damage: 75%, Critical Hit Rate: +15% \nFlame Launcher :-MP Cost: 15, Damage: 80%, Damage Over Time: 40% damage every 5 sec, skill range increased
16
Gatling Gun - MP Cost: 22, Damage: 76%, Critical Hit Rate: +16% \nFlame Launcher :-MP Cost: 15, Damage: 81%, Damage Over Time: 41% damage every 5 sec, skill range increased
17
Gatling Gun - MP Cost: 22, Damage: 77%, Critical Hit Rate: +17% \nFlame Launcher :-MP Cost: 17, Damage: 82%, Damage Over Time: 42% damage every 5 sec, skill range increased
18
Gatling Gun - MP Cost: 22, Damage: 78%, Critical Hit Rate: +18% \nFlame Launcher :-MP Cost: 17, Damage: 83%, Damage Over Time: 43% damage every 5 sec, skill range increased
19
Gatling Gun - MP Cost: 22, Damage: 79%, Critical Hit Rate: +19% \nFlame Launcher :-MP Cost: 17, Damage: 84%, Damage Over Time: 44% damage every 5 sec, skill range increased
20
Gatling Gun - MP Cost: 22, Damage: 80%, Critical Hit Rate: +20% \nFlame Launcher :-MP Cost: 17, Damage: 85%, Damage Over Time: 45% damage every 5 sec, skill range increased
Rocket Booster (PVP) Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. Info: type = 10, casterMove = 1, landingEffect = areaAttack Delays: rbooster_pre - 720 ms Range:120% Animations:hit, effect Maximum Level: 20
1
MP Cost: 107 each (launch and land), Damage: 42%, Max Monsters Hit (upon landing): 3
2
MP Cost: 104 each (launch and land), Damage: 44%, Max Monsters Hit (upon landing): 3
3
MP Cost: 101 each (launch and land), Damage: 46%, Max Monsters Hit (upon landing): 3
4
MP Cost: 98 each (launch and land), Damage: 48%, Max Monsters Hit (upon landing): 3
5
MP Cost: 95 each (launch and land), Damage: 50%, Max Monsters Hit (upon landing): 3
6
MP Cost: 92 each (launch and land), Damage: 52%, Max Monsters Hit (upon landing): 3
7
MP Cost: 89 each (launch and land), Damage: 54%, Max Monsters Hit (upon landing): 3
8
MP Cost: 86 each (launch and land), Damage: 56%, Max Monsters Hit (upon landing): 3
9
MP Cost: 83 each (launch and land), Damage: 58%, Max Monsters Hit (upon landing): 3
10
MP Cost: 80 each (launch and land), Damage: 60%, Max Monsters Hit (upon landing): 3
11
MP Cost: 77 each (launch and land), Damage: 62%, Max Monsters Hit (upon landing): 3
12
MP Cost: 74 each (launch and land), Damage: 64%, Max Monsters Hit (upon landing): 3
13
MP Cost: 71 each (launch and land), Damage: 66%, Max Monsters Hit (upon landing): 3
14
MP Cost: 68 each (launch and land), Damage: 68%, Max Monsters Hit (upon landing): 3
15
MP Cost: 65 each (launch and land), Damage: 70%, Max Monsters Hit (upon landing): 3
16
MP Cost: 62 each (launch and land), Damage: 72%, Max Monsters Hit (upon landing): 3
17
MP Cost: 59 each (launch and land), Damage: 74%, Max Monsters Hit (upon landing): 3
18
MP Cost: 56 each (launch and land), Damage: 76%, Max Monsters Hit (upon landing): 3
19
MP Cost: 53 each (launch and land), Damage: 78%, Max Monsters Hit (upon landing): 3
20
MP Cost: 50 each (launch and land), Damage: 80%, Max Monsters Hit (upon landing): 3
Open Portal: GX-9 Description: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. Info: type = 33, openGate = 1, lastSummonTrigger = 1, pvp = 0 Delays: msummon - 1260 ms Animations:cDoor, eDoor, effect, oDoor, sDoor, mDoor Maximum Level: 10
1
MP Cost: 113, Portal Duration: 30 sec
2
MP Cost: 106, Portal Duration: 60 sec
3
MP Cost: 99, Portal Duration: 90 sec
4
MP Cost: 92, Portal Duration: 120 sec
5
MP Cost: 85, Portal Duration: 150 sec
6
MP Cost: 78, Portal Duration: 180 sec
7
MP Cost: 71, Portal Duration: 210 sec
8
MP Cost: 64, Portal Duration: 240 sec
9
MP Cost: 57, Portal Duration: 270 sec
10
MP Cost: 50, Portal Duration: 300 sec
Perfect Armor (PVP) Description: Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10# Info: type = 16, PADReflect = 1, MADReflect = 1 Pre-requisite: Level 10 Mech: Prototype Maximum Level: 20
1
Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)\nAbility Two - Reflects 2% damage back to enemies (when skill is active)
2
Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)\nAbility Two - Reflects 4% damage back to enemies (when skill is active)
3
Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)\nAbility Two - Reflects 6% damage back to enemies (when skill is active)
4
Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)\nAbility Two - Reflects 8% damage back to enemies (when skill is active)
5
Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent)\nAbility Two - Reflects 10% damage back to enemies (when skill is active)
6
Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent)\nAbility Two - Reflects 12% damage back to enemies (when skill is active)
7
Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent)\nAbility Two - Reflects 14% damage back to enemies (when skill is active)
8
Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent)\nAbility Two - Reflects 16% damage back to enemies (when skill is active)
9
Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent)\nAbility Two - Reflects 18% damage back to enemies (when skill is active)
10
Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent)\nAbility Two - Reflects 20% damage back to enemies (when skill is active)
11
Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent)\nAbility Two - Reflects 22% damage back to enemies (when skill is active)
12
Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent)\nAbility Two - Reflects 24% damage back to enemies (when skill is active)
13
Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent)\nAbility Two - Reflects 26% damage back to enemies (when skill is active)
14
Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent)\nAbility Two - Reflects 28% damage back to enemies (when skill is active)
15
Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent)\nAbility Two - Reflects 30% damage back to enemies (when skill is active)
16
Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent)\nAbility Two - Reflects 32% damage back to enemies (when skill is active)
17
Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent)\nAbility Two - Reflects 34% damage back to enemies (when skill is active)
18
Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent)\nAbility Two - Reflects 36% damage back to enemies (when skill is active)
19
Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent)\nAbility Two - Reflects 38% damage back to enemies (when skill is active)
20
Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent)\nAbility Two - Reflects 40% damage back to enemies (when skill is active)
Mechanic (III)
Punch Launcher (PVP) Description: Launches a punch that hits multiple enemies, possibly Stunning them. Info: type = 2, piercing = 1, mes = stun Delays: rpunch - 1110 ms Range:360% Animations:hit.0, mob, ball Maximum Level: 20
Metal Fist Mastery (PVP) Description: Increases damage of the ME-07 Drillhands and Atomic Hammer skills. Info: type = 50 Maximum Level: 20
1
Damage: +1% (for both skills)
2
Damage: +2% (for both skills)
3
Damage: +3% (for both skills)
4
Damage: +4% (for both skills)
5
Damage: +5% (for both skills)
6
Damage: +6% (for both skills)
7
Damage: +7% (for both skills)
8
Damage: +8% (for both skills)
9
Damage: +9% (for both skills)
10
Damage: +10% (for both skills)
11
Damage: +11% (for both skills)
12
Damage: +12% (for both skills)
13
Damage: +13% (for both skills)
14
Damage: +14% (for both skills)
15
Damage: +15% (for both skills)
16
Damage: +16% (for both skills)
17
Damage: +17% (for both skills)
18
Damage: +18% (for both skills)
19
Damage: +19% (for both skills)
20
Damage: +20% (for both skills)
Satellite (PVP) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again. Info: type = 33, minionAttack = normal Summon Range: attack1 = 250% Animations:hit.0, summon.die1, summon.die, summon.fly, summon.attack1, summon.stand, summon.summoned Maximum Level: 20
1
MP Cost: 117, Max Satellites: 1, Damage: 12%
2
MP Cost: 114, Max Satellites: 1, Damage: 14%
3
MP Cost: 111, Max Satellites: 1, Damage: 16%
4
MP Cost: 108, Max Satellites: 1, Damage: 18%
5
MP Cost: 105, Max Satellites: 1, Damage: 20%
6
MP Cost: 102, Max Satellites: 1, Damage: 22%
7
MP Cost: 99, Max Satellites: 1, Damage: 24%
8
MP Cost: 96, Max Satellites: 2, Damage: 26%
9
MP Cost: 93, Max Satellites: 2, Damage: 28%
10
MP Cost: 90, Max Satellites: 2, Damage: 30%
11
MP Cost: 87, Max Satellites: 2, Damage: 32%
12
MP Cost: 84, Max Satellites: 2, Damage: 34%
13
MP Cost: 81, Max Satellites: 2, Damage: 36%
14
MP Cost: 78, Max Satellites: 2, Damage: 38%
15
MP Cost: 75, Max Satellites: 3, Damage: 40%
16
MP Cost: 72, Max Satellites: 3, Damage: 42%
17
MP Cost: 69, Max Satellites: 3, Damage: 44%
18
MP Cost: 66, Max Satellites: 3, Damage: 46%
19
MP Cost: 63, Max Satellites: 3, Damage: 48%
20
MP Cost: 60, Max Satellites: 3, Damage: 50%
Mech: Siege Mode (PVP) Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#] Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90 Delays: siege_pre - 720 ms Animations:ball, hit.1, ball0, hit.0, effect Maximum Level: 20
Rock 'n Shock Description: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power. Info: type = 33, minionAttack = stun, lastSummonTrigger = 1, selfDestructMinion = 1, pvp = 0 Delays: msummon - 1260 ms Summon Range: attackTriangle = 400%, die = 120% Summon Mob Count: attackTriangle = 1, die = 6 Animations:ball.3, ball.1, hit.1, summon.prepare, ball.4, summon.die, mob, summon.stand, ball.2, ball.0, summon.attackTriangle, hit.0, summon.summoned, effect Maximum Level: 20
1
MP Cost: 100, Tesla Coil Duration: 41 sec, Damage: 105%, Max Monsters Hit: 10, Self-Destruct Damage: 255%, Cooldown: 180 sec
2
MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
3
MP Cost: 100, Tesla Coil Duration: 43 sec, Damage: 115%, Max Monsters Hit: 10, Self-Destruct Damage: 265%, Cooldown: 180 sec
4
MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
5
MP Cost: 95, Tesla Coil Duration: 45 sec, Damage: 125%, Max Monsters Hit: 10, Self-Destruct Damage: 275%, Cooldown: 180 sec
6
MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
7
MP Cost: 95, Tesla Coil Duration: 47 sec, Damage: 135%, Max Monsters Hit: 10, Self-Destruct Damage: 285%, Cooldown: 180 sec
8
MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
9
MP Cost: 90, Tesla Coil Duration: 49 sec, Damage: 145%, Max Monsters Hit: 10, Self-Destruct Damage: 295%, Cooldown: 180 sec
10
MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
11
MP Cost: 90, Tesla Coil Duration: 51 sec, Damage: 155%, Max Monsters Hit: 10, Self-Destruct Damage: 305%, Cooldown: 180 sec
12
MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
13
MP Cost: 85, Tesla Coil Duration: 53 sec, Damage: 165%, Max Monsters Hit: 10, Self-Destruct Damage: 315%, Cooldown: 180 sec
14
MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
15
MP Cost: 85, Tesla Coil Duration: 55 sec, Damage: 175%, Max Monsters Hit: 10, Self-Destruct Damage: 325%, Cooldown: 180 sec
16
MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
17
MP Cost: 80, Tesla Coil Duration: 57 sec, Damage: 185%, Max Monsters Hit: 10, Self-Destruct Damage: 335%, Cooldown: 180 sec
18
MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
19
MP Cost: 80, Tesla Coil Duration: 59 sec, Damage: 195%, Max Monsters Hit: 10, Self-Destruct Damage: 345%, Cooldown: 180 sec
20
MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec
Healing Robot H-LX (PVP) Description: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. Info: type = 33, minionAbility = heal, condition = whenUserLieDown, selfDestructMinion = 1 Delays: msummon - 1260 ms Summon Range: stand = 150%, heal = 125%, die = 120% Summon Mob Count: die = 6 Animations:summon.die, hit.0, effect, summon.stand, affected, summon.summoned Maximum Level: 20
1
MP Cost: 147, Summon Duration: 10 sec, Party HP Healed: 6%, Self-Destruct Damage: 305%, Cooldown: 55 sec
2
MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 6%, Self-Destruct Damage: 310%, Cooldown: 53 sec
3
MP Cost: 141, Summon Duration: 12 sec, Party HP Healed: 7%, Self-Destruct Damage: 315%, Cooldown: 53 sec
4
MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 7%, Self-Destruct Damage: 320%, Cooldown: 51 sec
5
MP Cost: 135, Summon Duration: 14 sec, Party HP Healed: 8%, Self-Destruct Damage: 325%, Cooldown: 51 sec
6
MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 8%, Self-Destruct Damage: 330%, Cooldown: 49 sec
7
MP Cost: 129, Summon Duration: 16 sec, Party HP Healed: 9%, Self-Destruct Damage: 335%, Cooldown: 49 sec
8
MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 9%, Self-Destruct Damage: 340%, Cooldown: 47 sec
9
MP Cost: 123, Summon Duration: 18 sec, Party HP Healed: 10%, Self-Destruct Damage: 345%, Cooldown: 47 sec
10
MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 10%, Self-Destruct Damage: 350%, Cooldown: 45 sec
11
MP Cost: 117, Summon Duration: 20 sec, Party HP Healed: 11%, Self-Destruct Damage: 355%, Cooldown: 45 sec
12
MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 11%, Self-Destruct Damage: 360%, Cooldown: 43 sec
13
MP Cost: 111, Summon Duration: 22 sec, Party HP Healed: 12%, Self-Destruct Damage: 365%, Cooldown: 43 sec
14
MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 12%, Self-Destruct Damage: 370%, Cooldown: 41 sec
15
MP Cost: 105, Summon Duration: 24 sec, Party HP Healed: 13%, Self-Destruct Damage: 375%, Cooldown: 41 sec
16
MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 13%, Self-Destruct Damage: 380%, Cooldown: 39 sec
17
MP Cost: 99, Summon Duration: 26 sec, Party HP Healed: 14%, Self-Destruct Damage: 385%, Cooldown: 39 sec
18
MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 14%, Self-Destruct Damage: 390%, Cooldown: 37 sec
19
MP Cost: 93, Summon Duration: 28 sec, Party HP Healed: 15%, Self-Destruct Damage: 395%, Cooldown: 37 sec
20
MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 15%, Self-Destruct Damage: 400%, Cooldown: 35 sec
Acceleration Bot EX-7 Description: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power. Info: type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1, pvp = 0 Delays: msummon - 1260 ms Summon Range: die = 120% Summon Mob Count: die = 6 Animations:hit.1, effect, summon.die, hit.0, mob, summon.summoned, summon.stand Maximum Level: 15
Satellite (II) (PVP) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Info: type = 33, minionAttack = normal, affectedSkill = 35111001 Summon Range: attack1 = 250% Animations:summon.attack1, hit.0, summon.fly, summon.die1, summon.summoned, summon.die, summon.stand Maximum Level: 20
1
MP Cost: 117, Max Satellites: 1, Damage: 12%
2
MP Cost: 114, Max Satellites: 1, Damage: 14%
3
MP Cost: 111, Max Satellites: 1, Damage: 16%
4
MP Cost: 108, Max Satellites: 1, Damage: 18%
5
MP Cost: 105, Max Satellites: 1, Damage: 20%
6
MP Cost: 102, Max Satellites: 1, Damage: 22%
7
MP Cost: 99, Max Satellites: 1, Damage: 24%
8
MP Cost: 96, Max Satellites: 2, Damage: 26%
9
MP Cost: 93, Max Satellites: 2, Damage: 28%
10
MP Cost: 90, Max Satellites: 2, Damage: 30%
11
MP Cost: 87, Max Satellites: 2, Damage: 32%
12
MP Cost: 84, Max Satellites: 2, Damage: 34%
13
MP Cost: 81, Max Satellites: 2, Damage: 36%
14
MP Cost: 78, Max Satellites: 2, Damage: 38%
15
MP Cost: 75, Max Satellites: 3, Damage: 40%
16
MP Cost: 72, Max Satellites: 3, Damage: 42%
17
MP Cost: 69, Max Satellites: 3, Damage: 44%
18
MP Cost: 66, Max Satellites: 3, Damage: 46%
19
MP Cost: 63, Max Satellites: 3, Damage: 48%
20
MP Cost: 60, Max Satellites: 3, Damage: 50%
Satellite (III) (PVP) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Info: type = 33, minionAttack = normal, affectedSkill = 35111001 Summon Range: attack1 = 250% Animations:hit.0, summon.die1, summon.attack1, summon.die, summon.summoned, summon.stand, summon.fly Maximum Level: 20
1
MP Cost: 117, Max Satellites: 1, Damage: 12%
2
MP Cost: 114, Max Satellites: 1, Damage: 14%
3
MP Cost: 111, Max Satellites: 1, Damage: 16%
4
MP Cost: 108, Max Satellites: 1, Damage: 18%
5
MP Cost: 105, Max Satellites: 1, Damage: 20%
6
MP Cost: 102, Max Satellites: 1, Damage: 22%
7
MP Cost: 99, Max Satellites: 1, Damage: 24%
8
MP Cost: 96, Max Satellites: 2, Damage: 26%
9
MP Cost: 93, Max Satellites: 2, Damage: 28%
10
MP Cost: 90, Max Satellites: 2, Damage: 30%
11
MP Cost: 87, Max Satellites: 2, Damage: 32%
12
MP Cost: 84, Max Satellites: 2, Damage: 34%
13
MP Cost: 81, Max Satellites: 2, Damage: 36%
14
MP Cost: 78, Max Satellites: 2, Damage: 38%
15
MP Cost: 75, Max Satellites: 3, Damage: 40%
16
MP Cost: 72, Max Satellites: 3, Damage: 42%
17
MP Cost: 69, Max Satellites: 3, Damage: 44%
18
MP Cost: 66, Max Satellites: 3, Damage: 46%
19
MP Cost: 63, Max Satellites: 3, Damage: 48%
20
MP Cost: 60, Max Satellites: 3, Damage: 50%
Roll of the Dice (PVP) Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.3, affected.5, affected.2, affected.1, affected.4, affected.6 Maximum Level: 20
Extreme Mech (PVP) Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# Info: type = 50 Pre-requisite: Level 10 Mech: Prototype Maximum Level: 30
1
ATT: +, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56
2
ATT: +, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56
3
ATT: +, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57
4
ATT: +, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57
5
ATT: +, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58
6
ATT: +, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58
7
ATT: +, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59
8
ATT: +, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59
9
ATT: +, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60
10
ATT: +, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60
11
ATT: +, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61
12
ATT: +, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61
13
ATT: +, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62
14
ATT: +, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62
15
ATT: +, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63
16
ATT: +, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63
17
ATT: +, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64
18
ATT: +, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64
19
ATT: +, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65
20
ATT: +, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65
21
ATT: +, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66
22
ATT: +, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66
23
ATT: +, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67
24
ATT: +, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67
25
ATT: +, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68
26
ATT: +, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68
27
ATT: +, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69
28
ATT: +, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69
29
ATT: +, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70
30
ATT: +, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70
31
ATT: +, Defense: +1020, Max HP: +1220, Max MP: +1220, Weapon Mastery: +71
32
ATT: +, Defense: +1040, Max HP: +1240, Max MP: +1240, Weapon Mastery: +71
Mech: Missile Tank (PVP) Description: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10# Info: type = 10, specialNormalAttack = 1 Delays: tank_pre - 840 ms Range:120% Pre-requisite: Level 10 Mech: Siege Mode Animations:ball0, effect, hit.1, hit.0, ball Maximum Level: 30
1
Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 61% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30%
2
Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 62% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30%
3
Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 63% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30%
4
Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 64% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30%
5
Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 65% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30%
6
Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 66% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30%
7
Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 67% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30%
8
Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 68% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30%
9
Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 69% \nBasic Attack Critical Rate: +10%, MP Cost: 15, Damage Bonus (Siege mode): +30%
10
Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 70% \nBasic Attack Critical Rate: +10%, MP Cost: 20, Damage Bonus (Siege mode): +30%
11
Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 71% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30%
12
Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 72% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30%
13
Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 73% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30%
14
Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 74% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30%
15
Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 75% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30%
16
Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 76% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30%
17
Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 77% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30%
18
Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 78% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30%
19
Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 79% \nBasic Attack Critical Rate: +15%, MP Cost: 20, Damage Bonus (Siege mode): +30%
20
Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 80% \nBasic Attack Critical Rate: +15%, MP Cost: 25, Damage Bonus (Siege mode): +30%
21
Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 81% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30%
22
Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 82% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30%
23
Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 83% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30%
24
Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 84% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30%
25
Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 85% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30%
26
Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 86% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30%
27
Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 87% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30%
28
Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 88% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30%
29
Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 89% \nBasic Attack Critical Rate: +20%, MP Cost: 25, Damage Bonus (Siege mode): +30%
30
Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 90% \nBasic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +30%
31
Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 91% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30%
32
Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 92% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30%
Laser Blast (PVP) Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1# Info: type = 1, areaAttack = 1, requireSkill = 35121005 Delays: tank_laser - 1470 ms Range:695% Pre-requisite: Level 1 Mech: Missile Tank Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 63, Damage: 282%, Max Attacks: 3, Max Monsters Hit: 4
2
MP Cost: 63, Damage: 284%, Max Attacks: 3, Max Monsters Hit: 4
3
MP Cost: 63, Damage: 286%, Max Attacks: 3, Max Monsters Hit: 4
4
MP Cost: 63, Damage: 288%, Max Attacks: 3, Max Monsters Hit: 4
5
MP Cost: 63, Damage: 290%, Max Attacks: 3, Max Monsters Hit: 4
6
MP Cost: 66, Damage: 292%, Max Attacks: 3, Max Monsters Hit: 4
7
MP Cost: 66, Damage: 294%, Max Attacks: 3, Max Monsters Hit: 4
8
MP Cost: 66, Damage: 296%, Max Attacks: 3, Max Monsters Hit: 4
9
MP Cost: 66, Damage: 298%, Max Attacks: 3, Max Monsters Hit: 4
10
MP Cost: 66, Damage: 300%, Max Attacks: 3, Max Monsters Hit: 4
11
MP Cost: 69, Damage: 302%, Max Attacks: 3, Max Monsters Hit: 4
12
MP Cost: 69, Damage: 304%, Max Attacks: 3, Max Monsters Hit: 4
13
MP Cost: 69, Damage: 306%, Max Attacks: 3, Max Monsters Hit: 4
14
MP Cost: 69, Damage: 308%, Max Attacks: 3, Max Monsters Hit: 4
15
MP Cost: 69, Damage: 310%, Max Attacks: 3, Max Monsters Hit: 4
16
MP Cost: 72, Damage: 312%, Max Attacks: 3, Max Monsters Hit: 4
17
MP Cost: 72, Damage: 314%, Max Attacks: 3, Max Monsters Hit: 4
18
MP Cost: 72, Damage: 316%, Max Attacks: 3, Max Monsters Hit: 4
19
MP Cost: 72, Damage: 318%, Max Attacks: 3, Max Monsters Hit: 4
20
MP Cost: 72, Damage: 320%, Max Attacks: 3, Max Monsters Hit: 4
21
MP Cost: 75, Damage: 322%, Max Attacks: 3, Max Monsters Hit: 4
22
MP Cost: 75, Damage: 324%, Max Attacks: 3, Max Monsters Hit: 4
23
MP Cost: 75, Damage: 326%, Max Attacks: 3, Max Monsters Hit: 4
24
MP Cost: 75, Damage: 328%, Max Attacks: 3, Max Monsters Hit: 4
25
MP Cost: 75, Damage: 330%, Max Attacks: 3, Max Monsters Hit: 4
26
MP Cost: 78, Damage: 332%, Max Attacks: 3, Max Monsters Hit: 4
27
MP Cost: 78, Damage: 334%, Max Attacks: 3, Max Monsters Hit: 4
28
MP Cost: 78, Damage: 336%, Max Attacks: 3, Max Monsters Hit: 4
29
MP Cost: 78, Damage: 338%, Max Attacks: 3, Max Monsters Hit: 4
30
MP Cost: 78, Damage: 340%, Max Attacks: 3, Max Monsters Hit: 4
31
MP Cost: 81, Damage: 342%, Max Attacks: 3, Max Monsters Hit: 4
32
MP Cost: 81, Damage: 344%, Max Attacks: 3, Max Monsters Hit: 4
Satellite Safety (PVP) Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10# Info: pvp = 0, type = 99, safety = 1, condition = greatlyDamaged, requireSkill = 35121006 Pre-requisite: Level 10 Satellite Maximum Level: 25
1
Satellite Attack Damage: +0% \nProcs when you take damage more than 54% of your Max HP, Absorbs 16% of the damage received, Activation Cooldown: 22 sec
2
Satellite Attack Damage: +0% \nProcs when you take damage more than 53% of your Max HP, Absorbs 17% of the damage received, Activation Cooldown: 21 sec
3
Satellite Attack Damage: +0% \nProcs when you take damage more than 52% of your Max HP, Absorbs 18% of the damage received, Activation Cooldown: 21 sec
4
Satellite Attack Damage: +0% \nProcs when you take damage more than 51% of your Max HP, Absorbs 19% of the damage received, Activation Cooldown: 20 sec
5
Satellite Attack Damage: +0% \nProcs when you take damage more than 50% of your Max HP, Absorbs 20% of the damage received, Activation Cooldown: 20 sec
6
Satellite Attack Damage: +0% \nProcs when you take damage more than 49% of your Max HP, Absorbs 21% of the damage received, Activation Cooldown: 19 sec
7
Satellite Attack Damage: +0% \nProcs when you take damage more than 48% of your Max HP, Absorbs 22% of the damage received, Activation Cooldown: 19 sec
8
Satellite Attack Damage: +0% \nProcs when you take damage more than 47% of your Max HP, Absorbs 23% of the damage received, Activation Cooldown: 18 sec
9
Satellite Attack Damage: +0% \nProcs when you take damage more than 46% of your Max HP, Absorbs 24% of the damage received, Activation Cooldown: 18 sec
10
Satellite Attack Damage: +0% \nProcs when you take damage more than 45% of your Max HP, Absorbs 25% of the damage received, Activation Cooldown: 17 sec
11
Satellite Attack Damage: +0% \nProcs when you take damage more than 44% of your Max HP, Absorbs 26% of the damage received, Activation Cooldown: 17 sec
12
Satellite Attack Damage: +0% \nProcs when you take damage more than 43% of your Max HP, Absorbs 27% of the damage received, Activation Cooldown: 16 sec
13
Satellite Attack Damage: +0% \nProcs when you take damage more than 42% of your Max HP, Absorbs 28% of the damage received, Activation Cooldown: 16 sec
14
Satellite Attack Damage: +0% \nProcs when you take damage more than 41% of your Max HP, Absorbs 29% of the damage received, Activation Cooldown: 15 sec
15
Satellite Attack Damage: +0% \nProcs when you take damage more than 40% of your Max HP, Absorbs 30% of the damage received, Activation Cooldown: 15 sec
16
Satellite Attack Damage: +0% \nProcs when you take damage more than 39% of your Max HP, Absorbs 31% of the damage received, Activation Cooldown: 14 sec
17
Satellite Attack Damage: +0% \nProcs when you take damage more than 38% of your Max HP, Absorbs 32% of the damage received, Activation Cooldown: 14 sec
18
Satellite Attack Damage: +0% \nProcs when you take damage more than 37% of your Max HP, Absorbs 33% of the damage received, Activation Cooldown: 13 sec
19
Satellite Attack Damage: +0% \nProcs when you take damage more than 36% of your Max HP, Absorbs 34% of the damage received, Activation Cooldown: 13 sec
20
Satellite Attack Damage: +0% \nProcs when you take damage more than 35% of your Max HP, Absorbs 35% of the damage received, Activation Cooldown: 12 sec
21
Satellite Attack Damage: +0% \nProcs when you take damage more than 34% of your Max HP, Absorbs 36% of the damage received, Activation Cooldown: 12 sec
22
Satellite Attack Damage: +0% \nProcs when you take damage more than 33% of your Max HP, Absorbs 37% of the damage received, Activation Cooldown: 11 sec
23
Satellite Attack Damage: +0% \nProcs when you take damage more than 32% of your Max HP, Absorbs 38% of the damage received, Activation Cooldown: 11 sec
24
Satellite Attack Damage: +0% \nProcs when you take damage more than 31% of your Max HP, Absorbs 39% of the damage received, Activation Cooldown: 10 sec
25
Satellite Attack Damage: +0% \nProcs when you take damage more than 30% of your Max HP, Absorbs 40% of the damage received, Activation Cooldown: 10 sec
26
Satellite Attack Damage: +0% \nProcs when you take damage more than 29% of your Max HP, Absorbs 41% of the damage received, Activation Cooldown: 9 sec
27
Satellite Attack Damage: +0% \nProcs when you take damage more than 28% of your Max HP, Absorbs 42% of the damage received, Activation Cooldown: 9 sec
Giant Robot SG-88 (PVP) Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Info: type = 33, minionAttack = normal, specialGage = 1, areaAttack = 1, pvp = 0 Delays: msummon2 - 5370 ms Range:145% Summon Range: attack1 = 400% Summon Mob Count: attack1 = 15 Animations:summon.attack1, summon.attack1.info.effect, summon.summoned, hit.2, hit.0, summon.die, hit.1, summon.stand Maximum Level: 30
Bots 'n Tots (PVP) Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. Info: type = 33, minionAbility = summon, selfDestructMinion = 1 Delays: msummon - 1260 ms Summon Range: die = 100% Summon Mob Count: die = 3 Animations:effect, summon.die, summon.stand, hit.0, summon.subsummon, summon.summoned Maximum Level: 30
1
MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 205%, Summon Interval: every 3 sec, Self-Destruct Damage: 410%, Cooldown: 90 sec
2
MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 210%, Summon Interval: every 3 sec, Self-Destruct Damage: 420%, Cooldown: 90 sec
3
MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 215%, Summon Interval: every 3 sec, Self-Destruct Damage: 430%, Cooldown: 87 sec
4
MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 220%, Summon Interval: every 3 sec, Self-Destruct Damage: 440%, Cooldown: 87 sec
5
MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 225%, Summon Interval: every 3 sec, Self-Destruct Damage: 450%, Cooldown: 87 sec
6
MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 230%, Summon Interval: every 3 sec, Self-Destruct Damage: 460%, Cooldown: 84 sec
7
MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 235%, Summon Interval: every 3 sec, Self-Destruct Damage: 470%, Cooldown: 84 sec
8
MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 240%, Summon Interval: every 3 sec, Self-Destruct Damage: 480%, Cooldown: 84 sec
9
MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 245%, Summon Interval: every 3 sec, Self-Destruct Damage: 490%, Cooldown: 81 sec
10
MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 250%, Summon Interval: every 3 sec, Self-Destruct Damage: 500%, Cooldown: 81 sec
11
MP Cost: 85, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 255%, Summon Interval: every 3 sec, Self-Destruct Damage: 510%, Cooldown: 81 sec
12
MP Cost: 85, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 260%, Summon Interval: every 3 sec, Self-Destruct Damage: 520%, Cooldown: 78 sec
13
MP Cost: 85, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 265%, Summon Interval: every 3 sec, Self-Destruct Damage: 530%, Cooldown: 78 sec
14
MP Cost: 85, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 270%, Summon Interval: every 3 sec, Self-Destruct Damage: 540%, Cooldown: 78 sec
15
MP Cost: 85, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 275%, Summon Interval: every 3 sec, Self-Destruct Damage: 550%, Cooldown: 75 sec
16
MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 280%, Summon Interval: every 3 sec, Self-Destruct Damage: 560%, Cooldown: 75 sec
17
MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 285%, Summon Interval: every 3 sec, Self-Destruct Damage: 570%, Cooldown: 75 sec
18
MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 290%, Summon Interval: every 3 sec, Self-Destruct Damage: 580%, Cooldown: 72 sec
19
MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 295%, Summon Interval: every 3 sec, Self-Destruct Damage: 590%, Cooldown: 72 sec
20
MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 300%, Summon Interval: every 3 sec, Self-Destruct Damage: 600%, Cooldown: 72 sec
21
MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 305%, Summon Interval: every 3 sec, Self-Destruct Damage: 610%, Cooldown: 69 sec
22
MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 310%, Summon Interval: every 3 sec, Self-Destruct Damage: 620%, Cooldown: 69 sec
23
MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 315%, Summon Interval: every 3 sec, Self-Destruct Damage: 630%, Cooldown: 69 sec
24
MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 320%, Summon Interval: every 3 sec, Self-Destruct Damage: 640%, Cooldown: 66 sec
25
MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 325%, Summon Interval: every 3 sec, Self-Destruct Damage: 650%, Cooldown: 66 sec
26
MP Cost: 100, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 330%, Summon Interval: every 3 sec, Self-Destruct Damage: 660%, Cooldown: 66 sec
27
MP Cost: 100, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 335%, Summon Interval: every 3 sec, Self-Destruct Damage: 670%, Cooldown: 63 sec
28
MP Cost: 100, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 340%, Summon Interval: every 3 sec, Self-Destruct Damage: 680%, Cooldown: 63 sec
29
MP Cost: 100, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 345%, Summon Interval: every 3 sec, Self-Destruct Damage: 690%, Cooldown: 63 sec
30
MP Cost: 100, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 350%, Summon Interval: every 3 sec, Self-Destruct Damage: 700%, Cooldown: 60 sec
31
MP Cost: 105, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 60 sec
32
MP Cost: 105, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 60 sec
Amplifier Robot AF-11 (PVP) Description: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. Info: type = 33, minionAbility = amplifyDamage, selfDestructMinion = 1 Delays: msummon - 1260 ms Range:200% Summon Range: stand = 200%, die = 120% Summon Mob Count: die = 6 Animations:hit.1, hit.0, summon.stand, summon.die, effect, affected, summon.summoned Maximum Level: 20
Robot Mastery (PVP) Description: Increases the ATT, self-destruct damage, and summon duration of all summoned robots. Info: type = 50 Maximum Level: 15
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Mech: Siege Mode (PVP) Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.\n[To Attack: #cAttack key#] Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90 Delays: tank_siegepre - 540 ms Animations:ball, effect, hit.0, hit.1, ball0 Maximum Level: 20