Nimble Body Description: Permanently increases Accuracy and Avoidability. Info: type = 50 Maximum Level: 20
1
Accuracy: +8, Avoidability: +8.
2
Accuracy: +16, Avoidability: +16.
3
Accuracy: +24, Avoidability: +24.
4
Accuracy: +32, Avoidability: +32.
5
Accuracy: +40, Avoidability: +40.
6
Accuracy: +48, Avoidability: +48.
7
Accuracy: +56, Avoidability: +56.
8
Accuracy: +64, Avoidability: +64.
9
Accuracy: +72, Avoidability: +72.
10
Accuracy: +80, Avoidability: +80.
11
Accuracy: +88, Avoidability: +88.
12
Accuracy: +96, Avoidability: +96.
13
Accuracy: +104, Avoidability: +104.
14
Accuracy: +112, Avoidability: +112.
15
Accuracy: +120, Avoidability: +120.
16
Accuracy: +128, Avoidability: +128.
17
Accuracy: +136, Avoidability: +136.
18
Accuracy: +144, Avoidability: +144.
19
Accuracy: +152, Avoidability: +152.
20
Accuracy: +160, Avoidability: +160.
Keen Eyes Description: Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3# Info: type = 50 Pre-requisite: Level 3 Nimble Body Maximum Level: 5
1
Range: +40
2
Range: +80
3
Range: +120
4
Range: +160
5
Range: +200
Disorder Description: Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly. Info: type = 32, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&attackLimit Animations:mob Maximum Level: 10
Dark Sight Description: Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3# Info: type = 14 Delays: darksight - 100 ms Pre-requisite: Level 3 Disorder Animations:effect Maximum Level: 10
1
MP Cost: 23, Duration: 20 sec, Movement Speed: -27
2
MP Cost: 21, Duration: 40 sec, Movement Speed: -24
3
MP Cost: 19, Duration: 60 sec, Movement Speed: -21
4
MP Cost: 17, Duration: 80 sec, Movement Speed: -18
5
MP Cost: 15, Duration: 100 sec, Movement Speed: -15
6
MP Cost: 13, Duration: 120 sec, Movement Speed: -12
7
MP Cost: 11, Duration: 140 sec, Movement Speed: -9
Claw Mastery Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. Info: type = 50 Maximum Level: 20
Critical Throw Description: Enhances Critical Attack Rate and Minimum Critical Damage.\nRequired Skill: #cClaw Mastery Lv. 3# Info: type = 50 Pre-requisite: Level 3 Claw Mastery Animations:damage Maximum Level: 30
1
Crit Rate: +5%, Minimum Crit Daamge: +1%
2
Crit Rate: +8%, Minimum Crit Daamge: +1%
3
Crit Rate: +8%, Minimum Crit Daamge: +2%
4
Crit Rate: +11%, Minimum Crit Daamge: +2%
5
Crit Rate: +11%, Minimum Crit Daamge: +3%
6
Crit Rate: +14%, Minimum Crit Daamge: +3%
7
Crit Rate: +14%, Minimum Crit Daamge: +4%
8
Crit Rate: +17%, Minimum Crit Daamge: +4%
9
Crit Rate: +17%, Minimum Crit Daamge: +5%
10
Crit Rate: +20%, Minimum Crit Daamge: +5%
11
Crit Rate: +20%, Minimum Crit Daamge: +6%
12
Crit Rate: +23%, Minimum Crit Daamge: +6%
13
Crit Rate: +23%, Minimum Crit Daamge: +7%
14
Crit Rate: +26%, Minimum Crit Daamge: +7%
15
Crit Rate: +26%, Minimum Crit Daamge: +8%
16
Crit Rate: +29%, Minimum Crit Daamge: +8%
17
Crit Rate: +29%, Minimum Crit Daamge: +9%
18
Crit Rate: +32%, Minimum Crit Daamge: +9%
19
Crit Rate: +32%, Minimum Crit Daamge: +10%
20
Crit Rate: +35%, Minimum Crit Daamge: +10%
21
Crit Rate: +35%, Minimum Crit Daamge: +11%
22
Crit Rate: +38%, Minimum Crit Daamge: +11%
23
Crit Rate: +38%, Minimum Crit Daamge: +12%
24
Crit Rate: +41%, Minimum Crit Daamge: +12%
25
Crit Rate: +41%, Minimum Crit Daamge: +13%
26
Crit Rate: +44%, Minimum Crit Daamge: +13%
27
Crit Rate: +44%, Minimum Crit Daamge: +14%
28
Crit Rate: +47%, Minimum Crit Daamge: +14%
29
Crit Rate: +47%, Minimum Crit Daamge: +15%
30
Crit Rate: +50%, Minimum Crit Daamge: +15%
Claw Booster Description: Doubles the attack speed of your weapon. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Claw Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Haste Description: Temporarily boosts Speed and Jump of the entire team. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
Drain Description: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP. Info: type = 2, hpDrain = 1 Animations:effect Maximum Level: 20
1
MP Cost: 12, Damage: 145%, Absorbs 7% of the damage
2
MP Cost: 12, Damage: 150%, Absorbs 9% of the damage
3
MP Cost: 12, Damage: 155%, Absorbs 11% of the damage
4
MP Cost: 12, Damage: 160%, Absorbs 13% of the damage
5
MP Cost: 15, Damage: 165%, Absorbs 15% of the damage
6
MP Cost: 15, Damage: 170%, Absorbs 17% of the damage
7
MP Cost: 15, Damage: 175%, Absorbs 19% of the damage
8
MP Cost: 15, Damage: 180%, Absorbs 21% of the damage
9
MP Cost: 15, Damage: 185%, Absorbs 23% of the damage
10
MP Cost: 18, Damage: 190%, Absorbs 25% of the damage
11
MP Cost: 18, Damage: 195%, Absorbs 27% of the damage
12
MP Cost: 18, Damage: 200%, Absorbs 29% of the damage
13
MP Cost: 18, Damage: 205%, Absorbs 31% of the damage
14
MP Cost: 18, Damage: 210%, Absorbs 33% of the damage
15
MP Cost: 21, Damage: 215%, Absorbs 35% of the damage
16
MP Cost: 21, Damage: 220%, Absorbs 37% of the damage
17
MP Cost: 21, Damage: 225%, Absorbs 39% of the damage
18
MP Cost: 21, Damage: 230%, Absorbs 41% of the damage
19
MP Cost: 21, Damage: 235%, Absorbs 43% of the damage
20
MP Cost: 24, Damage: 240%, Absorbs 45% of the damage
Shadow Resistance Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased. Info: type = 10 Maximum Level: 20
1
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
2
Max HP: +1%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
3
Max HP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
4
Max HP: +2%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
5
Max HP: +3%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
6
Max HP: +3%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
7
Max HP: +4%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
8
Max HP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
9
Max HP: +5%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
10
Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
11
Max HP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11%
12
Max HP: +6%, Abnormal Status Resistance: +12%, Elemental Resistance: +12%
13
Max HP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13%
14
Max HP: +7%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
15
Max HP: +8%, Abnormal Status Resistance: +15%, Elemental Resistance: +15%
16
Max HP: +8%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
17
Max HP: +9%, Abnormal Status Resistance: +17%, Elemental Resistance: +17%
18
Max HP: +9%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
19
Max HP: +10%, Abnormal Status Resistance: +19%, Elemental Resistance: +19%
20
Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20%
Hermit
Alchemist Description: Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count. Info: type = 50, pvp = 0 Maximum Level: 20
1
Recovery Rate: +112%, Duration: +112%
2
Recovery Rate: +114%, Duration: +114%
3
Recovery Rate: +116%, Duration: +116%
4
Recovery Rate: +118%, Duration: +118%
5
Recovery Rate: +120%, Duration: +120%
6
Recovery Rate: +122%, Duration: +122%
7
Recovery Rate: +124%, Duration: +124%
8
Recovery Rate: +126%, Duration: +126%
9
Recovery Rate: +128%, Duration: +128%
10
Recovery Rate: +130%, Duration: +130%
11
Recovery Rate: +132%, Duration: +132%
12
Recovery Rate: +134%, Duration: +134%
13
Recovery Rate: +136%, Duration: +136%
14
Recovery Rate: +138%, Duration: +138%
15
Recovery Rate: +140%, Duration: +140%
16
Recovery Rate: +142%, Duration: +142%
17
Recovery Rate: +144%, Duration: +144%
18
Recovery Rate: +146%, Duration: +146%
19
Recovery Rate: +148%, Duration: +148%
20
Recovery Rate: +150%, Duration: +150%
Meso Up Description: For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters. Info: type = 11, massSpell = 1, pvp = 0 Delays: alert4 - 900 ms Range:300% Animations:effect, affected, effect0 Maximum Level: 20
Shadow Web Description: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move. Info: type = 1, massSpell = 1, mes = restrict Delays: swingO1 - 800 ms Range:250% Animations:effect, mob, mob0 Maximum Level: 20
1
MP Cost: 10, Bind Chance: 43%, Duration: 5 sec
2
MP Cost: 10, Bind Chance: 46%, Duration: 5 sec
3
MP Cost: 12, Bind Chance: 49%, Duration: 5 sec
4
MP Cost: 12, Bind Chance: 52%, Duration: 5 sec
5
MP Cost: 12, Bind Chance: 55%, Duration: 5 sec
6
MP Cost: 14, Bind Chance: 58%, Duration: 6 sec
7
MP Cost: 14, Bind Chance: 61%, Duration: 6 sec
8
MP Cost: 14, Bind Chance: 64%, Duration: 6 sec
9
MP Cost: 16, Bind Chance: 67%, Duration: 6 sec
10
MP Cost: 16, Bind Chance: 70%, Duration: 6 sec
11
MP Cost: 16, Bind Chance: 73%, Duration: 6 sec
12
MP Cost: 18, Bind Chance: 76%, Duration: 7 sec
13
MP Cost: 18, Bind Chance: 79%, Duration: 7 sec
14
MP Cost: 18, Bind Chance: 82%, Duration: 7 sec
15
MP Cost: 20, Bind Chance: 85%, Duration: 7 sec
16
MP Cost: 20, Bind Chance: 88%, Duration: 7 sec
17
MP Cost: 20, Bind Chance: 91%, Duration: 7 sec
18
MP Cost: 22, Bind Chance: 94%, Duration: 8 sec
19
MP Cost: 22, Bind Chance: 97%, Duration: 8 sec
20
MP Cost: 22, Bind Chance: 100%, Duration: 8 sec
Shadow Meso Description: Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy's Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5# Info: type = 2, damagebymoneyCon = 1, pvp = 0 Pre-requisite: Level 5 Meso Up Animations:ball, effect Maximum Level: 20
Avenger Description: Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too. Info: type = 2, piercing = 1 Delays: avenger - 840 ms Animations:effect, ball Maximum Level: 20
Flash Jump Description: Allows you to double jump. The higher the skill level, the further you jump. \nRequired Skill: #cAvenger Lv. 5# Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Pre-requisite: Level 5 Avenger Maximum Level: 20
1
MP Cost: 50, jumps a a certain distance
2
MP Cost: 48, jumps a a certain distance
3
MP Cost: 46, jumps a a certain distance
4
MP Cost: 44, jumps a a certain distance
5
MP Cost: 42, jumps a a certain distance
6
MP Cost: 40, jumps a a certain distance
7
MP Cost: 38, jumps a a certain distance
8
MP Cost: 36, jumps a a certain distance
9
MP Cost: 34, jumps a a certain distance
10
MP Cost: 32, jumps a a certain distance
11
MP Cost: 30, jumps a a certain distance
12
MP Cost: 28, jumps a a certain distance
13
MP Cost: 26, jumps a a certain distance
14
MP Cost: 24, jumps a a certain distance
15
MP Cost: 22, jumps a a certain distance
16
MP Cost: 20, jumps a a certain distance
17
MP Cost: 18, jumps a a certain distance
18
MP Cost: 16, jumps a a certain distance
19
MP Cost: 14, jumps a a certain distance
20
MP Cost: 12, jumps a a certain distance
Dark Flare Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:hit.0, summon.stand, summon.die, ball.0, ball.1, ball.4, ball.2, ball.3, summon.summoned, summon.attack1 Maximum Level: 20
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:affected, effect Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Taunt Description: Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10# Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0 Delays: showdown - 1350 ms Pre-requisite: Level 10 Shadow Shifter Animations:ball, effect, mob, hit.0 Maximum Level: 30
1
MP Cost: 20, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 11%
2
MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 12%
3
MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 13%
4
MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 14%
5
MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 15%
6
MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 16%
7
MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 17%
8
MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 18%
9
MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 19%
10
MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 20%
11
MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 21%
12
MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 22%
13
MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 23%
14
MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 24%
15
MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 25%
16
MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 26%
17
MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 27%
18
MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 28%
19
MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 29%
20
MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 30%
21
MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 31%
22
MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 32%
23
MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 33%
24
MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 34%
25
MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 35%
26
MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 36%
27
MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 37%
28
MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 38%
29
MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 39%
30
MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 40%
31
MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 41%
32
MP Cost: 36, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 42%
Triple Throw Description: Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF. Info: type = 2 Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 11, Damage: 206%, DEF Ignored: 1%
2
MP Cost: 11, Damage: 209%, DEF Ignored: 1%
3
MP Cost: 12, Damage: 212%, DEF Ignored: 2%
4
MP Cost: 12, Damage: 215%, DEF Ignored: 2%
5
MP Cost: 12, Damage: 218%, DEF Ignored: 3%
6
MP Cost: 13, Damage: 221%, DEF Ignored: 3%
7
MP Cost: 13, Damage: 224%, DEF Ignored: 4%
8
MP Cost: 13, Damage: 227%, DEF Ignored: 4%
9
MP Cost: 14, Damage: 230%, DEF Ignored: 5%
10
MP Cost: 14, Damage: 233%, DEF Ignored: 5%
11
MP Cost: 14, Damage: 236%, DEF Ignored: 6%
12
MP Cost: 15, Damage: 239%, DEF Ignored: 6%
13
MP Cost: 15, Damage: 242%, DEF Ignored: 7%
14
MP Cost: 15, Damage: 245%, DEF Ignored: 7%
15
MP Cost: 16, Damage: 248%, DEF Ignored: 8%
16
MP Cost: 16, Damage: 251%, DEF Ignored: 8%
17
MP Cost: 16, Damage: 254%, DEF Ignored: 9%
18
MP Cost: 17, Damage: 257%, DEF Ignored: 9%
19
MP Cost: 17, Damage: 260%, DEF Ignored: 10%
20
MP Cost: 17, Damage: 263%, DEF Ignored: 10%
21
MP Cost: 18, Damage: 266%, DEF Ignored: 11%
22
MP Cost: 18, Damage: 269%, DEF Ignored: 11%
23
MP Cost: 18, Damage: 272%, DEF Ignored: 12%
24
MP Cost: 19, Damage: 275%, DEF Ignored: 12%
25
MP Cost: 19, Damage: 278%, DEF Ignored: 13%
26
MP Cost: 19, Damage: 281%, DEF Ignored: 13%
27
MP Cost: 20, Damage: 284%, DEF Ignored: 14%
28
MP Cost: 20, Damage: 287%, DEF Ignored: 14%
29
MP Cost: 20, Damage: 290%, DEF Ignored: 15%
30
MP Cost: 21, Damage: 293%, DEF Ignored: 15%
31
MP Cost: 21, Damage: 296%, DEF Ignored: 16%
32
MP Cost: 21, Damage: 299%, DEF Ignored: 16%
Shadow Stars Description: Attacks monsters with 200 of your currently equipped stars. Allows an infinite number of stars to be thrown for a short duration. Info: type = 10 Animations:effect Maximum Level: 30
1
MP Cost: 16, Duration: 93 sec
2
MP Cost: 18, Duration: 96 sec
3
MP Cost: 18, Duration: 99 sec
4
MP Cost: 20, Duration: 102 sec
5
MP Cost: 20, Duration: 105 sec
6
MP Cost: 22, Duration: 108 sec
7
MP Cost: 22, Duration: 111 sec
8
MP Cost: 24, Duration: 114 sec
9
MP Cost: 24, Duration: 117 sec
10
MP Cost: 26, Duration: 120 sec
11
MP Cost: 26, Duration: 123 sec
12
MP Cost: 28, Duration: 126 sec
13
MP Cost: 28, Duration: 129 sec
14
MP Cost: 30, Duration: 132 sec
15
MP Cost: 30, Duration: 135 sec
16
MP Cost: 32, Duration: 138 sec
17
MP Cost: 32, Duration: 141 sec
18
MP Cost: 34, Duration: 144 sec
19
MP Cost: 34, Duration: 147 sec
20
MP Cost: 36, Duration: 150 sec
21
MP Cost: 36, Duration: 153 sec
22
MP Cost: 38, Duration: 156 sec
23
MP Cost: 38, Duration: 159 sec
24
MP Cost: 40, Duration: 162 sec
25
MP Cost: 40, Duration: 165 sec
26
MP Cost: 42, Duration: 168 sec
27
MP Cost: 42, Duration: 171 sec
28
MP Cost: 44, Duration: 174 sec
29
MP Cost: 44, Duration: 177 sec
30
MP Cost: 46, Duration: 180 sec
31
MP Cost: 46, Duration: 183 sec
32
MP Cost: 48, Duration: 186 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Expert Throwing Star Handling Description: #cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso, there is a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit Javelin Lv. 5# Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate Pre-requisite: Level 5 Shadow Stars Maximum Level: 10
Shadow Shifter Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Proc Rate: 16%
2
Proc Rate: 17%
3
Proc Rate: 18%
4
Proc Rate: 19%
5
Proc Rate: 20%
6
Proc Rate: 21%
7
Proc Rate: 22%
8
Proc Rate: 23%
9
Proc Rate: 24%
10
Proc Rate: 25%
11
Proc Rate: 26%
12
Proc Rate: 27%
13
Proc Rate: 28%
14
Proc Rate: 29%
15
Proc Rate: 30%
16
Proc Rate: 31%
17
Proc Rate: 32%
18
Proc Rate: 33%
19
Proc Rate: 34%
20
Proc Rate: 35%
21
Proc Rate: 36%
22
Proc Rate: 37%
23
Proc Rate: 38%
24
Proc Rate: 39%
25
Proc Rate: 40%
26
Proc Rate: 41%
27
Proc Rate: 42%
28
Proc Rate: 43%
29
Proc Rate: 44%
30
Proc Rate: 45%
31
Proc Rate: 46%
32
Proc Rate: 47%
Venomous Star Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 30
1
Poison Chance: 11%, 53% damage every 1 sec for 3 sec
2
Poison Chance: 12%, 56% damage every 1 sec for 3 sec
3
Poison Chance: 13%, 59% damage every 1 sec for 3 sec
4
Poison Chance: 14%, 62% damage every 1 sec for 3 sec
5
Poison Chance: 15%, 65% damage every 1 sec for 3 sec
6
Poison Chance: 16%, 68% damage every 1 sec for 4 sec
7
Poison Chance: 17%, 71% damage every 1 sec for 4 sec
8
Poison Chance: 18%, 74% damage every 1 sec for 4 sec
9
Poison Chance: 19%, 77% damage every 1 sec for 4 sec
10
Poison Chance: 20%, 80% damage every 1 sec for 4 sec
11
Poison Chance: 21%, 83% damage every 1 sec for 4 sec
12
Poison Chance: 22%, 86% damage every 1 sec for 5 sec
13
Poison Chance: 23%, 89% damage every 1 sec for 5 sec
14
Poison Chance: 24%, 92% damage every 1 sec for 5 sec
15
Poison Chance: 25%, 95% damage every 1 sec for 5 sec
16
Poison Chance: 26%, 98% damage every 1 sec for 5 sec
17
Poison Chance: 27%, 101% damage every 1 sec for 5 sec
18
Poison Chance: 28%, 104% damage every 1 sec for 6 sec
19
Poison Chance: 29%, 107% damage every 1 sec for 6 sec
20
Poison Chance: 30%, 110% damage every 1 sec for 6 sec
21
Poison Chance: 31%, 113% damage every 1 sec for 6 sec
22
Poison Chance: 32%, 116% damage every 1 sec for 6 sec
23
Poison Chance: 33%, 119% damage every 1 sec for 6 sec
24
Poison Chance: 34%, 122% damage every 1 sec for 7 sec
25
Poison Chance: 35%, 125% damage every 1 sec for 7 sec
26
Poison Chance: 36%, 128% damage every 1 sec for 7 sec
27
Poison Chance: 37%, 131% damage every 1 sec for 7 sec
28
Poison Chance: 38%, 134% damage every 1 sec for 7 sec
29
Poison Chance: 39%, 137% damage every 1 sec for 7 sec
30
Poison Chance: 40%, 140% damage every 1 sec for 8 sec
31
Poison Chance: 41%, 143% damage every 1 sec for 8 sec
32
Poison Chance: 42%, 146% damage every 1 sec for 8 sec
Ninja Ambush Description: Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5# Info: type = 1, areaAttack = 1, dot = 1, dotType = ambush Delays: alert3 - 1500 ms Range:200% Pre-requisite: Level 5 Shadow Shifter Animations:effect, mob0, mob Maximum Level: 30
1
MP Cost: 16, Damage: 84%, Duration: 5 sec
2
MP Cost: 16, Damage: 88%, Duration: 5 sec
3
MP Cost: 16, Damage: 92%, Duration: 5 sec
4
MP Cost: 20, Damage: 96%, Duration: 6 sec
5
MP Cost: 20, Damage: 100%, Duration: 6 sec
6
MP Cost: 20, Damage: 104%, Duration: 6 sec
7
MP Cost: 20, Damage: 108%, Duration: 7 sec
8
MP Cost: 24, Damage: 112%, Duration: 7 sec
9
MP Cost: 24, Damage: 116%, Duration: 7 sec
10
MP Cost: 24, Damage: 120%, Duration: 8 sec
11
MP Cost: 24, Damage: 124%, Duration: 8 sec
12
MP Cost: 28, Damage: 128%, Duration: 8 sec
13
MP Cost: 28, Damage: 132%, Duration: 9 sec
14
MP Cost: 28, Damage: 136%, Duration: 9 sec
15
MP Cost: 28, Damage: 140%, Duration: 9 sec
16
MP Cost: 32, Damage: 144%, Duration: 10 sec
17
MP Cost: 32, Damage: 148%, Duration: 10 sec
18
MP Cost: 32, Damage: 152%, Duration: 10 sec
19
MP Cost: 32, Damage: 156%, Duration: 11 sec
20
MP Cost: 36, Damage: 160%, Duration: 11 sec
21
MP Cost: 36, Damage: 164%, Duration: 11 sec
22
MP Cost: 36, Damage: 168%, Duration: 12 sec
23
MP Cost: 36, Damage: 172%, Duration: 12 sec
24
MP Cost: 40, Damage: 176%, Duration: 12 sec
25
MP Cost: 40, Damage: 180%, Duration: 13 sec
26
MP Cost: 40, Damage: 184%, Duration: 13 sec
27
MP Cost: 40, Damage: 188%, Duration: 13 sec
28
MP Cost: 44, Damage: 192%, Duration: 14 sec
29
MP Cost: 44, Damage: 196%, Duration: 14 sec
30
MP Cost: 44, Damage: 200%, Duration: 14 sec
31
MP Cost: 44, Damage: 204%, Duration: 15 sec
32
MP Cost: 48, Damage: 208%, Duration: 15 sec
Ninja Storm Description: Summons ninjas who spin like tornadoes, pushing back surrounding monsters. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: ninjastorm - 930 ms Range:200% Animations:hit.0, mob, effect Maximum Level: 30
Dagger Mastery Description: Increases the weapon mastery and accuracy of daggers. Info: type = 50 Maximum Level: 20
1
Dagger Mastery: + 12%, Accuracy: +6
2
Dagger Mastery: + 14%, Accuracy: +12
3
Dagger Mastery: + 16%, Accuracy: +18
4
Dagger Mastery: + 18%, Accuracy: +24
5
Dagger Mastery: + 20%, Accuracy: +30
6
Dagger Mastery: + 22%, Accuracy: +36
7
Dagger Mastery: + 24%, Accuracy: +42
8
Dagger Mastery: + 26%, Accuracy: +48
9
Dagger Mastery: + 28%, Accuracy: +54
10
Dagger Mastery: + 30%, Accuracy: +60
11
Dagger Mastery: + 32%, Accuracy: +66
12
Dagger Mastery: + 34%, Accuracy: +72
13
Dagger Mastery: + 36%, Accuracy: +78
14
Dagger Mastery: + 38%, Accuracy: +84
15
Dagger Mastery: + 40%, Accuracy: +90
16
Dagger Mastery: + 42%, Accuracy: +96
17
Dagger Mastery: + 44%, Accuracy: +102
18
Dagger Mastery: + 46%, Accuracy: +108
19
Dagger Mastery: + 48%, Accuracy: +114
20
Dagger Mastery: + 50%, Accuracy: +120
Dagger Booster Description: Doubles the attack speed of your weapon. Must have a dagger equipped.\nRequired Skill: #cDagger Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dagger Mastery Animations:effect Maximum Level: 20
1
MP Cost: 29, Duration: 10 sec
2
MP Cost: 28, Duration: 20 sec
3
MP Cost: 27, Duration: 30 sec
4
MP Cost: 26, Duration: 40 sec
5
MP Cost: 25, Duration: 50 sec
6
MP Cost: 24, Duration: 60 sec
7
MP Cost: 23, Duration: 70 sec
8
MP Cost: 22, Duration: 80 sec
9
MP Cost: 21, Duration: 90 sec
10
MP Cost: 20, Duration: 100 sec
11
MP Cost: 19, Duration: 110 sec
12
MP Cost: 18, Duration: 120 sec
13
MP Cost: 17, Duration: 130 sec
14
MP Cost: 16, Duration: 140 sec
15
MP Cost: 15, Duration: 150 sec
16
MP Cost: 14, Duration: 160 sec
17
MP Cost: 13, Duration: 170 sec
18
MP Cost: 12, Duration: 180 sec
19
MP Cost: 11, Duration: 190 sec
20
MP Cost: 10, Duration: 200 sec
Haste Description: Temporarily boosts Speed and Jump of the entire team. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
Savage Blow Description: Deals very quick consecutive attacks to a monster. Info: type = 1 Delays: savage - 960 ms Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 30
1
MP Cost: 14, Number of Attacks: 6, Damage: 61%
2
MP Cost: 14, Number of Attacks: 6, Damage: 62%
3
MP Cost: 14, Number of Attacks: 6, Damage: 63%
4
MP Cost: 14, Number of Attacks: 6, Damage: 64%
5
MP Cost: 16, Number of Attacks: 6, Damage: 65%
6
MP Cost: 16, Number of Attacks: 6, Damage: 66%
7
MP Cost: 16, Number of Attacks: 6, Damage: 67%
8
MP Cost: 16, Number of Attacks: 6, Damage: 68%
9
MP Cost: 16, Number of Attacks: 6, Damage: 69%
10
MP Cost: 18, Number of Attacks: 6, Damage: 70%
11
MP Cost: 18, Number of Attacks: 6, Damage: 71%
12
MP Cost: 18, Number of Attacks: 6, Damage: 72%
13
MP Cost: 18, Number of Attacks: 6, Damage: 73%
14
MP Cost: 18, Number of Attacks: 6, Damage: 74%
15
MP Cost: 20, Number of Attacks: 6, Damage: 75%
16
MP Cost: 20, Number of Attacks: 6, Damage: 76%
17
MP Cost: 20, Number of Attacks: 6, Damage: 77%
18
MP Cost: 20, Number of Attacks: 6, Damage: 78%
19
MP Cost: 20, Number of Attacks: 6, Damage: 79%
20
MP Cost: 22, Number of Attacks: 6, Damage: 80%
21
MP Cost: 22, Number of Attacks: 6, Damage: 81%
22
MP Cost: 22, Number of Attacks: 6, Damage: 82%
23
MP Cost: 22, Number of Attacks: 6, Damage: 83%
24
MP Cost: 22, Number of Attacks: 6, Damage: 84%
25
MP Cost: 24, Number of Attacks: 6, Damage: 85%
26
MP Cost: 24, Number of Attacks: 6, Damage: 86%
27
MP Cost: 24, Number of Attacks: 6, Damage: 87%
28
MP Cost: 24, Number of Attacks: 6, Damage: 88%
29
MP Cost: 24, Number of Attacks: 6, Damage: 89%
30
MP Cost: 26, Number of Attacks: 6, Damage: 90%
Shadow Resistance Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased. Info: type = 10 Maximum Level: 20
1
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
2
Max HP: +1%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
3
Max HP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
4
Max HP: +2%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
5
Max HP: +3%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
6
Max HP: +3%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
7
Max HP: +4%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
8
Max HP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
9
Max HP: +5%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
10
Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
11
Max HP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11%
12
Max HP: +6%, Abnormal Status Resistance: +12%, Elemental Resistance: +12%
13
Max HP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13%
14
Max HP: +7%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
15
Max HP: +8%, Abnormal Status Resistance: +15%, Elemental Resistance: +15%
16
Max HP: +8%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
17
Max HP: +9%, Abnormal Status Resistance: +17%, Elemental Resistance: +17%
18
Max HP: +9%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
19
Max HP: +10%, Abnormal Status Resistance: +19%, Elemental Resistance: +19%
20
Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20%
Steal Description: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.\nRequired Skill: #cHaste Lv. 5# Info: type = 1, areaAttack = 1, itemSteal = 1 Range:250% Pre-requisite: Level 5 Haste Animations:mob, effect0, effect, hit.0 Maximum Level: 20
Shield Mastery Description: Increases Weapon Defense and Magic Defense when a shield is equipped. Info: type = 10, magicSteal = 1 Maximum Level: 10
1
Weapon Defense and Magic Defense: +10%
2
Weapon Defense and Magic Defense: +20%
3
Weapon Defense and Magic Defense: +30%
4
Weapon Defense and Magic Defense: +40%
5
Weapon Defense and Magic Defense: +50%
6
Weapon Defense and Magic Defense: +60%
7
Weapon Defense and Magic Defense: +70%
8
Weapon Defense and Magic Defense: +80%
9
Weapon Defense and Magic Defense: +90%
10
Weapon Defense and Magic Defense: +100%
Pickpocket Description: Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.\nRequired Skill: #cMeso Explosion Lv. 3# Info: type = 11, mesoDrop = 1, condition = attack, pvp = 0 Delays: alert4 - 900 ms Pre-requisite: Level 3 Meso Explosion Animations:effect Maximum Level: 10
Meso Explosion Description: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters. Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0 Delays: prone2 - 1000 ms Range:300% Animations:effect, hit.5, hit.2, hit.6, hit.0, hit.8, hit.4, hit.3, hit.7, hit.1 Maximum Level: 20
1
MP Cost: 20, Damage: 104% per meso, Max Monsters Hit: 6, Max Attacks: 5
2
MP Cost: 21, Damage: 108% per meso, Max Monsters Hit: 6, Max Attacks: 6
3
MP Cost: 21, Damage: 112% per meso, Max Monsters Hit: 6, Max Attacks: 6
4
MP Cost: 22, Damage: 116% per meso, Max Monsters Hit: 6, Max Attacks: 7
5
MP Cost: 22, Damage: 120% per meso, Max Monsters Hit: 7, Max Attacks: 7
6
MP Cost: 23, Damage: 124% per meso, Max Monsters Hit: 7, Max Attacks: 8
7
MP Cost: 23, Damage: 128% per meso, Max Monsters Hit: 7, Max Attacks: 8
8
MP Cost: 24, Damage: 132% per meso, Max Monsters Hit: 7, Max Attacks: 9
9
MP Cost: 24, Damage: 136% per meso, Max Monsters Hit: 8, Max Attacks: 9
10
MP Cost: 25, Damage: 140% per meso, Max Monsters Hit: 8, Max Attacks: 10
11
MP Cost: 25, Damage: 144% per meso, Max Monsters Hit: 8, Max Attacks: 10
12
MP Cost: 26, Damage: 148% per meso, Max Monsters Hit: 8, Max Attacks: 11
13
MP Cost: 26, Damage: 152% per meso, Max Monsters Hit: 9, Max Attacks: 11
14
MP Cost: 27, Damage: 156% per meso, Max Monsters Hit: 9, Max Attacks: 12
15
MP Cost: 27, Damage: 160% per meso, Max Monsters Hit: 9, Max Attacks: 12
16
MP Cost: 28, Damage: 164% per meso, Max Monsters Hit: 9, Max Attacks: 13
17
MP Cost: 28, Damage: 168% per meso, Max Monsters Hit: 10, Max Attacks: 13
18
MP Cost: 29, Damage: 172% per meso, Max Monsters Hit: 10, Max Attacks: 14
19
MP Cost: 29, Damage: 176% per meso, Max Monsters Hit: 10, Max Attacks: 14
20
MP Cost: 30, Damage: 180% per meso, Max Monsters Hit: 10, Max Attacks: 15
Dark Flare Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.stand, ball.0, ball.2, summon.die, ball.1, ball.3, summon.attack1, summon.summoned, hit.0, ball.4 Maximum Level: 20
Chakra Description: Uses MP to recover HP. Only works when you have less than 50% HP. Info: type = 31 Delays: alert - 1500 ms Animations:effect0, prepare, effect Maximum Level: 10
1
MP Cost: 50, 120% Recovery Rate: 96% of the damage taken
2
MP Cost: 60, 140% Recovery Rate: 92% of the damage taken
3
MP Cost: 70, 160% Recovery Rate: 88% of the damage taken
4
MP Cost: 80, 180% Recovery Rate: 84% of the damage taken
5
MP Cost: 90, 200% Recovery Rate: 80% of the damage taken
6
MP Cost: 100, 220% Recovery Rate: 76% of the damage taken
7
MP Cost: 110, 240% Recovery Rate: 72% of the damage taken
8
MP Cost: 120, 260% Recovery Rate: 68% of the damage taken
9
MP Cost: 130, 280% Recovery Rate: 64% of the damage taken
10
MP Cost: 140, 300% Recovery Rate: 60% of the damage taken
Assaulter Description: Attacks a single monster with incredible power and speed, possibly Stunning the monster. Info: type = 1, areaAttack = 1, casterMove = 1, invincible = 1, delay = 2000 Delays: assaulter - 1200 ms Range:250% Animations:mob, hit.0 Maximum Level: 20
1
MP Cost: 14, Damage: 233%, Number of Attacks: 3 times, Stun Chance: 23%, Stun Duration: 2 sec
2
MP Cost: 14, Damage: 236%, Number of Attacks: 3 times, Stun Chance: 26%, Stun Duration: 2 sec
3
MP Cost: 14, Damage: 239%, Number of Attacks: 3 times, Stun Chance: 29%, Stun Duration: 2 sec
4
MP Cost: 16, Damage: 242%, Number of Attacks: 3 times, Stun Chance: 32%, Stun Duration: 2 sec
5
MP Cost: 16, Damage: 245%, Number of Attacks: 3 times, Stun Chance: 35%, Stun Duration: 2 sec
6
MP Cost: 16, Damage: 248%, Number of Attacks: 3 times, Stun Chance: 38%, Stun Duration: 2 sec
7
MP Cost: 16, Damage: 251%, Number of Attacks: 3 times, Stun Chance: 41%, Stun Duration: 2 sec
8
MP Cost: 18, Damage: 254%, Number of Attacks: 3 times, Stun Chance: 44%, Stun Duration: 2 sec
9
MP Cost: 18, Damage: 257%, Number of Attacks: 3 times, Stun Chance: 47%, Stun Duration: 2 sec
10
MP Cost: 18, Damage: 260%, Number of Attacks: 3 times, Stun Chance: 50%, Stun Duration: 3 sec
11
MP Cost: 18, Damage: 263%, Number of Attacks: 3 times, Stun Chance: 53%, Stun Duration: 3 sec
12
MP Cost: 20, Damage: 266%, Number of Attacks: 3 times, Stun Chance: 56%, Stun Duration: 3 sec
13
MP Cost: 20, Damage: 269%, Number of Attacks: 3 times, Stun Chance: 59%, Stun Duration: 3 sec
14
MP Cost: 20, Damage: 272%, Number of Attacks: 3 times, Stun Chance: 62%, Stun Duration: 3 sec
15
MP Cost: 20, Damage: 275%, Number of Attacks: 3 times, Stun Chance: 65%, Stun Duration: 3 sec
16
MP Cost: 22, Damage: 278%, Number of Attacks: 3 times, Stun Chance: 68%, Stun Duration: 3 sec
17
MP Cost: 22, Damage: 281%, Number of Attacks: 3 times, Stun Chance: 71%, Stun Duration: 3 sec
18
MP Cost: 22, Damage: 284%, Number of Attacks: 3 times, Stun Chance: 74%, Stun Duration: 3 sec
19
MP Cost: 22, Damage: 287%, Number of Attacks: 3 times, Stun Chance: 77%, Stun Duration: 3 sec
20
MP Cost: 24, Damage: 290%, Number of Attacks: 3 times, Stun Chance: 80%, Stun Duration: 4 sec
Band of Thieves Description: Summons allies to attack multiple monsters nearby. Info: type = 1, areaAttack = 1 Range:220% Animations:hit.1, effect, hit.2, hit.4, hit.0, hit.3 Maximum Level: 20
Flash Jump Description: Allows you to double jump. The higher the skill level, the further you jump. \nRequired Skill:#cAssaulter Lv. 5# Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Pre-requisite: Level 5 Assaulter Maximum Level: 20
1
MP Cost: 50, jumps a a certain distance
2
MP Cost: 48, jumps a a certain distance
3
MP Cost: 46, jumps a a certain distance
4
MP Cost: 44, jumps a a certain distance
5
MP Cost: 42, jumps a a certain distance
6
MP Cost: 40, jumps a a certain distance
7
MP Cost: 38, jumps a a certain distance
8
MP Cost: 36, jumps a a certain distance
9
MP Cost: 34, jumps a a certain distance
10
MP Cost: 32, jumps a a certain distance
11
MP Cost: 30, jumps a a certain distance
12
MP Cost: 28, jumps a a certain distance
13
MP Cost: 26, jumps a a certain distance
14
MP Cost: 24, jumps a a certain distance
15
MP Cost: 22, jumps a a certain distance
16
MP Cost: 20, jumps a a certain distance
17
MP Cost: 18, jumps a a certain distance
18
MP Cost: 16, jumps a a certain distance
19
MP Cost: 14, jumps a a certain distance
20
MP Cost: 12, jumps a a certain distance
Meso Guard Description: Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.\nRequired Skill: #cChakra Lv. 3# Info: type = 11, switchDamtoMeso = 1, pvp = 0 Delays: alert4 - 900 ms Pre-requisite: Level 3 Chakra Animations:effect, special Maximum Level: 10
Taunt Description: Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10# Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0 Delays: showdown - 1350 ms Pre-requisite: Level 10 Shadow Shifter Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 20, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 11%
2
MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 12%
3
MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 13%
4
MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 14%
5
MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 15%
6
MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 16%
7
MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 17%
8
MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 18%
9
MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 19%
10
MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 20%
11
MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 21%
12
MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 22%
13
MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 23%
14
MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 24%
15
MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 25%
16
MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 26%
17
MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 27%
18
MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 28%
19
MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 29%
20
MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 30%
21
MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 31%
22
MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 32%
23
MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 33%
24
MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 34%
25
MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 35%
26
MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 36%
27
MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 37%
28
MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 38%
29
MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 39%
30
MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 40%
31
MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 41%
32
MP Cost: 36, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 42%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Meso Mastery Description: Increase the amount of mesos that drop. Skills that use mesos become more efficient. Info: type = 51, mes = incTargetMeso, condition = attack Maximum Level: 10
Shadow Shifter Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Proc Rate: 16%
2
Proc Rate: 17%
3
Proc Rate: 18%
4
Proc Rate: 19%
5
Proc Rate: 20%
6
Proc Rate: 21%
7
Proc Rate: 22%
8
Proc Rate: 23%
9
Proc Rate: 24%
10
Proc Rate: 25%
11
Proc Rate: 26%
12
Proc Rate: 27%
13
Proc Rate: 28%
14
Proc Rate: 29%
15
Proc Rate: 30%
16
Proc Rate: 31%
17
Proc Rate: 32%
18
Proc Rate: 33%
19
Proc Rate: 34%
20
Proc Rate: 35%
21
Proc Rate: 36%
22
Proc Rate: 37%
23
Proc Rate: 38%
24
Proc Rate: 39%
25
Proc Rate: 40%
26
Proc Rate: 41%
27
Proc Rate: 42%
28
Proc Rate: 43%
29
Proc Rate: 44%
30
Proc Rate: 45%
31
Proc Rate: 46%
32
Proc Rate: 47%
Ninja Ambush Description: Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5# Info: type = 1, areaAttack = 1, dot = 1, dotType = ambush Delays: alert3 - 1500 ms Range:200% Pre-requisite: Level 5 Shadow Shifter Animations:mob, effect, mob0 Maximum Level: 30
1
MP Cost: 16, Damage: 84%, Duration: 5 sec
2
MP Cost: 16, Damage: 88%, Duration: 5 sec
3
MP Cost: 16, Damage: 92%, Duration: 5 sec
4
MP Cost: 20, Damage: 96%, Duration: 6 sec
5
MP Cost: 20, Damage: 100%, Duration: 6 sec
6
MP Cost: 20, Damage: 104%, Duration: 6 sec
7
MP Cost: 20, Damage: 108%, Duration: 7 sec
8
MP Cost: 24, Damage: 112%, Duration: 7 sec
9
MP Cost: 24, Damage: 116%, Duration: 7 sec
10
MP Cost: 24, Damage: 120%, Duration: 8 sec
11
MP Cost: 24, Damage: 124%, Duration: 8 sec
12
MP Cost: 28, Damage: 128%, Duration: 8 sec
13
MP Cost: 28, Damage: 132%, Duration: 9 sec
14
MP Cost: 28, Damage: 136%, Duration: 9 sec
15
MP Cost: 28, Damage: 140%, Duration: 9 sec
16
MP Cost: 32, Damage: 144%, Duration: 10 sec
17
MP Cost: 32, Damage: 148%, Duration: 10 sec
18
MP Cost: 32, Damage: 152%, Duration: 10 sec
19
MP Cost: 32, Damage: 156%, Duration: 11 sec
20
MP Cost: 36, Damage: 160%, Duration: 11 sec
21
MP Cost: 36, Damage: 164%, Duration: 11 sec
22
MP Cost: 36, Damage: 168%, Duration: 12 sec
23
MP Cost: 36, Damage: 172%, Duration: 12 sec
24
MP Cost: 40, Damage: 176%, Duration: 12 sec
25
MP Cost: 40, Damage: 180%, Duration: 13 sec
26
MP Cost: 40, Damage: 184%, Duration: 13 sec
27
MP Cost: 40, Damage: 188%, Duration: 13 sec
28
MP Cost: 44, Damage: 192%, Duration: 14 sec
29
MP Cost: 44, Damage: 196%, Duration: 14 sec
30
MP Cost: 44, Damage: 200%, Duration: 14 sec
31
MP Cost: 44, Damage: 204%, Duration: 15 sec
32
MP Cost: 48, Damage: 208%, Duration: 15 sec
Boomerang Step Description: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab. Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500 Delays: alert5 - 900 ms Range:300% Animations:hit.0, effect, mob Maximum Level: 30
1
Active Effects - MP Cost: 11, Damage: 554% x2, Max Monsters Hit: 2, Stun Chance: 32%, Stun Duration: 1 sec\n Passive Effects - Damage: +5% for Savage Blow, Steal, and Assaulter
2
Active Effects - MP Cost: 12, Damage: 558% x2, Max Monsters Hit: 2, Stun Chance: 34%, Stun Duration: 1 sec\n Passive Effects - Damage: +5% for Savage Blow, Steal, and Assaulter
3
Active Effects - MP Cost: 13, Damage: 562% x2, Max Monsters Hit: 2, Stun Chance: 36%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, and Assaulter
4
Active Effects - MP Cost: 14, Damage: 566% x2, Max Monsters Hit: 2, Stun Chance: 38%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, and Assaulter
5
Active Effects - MP Cost: 15, Damage: 570% x2, Max Monsters Hit: 2, Stun Chance: 40%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, and Assaulter
6
Active Effects - MP Cost: 16, Damage: 574% x2, Max Monsters Hit: 2, Stun Chance: 42%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, and Assaulter
7
Active Effects - MP Cost: 17, Damage: 578% x2, Max Monsters Hit: 2, Stun Chance: 44%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, and Assaulter
8
Active Effects - MP Cost: 18, Damage: 582% x2, Max Monsters Hit: 2, Stun Chance: 46%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, and Assaulter
9
Active Effects - MP Cost: 19, Damage: 586% x2, Max Monsters Hit: 2, Stun Chance: 48%, Stun Duration: 1 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, and Assaulter
10
Active Effects - MP Cost: 20, Damage: 590% x2, Max Monsters Hit: 2, Stun Chance: 50%, Stun Duration: 2 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, and Assaulter
11
Active Effects - MP Cost: 21, Damage: 594% x2, Max Monsters Hit: 2, Stun Chance: 52%, Stun Duration: 2 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, and Assaulter
12
Active Effects - MP Cost: 22, Damage: 598% x2, Max Monsters Hit: 2, Stun Chance: 54%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, and Assaulter
13
Active Effects - MP Cost: 23, Damage: 602% x2, Max Monsters Hit: 2, Stun Chance: 56%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, and Assaulter
14
Active Effects - MP Cost: 24, Damage: 606% x2, Max Monsters Hit: 2, Stun Chance: 58%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, and Assaulter
15
Active Effects - MP Cost: 25, Damage: 610% x2, Max Monsters Hit: 3, Stun Chance: 60%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, and Assaulter
16
Active Effects - MP Cost: 26, Damage: 614% x2, Max Monsters Hit: 3, Stun Chance: 62%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, and Assaulter
17
Active Effects - MP Cost: 27, Damage: 618% x2, Max Monsters Hit: 3, Stun Chance: 64%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, and Assaulter
18
Active Effects - MP Cost: 28, Damage: 622% x2, Max Monsters Hit: 3, Stun Chance: 66%, Stun Duration: 2 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, and Assaulter
19
Active Effects - MP Cost: 29, Damage: 626% x2, Max Monsters Hit: 3, Stun Chance: 68%, Stun Duration: 2 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, and Assaulter
20
Active Effects - MP Cost: 30, Damage: 630% x2, Max Monsters Hit: 3, Stun Chance: 70%, Stun Duration: 3 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, and Assaulter
21
Active Effects - MP Cost: 31, Damage: 634% x2, Max Monsters Hit: 3, Stun Chance: 72%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, and Assaulter
22
Active Effects - MP Cost: 32, Damage: 638% x2, Max Monsters Hit: 3, Stun Chance: 74%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, and Assaulter
23
Active Effects - MP Cost: 33, Damage: 642% x2, Max Monsters Hit: 3, Stun Chance: 76%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, and Assaulter
24
Active Effects - MP Cost: 34, Damage: 646% x2, Max Monsters Hit: 3, Stun Chance: 78%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, and Assaulter
25
Active Effects - MP Cost: 35, Damage: 650% x2, Max Monsters Hit: 3, Stun Chance: 80%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, and Assaulter
26
Active Effects - MP Cost: 36, Damage: 654% x2, Max Monsters Hit: 3, Stun Chance: 82%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, and Assaulter
27
Active Effects - MP Cost: 37, Damage: 658% x2, Max Monsters Hit: 3, Stun Chance: 84%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, and Assaulter
28
Active Effects - MP Cost: 38, Damage: 662% x2, Max Monsters Hit: 3, Stun Chance: 86%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, and Assaulter
29
Active Effects - MP Cost: 39, Damage: 666% x2, Max Monsters Hit: 3, Stun Chance: 88%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, and Assaulter
30
Active Effects - MP Cost: 40, Damage: 670% x2, Max Monsters Hit: 4, Stun Chance: 90%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, and Assaulter
31
Active Effects - MP Cost: 41, Damage: 674% x2, Max Monsters Hit: 4, Stun Chance: 92%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, and Assaulter
32
Active Effects - MP Cost: 42, Damage: 678% x2, Max Monsters Hit: 4, Stun Chance: 94%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, and Assaulter
Smokescreen Description: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. [Cooldown: 6 min] Info: type = 36, zoneType = invincible, massSpell = 1 Delays: smokeshell - 1440 ms Range:250% Animations:tile.5, tile.10, effect, tile.4, tile.6, tile.1, tile.8, tile.9, tile.0, tile.7, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 16, Duration: 31 sec
2
MP Cost: 18, Duration: 32 sec
3
MP Cost: 18, Duration: 33 sec
4
MP Cost: 20, Duration: 34 sec
5
MP Cost: 20, Duration: 35 sec
6
MP Cost: 22, Duration: 36 sec
7
MP Cost: 22, Duration: 37 sec
8
MP Cost: 24, Duration: 38 sec
9
MP Cost: 24, Duration: 39 sec
10
MP Cost: 26, Duration: 40 sec
11
MP Cost: 26, Duration: 41 sec
12
MP Cost: 28, Duration: 42 sec
13
MP Cost: 28, Duration: 43 sec
14
MP Cost: 30, Duration: 44 sec
15
MP Cost: 30, Duration: 45 sec
16
MP Cost: 32, Duration: 46 sec
17
MP Cost: 32, Duration: 47 sec
18
MP Cost: 34, Duration: 48 sec
19
MP Cost: 34, Duration: 49 sec
20
MP Cost: 36, Duration: 50 sec
21
MP Cost: 36, Duration: 51 sec
22
MP Cost: 38, Duration: 52 sec
23
MP Cost: 38, Duration: 53 sec
24
MP Cost: 40, Duration: 54 sec
25
MP Cost: 40, Duration: 55 sec
26
MP Cost: 42, Duration: 56 sec
27
MP Cost: 42, Duration: 57 sec
28
MP Cost: 44, Duration: 58 sec
29
MP Cost: 44, Duration: 59 sec
30
MP Cost: 46, Duration: 60 sec
31
MP Cost: 46, Duration: 61 sec
32
MP Cost: 48, Duration: 62 sec
Venomous Stab Description: Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy's HP cannot drop below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 30
1
Poison Chance: 11%, 53% damage every 1 sec for 3 sec
2
Poison Chance: 12%, 56% damage every 1 sec for 3 sec
3
Poison Chance: 13%, 59% damage every 1 sec for 3 sec
4
Poison Chance: 14%, 62% damage every 1 sec for 3 sec
5
Poison Chance: 15%, 65% damage every 1 sec for 3 sec
6
Poison Chance: 16%, 68% damage every 1 sec for 4 sec
7
Poison Chance: 17%, 71% damage every 1 sec for 4 sec
8
Poison Chance: 18%, 74% damage every 1 sec for 4 sec
9
Poison Chance: 19%, 77% damage every 1 sec for 4 sec
10
Poison Chance: 20%, 80% damage every 1 sec for 4 sec
11
Poison Chance: 21%, 83% damage every 1 sec for 4 sec
12
Poison Chance: 22%, 86% damage every 1 sec for 5 sec
13
Poison Chance: 23%, 89% damage every 1 sec for 5 sec
14
Poison Chance: 24%, 92% damage every 1 sec for 5 sec
15
Poison Chance: 25%, 95% damage every 1 sec for 5 sec
16
Poison Chance: 26%, 98% damage every 1 sec for 5 sec
17
Poison Chance: 27%, 101% damage every 1 sec for 5 sec
18
Poison Chance: 28%, 104% damage every 1 sec for 6 sec
19
Poison Chance: 29%, 107% damage every 1 sec for 6 sec
20
Poison Chance: 30%, 110% damage every 1 sec for 6 sec
21
Poison Chance: 31%, 113% damage every 1 sec for 6 sec
22
Poison Chance: 32%, 116% damage every 1 sec for 6 sec
23
Poison Chance: 33%, 119% damage every 1 sec for 6 sec
24
Poison Chance: 34%, 122% damage every 1 sec for 7 sec
25
Poison Chance: 35%, 125% damage every 1 sec for 7 sec
26
Poison Chance: 36%, 128% damage every 1 sec for 7 sec
27
Poison Chance: 37%, 131% damage every 1 sec for 7 sec
28
Poison Chance: 38%, 134% damage every 1 sec for 7 sec
29
Poison Chance: 39%, 137% damage every 1 sec for 7 sec
30
Poison Chance: 40%, 140% damage every 1 sec for 8 sec
31
Poison Chance: 41%, 143% damage every 1 sec for 8 sec
32
Poison Chance: 42%, 146% damage every 1 sec for 8 sec
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:affected, effect Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Assassinate Description: While using Dark Sight, you attack an enemy's weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do. Info: type = 1, requireSkill = 4001003, specialAttackFinish = 1, finalHitisCritical = 1, amplifyDamage = 1, condition = hiding, areaAttack = 1 Delays: assassination - 1820 ms Range:100% Animations:effect, special Maximum Level: 30
Katara Mastery Description: Increases the weapon mastery and accuracy of daggers and kataras. Info: type = 50 Maximum Level: 20
1
Dagger and Katara Mastery: +12%, Accuracy: +6
2
Dagger and Katara Mastery: +14%, Accuracy: +12
3
Dagger and Katara Mastery: +16%, Accuracy: +18
4
Dagger and Katara Mastery: +18%, Accuracy: +24
5
Dagger and Katara Mastery: +20%, Accuracy: +30
6
Dagger and Katara Mastery: +22%, Accuracy: +36
7
Dagger and Katara Mastery: +24%, Accuracy: +42
8
Dagger and Katara Mastery: +26%, Accuracy: +48
9
Dagger and Katara Mastery: +28%, Accuracy: +54
10
Dagger and Katara Mastery: +30%, Accuracy: +60
11
Dagger and Katara Mastery: +32%, Accuracy: +66
12
Dagger and Katara Mastery: +34%, Accuracy: +72
13
Dagger and Katara Mastery: +36%, Accuracy: +78
14
Dagger and Katara Mastery: +38%, Accuracy: +84
15
Dagger and Katara Mastery: +40%, Accuracy: +90
16
Dagger and Katara Mastery: +42%, Accuracy: +96
17
Dagger and Katara Mastery: +44%, Accuracy: +102
18
Dagger and Katara Mastery: +46%, Accuracy: +108
19
Dagger and Katara Mastery: +48%, Accuracy: +114
20
Dagger and Katara Mastery: +50%, Accuracy: +120
Triple Stab Description: Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10# Info: type = 1, areaAttack = 1 Delays: tripleStab - 870 ms Range:140% Pre-requisite: Level 10 Double Stab Animations:hit.0, effect Maximum Level: 10
1
MP Cost: 16, Damage: 83% x3 on up to two enemies
2
MP Cost: 16, Damage: 86% x3 on up to two enemies
3
MP Cost: 16, Damage: 89% x3 on up to two enemies
4
MP Cost: 16, Damage: 92% x3 on up to two enemies
5
MP Cost: 18, Damage: 95% x3 on up to two enemies
6
MP Cost: 18, Damage: 98% x3 on up to two enemies
7
MP Cost: 18, Damage: 101% x3 on up to two enemies
8
MP Cost: 18, Damage: 104% x3 on up to two enemies
9
MP Cost: 18, Damage: 107% x3 on up to two enemies
10
MP Cost: 20, Damage: 110% x3 on up to two enemies
Katara Booster Description: Doubles the attack speed of your weapon. Must have a Katara equipped. \nRequired Skill: #cKatara Mastery lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Katara Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Dualer (30-54)
Self Haste Description: Temporarily increases Movement Speed and Jump. Info: type = 10 Delays: alert2 - 600 ms Range:300% Animations:effect Maximum Level: 20
Fatal Blow Description: Deals very quick consecutive attacks to a monster. Info: type = 1, areaAttack = 1 Delays: fatalBlow - 1582 ms Range:142% Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 18, Number of Attacks: 8, Damage: 56%
2
MP Cost: 18, Number of Attacks: 8, Damage: 57%
3
MP Cost: 18, Number of Attacks: 8, Damage: 58%
4
MP Cost: 18, Number of Attacks: 8, Damage: 59%
5
MP Cost: 20, Number of Attacks: 8, Damage: 60%
6
MP Cost: 20, Number of Attacks: 8, Damage: 61%
7
MP Cost: 20, Number of Attacks: 8, Damage: 62%
8
MP Cost: 20, Number of Attacks: 8, Damage: 63%
9
MP Cost: 20, Number of Attacks: 8, Damage: 64%
10
MP Cost: 22, Number of Attacks: 8, Damage: 65%
11
MP Cost: 22, Number of Attacks: 8, Damage: 66%
12
MP Cost: 22, Number of Attacks: 8, Damage: 67%
13
MP Cost: 22, Number of Attacks: 8, Damage: 68%
14
MP Cost: 22, Number of Attacks: 8, Damage: 69%
15
MP Cost: 24, Number of Attacks: 8, Damage: 70%
16
MP Cost: 24, Number of Attacks: 8, Damage: 71%
17
MP Cost: 24, Number of Attacks: 8, Damage: 72%
18
MP Cost: 24, Number of Attacks: 8, Damage: 73%
19
MP Cost: 24, Number of Attacks: 8, Damage: 74%
20
MP Cost: 26, Number of Attacks: 8, Damage: 75%
21
MP Cost: 26, Number of Attacks: 8, Damage: 76%
22
MP Cost: 26, Number of Attacks: 8, Damage: 77%
23
MP Cost: 26, Number of Attacks: 8, Damage: 78%
24
MP Cost: 26, Number of Attacks: 8, Damage: 79%
25
MP Cost: 28, Number of Attacks: 8, Damage: 80%
26
MP Cost: 28, Number of Attacks: 8, Damage: 81%
27
MP Cost: 28, Number of Attacks: 8, Damage: 82%
28
MP Cost: 28, Number of Attacks: 8, Damage: 83%
29
MP Cost: 28, Number of Attacks: 8, Damage: 84%
30
MP Cost: 30, Number of Attacks: 8, Damage: 85%
Slash Storm Description: Moves you forward while attacking multiple enemies. \n#cLv.6 or above: Mastery Book required#\nLv.20 effect: #cIII+ Can learn Bloody Storm.# Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: slashStorm1 - 600 ms Range:205% Animations:CharLevel.11.effect, effect0, effect, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 152% x2 on up to 3 enemies
2
MP Cost: 12, Damage: 154% x2 on up to 3 enemies
3
MP Cost: 14, Damage: 156% x2 on up to 3 enemies
4
MP Cost: 14, Damage: 158% x2 on up to 3 enemies
5
MP Cost: 14, Damage: 160% x2 on up to 3 enemies
6
MP Cost: 16, Damage: 162% x2 on up to 4 enemies
7
MP Cost: 16, Damage: 164% x2 on up to 4 enemies
8
MP Cost: 16, Damage: 166% x2 on up to 4 enemies
9
MP Cost: 18, Damage: 168% x2 on up to 4 enemies
10
MP Cost: 18, Damage: 170% x2 on up to 4 enemies
11
MP Cost: 18, Damage: 172% x2 on up to 4 enemies
12
MP Cost: 20, Damage: 174% x2 on up to 5 enemies
13
MP Cost: 20, Damage: 176% x2 on up to 5 enemies
14
MP Cost: 20, Damage: 178% x2 on up to 5 enemies
15
MP Cost: 22, Damage: 180% x2 on up to 5 enemies
16
MP Cost: 22, Damage: 182% x2 on up to 5 enemies
17
MP Cost: 22, Damage: 184% x2 on up to 5 enemies
18
MP Cost: 24, Damage: 186% x2 on up to 6 enemies
19
MP Cost: 24, Damage: 188% x2 on up to 6 enemies
20
MP Cost: 24, Damage: 190% x2 on up to 6 enemies
Shadow Resistance Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased. Info: type = 10 Maximum Level: 20
1
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
2
Max HP: +1%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
3
Max HP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
4
Max HP: +2%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
5
Max HP: +3%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
6
Max HP: +3%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
7
Max HP: +4%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
8
Max HP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
9
Max HP: +5%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
10
Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
11
Max HP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11%
12
Max HP: +6%, Abnormal Status Resistance: +12%, Elemental Resistance: +12%
13
Max HP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13%
14
Max HP: +7%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
15
Max HP: +8%, Abnormal Status Resistance: +15%, Elemental Resistance: +15%
16
Max HP: +8%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
17
Max HP: +9%, Abnormal Status Resistance: +17%, Elemental Resistance: +17%
18
Max HP: +9%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
19
Max HP: +10%, Abnormal Status Resistance: +19%, Elemental Resistance: +19%
20
Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20%
Dual Master (55-69)
Tornado Spin Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #c->-># or #c<-<-#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book# Info: type = 41, casterMove = 1 Animations:special, stopEffect, effect Maximum Level: 20
1
MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 205%, Max Enemies Hit: 3
2
MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 210%, Max Enemies Hit: 3
3
MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 215%, Max Enemies Hit: 3
4
MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 8, Spin Attack Damage: 220%, Max Enemies Hit: 3
5
MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 225%, Max Enemies Hit: 3
6
MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 230%, Max Enemies Hit: 4
7
MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 235%, Max Enemies Hit: 4
8
MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 240%, Max Enemies Hit: 4
9
MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 245%, Max Enemies Hit: 4
10
MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 250%, Max Enemies Hit: 4
11
MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 255%, Max Enemies Hit: 5
12
MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 260%, Max Enemies Hit: 5
13
MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 265%, Max Enemies Hit: 5
14
MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 270%, Max Enemies Hit: 5
15
MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 14, Spin Attack Damage: 275%, Max Enemies Hit: 5
16
MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 280%, Max Enemies Hit: 6
17
MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 285%, Max Enemies Hit: 6
18
MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 290%, Max Enemies Hit: 6
19
MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 295%, Max Enemies Hit: 6
20
MP Cost: 20, Dash Speed: 155%, With extra MP Cost: 16, Spin Attack Damage: 300%, Max Enemies Hit: 6
Flashbang Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1 Delays: flashBang - 510 ms Range:220% Animations:special, ball, mob, CharLevel.11.special, hit Maximum Level: 5
Flash Jump Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 15
1
MP Cost: 67, jumps a a certain distance
2
MP Cost: 64, jumps a a certain distance
3
MP Cost: 61, jumps a a certain distance
4
MP Cost: 58, jumps a a certain distance
5
MP Cost: 55, jumps a a certain distance
6
MP Cost: 52, jumps a a certain distance
7
MP Cost: 49, jumps a a certain distance
8
MP Cost: 46, jumps a a certain distance
9
MP Cost: 43, jumps a a certain distance
10
MP Cost: 40, jumps a a certain distance
11
MP Cost: 37, jumps a a certain distance
12
MP Cost: 34, jumps a a certain distance
13
MP Cost: 31, jumps a a certain distance
14
MP Cost: 28, jumps a a certain distance
15
MP Cost: 25, jumps a a certain distance
Upper Stab Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. Info: type = 1, areaAttack = 1, upperAttack = 1 Delays: upperStab - 480 ms Range:176% Animations:hit.0, effect Maximum Level: 20
Bloody Storm Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. \nRequired skill: #cLv. 20 Slash Storm#\nLv.10 effect: Can be used with Lv.10 Flying Assaulter Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: bloodyStorm - 870 ms Range:300% Pre-requisite: Level 20 Slash Storm Animations:hit.0, effect Maximum Level: 10
1
MP Cost: 35, Damage: 198%, Number of Attacks: 2, Max Enemies Hit: 6
2
MP Cost: 35, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6
3
MP Cost: 40, Damage: 204%, Number of Attacks: 2, Max Enemies Hit: 6
4
MP Cost: 40, Damage: 207%, Number of Attacks: 2, Max Enemies Hit: 7
5
MP Cost: 40, Damage: 210%, Number of Attacks: 2, Max Enemies Hit: 7
6
MP Cost: 45, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 7
7
MP Cost: 45, Damage: 216%, Number of Attacks: 2, Max Enemies Hit: 7
8
MP Cost: 45, Damage: 219%, Number of Attacks: 2, Max Enemies Hit: 8
9
MP Cost: 50, Damage: 222%, Number of Attacks: 2, Max Enemies Hit: 8
10
MP Cost: 50, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 8
Advanced Dark Sight Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10# Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003 Pre-requisite: Level 10 Dark Sight Maximum Level: 10
1
Maintain Dark Sight Chance: 13%. Dark Sight Trigger Chance: 2%, Dark Sight Damage Bonus: 1%
2
Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 2%
3
Maintain Dark Sight Chance: 21%. Dark Sight Trigger Chance: 6%, Dark Sight Damage Bonus: 3%
4
Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 4%
5
Maintain Dark Sight Chance: 29%. Dark Sight Trigger Chance: 10%, Dark Sight Damage Bonus: 5%
6
Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 6%
7
Maintain Dark Sight Chance: 37%. Dark Sight Trigger Chance: 14%, Dark Sight Damage Bonus: 7%
8
Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 8%
9
Maintain Dark Sight Chance: 45%. Dark Sight Trigger Chance: 18%, Dark Sight Damage Bonus: 9%
10
Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 10%
Mirror Image Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required## Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 30
1
MP Cost: 40, Damage: 12%, Duration: 60 sec
2
MP Cost: 40, Damage: 14%, Duration: 60 sec
3
MP Cost: 40, Damage: 16%, Duration: 60 sec
4
MP Cost: 44, Damage: 18%, Duration: 60 sec
5
MP Cost: 44, Damage: 20%, Duration: 60 sec
6
MP Cost: 44, Damage: 22%, Duration: 60 sec
7
MP Cost: 44, Damage: 24%, Duration: 60 sec
8
MP Cost: 48, Damage: 26%, Duration: 60 sec
9
MP Cost: 48, Damage: 28%, Duration: 60 sec
10
MP Cost: 48, Damage: 30%, Duration: 100 sec
11
MP Cost: 48, Damage: 32%, Duration: 100 sec
12
MP Cost: 52, Damage: 34%, Duration: 100 sec
13
MP Cost: 52, Damage: 36%, Duration: 100 sec
14
MP Cost: 52, Damage: 38%, Duration: 100 sec
15
MP Cost: 52, Damage: 40%, Duration: 100 sec
16
MP Cost: 56, Damage: 42%, Duration: 100 sec
17
MP Cost: 56, Damage: 44%, Duration: 100 sec
18
MP Cost: 56, Damage: 46%, Duration: 100 sec
19
MP Cost: 56, Damage: 48%, Duration: 100 sec
20
MP Cost: 60, Damage: 50%, Duration: 140 sec
21
MP Cost: 60, Damage: 52%, Duration: 140 sec
22
MP Cost: 60, Damage: 54%, Duration: 140 sec
23
MP Cost: 60, Damage: 56%, Duration: 140 sec
24
MP Cost: 64, Damage: 58%, Duration: 140 sec
25
MP Cost: 64, Damage: 60%, Duration: 140 sec
26
MP Cost: 64, Damage: 62%, Duration: 140 sec
27
MP Cost: 64, Damage: 64%, Duration: 140 sec
28
MP Cost: 68, Damage: 66%, Duration: 140 sec
29
MP Cost: 68, Damage: 68%, Duration: 140 sec
30
MP Cost: 68, Damage: 70%, Duration: 180 sec
Owl Spirit Description: Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase. Info: type = 1, areaAttack = 1, suddenDeath = 1 Delays: owlDead - 1410 ms Range:300% Animations:effect, hit.0, repeat Maximum Level: 20
1
MP Cost: 22, Instant Kill Chance: 30%, Damage Bonus: 110% for next 7 attacks when Instant Kill is successful, Cooldown: 98 sec
2
MP Cost: 22, Instant Kill Chance: 31%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 96 sec
3
MP Cost: 22, Instant Kill Chance: 32%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 94 sec
4
MP Cost: 25, Instant Kill Chance: 33%, Damage Bonus: 114% for next 7 attacks when Instant Kill is successful, Cooldown: 92 sec
5
MP Cost: 25, Instant Kill Chance: 34%, Damage Bonus: 114% for next 9 attacks when Instant Kill is successful, Cooldown: 90 sec
6
MP Cost: 25, Instant Kill Chance: 35%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 88 sec
7
MP Cost: 25, Instant Kill Chance: 36%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 86 sec
8
MP Cost: 28, Instant Kill Chance: 37%, Damage Bonus: 118% for next 9 attacks when Instant Kill is successful, Cooldown: 84 sec
9
MP Cost: 28, Instant Kill Chance: 38%, Damage Bonus: 118% for next 11 attacks when Instant Kill is successful, Cooldown: 82 sec
10
MP Cost: 28, Instant Kill Chance: 39%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 80 sec
11
MP Cost: 28, Instant Kill Chance: 40%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 78 sec
12
MP Cost: 31, Instant Kill Chance: 41%, Damage Bonus: 122% for next 11 attacks when Instant Kill is successful, Cooldown: 76 sec
13
MP Cost: 31, Instant Kill Chance: 42%, Damage Bonus: 122% for next 13 attacks when Instant Kill is successful, Cooldown: 74 sec
14
MP Cost: 31, Instant Kill Chance: 43%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 72 sec
15
MP Cost: 31, Instant Kill Chance: 44%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 70 sec
16
MP Cost: 34, Instant Kill Chance: 45%, Damage Bonus: 126% for next 13 attacks when Instant Kill is successful, Cooldown: 68 sec
17
MP Cost: 34, Instant Kill Chance: 46%, Damage Bonus: 126% for next 15 attacks when Instant Kill is successful, Cooldown: 66 sec
18
MP Cost: 34, Instant Kill Chance: 47%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 64 sec
19
MP Cost: 34, Instant Kill Chance: 48%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 62 sec
20
MP Cost: 37, Instant Kill Chance: 49%, Damage Bonus: 130% for next 15 attacks when Instant Kill is successful, Cooldown: 60 sec
Flying Assaulter Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120%# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required# Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1 Delays: flyingAssaulter - 1380 ms Range:320% Pre-requisite: Level 20 Self Haste Animations:effect0, mob, effect, hit.0, special Maximum Level: 20
Chains of Hell Description: When Dark Sight is active, Chains of Hell pulls an enemy close and makes up to 10 attacks, all of which are critical. Stationary monsters must be in range. Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1, requireSkill = 4001003 Delays: chainAttack - 1740 ms Range:140% Animations:effect, ball.0, hit.0, ball.1, ball.2 Maximum Level: 20
1
MP Cost: 50, Number of Attacks: 10, Damage: 61%, Critical Hit Rate: +100%
2
MP Cost: 50, Number of Attacks: 10, Damage: 62%, Critical Hit Rate: +100%
3
MP Cost: 50, Number of Attacks: 10, Damage: 63%, Critical Hit Rate: +100%
4
MP Cost: 55, Number of Attacks: 10, Damage: 64%, Critical Hit Rate: +100%
5
MP Cost: 55, Number of Attacks: 10, Damage: 65%, Critical Hit Rate: +100%
6
MP Cost: 55, Number of Attacks: 10, Damage: 66%, Critical Hit Rate: +100%
7
MP Cost: 55, Number of Attacks: 10, Damage: 67%, Critical Hit Rate: +100%
8
MP Cost: 60, Number of Attacks: 10, Damage: 68%, Critical Hit Rate: +100%
9
MP Cost: 60, Number of Attacks: 10, Damage: 69%, Critical Hit Rate: +100%
10
MP Cost: 60, Number of Attacks: 10, Damage: 70%, Critical Hit Rate: +100%
11
MP Cost: 60, Number of Attacks: 10, Damage: 71%, Critical Hit Rate: +100%
12
MP Cost: 65, Number of Attacks: 10, Damage: 72%, Critical Hit Rate: +100%
13
MP Cost: 65, Number of Attacks: 10, Damage: 73%, Critical Hit Rate: +100%
14
MP Cost: 65, Number of Attacks: 10, Damage: 74%, Critical Hit Rate: +100%
15
MP Cost: 65, Number of Attacks: 10, Damage: 75%, Critical Hit Rate: +100%
16
MP Cost: 70, Number of Attacks: 10, Damage: 76%, Critical Hit Rate: +100%
17
MP Cost: 70, Number of Attacks: 10, Damage: 77%, Critical Hit Rate: +100%
18
MP Cost: 70, Number of Attacks: 10, Damage: 78%, Critical Hit Rate: +100%
19
MP Cost: 70, Number of Attacks: 10, Damage: 79%, Critical Hit Rate: +100%
20
MP Cost: 75, Number of Attacks: 10, Damage: 80%, Critical Hit Rate: +100%
Life Drain Description: Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Proc Chance: 1%, Restores 1% of the damage as HP
2
Proc Chance: 1%, Restores 2% of the damage as HP
3
Proc Chance: 2%, Restores 3% of the damage as HP
4
Proc Chance: 2%, Restores 4% of the damage as HP
5
Proc Chance: 3%, Restores 5% of the damage as HP
6
Proc Chance: 3%, Restores 6% of the damage as HP
7
Proc Chance: 4%, Restores 7% of the damage as HP
8
Proc Chance: 4%, Restores 8% of the damage as HP
9
Proc Chance: 5%, Restores 9% of the damage as HP
10
Proc Chance: 5%, Restores 10% of the damage as HP
Dual Blader (120+)
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:affected, effect Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Venom Description: Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required## Info: type = 51, dot = 1, dotType = invenom, condition = attack Animations:mob Maximum Level: 30
1
Poison Chance: 11%, 53% damage every 1 sec for 3 sec
2
Poison Chance: 12%, 56% damage every 1 sec for 3 sec
3
Poison Chance: 13%, 59% damage every 1 sec for 3 sec
4
Poison Chance: 14%, 62% damage every 1 sec for 3 sec
5
Poison Chance: 15%, 65% damage every 1 sec for 3 sec
6
Poison Chance: 16%, 68% damage every 1 sec for 4 sec
7
Poison Chance: 17%, 71% damage every 1 sec for 4 sec
8
Poison Chance: 18%, 74% damage every 1 sec for 4 sec
9
Poison Chance: 19%, 77% damage every 1 sec for 4 sec
10
Poison Chance: 20%, 80% damage every 1 sec for 4 sec
11
Poison Chance: 21%, 83% damage every 1 sec for 4 sec
12
Poison Chance: 22%, 86% damage every 1 sec for 5 sec
13
Poison Chance: 23%, 89% damage every 1 sec for 5 sec
14
Poison Chance: 24%, 92% damage every 1 sec for 5 sec
15
Poison Chance: 25%, 95% damage every 1 sec for 5 sec
16
Poison Chance: 26%, 98% damage every 1 sec for 5 sec
17
Poison Chance: 27%, 101% damage every 1 sec for 5 sec
18
Poison Chance: 28%, 104% damage every 1 sec for 6 sec
19
Poison Chance: 29%, 107% damage every 1 sec for 6 sec
20
Poison Chance: 30%, 110% damage every 1 sec for 6 sec
21
Poison Chance: 31%, 113% damage every 1 sec for 6 sec
22
Poison Chance: 32%, 116% damage every 1 sec for 6 sec
23
Poison Chance: 33%, 119% damage every 1 sec for 6 sec
24
Poison Chance: 34%, 122% damage every 1 sec for 7 sec
25
Poison Chance: 35%, 125% damage every 1 sec for 7 sec
26
Poison Chance: 36%, 128% damage every 1 sec for 7 sec
27
Poison Chance: 37%, 131% damage every 1 sec for 7 sec
28
Poison Chance: 38%, 134% damage every 1 sec for 7 sec
29
Poison Chance: 39%, 137% damage every 1 sec for 7 sec
30
Poison Chance: 40%, 140% damage every 1 sec for 8 sec
31
Poison Chance: 41%, 143% damage every 1 sec for 8 sec
32
Poison Chance: 42%, 146% damage every 1 sec for 8 sec
Final Cut Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while. Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1 Delays: finalCut - 960 ms Range:450% Animations:effect, repeat, keydown, hit.0 Maximum Level: 30
1
MP Cost: 150, HP Cost, 45%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: 111% for 10 sec, Cooldown: 148 sec
2
MP Cost: 150, HP Cost, 45%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: 112% for 10 sec, Cooldown: 146 sec
3
MP Cost: 150, HP Cost, 45%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: 113% for 13 sec, Cooldown: 144 sec
4
MP Cost: 150, HP Cost, 45%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: 114% for 13 sec, Cooldown: 142 sec
5
MP Cost: 150, HP Cost, 45%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: 115% for 13 sec, Cooldown: 140 sec
6
MP Cost: 200, HP Cost, 40%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: 116% for 16 sec, Cooldown: 138 sec
7
MP Cost: 200, HP Cost, 40%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: 117% for 16 sec, Cooldown: 136 sec
8
MP Cost: 200, HP Cost, 40%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: 118% for 16 sec, Cooldown: 134 sec
9
MP Cost: 200, HP Cost, 40%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: 119% for 19 sec, Cooldown: 132 sec
10
MP Cost: 200, HP Cost, 40%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: 120% for 19 sec, Cooldown: 130 sec
11
MP Cost: 200, HP Cost, 40%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: 121% for 19 sec, Cooldown: 128 sec
12
MP Cost: 250, HP Cost, 35%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: 122% for 22 sec, Cooldown: 126 sec
13
MP Cost: 250, HP Cost, 35%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: 123% for 22 sec, Cooldown: 124 sec
14
MP Cost: 250, HP Cost, 35%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: 124% for 22 sec, Cooldown: 122 sec
15
MP Cost: 250, HP Cost, 35%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: 125% for 25 sec, Cooldown: 120 sec
16
MP Cost: 250, HP Cost, 35%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: 126% for 25 sec, Cooldown: 118 sec
17
MP Cost: 250, HP Cost, 35%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: 127% for 25 sec, Cooldown: 116 sec
18
MP Cost: 300, HP Cost, 30%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: 128% for 28 sec, Cooldown: 114 sec
19
MP Cost: 300, HP Cost, 30%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: 129% for 28 sec, Cooldown: 112 sec
20
MP Cost: 300, HP Cost, 30%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: 130% for 28 sec, Cooldown: 110 sec
21
MP Cost: 300, HP Cost, 30%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: 131% for 31 sec, Cooldown: 108 sec
22
MP Cost: 300, HP Cost, 30%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: 132% for 31 sec, Cooldown: 106 sec
23
MP Cost: 300, HP Cost, 30%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: 133% for 31 sec, Cooldown: 104 sec
24
MP Cost: 350, HP Cost, 25%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: 134% for 34 sec, Cooldown: 102 sec
25
MP Cost: 350, HP Cost, 25%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: 135% for 34 sec, Cooldown: 100 sec
26
MP Cost: 350, HP Cost, 25%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: 136% for 34 sec, Cooldown: 98 sec
27
MP Cost: 350, HP Cost, 25%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: 137% for 37 sec, Cooldown: 96 sec
28
MP Cost: 350, HP Cost, 25%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: 138% for 37 sec, Cooldown: 94 sec
29
MP Cost: 350, HP Cost, 25%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: 139% for 37 sec, Cooldown: 92 sec
30
MP Cost: 400, HP Cost, 20%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: 140% for 40 sec, Cooldown: 90 sec
31
MP Cost: 400, HP Cost, 20%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: 141% for 40 sec, Cooldown: 88 sec
32
MP Cost: 400, HP Cost, 20%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: 142% for 40 sec, Cooldown: 86 sec
Monster Bomb Description: Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required# Info: type = 1, areaAttack = 1, damagetoAnyone = 1, splash = 1, rectBasedOnTarget = 1, chargingSkill = 1, pvp = 0 Delays: monsterBombThrow - 1200 ms Range:220% Animations:special, ball, hit.0, flipBall, mob, keydown, effect Maximum Level: 30
Blade Fury Description: Spin furiously to damage nearby enemies.\n#cLv.11 or above: Mastery Book required# Info: type = 1, areaAttack = 1 Delays: bladeFury - 810 ms Range:100% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 40, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 3
2
MP Cost: 40, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 3
3
MP Cost: 40, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 3
4
MP Cost: 40, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 3
5
MP Cost: 40, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 3
6
MP Cost: 45, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 3
7
MP Cost: 45, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 3
8
MP Cost: 45, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 3
9
MP Cost: 45, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 3
10
MP Cost: 45, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 4
11
MP Cost: 45, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 4
12
MP Cost: 50, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 4
13
MP Cost: 50, Damage: 148%, Number of Attacks: 3, Max Enemies Hit: 4
14
MP Cost: 50, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 4
15
MP Cost: 50, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 4
16
MP Cost: 50, Damage: 151%, Number of Attacks: 3, Max Enemies Hit: 4
17
MP Cost: 50, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 4
18
MP Cost: 55, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 4
19
MP Cost: 55, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 4
20
MP Cost: 55, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 5
21
MP Cost: 55, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 5
22
MP Cost: 55, Damage: 157%, Number of Attacks: 3, Max Enemies Hit: 5
23
MP Cost: 55, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 5
24
MP Cost: 60, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 5
25
MP Cost: 60, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 5
26
MP Cost: 60, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 5
27
MP Cost: 60, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 5
28
MP Cost: 60, Damage: 163%, Number of Attacks: 3, Max Enemies Hit: 5
29
MP Cost: 60, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 5
30
MP Cost: 65, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
31
MP Cost: 65, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 6
32
MP Cost: 65, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 6
Mirrored Target Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 30 Mirror Image#\n#cLv.11 or above: Mastery Book required# Info: type = 33, minionAbility = taunt, requireSkill = 4331002 Delays: alert2 - 600 ms Pre-requisite: Level 30 Mirror Image Animations:summon.repeat, summon.effect, summon.repeat0, summon.effect0 Maximum Level: 30
Thorns Description: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required# Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Phantom Blow Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Delays: phantomBlow - 810 ms Range:195% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 30, Number of Attacks: , Damage: 76%, Enemy DEF Ignored: 6%
2
MP Cost: 30, Number of Attacks: , Damage: 77%, Enemy DEF Ignored: 6%
3
MP Cost: 30, Number of Attacks: , Damage: 78%, Enemy DEF Ignored: 7%
4
MP Cost: 30, Number of Attacks: , Damage: 79%, Enemy DEF Ignored: 7%
5
MP Cost: 32, Number of Attacks: , Damage: 80%, Enemy DEF Ignored: 8%
6
MP Cost: 32, Number of Attacks: , Damage: 81%, Enemy DEF Ignored: 8%
7
MP Cost: 32, Number of Attacks: , Damage: 82%, Enemy DEF Ignored: 9%
8
MP Cost: 32, Number of Attacks: , Damage: 83%, Enemy DEF Ignored: 9%
9
MP Cost: 32, Number of Attacks: , Damage: 84%, Enemy DEF Ignored: 10%
10
MP Cost: 34, Number of Attacks: , Damage: 85%, Enemy DEF Ignored: 10%
11
MP Cost: 34, Number of Attacks: , Damage: 86%, Enemy DEF Ignored: 11%
12
MP Cost: 34, Number of Attacks: , Damage: 87%, Enemy DEF Ignored: 11%
13
MP Cost: 34, Number of Attacks: , Damage: 88%, Enemy DEF Ignored: 12%
14
MP Cost: 34, Number of Attacks: , Damage: 89%, Enemy DEF Ignored: 12%
15
MP Cost: 36, Number of Attacks: , Damage: 90%, Enemy DEF Ignored: 13%
16
MP Cost: 36, Number of Attacks: , Damage: 91%, Enemy DEF Ignored: 13%
17
MP Cost: 36, Number of Attacks: , Damage: 92%, Enemy DEF Ignored: 14%
18
MP Cost: 36, Number of Attacks: , Damage: 93%, Enemy DEF Ignored: 14%
19
MP Cost: 36, Number of Attacks: , Damage: 94%, Enemy DEF Ignored: 15%
20
MP Cost: 38, Number of Attacks: , Damage: 95%, Enemy DEF Ignored: 15%
21
MP Cost: 38, Number of Attacks: , Damage: 96%, Enemy DEF Ignored: 16%
22
MP Cost: 38, Number of Attacks: , Damage: 97%, Enemy DEF Ignored: 16%
23
MP Cost: 38, Number of Attacks: , Damage: 98%, Enemy DEF Ignored: 17%
24
MP Cost: 38, Number of Attacks: , Damage: 99%, Enemy DEF Ignored: 17%
25
MP Cost: 40, Number of Attacks: , Damage: 100%, Enemy DEF Ignored: 18%
26
MP Cost: 40, Number of Attacks: , Damage: 101%, Enemy DEF Ignored: 18%
27
MP Cost: 40, Number of Attacks: , Damage: 102%, Enemy DEF Ignored: 19%
28
MP Cost: 40, Number of Attacks: , Damage: 103%, Enemy DEF Ignored: 19%
29
MP Cost: 40, Number of Attacks: , Damage: 104%, Enemy DEF Ignored: 20%
30
MP Cost: 42, Number of Attacks: , Damage: 105%, Enemy DEF Ignored: 20%
31
MP Cost: 42, Number of Attacks: , Damage: 106%, Enemy DEF Ignored: 21%
32
MP Cost: 42, Number of Attacks: , Damage: 107%, Enemy DEF Ignored: 21%
Sharpness Description: Increases your Critical Hit Rate and minimum Critical Damage. Info: type = 50 Maximum Level: 10
Nimble Body Description: Permanently increases Accuracy and Avoidability. Info: type = 50 Maximum Level: 20
1
Accuracy: +8, Avoidability: +8.
2
Accuracy: +16, Avoidability: +16.
3
Accuracy: +24, Avoidability: +24.
4
Accuracy: +32, Avoidability: +32.
5
Accuracy: +40, Avoidability: +40.
6
Accuracy: +48, Avoidability: +48.
7
Accuracy: +56, Avoidability: +56.
8
Accuracy: +64, Avoidability: +64.
9
Accuracy: +72, Avoidability: +72.
10
Accuracy: +80, Avoidability: +80.
11
Accuracy: +88, Avoidability: +88.
12
Accuracy: +96, Avoidability: +96.
13
Accuracy: +104, Avoidability: +104.
14
Accuracy: +112, Avoidability: +112.
15
Accuracy: +120, Avoidability: +120.
16
Accuracy: +128, Avoidability: +128.
17
Accuracy: +136, Avoidability: +136.
18
Accuracy: +144, Avoidability: +144.
19
Accuracy: +152, Avoidability: +152.
20
Accuracy: +160, Avoidability: +160.
Keen Eyes (PVP) Description: Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3# Info: type = 50 Pre-requisite: Level 3 Nimble Body Maximum Level: 5
1
Range: +40
2
Range: +80
3
Range: +120
4
Range: +160
5
Range: +200
Disorder (PVP) Description: Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly. Info: type = 32, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&attackLimit Animations:mob Maximum Level: 10
Dark Sight (PVP) Description: Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3# Info: type = 14 Delays: darksight - 100 ms Pre-requisite: Level 3 Disorder Animations:effect Maximum Level: 10
Claw Mastery (PVP) Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. Info: type = 50 Maximum Level: 20
Critical Throw Description: Enhances Critical Attack Rate and Minimum Critical Damage.\nRequired Skill: #cClaw Mastery Lv. 3# Info: type = 50 Pre-requisite: Level 3 Claw Mastery Animations:damage Maximum Level: 30
1
Crit Rate: +5%, Minimum Crit Daamge: +1%
2
Crit Rate: +8%, Minimum Crit Daamge: +1%
3
Crit Rate: +8%, Minimum Crit Daamge: +2%
4
Crit Rate: +11%, Minimum Crit Daamge: +2%
5
Crit Rate: +11%, Minimum Crit Daamge: +3%
6
Crit Rate: +14%, Minimum Crit Daamge: +3%
7
Crit Rate: +14%, Minimum Crit Daamge: +4%
8
Crit Rate: +17%, Minimum Crit Daamge: +4%
9
Crit Rate: +17%, Minimum Crit Daamge: +5%
10
Crit Rate: +20%, Minimum Crit Daamge: +5%
11
Crit Rate: +20%, Minimum Crit Daamge: +6%
12
Crit Rate: +23%, Minimum Crit Daamge: +6%
13
Crit Rate: +23%, Minimum Crit Daamge: +7%
14
Crit Rate: +26%, Minimum Crit Daamge: +7%
15
Crit Rate: +26%, Minimum Crit Daamge: +8%
16
Crit Rate: +29%, Minimum Crit Daamge: +8%
17
Crit Rate: +29%, Minimum Crit Daamge: +9%
18
Crit Rate: +32%, Minimum Crit Daamge: +9%
19
Crit Rate: +32%, Minimum Crit Daamge: +10%
20
Crit Rate: +35%, Minimum Crit Daamge: +10%
21
Crit Rate: +35%, Minimum Crit Daamge: +11%
22
Crit Rate: +38%, Minimum Crit Daamge: +11%
23
Crit Rate: +38%, Minimum Crit Daamge: +12%
24
Crit Rate: +41%, Minimum Crit Daamge: +12%
25
Crit Rate: +41%, Minimum Crit Daamge: +13%
26
Crit Rate: +44%, Minimum Crit Daamge: +13%
27
Crit Rate: +44%, Minimum Crit Daamge: +14%
28
Crit Rate: +47%, Minimum Crit Daamge: +14%
29
Crit Rate: +47%, Minimum Crit Daamge: +15%
30
Crit Rate: +50%, Minimum Crit Daamge: +15%
Claw Booster Description: Doubles the attack speed of your weapon. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Claw Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Haste Description: Temporarily boosts Speed and Jump of the entire team. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
Drain (PVP) Description: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP. Info: type = 2, hpDrain = 1 Animations:effect Maximum Level: 20
1
MP Cost: 12, Damage: 220%, Absorbs 17% of the damage
2
MP Cost: 12, Damage: 224%, Absorbs 24% of the damage
3
MP Cost: 12, Damage: 228%, Absorbs 31% of the damage
4
MP Cost: 12, Damage: 232%, Absorbs 38% of the damage
5
MP Cost: 15, Damage: 236%, Absorbs 45% of the damage
6
MP Cost: 15, Damage: 240%, Absorbs 52% of the damage
7
MP Cost: 15, Damage: 244%, Absorbs 59% of the damage
8
MP Cost: 15, Damage: 248%, Absorbs 66% of the damage
9
MP Cost: 15, Damage: 252%, Absorbs 73% of the damage
10
MP Cost: 18, Damage: 256%, Absorbs 80% of the damage
11
MP Cost: 18, Damage: 260%, Absorbs 87% of the damage
12
MP Cost: 18, Damage: 264%, Absorbs 94% of the damage
13
MP Cost: 18, Damage: 268%, Absorbs 101% of the damage
14
MP Cost: 18, Damage: 272%, Absorbs 108% of the damage
15
MP Cost: 21, Damage: 276%, Absorbs 115% of the damage
16
MP Cost: 21, Damage: 280%, Absorbs 122% of the damage
17
MP Cost: 21, Damage: 284%, Absorbs 129% of the damage
18
MP Cost: 21, Damage: 288%, Absorbs 136% of the damage
19
MP Cost: 21, Damage: 292%, Absorbs 143% of the damage
20
MP Cost: 24, Damage: 296%, Absorbs 150% of the damage
Shadow Resistance (PVP) Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased. Info: type = 10 Maximum Level: 20
1
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
2
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
3
Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
4
Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
5
Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
6
Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
7
Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
8
Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
9
Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
10
Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
11
Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
12
Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
13
Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
14
Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
15
Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
16
Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
17
Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
18
Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
19
Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
20
Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
Hermit
Alchemist Description: Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count. Info: type = 50, pvp = 0 Maximum Level: 20
1
Recovery Rate: +112%, Duration: +112%
2
Recovery Rate: +114%, Duration: +114%
3
Recovery Rate: +116%, Duration: +116%
4
Recovery Rate: +118%, Duration: +118%
5
Recovery Rate: +120%, Duration: +120%
6
Recovery Rate: +122%, Duration: +122%
7
Recovery Rate: +124%, Duration: +124%
8
Recovery Rate: +126%, Duration: +126%
9
Recovery Rate: +128%, Duration: +128%
10
Recovery Rate: +130%, Duration: +130%
11
Recovery Rate: +132%, Duration: +132%
12
Recovery Rate: +134%, Duration: +134%
13
Recovery Rate: +136%, Duration: +136%
14
Recovery Rate: +138%, Duration: +138%
15
Recovery Rate: +140%, Duration: +140%
16
Recovery Rate: +142%, Duration: +142%
17
Recovery Rate: +144%, Duration: +144%
18
Recovery Rate: +146%, Duration: +146%
19
Recovery Rate: +148%, Duration: +148%
20
Recovery Rate: +150%, Duration: +150%
Meso Up Description: For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters. Info: type = 11, massSpell = 1, pvp = 0 Delays: alert4 - 900 ms Range:300% Animations:effect, affected, effect0 Maximum Level: 20
Shadow Web (PVP) Description: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move. Info: type = 1, massSpell = 1, mes = restrict Delays: swingO1 - 800 ms Range:250% Animations:effect, mob, mob0 Maximum Level: 20
1
MP Cost: 10, Bind Chance: 12%, Duration: 2 sec
2
MP Cost: 10, Bind Chance: 14%, Duration: 2 sec
3
MP Cost: 12, Bind Chance: 16%, Duration: 2 sec
4
MP Cost: 12, Bind Chance: 18%, Duration: 2 sec
5
MP Cost: 12, Bind Chance: 20%, Duration: 2 sec
6
MP Cost: 14, Bind Chance: 22%, Duration: 3 sec
7
MP Cost: 14, Bind Chance: 24%, Duration: 3 sec
8
MP Cost: 14, Bind Chance: 26%, Duration: 3 sec
9
MP Cost: 16, Bind Chance: 28%, Duration: 3 sec
10
MP Cost: 16, Bind Chance: 30%, Duration: 3 sec
11
MP Cost: 16, Bind Chance: 32%, Duration: 4 sec
12
MP Cost: 18, Bind Chance: 34%, Duration: 4 sec
13
MP Cost: 18, Bind Chance: 36%, Duration: 4 sec
14
MP Cost: 18, Bind Chance: 38%, Duration: 4 sec
15
MP Cost: 20, Bind Chance: 40%, Duration: 4 sec
16
MP Cost: 20, Bind Chance: 42%, Duration: 5 sec
17
MP Cost: 20, Bind Chance: 44%, Duration: 5 sec
18
MP Cost: 22, Bind Chance: 46%, Duration: 5 sec
19
MP Cost: 22, Bind Chance: 48%, Duration: 5 sec
20
MP Cost: 22, Bind Chance: 50%, Duration: 5 sec
Shadow Meso (PVP) Description: Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy's Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5# Info: type = 2, damagebymoneyCon = 1, pvp = 0 Pre-requisite: Level 5 Meso Up Animations:ball, effect Maximum Level: 20
Avenger (PVP) Description: Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too. Info: type = 2, piercing = 1 Delays: avenger - 840 ms Animations:effect, ball Maximum Level: 20
Flash Jump Description: Allows you to double jump. The higher the skill level, the further you jump. \nRequired Skill: #cAvenger Lv. 5# Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Pre-requisite: Level 5 Avenger Maximum Level: 20
1
MP Cost: 50, jumps a a certain distance
2
MP Cost: 48, jumps a a certain distance
3
MP Cost: 46, jumps a a certain distance
4
MP Cost: 44, jumps a a certain distance
5
MP Cost: 42, jumps a a certain distance
6
MP Cost: 40, jumps a a certain distance
7
MP Cost: 38, jumps a a certain distance
8
MP Cost: 36, jumps a a certain distance
9
MP Cost: 34, jumps a a certain distance
10
MP Cost: 32, jumps a a certain distance
11
MP Cost: 30, jumps a a certain distance
12
MP Cost: 28, jumps a a certain distance
13
MP Cost: 26, jumps a a certain distance
14
MP Cost: 24, jumps a a certain distance
15
MP Cost: 22, jumps a a certain distance
16
MP Cost: 20, jumps a a certain distance
17
MP Cost: 18, jumps a a certain distance
18
MP Cost: 16, jumps a a certain distance
19
MP Cost: 14, jumps a a certain distance
20
MP Cost: 12, jumps a a certain distance
Dark Flare (PVP) Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:hit.0, summon.stand, summon.die, ball.0, ball.1, ball.4, ball.2, ball.3, summon.summoned, summon.attack1 Maximum Level: 20
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:affected, effect Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Taunt Description: Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10# Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0 Delays: showdown - 1350 ms Pre-requisite: Level 10 Shadow Shifter Animations:ball, effect, mob, hit.0 Maximum Level: 30
1
MP Cost: 20, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 11%
2
MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 12%
3
MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 13%
4
MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 14%
5
MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 15%
6
MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 16%
7
MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 17%
8
MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 18%
9
MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 19%
10
MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 20%
11
MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 21%
12
MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 22%
13
MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 23%
14
MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 24%
15
MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 25%
16
MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 26%
17
MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 27%
18
MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 28%
19
MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 29%
20
MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 30%
21
MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 31%
22
MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 32%
23
MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 33%
24
MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 34%
25
MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 35%
26
MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 36%
27
MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 37%
28
MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 38%
29
MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 39%
30
MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 40%
31
MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 41%
32
MP Cost: 36, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 42%
Triple Throw (PVP) Description: Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF. Info: type = 2 Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 11, Damage: 151%, DEF Ignored: 1%
2
MP Cost: 11, Damage: 154%, DEF Ignored: 1%
3
MP Cost: 12, Damage: 157%, DEF Ignored: 2%
4
MP Cost: 12, Damage: 160%, DEF Ignored: 2%
5
MP Cost: 12, Damage: 163%, DEF Ignored: 3%
6
MP Cost: 13, Damage: 166%, DEF Ignored: 3%
7
MP Cost: 13, Damage: 169%, DEF Ignored: 4%
8
MP Cost: 13, Damage: 172%, DEF Ignored: 4%
9
MP Cost: 14, Damage: 175%, DEF Ignored: 5%
10
MP Cost: 14, Damage: 178%, DEF Ignored: 5%
11
MP Cost: 14, Damage: 181%, DEF Ignored: 6%
12
MP Cost: 15, Damage: 184%, DEF Ignored: 6%
13
MP Cost: 15, Damage: 187%, DEF Ignored: 7%
14
MP Cost: 15, Damage: 190%, DEF Ignored: 7%
15
MP Cost: 16, Damage: 193%, DEF Ignored: 8%
16
MP Cost: 16, Damage: 196%, DEF Ignored: 8%
17
MP Cost: 16, Damage: 199%, DEF Ignored: 9%
18
MP Cost: 17, Damage: 202%, DEF Ignored: 9%
19
MP Cost: 17, Damage: 205%, DEF Ignored: 10%
20
MP Cost: 17, Damage: 208%, DEF Ignored: 10%
21
MP Cost: 18, Damage: 211%, DEF Ignored: 11%
22
MP Cost: 18, Damage: 214%, DEF Ignored: 11%
23
MP Cost: 18, Damage: 217%, DEF Ignored: 12%
24
MP Cost: 19, Damage: 220%, DEF Ignored: 12%
25
MP Cost: 19, Damage: 223%, DEF Ignored: 13%
26
MP Cost: 19, Damage: 226%, DEF Ignored: 13%
27
MP Cost: 20, Damage: 229%, DEF Ignored: 14%
28
MP Cost: 20, Damage: 232%, DEF Ignored: 14%
29
MP Cost: 20, Damage: 235%, DEF Ignored: 15%
30
MP Cost: 21, Damage: 238%, DEF Ignored: 15%
31
MP Cost: 21, Damage: 241%, DEF Ignored: 16%
32
MP Cost: 21, Damage: 244%, DEF Ignored: 16%
Shadow Stars Description: Attacks monsters with 200 of your currently equipped stars. Allows an infinite number of stars to be thrown for a short duration. Info: type = 10 Animations:effect Maximum Level: 30
1
MP Cost: 16, Duration: 93 sec
2
MP Cost: 18, Duration: 96 sec
3
MP Cost: 18, Duration: 99 sec
4
MP Cost: 20, Duration: 102 sec
5
MP Cost: 20, Duration: 105 sec
6
MP Cost: 22, Duration: 108 sec
7
MP Cost: 22, Duration: 111 sec
8
MP Cost: 24, Duration: 114 sec
9
MP Cost: 24, Duration: 117 sec
10
MP Cost: 26, Duration: 120 sec
11
MP Cost: 26, Duration: 123 sec
12
MP Cost: 28, Duration: 126 sec
13
MP Cost: 28, Duration: 129 sec
14
MP Cost: 30, Duration: 132 sec
15
MP Cost: 30, Duration: 135 sec
16
MP Cost: 32, Duration: 138 sec
17
MP Cost: 32, Duration: 141 sec
18
MP Cost: 34, Duration: 144 sec
19
MP Cost: 34, Duration: 147 sec
20
MP Cost: 36, Duration: 150 sec
21
MP Cost: 36, Duration: 153 sec
22
MP Cost: 38, Duration: 156 sec
23
MP Cost: 38, Duration: 159 sec
24
MP Cost: 40, Duration: 162 sec
25
MP Cost: 40, Duration: 165 sec
26
MP Cost: 42, Duration: 168 sec
27
MP Cost: 42, Duration: 171 sec
28
MP Cost: 44, Duration: 174 sec
29
MP Cost: 44, Duration: 177 sec
30
MP Cost: 46, Duration: 180 sec
31
MP Cost: 46, Duration: 183 sec
32
MP Cost: 48, Duration: 186 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Expert Throwing Star Handling (PVP) Description: #cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso, there is a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit Javelin Lv. 5# Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate Pre-requisite: Level 5 Shadow Stars Maximum Level: 10
Shadow Shifter (PVP) Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Proc Rate: 6%
2
Proc Rate: 6%
3
Proc Rate: 7%
4
Proc Rate: 7%
5
Proc Rate: 8%
6
Proc Rate: 8%
7
Proc Rate: 9%
8
Proc Rate: 9%
9
Proc Rate: 10%
10
Proc Rate: 10%
11
Proc Rate: 11%
12
Proc Rate: 11%
13
Proc Rate: 12%
14
Proc Rate: 12%
15
Proc Rate: 13%
16
Proc Rate: 13%
17
Proc Rate: 14%
18
Proc Rate: 14%
19
Proc Rate: 15%
20
Proc Rate: 15%
21
Proc Rate: 16%
22
Proc Rate: 16%
23
Proc Rate: 17%
24
Proc Rate: 17%
25
Proc Rate: 18%
26
Proc Rate: 18%
27
Proc Rate: 19%
28
Proc Rate: 19%
29
Proc Rate: 20%
30
Proc Rate: 20%
31
Proc Rate: 21%
32
Proc Rate: 21%
Venomous Star (PVP) Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 30
1
Poison Chance: 1%, 62% damage every 1 sec for 3 sec
2
Poison Chance: 1%, 64% damage every 1 sec for 3 sec
3
Poison Chance: 1%, 66% damage every 1 sec for 3 sec
4
Poison Chance: 2%, 68% damage every 1 sec for 3 sec
5
Poison Chance: 2%, 70% damage every 1 sec for 3 sec
6
Poison Chance: 2%, 72% damage every 1 sec for 3 sec
7
Poison Chance: 3%, 74% damage every 1 sec for 3 sec
8
Poison Chance: 3%, 76% damage every 1 sec for 3 sec
9
Poison Chance: 3%, 78% damage every 1 sec for 3 sec
10
Poison Chance: 4%, 80% damage every 1 sec for 3 sec
11
Poison Chance: 4%, 82% damage every 1 sec for 3 sec
12
Poison Chance: 4%, 84% damage every 1 sec for 3 sec
13
Poison Chance: 5%, 86% damage every 1 sec for 3 sec
14
Poison Chance: 5%, 88% damage every 1 sec for 3 sec
15
Poison Chance: 5%, 90% damage every 1 sec for 3 sec
16
Poison Chance: 6%, 92% damage every 1 sec for 4 sec
17
Poison Chance: 6%, 94% damage every 1 sec for 4 sec
18
Poison Chance: 6%, 96% damage every 1 sec for 4 sec
19
Poison Chance: 7%, 98% damage every 1 sec for 4 sec
20
Poison Chance: 7%, 100% damage every 1 sec for 4 sec
21
Poison Chance: 7%, 102% damage every 1 sec for 4 sec
22
Poison Chance: 8%, 104% damage every 1 sec for 4 sec
23
Poison Chance: 8%, 106% damage every 1 sec for 4 sec
24
Poison Chance: 8%, 108% damage every 1 sec for 4 sec
25
Poison Chance: 9%, 110% damage every 1 sec for 4 sec
26
Poison Chance: 9%, 112% damage every 1 sec for 4 sec
27
Poison Chance: 9%, 114% damage every 1 sec for 4 sec
28
Poison Chance: 10%, 116% damage every 1 sec for 4 sec
29
Poison Chance: 10%, 118% damage every 1 sec for 4 sec
30
Poison Chance: 10%, 120% damage every 1 sec for 4 sec
31
Poison Chance: 11%, 122% damage every 1 sec for 5 sec
32
Poison Chance: 11%, 124% damage every 1 sec for 5 sec
Ninja Ambush (PVP) Description: Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5# Info: type = 1, areaAttack = 1, dot = 1, dotType = ambush Delays: alert3 - 1500 ms Range:200% Pre-requisite: Level 5 Shadow Shifter Animations:effect, mob0, mob Maximum Level: 30
1
MP Cost: 16, Damage: 124%, Duration: 6 sec
2
MP Cost: 16, Damage: 128%, Duration: 6 sec
3
MP Cost: 16, Damage: 132%, Duration: 6 sec
4
MP Cost: 20, Damage: 136%, Duration: 6 sec
5
MP Cost: 20, Damage: 140%, Duration: 6 sec
6
MP Cost: 20, Damage: 144%, Duration: 6 sec
7
MP Cost: 20, Damage: 148%, Duration: 7 sec
8
MP Cost: 24, Damage: 152%, Duration: 7 sec
9
MP Cost: 24, Damage: 156%, Duration: 7 sec
10
MP Cost: 24, Damage: 160%, Duration: 7 sec
11
MP Cost: 24, Damage: 164%, Duration: 7 sec
12
MP Cost: 28, Damage: 168%, Duration: 7 sec
13
MP Cost: 28, Damage: 172%, Duration: 8 sec
14
MP Cost: 28, Damage: 176%, Duration: 8 sec
15
MP Cost: 28, Damage: 180%, Duration: 8 sec
16
MP Cost: 32, Damage: 184%, Duration: 8 sec
17
MP Cost: 32, Damage: 188%, Duration: 8 sec
18
MP Cost: 32, Damage: 192%, Duration: 8 sec
19
MP Cost: 32, Damage: 196%, Duration: 9 sec
20
MP Cost: 36, Damage: 200%, Duration: 9 sec
21
MP Cost: 36, Damage: 204%, Duration: 9 sec
22
MP Cost: 36, Damage: 208%, Duration: 9 sec
23
MP Cost: 36, Damage: 212%, Duration: 9 sec
24
MP Cost: 40, Damage: 216%, Duration: 9 sec
25
MP Cost: 40, Damage: 220%, Duration: 10 sec
26
MP Cost: 40, Damage: 224%, Duration: 10 sec
27
MP Cost: 40, Damage: 228%, Duration: 10 sec
28
MP Cost: 44, Damage: 232%, Duration: 10 sec
29
MP Cost: 44, Damage: 236%, Duration: 10 sec
30
MP Cost: 44, Damage: 240%, Duration: 10 sec
31
MP Cost: 44, Damage: 244%, Duration: 11 sec
32
MP Cost: 48, Damage: 248%, Duration: 11 sec
Ninja Storm (PVP) Description: Summons ninjas who spin like tornadoes, pushing back surrounding monsters. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: ninjastorm - 930 ms Range:200% Animations:hit.0, mob, effect Maximum Level: 30
Dagger Mastery Description: Increases the weapon mastery and accuracy of daggers. Info: type = 50 Maximum Level: 20
1
Dagger Mastery: + 12%, Accuracy: +6
2
Dagger Mastery: + 14%, Accuracy: +12
3
Dagger Mastery: + 16%, Accuracy: +18
4
Dagger Mastery: + 18%, Accuracy: +24
5
Dagger Mastery: + 20%, Accuracy: +30
6
Dagger Mastery: + 22%, Accuracy: +36
7
Dagger Mastery: + 24%, Accuracy: +42
8
Dagger Mastery: + 26%, Accuracy: +48
9
Dagger Mastery: + 28%, Accuracy: +54
10
Dagger Mastery: + 30%, Accuracy: +60
11
Dagger Mastery: + 32%, Accuracy: +66
12
Dagger Mastery: + 34%, Accuracy: +72
13
Dagger Mastery: + 36%, Accuracy: +78
14
Dagger Mastery: + 38%, Accuracy: +84
15
Dagger Mastery: + 40%, Accuracy: +90
16
Dagger Mastery: + 42%, Accuracy: +96
17
Dagger Mastery: + 44%, Accuracy: +102
18
Dagger Mastery: + 46%, Accuracy: +108
19
Dagger Mastery: + 48%, Accuracy: +114
20
Dagger Mastery: + 50%, Accuracy: +120
Dagger Booster Description: Doubles the attack speed of your weapon. Must have a dagger equipped.\nRequired Skill: #cDagger Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dagger Mastery Animations:effect Maximum Level: 20
1
MP Cost: 29, Duration: 10 sec
2
MP Cost: 28, Duration: 20 sec
3
MP Cost: 27, Duration: 30 sec
4
MP Cost: 26, Duration: 40 sec
5
MP Cost: 25, Duration: 50 sec
6
MP Cost: 24, Duration: 60 sec
7
MP Cost: 23, Duration: 70 sec
8
MP Cost: 22, Duration: 80 sec
9
MP Cost: 21, Duration: 90 sec
10
MP Cost: 20, Duration: 100 sec
11
MP Cost: 19, Duration: 110 sec
12
MP Cost: 18, Duration: 120 sec
13
MP Cost: 17, Duration: 130 sec
14
MP Cost: 16, Duration: 140 sec
15
MP Cost: 15, Duration: 150 sec
16
MP Cost: 14, Duration: 160 sec
17
MP Cost: 13, Duration: 170 sec
18
MP Cost: 12, Duration: 180 sec
19
MP Cost: 11, Duration: 190 sec
20
MP Cost: 10, Duration: 200 sec
Haste Description: Temporarily boosts Speed and Jump of the entire team. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
Savage Blow (PVP) Description: Deals very quick consecutive attacks to a monster. Info: type = 1 Delays: savage - 960 ms Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 30
1
MP Cost: 14, Number of Attacks: 6, Damage: 67%
2
MP Cost: 14, Number of Attacks: 6, Damage: 68%
3
MP Cost: 14, Number of Attacks: 6, Damage: 69%
4
MP Cost: 14, Number of Attacks: 6, Damage: 70%
5
MP Cost: 16, Number of Attacks: 6, Damage: 71%
6
MP Cost: 16, Number of Attacks: 6, Damage: 72%
7
MP Cost: 16, Number of Attacks: 6, Damage: 73%
8
MP Cost: 16, Number of Attacks: 6, Damage: 74%
9
MP Cost: 16, Number of Attacks: 6, Damage: 75%
10
MP Cost: 18, Number of Attacks: 6, Damage: 76%
11
MP Cost: 18, Number of Attacks: 6, Damage: 77%
12
MP Cost: 18, Number of Attacks: 6, Damage: 78%
13
MP Cost: 18, Number of Attacks: 6, Damage: 79%
14
MP Cost: 18, Number of Attacks: 6, Damage: 80%
15
MP Cost: 20, Number of Attacks: 6, Damage: 81%
16
MP Cost: 20, Number of Attacks: 6, Damage: 82%
17
MP Cost: 20, Number of Attacks: 6, Damage: 83%
18
MP Cost: 20, Number of Attacks: 6, Damage: 84%
19
MP Cost: 20, Number of Attacks: 6, Damage: 85%
20
MP Cost: 22, Number of Attacks: 6, Damage: 86%
21
MP Cost: 22, Number of Attacks: 6, Damage: 87%
22
MP Cost: 22, Number of Attacks: 6, Damage: 88%
23
MP Cost: 22, Number of Attacks: 6, Damage: 89%
24
MP Cost: 22, Number of Attacks: 6, Damage: 90%
25
MP Cost: 24, Number of Attacks: 6, Damage: 91%
26
MP Cost: 24, Number of Attacks: 6, Damage: 92%
27
MP Cost: 24, Number of Attacks: 6, Damage: 93%
28
MP Cost: 24, Number of Attacks: 6, Damage: 94%
29
MP Cost: 24, Number of Attacks: 6, Damage: 95%
30
MP Cost: 26, Number of Attacks: 6, Damage: 96%
Shadow Resistance (PVP) Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased. Info: type = 10 Maximum Level: 20
1
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
2
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
3
Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
4
Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
5
Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
6
Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
7
Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
8
Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
9
Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
10
Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
11
Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
12
Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
13
Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
14
Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
15
Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
16
Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
17
Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
18
Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
19
Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
20
Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
Steal (PVP) Description: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.\nRequired Skill: #cHaste Lv. 5# Info: type = 1, areaAttack = 1, itemSteal = 1 Range:250% Pre-requisite: Level 5 Haste Animations:mob, effect0, effect, hit.0 Maximum Level: 20
Shield Mastery (PVP) Description: Increases Weapon Defense and Magic Defense when a shield is equipped. Info: type = 10, magicSteal = 1 Maximum Level: 10
1
Weapon Defense and Magic Defense: +5%
2
Weapon Defense and Magic Defense: +10%
3
Weapon Defense and Magic Defense: +15%
4
Weapon Defense and Magic Defense: +20%
5
Weapon Defense and Magic Defense: +25%
6
Weapon Defense and Magic Defense: +30%
7
Weapon Defense and Magic Defense: +35%
8
Weapon Defense and Magic Defense: +40%
9
Weapon Defense and Magic Defense: +45%
10
Weapon Defense and Magic Defense: +50%
Pickpocket Description: Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.\nRequired Skill: #cMeso Explosion Lv. 3# Info: type = 11, mesoDrop = 1, condition = attack, pvp = 0 Delays: alert4 - 900 ms Pre-requisite: Level 3 Meso Explosion Animations:effect Maximum Level: 10
Meso Explosion Description: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters. Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0 Delays: prone2 - 1000 ms Range:300% Animations:effect, hit.5, hit.2, hit.6, hit.0, hit.8, hit.4, hit.3, hit.7, hit.1 Maximum Level: 20
1
MP Cost: 20, Damage: 104% per meso, Max Monsters Hit: 6, Max Attacks: 5
2
MP Cost: 21, Damage: 108% per meso, Max Monsters Hit: 6, Max Attacks: 6
3
MP Cost: 21, Damage: 112% per meso, Max Monsters Hit: 6, Max Attacks: 6
4
MP Cost: 22, Damage: 116% per meso, Max Monsters Hit: 6, Max Attacks: 7
5
MP Cost: 22, Damage: 120% per meso, Max Monsters Hit: 7, Max Attacks: 7
6
MP Cost: 23, Damage: 124% per meso, Max Monsters Hit: 7, Max Attacks: 8
7
MP Cost: 23, Damage: 128% per meso, Max Monsters Hit: 7, Max Attacks: 8
8
MP Cost: 24, Damage: 132% per meso, Max Monsters Hit: 7, Max Attacks: 9
9
MP Cost: 24, Damage: 136% per meso, Max Monsters Hit: 8, Max Attacks: 9
10
MP Cost: 25, Damage: 140% per meso, Max Monsters Hit: 8, Max Attacks: 10
11
MP Cost: 25, Damage: 144% per meso, Max Monsters Hit: 8, Max Attacks: 10
12
MP Cost: 26, Damage: 148% per meso, Max Monsters Hit: 8, Max Attacks: 11
13
MP Cost: 26, Damage: 152% per meso, Max Monsters Hit: 9, Max Attacks: 11
14
MP Cost: 27, Damage: 156% per meso, Max Monsters Hit: 9, Max Attacks: 12
15
MP Cost: 27, Damage: 160% per meso, Max Monsters Hit: 9, Max Attacks: 12
16
MP Cost: 28, Damage: 164% per meso, Max Monsters Hit: 9, Max Attacks: 13
17
MP Cost: 28, Damage: 168% per meso, Max Monsters Hit: 10, Max Attacks: 13
18
MP Cost: 29, Damage: 172% per meso, Max Monsters Hit: 10, Max Attacks: 14
19
MP Cost: 29, Damage: 176% per meso, Max Monsters Hit: 10, Max Attacks: 14
20
MP Cost: 30, Damage: 180% per meso, Max Monsters Hit: 10, Max Attacks: 15
Dark Flare (PVP) Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.stand, ball.0, ball.2, summon.die, ball.1, ball.3, summon.attack1, summon.summoned, hit.0, ball.4 Maximum Level: 20
Chakra (PVP) Description: Uses MP to recover HP. Only works when you have less than 50% HP. Info: type = 31 Delays: alert - 1500 ms Animations:effect0, prepare, effect Maximum Level: 10
1
MP Cost: 50, 10% Recovery Rate: 96% of the damage taken
2
MP Cost: 60, 20% Recovery Rate: 92% of the damage taken
3
MP Cost: 70, 30% Recovery Rate: 88% of the damage taken
4
MP Cost: 80, 40% Recovery Rate: 84% of the damage taken
5
MP Cost: 90, 50% Recovery Rate: 80% of the damage taken
6
MP Cost: 100, 60% Recovery Rate: 76% of the damage taken
7
MP Cost: 110, 70% Recovery Rate: 72% of the damage taken
8
MP Cost: 120, 80% Recovery Rate: 68% of the damage taken
9
MP Cost: 130, 90% Recovery Rate: 64% of the damage taken
10
MP Cost: 140, 100% Recovery Rate: 60% of the damage taken
Assaulter (PVP) Description: Attacks a single monster with incredible power and speed, possibly Stunning the monster. Info: type = 1, areaAttack = 1, casterMove = 1, invincible = 1, delay = 2000 Delays: assaulter - 1200 ms Range:250% Animations:mob, hit.0 Maximum Level: 20
1
MP Cost: 14, Damage: 210%, Number of Attacks: 3 times, Stun Chance: 1%, Stun Duration: 1 sec
2
MP Cost: 14, Damage: 215%, Number of Attacks: 3 times, Stun Chance: 1%, Stun Duration: 1 sec
3
MP Cost: 14, Damage: 220%, Number of Attacks: 3 times, Stun Chance: 1%, Stun Duration: 1 sec
4
MP Cost: 16, Damage: 225%, Number of Attacks: 3 times, Stun Chance: 1%, Stun Duration: 1 sec
5
MP Cost: 16, Damage: 230%, Number of Attacks: 3 times, Stun Chance: 2%, Stun Duration: 1 sec
6
MP Cost: 16, Damage: 235%, Number of Attacks: 3 times, Stun Chance: 2%, Stun Duration: 1 sec
7
MP Cost: 16, Damage: 240%, Number of Attacks: 3 times, Stun Chance: 2%, Stun Duration: 1 sec
8
MP Cost: 18, Damage: 245%, Number of Attacks: 3 times, Stun Chance: 2%, Stun Duration: 1 sec
9
MP Cost: 18, Damage: 250%, Number of Attacks: 3 times, Stun Chance: 3%, Stun Duration: 1 sec
10
MP Cost: 18, Damage: 255%, Number of Attacks: 3 times, Stun Chance: 3%, Stun Duration: 1 sec
11
MP Cost: 18, Damage: 260%, Number of Attacks: 3 times, Stun Chance: 3%, Stun Duration: 1 sec
12
MP Cost: 20, Damage: 265%, Number of Attacks: 3 times, Stun Chance: 3%, Stun Duration: 1 sec
13
MP Cost: 20, Damage: 270%, Number of Attacks: 3 times, Stun Chance: 4%, Stun Duration: 1 sec
14
MP Cost: 20, Damage: 275%, Number of Attacks: 3 times, Stun Chance: 4%, Stun Duration: 1 sec
15
MP Cost: 20, Damage: 280%, Number of Attacks: 3 times, Stun Chance: 4%, Stun Duration: 1 sec
16
MP Cost: 22, Damage: 285%, Number of Attacks: 3 times, Stun Chance: 4%, Stun Duration: 1 sec
17
MP Cost: 22, Damage: 290%, Number of Attacks: 3 times, Stun Chance: 5%, Stun Duration: 1 sec
18
MP Cost: 22, Damage: 295%, Number of Attacks: 3 times, Stun Chance: 5%, Stun Duration: 1 sec
19
MP Cost: 22, Damage: 300%, Number of Attacks: 3 times, Stun Chance: 5%, Stun Duration: 1 sec
20
MP Cost: 24, Damage: 305%, Number of Attacks: 3 times, Stun Chance: 5%, Stun Duration: 1 sec
Band of Thieves (PVP) Description: Summons allies to attack multiple monsters nearby. Info: type = 1, areaAttack = 1 Range:220% Animations:hit.1, effect, hit.2, hit.4, hit.0, hit.3 Maximum Level: 20
Flash Jump Description: Allows you to double jump. The higher the skill level, the further you jump. \nRequired Skill:#cAssaulter Lv. 5# Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Pre-requisite: Level 5 Assaulter Maximum Level: 20
1
MP Cost: 50, jumps a a certain distance
2
MP Cost: 48, jumps a a certain distance
3
MP Cost: 46, jumps a a certain distance
4
MP Cost: 44, jumps a a certain distance
5
MP Cost: 42, jumps a a certain distance
6
MP Cost: 40, jumps a a certain distance
7
MP Cost: 38, jumps a a certain distance
8
MP Cost: 36, jumps a a certain distance
9
MP Cost: 34, jumps a a certain distance
10
MP Cost: 32, jumps a a certain distance
11
MP Cost: 30, jumps a a certain distance
12
MP Cost: 28, jumps a a certain distance
13
MP Cost: 26, jumps a a certain distance
14
MP Cost: 24, jumps a a certain distance
15
MP Cost: 22, jumps a a certain distance
16
MP Cost: 20, jumps a a certain distance
17
MP Cost: 18, jumps a a certain distance
18
MP Cost: 16, jumps a a certain distance
19
MP Cost: 14, jumps a a certain distance
20
MP Cost: 12, jumps a a certain distance
Meso Guard (PVP) Description: Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.\nRequired Skill: #cChakra Lv. 3# Info: type = 11, switchDamtoMeso = 1, pvp = 0 Delays: alert4 - 900 ms Pre-requisite: Level 3 Chakra Animations:effect, special Maximum Level: 10
Taunt Description: Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10# Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0 Delays: showdown - 1350 ms Pre-requisite: Level 10 Shadow Shifter Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 20, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 11%
2
MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 12%
3
MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 13%
4
MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 14%
5
MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 15%
6
MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 16%
7
MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 17%
8
MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 18%
9
MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 19%
10
MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 20%
11
MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 21%
12
MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 22%
13
MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 23%
14
MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 24%
15
MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 25%
16
MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 26%
17
MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 27%
18
MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 28%
19
MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 29%
20
MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 30%
21
MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 31%
22
MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 32%
23
MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 33%
24
MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 34%
25
MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 35%
26
MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 36%
27
MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 37%
28
MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 38%
29
MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 39%
30
MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 40%
31
MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 41%
32
MP Cost: 36, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 42%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Meso Mastery Description: Increase the amount of mesos that drop. Skills that use mesos become more efficient. Info: type = 51, mes = incTargetMeso, condition = attack Maximum Level: 10
Shadow Shifter (PVP) Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Proc Rate: 4%
2
Proc Rate: 4%
3
Proc Rate: 4%
4
Proc Rate: 4%
5
Proc Rate: 4%
6
Proc Rate: 4%
7
Proc Rate: 4%
8
Proc Rate: 5%
9
Proc Rate: 5%
10
Proc Rate: 5%
11
Proc Rate: 5%
12
Proc Rate: 5%
13
Proc Rate: 5%
14
Proc Rate: 5%
15
Proc Rate: 6%
16
Proc Rate: 6%
17
Proc Rate: 6%
18
Proc Rate: 6%
19
Proc Rate: 6%
20
Proc Rate: 6%
21
Proc Rate: 6%
22
Proc Rate: 7%
23
Proc Rate: 7%
24
Proc Rate: 7%
25
Proc Rate: 7%
26
Proc Rate: 7%
27
Proc Rate: 7%
28
Proc Rate: 7%
29
Proc Rate: 8%
30
Proc Rate: 8%
31
Proc Rate: 8%
32
Proc Rate: 8%
Ninja Ambush (PVP) Description: Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5# Info: type = 1, areaAttack = 1, dot = 1, dotType = ambush Delays: alert3 - 1500 ms Range:200% Pre-requisite: Level 5 Shadow Shifter Animations:mob, effect, mob0 Maximum Level: 30
1
MP Cost: 16, Damage: 124%, Duration: 6 sec
2
MP Cost: 16, Damage: 128%, Duration: 6 sec
3
MP Cost: 16, Damage: 132%, Duration: 6 sec
4
MP Cost: 20, Damage: 136%, Duration: 6 sec
5
MP Cost: 20, Damage: 140%, Duration: 6 sec
6
MP Cost: 20, Damage: 144%, Duration: 6 sec
7
MP Cost: 20, Damage: 148%, Duration: 7 sec
8
MP Cost: 24, Damage: 152%, Duration: 7 sec
9
MP Cost: 24, Damage: 156%, Duration: 7 sec
10
MP Cost: 24, Damage: 160%, Duration: 7 sec
11
MP Cost: 24, Damage: 164%, Duration: 7 sec
12
MP Cost: 28, Damage: 168%, Duration: 7 sec
13
MP Cost: 28, Damage: 172%, Duration: 8 sec
14
MP Cost: 28, Damage: 176%, Duration: 8 sec
15
MP Cost: 28, Damage: 180%, Duration: 8 sec
16
MP Cost: 32, Damage: 184%, Duration: 8 sec
17
MP Cost: 32, Damage: 188%, Duration: 8 sec
18
MP Cost: 32, Damage: 192%, Duration: 8 sec
19
MP Cost: 32, Damage: 196%, Duration: 9 sec
20
MP Cost: 36, Damage: 200%, Duration: 9 sec
21
MP Cost: 36, Damage: 204%, Duration: 9 sec
22
MP Cost: 36, Damage: 208%, Duration: 9 sec
23
MP Cost: 36, Damage: 212%, Duration: 9 sec
24
MP Cost: 40, Damage: 216%, Duration: 9 sec
25
MP Cost: 40, Damage: 220%, Duration: 10 sec
26
MP Cost: 40, Damage: 224%, Duration: 10 sec
27
MP Cost: 40, Damage: 228%, Duration: 10 sec
28
MP Cost: 44, Damage: 232%, Duration: 10 sec
29
MP Cost: 44, Damage: 236%, Duration: 10 sec
30
MP Cost: 44, Damage: 240%, Duration: 10 sec
31
MP Cost: 44, Damage: 244%, Duration: 11 sec
32
MP Cost: 48, Damage: 248%, Duration: 11 sec
Boomerang Step (PVP) Description: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab. Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500 Delays: alert5 - 900 ms Range:300% Animations:hit.0, effect, mob Maximum Level: 30
1
Active Effects - MP Cost: 11, Damage: 248% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
2
Active Effects - MP Cost: 12, Damage: 253% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
3
Active Effects - MP Cost: 13, Damage: 258% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
4
Active Effects - MP Cost: 14, Damage: 263% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
5
Active Effects - MP Cost: 15, Damage: 268% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
6
Active Effects - MP Cost: 16, Damage: 273% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
7
Active Effects - MP Cost: 17, Damage: 278% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
8
Active Effects - MP Cost: 18, Damage: 283% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
9
Active Effects - MP Cost: 19, Damage: 288% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
10
Active Effects - MP Cost: 20, Damage: 293% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
11
Active Effects - MP Cost: 21, Damage: 298% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
12
Active Effects - MP Cost: 22, Damage: 303% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
13
Active Effects - MP Cost: 23, Damage: 308% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
14
Active Effects - MP Cost: 24, Damage: 313% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
15
Active Effects - MP Cost: 25, Damage: 318% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
16
Active Effects - MP Cost: 26, Damage: 323% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
17
Active Effects - MP Cost: 27, Damage: 328% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
18
Active Effects - MP Cost: 28, Damage: 333% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
19
Active Effects - MP Cost: 29, Damage: 338% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
20
Active Effects - MP Cost: 30, Damage: 343% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
21
Active Effects - MP Cost: 31, Damage: 348% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
22
Active Effects - MP Cost: 32, Damage: 353% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
23
Active Effects - MP Cost: 33, Damage: 358% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
24
Active Effects - MP Cost: 34, Damage: 363% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
25
Active Effects - MP Cost: 35, Damage: 368% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
26
Active Effects - MP Cost: 36, Damage: 373% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
27
Active Effects - MP Cost: 37, Damage: 378% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
28
Active Effects - MP Cost: 38, Damage: 383% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
29
Active Effects - MP Cost: 39, Damage: 388% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
30
Active Effects - MP Cost: 40, Damage: 393% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
31
Active Effects - MP Cost: 41, Damage: 398% x2, Max Monsters Hit: 3, Stun Chance: 6%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
32
Active Effects - MP Cost: 42, Damage: 403% x2, Max Monsters Hit: 3, Stun Chance: 6%, Stun Duration: 1 sec\n Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Smokescreen (PVP) Description: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. [Cooldown: 6 min] Info: type = 36, zoneType = invincible, massSpell = 1 Delays: smokeshell - 1440 ms Range:250% Animations:tile.5, tile.10, effect, tile.4, tile.6, tile.1, tile.8, tile.9, tile.0, tile.7, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 16, Duration: 5 sec
2
MP Cost: 18, Duration: 5 sec
3
MP Cost: 18, Duration: 5 sec
4
MP Cost: 20, Duration: 5 sec
5
MP Cost: 20, Duration: 5 sec
6
MP Cost: 22, Duration: 5 sec
7
MP Cost: 22, Duration: 5 sec
8
MP Cost: 24, Duration: 5 sec
9
MP Cost: 24, Duration: 5 sec
10
MP Cost: 26, Duration: 5 sec
11
MP Cost: 26, Duration: 6 sec
12
MP Cost: 28, Duration: 6 sec
13
MP Cost: 28, Duration: 6 sec
14
MP Cost: 30, Duration: 6 sec
15
MP Cost: 30, Duration: 6 sec
16
MP Cost: 32, Duration: 6 sec
17
MP Cost: 32, Duration: 6 sec
18
MP Cost: 34, Duration: 6 sec
19
MP Cost: 34, Duration: 6 sec
20
MP Cost: 36, Duration: 6 sec
21
MP Cost: 36, Duration: 7 sec
22
MP Cost: 38, Duration: 7 sec
23
MP Cost: 38, Duration: 7 sec
24
MP Cost: 40, Duration: 7 sec
25
MP Cost: 40, Duration: 7 sec
26
MP Cost: 42, Duration: 7 sec
27
MP Cost: 42, Duration: 7 sec
28
MP Cost: 44, Duration: 7 sec
29
MP Cost: 44, Duration: 7 sec
30
MP Cost: 46, Duration: 7 sec
31
MP Cost: 46, Duration: 8 sec
32
MP Cost: 48, Duration: 8 sec
Venomous Stab (PVP) Description: Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy's HP cannot drop below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 30
1
Poison Chance: 1%, 62% damage every 1 sec for 3 sec
2
Poison Chance: 1%, 64% damage every 1 sec for 3 sec
3
Poison Chance: 1%, 66% damage every 1 sec for 3 sec
4
Poison Chance: 2%, 68% damage every 1 sec for 3 sec
5
Poison Chance: 2%, 70% damage every 1 sec for 3 sec
6
Poison Chance: 2%, 72% damage every 1 sec for 3 sec
7
Poison Chance: 3%, 74% damage every 1 sec for 3 sec
8
Poison Chance: 3%, 76% damage every 1 sec for 3 sec
9
Poison Chance: 3%, 78% damage every 1 sec for 3 sec
10
Poison Chance: 4%, 80% damage every 1 sec for 3 sec
11
Poison Chance: 4%, 82% damage every 1 sec for 3 sec
12
Poison Chance: 4%, 84% damage every 1 sec for 3 sec
13
Poison Chance: 5%, 86% damage every 1 sec for 3 sec
14
Poison Chance: 5%, 88% damage every 1 sec for 3 sec
15
Poison Chance: 5%, 90% damage every 1 sec for 3 sec
16
Poison Chance: 6%, 92% damage every 1 sec for 4 sec
17
Poison Chance: 6%, 94% damage every 1 sec for 4 sec
18
Poison Chance: 6%, 96% damage every 1 sec for 4 sec
19
Poison Chance: 7%, 98% damage every 1 sec for 4 sec
20
Poison Chance: 7%, 100% damage every 1 sec for 4 sec
21
Poison Chance: 7%, 102% damage every 1 sec for 4 sec
22
Poison Chance: 8%, 104% damage every 1 sec for 4 sec
23
Poison Chance: 8%, 106% damage every 1 sec for 4 sec
24
Poison Chance: 8%, 108% damage every 1 sec for 4 sec
25
Poison Chance: 9%, 110% damage every 1 sec for 4 sec
26
Poison Chance: 9%, 112% damage every 1 sec for 4 sec
27
Poison Chance: 9%, 114% damage every 1 sec for 4 sec
28
Poison Chance: 10%, 116% damage every 1 sec for 4 sec
29
Poison Chance: 10%, 118% damage every 1 sec for 4 sec
30
Poison Chance: 10%, 120% damage every 1 sec for 4 sec
31
Poison Chance: 11%, 122% damage every 1 sec for 5 sec
32
Poison Chance: 11%, 124% damage every 1 sec for 5 sec
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:affected, effect Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Assassinate (PVP) Description: While using Dark Sight, you attack an enemy's weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do. Info: type = 1, requireSkill = 4001003, specialAttackFinish = 1, finalHitisCritical = 1, amplifyDamage = 1, condition = hiding, areaAttack = 1 Delays: assassination - 1820 ms Range:100% Animations:effect, special Maximum Level: 30
Katara Mastery Description: Increases the weapon mastery and accuracy of daggers and kataras. Info: type = 50 Maximum Level: 20
1
Dagger and Katara Mastery: +12%, Accuracy: +6
2
Dagger and Katara Mastery: +14%, Accuracy: +12
3
Dagger and Katara Mastery: +16%, Accuracy: +18
4
Dagger and Katara Mastery: +18%, Accuracy: +24
5
Dagger and Katara Mastery: +20%, Accuracy: +30
6
Dagger and Katara Mastery: +22%, Accuracy: +36
7
Dagger and Katara Mastery: +24%, Accuracy: +42
8
Dagger and Katara Mastery: +26%, Accuracy: +48
9
Dagger and Katara Mastery: +28%, Accuracy: +54
10
Dagger and Katara Mastery: +30%, Accuracy: +60
11
Dagger and Katara Mastery: +32%, Accuracy: +66
12
Dagger and Katara Mastery: +34%, Accuracy: +72
13
Dagger and Katara Mastery: +36%, Accuracy: +78
14
Dagger and Katara Mastery: +38%, Accuracy: +84
15
Dagger and Katara Mastery: +40%, Accuracy: +90
16
Dagger and Katara Mastery: +42%, Accuracy: +96
17
Dagger and Katara Mastery: +44%, Accuracy: +102
18
Dagger and Katara Mastery: +46%, Accuracy: +108
19
Dagger and Katara Mastery: +48%, Accuracy: +114
20
Dagger and Katara Mastery: +50%, Accuracy: +120
Triple Stab (PVP) Description: Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10# Info: type = 1, areaAttack = 1 Delays: tripleStab - 870 ms Range:140% Pre-requisite: Level 10 Double Stab Animations:hit.0, effect Maximum Level: 10
1
MP Cost: 16, Damage: 77% x3 on up to two enemies
2
MP Cost: 16, Damage: 79% x3 on up to two enemies
3
MP Cost: 16, Damage: 81% x3 on up to two enemies
4
MP Cost: 16, Damage: 83% x3 on up to two enemies
5
MP Cost: 18, Damage: 85% x3 on up to two enemies
6
MP Cost: 18, Damage: 87% x3 on up to two enemies
7
MP Cost: 18, Damage: 89% x3 on up to two enemies
8
MP Cost: 18, Damage: 91% x3 on up to two enemies
9
MP Cost: 18, Damage: 93% x3 on up to two enemies
10
MP Cost: 20, Damage: 95% x3 on up to two enemies
Katara Booster Description: Doubles the attack speed of your weapon. Must have a Katara equipped. \nRequired Skill: #cKatara Mastery lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Katara Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Dualer (30-54)
Self Haste Description: Temporarily increases Movement Speed and Jump. Info: type = 10 Delays: alert2 - 600 ms Range:300% Animations:effect Maximum Level: 20
Fatal Blow (PVP) Description: Deals very quick consecutive attacks to a monster. Info: type = 1, areaAttack = 1 Delays: fatalBlow - 1582 ms Range:142% Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 18, Number of Attacks: 8, Damage: 88%
2
MP Cost: 18, Number of Attacks: 8, Damage: 89%
3
MP Cost: 18, Number of Attacks: 8, Damage: 90%
4
MP Cost: 18, Number of Attacks: 8, Damage: 91%
5
MP Cost: 20, Number of Attacks: 8, Damage: 92%
6
MP Cost: 20, Number of Attacks: 8, Damage: 93%
7
MP Cost: 20, Number of Attacks: 8, Damage: 94%
8
MP Cost: 20, Number of Attacks: 8, Damage: 95%
9
MP Cost: 20, Number of Attacks: 8, Damage: 96%
10
MP Cost: 22, Number of Attacks: 8, Damage: 97%
11
MP Cost: 22, Number of Attacks: 8, Damage: 98%
12
MP Cost: 22, Number of Attacks: 8, Damage: 99%
13
MP Cost: 22, Number of Attacks: 8, Damage: 100%
14
MP Cost: 22, Number of Attacks: 8, Damage: 101%
15
MP Cost: 24, Number of Attacks: 8, Damage: 102%
16
MP Cost: 24, Number of Attacks: 8, Damage: 103%
17
MP Cost: 24, Number of Attacks: 8, Damage: 104%
18
MP Cost: 24, Number of Attacks: 8, Damage: 105%
19
MP Cost: 24, Number of Attacks: 8, Damage: 106%
20
MP Cost: 26, Number of Attacks: 8, Damage: 107%
21
MP Cost: 26, Number of Attacks: 8, Damage: 108%
22
MP Cost: 26, Number of Attacks: 8, Damage: 109%
23
MP Cost: 26, Number of Attacks: 8, Damage: 110%
24
MP Cost: 26, Number of Attacks: 8, Damage: 111%
25
MP Cost: 28, Number of Attacks: 8, Damage: 112%
26
MP Cost: 28, Number of Attacks: 8, Damage: 113%
27
MP Cost: 28, Number of Attacks: 8, Damage: 114%
28
MP Cost: 28, Number of Attacks: 8, Damage: 115%
29
MP Cost: 28, Number of Attacks: 8, Damage: 116%
30
MP Cost: 30, Number of Attacks: 8, Damage: 117%
Slash Storm (PVP) Description: Moves you forward while attacking multiple enemies. \n#cLv.6 or above: Mastery Book required#\nLv.20 effect: #cIII+ Can learn Bloody Storm.# Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: slashStorm1 - 600 ms Range:205% Animations:CharLevel.11.effect, effect0, effect, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 112% x2 on up to 4 enemies
2
MP Cost: 12, Damage: 114% x2 on up to 4 enemies
3
MP Cost: 14, Damage: 116% x2 on up to 4 enemies
4
MP Cost: 14, Damage: 118% x2 on up to 4 enemies
5
MP Cost: 14, Damage: 120% x2 on up to 4 enemies
6
MP Cost: 16, Damage: 122% x2 on up to 4 enemies
7
MP Cost: 16, Damage: 124% x2 on up to 4 enemies
8
MP Cost: 16, Damage: 126% x2 on up to 4 enemies
9
MP Cost: 18, Damage: 128% x2 on up to 4 enemies
10
MP Cost: 18, Damage: 130% x2 on up to 4 enemies
11
MP Cost: 18, Damage: 132% x2 on up to 4 enemies
12
MP Cost: 20, Damage: 134% x2 on up to 4 enemies
13
MP Cost: 20, Damage: 136% x2 on up to 4 enemies
14
MP Cost: 20, Damage: 138% x2 on up to 4 enemies
15
MP Cost: 22, Damage: 140% x2 on up to 4 enemies
16
MP Cost: 22, Damage: 142% x2 on up to 4 enemies
17
MP Cost: 22, Damage: 144% x2 on up to 4 enemies
18
MP Cost: 24, Damage: 146% x2 on up to 4 enemies
19
MP Cost: 24, Damage: 148% x2 on up to 4 enemies
20
MP Cost: 24, Damage: 150% x2 on up to 4 enemies
Shadow Resistance (PVP) Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased. Info: type = 10 Maximum Level: 20
1
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
2
Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
3
Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
4
Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
5
Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
6
Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
7
Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
8
Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
9
Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
10
Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
11
Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
12
Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
13
Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
14
Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
15
Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
16
Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
17
Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
18
Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
19
Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
20
Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
Dual Master (55-69)
Tornado Spin (PVP) Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #c->-># or #c<-<-#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book# Info: type = 41, casterMove = 1 Animations:special, stopEffect, effect Maximum Level: 20
1
MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 350%, Max Enemies Hit: 4
2
MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 356%, Max Enemies Hit: 4
3
MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 362%, Max Enemies Hit: 4
4
MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 8, Spin Attack Damage: 368%, Max Enemies Hit: 4
5
MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 374%, Max Enemies Hit: 4
6
MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 380%, Max Enemies Hit: 4
7
MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 386%, Max Enemies Hit: 4
8
MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 392%, Max Enemies Hit: 4
9
MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 398%, Max Enemies Hit: 4
10
MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 404%, Max Enemies Hit: 4
11
MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 410%, Max Enemies Hit: 4
12
MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 416%, Max Enemies Hit: 4
13
MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 422%, Max Enemies Hit: 4
14
MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 428%, Max Enemies Hit: 4
15
MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 14, Spin Attack Damage: 434%, Max Enemies Hit: 4
16
MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 440%, Max Enemies Hit: 4
17
MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 446%, Max Enemies Hit: 4
18
MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 452%, Max Enemies Hit: 4
19
MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 458%, Max Enemies Hit: 4
20
MP Cost: 20, Dash Speed: 155%, With extra MP Cost: 16, Spin Attack Damage: 464%, Max Enemies Hit: 4
Flashbang (PVP) Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1 Delays: flashBang - 510 ms Range:220% Animations:special, ball, mob, CharLevel.11.special, hit Maximum Level: 5
Flash Jump Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 15
1
MP Cost: 67, jumps a a certain distance
2
MP Cost: 64, jumps a a certain distance
3
MP Cost: 61, jumps a a certain distance
4
MP Cost: 58, jumps a a certain distance
5
MP Cost: 55, jumps a a certain distance
6
MP Cost: 52, jumps a a certain distance
7
MP Cost: 49, jumps a a certain distance
8
MP Cost: 46, jumps a a certain distance
9
MP Cost: 43, jumps a a certain distance
10
MP Cost: 40, jumps a a certain distance
11
MP Cost: 37, jumps a a certain distance
12
MP Cost: 34, jumps a a certain distance
13
MP Cost: 31, jumps a a certain distance
14
MP Cost: 28, jumps a a certain distance
15
MP Cost: 25, jumps a a certain distance
Upper Stab (PVP) Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. Info: type = 1, areaAttack = 1, upperAttack = 1 Delays: upperStab - 480 ms Range:176% Animations:hit.0, effect Maximum Level: 20
Bloody Storm (PVP) Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. \nRequired skill: #cLv. 20 Slash Storm#\nLv.10 effect: Can be used with Lv.10 Flying Assaulter Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: bloodyStorm - 870 ms Range:300% Pre-requisite: Level 20 Slash Storm Animations:hit.0, effect Maximum Level: 10
1
MP Cost: 35, Damage: 188%, Number of Attacks: 2, Max Enemies Hit: 4
2
MP Cost: 35, Damage: 191%, Number of Attacks: 2, Max Enemies Hit: 4
3
MP Cost: 40, Damage: 194%, Number of Attacks: 2, Max Enemies Hit: 4
4
MP Cost: 40, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 4
5
MP Cost: 40, Damage: 200%, Number of Attacks: 2, Max Enemies Hit: 4
6
MP Cost: 45, Damage: 203%, Number of Attacks: 2, Max Enemies Hit: 4
7
MP Cost: 45, Damage: 206%, Number of Attacks: 2, Max Enemies Hit: 4
8
MP Cost: 45, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 4
9
MP Cost: 50, Damage: 212%, Number of Attacks: 2, Max Enemies Hit: 4
10
MP Cost: 50, Damage: 215%, Number of Attacks: 2, Max Enemies Hit: 4
Advanced Dark Sight (PVP) Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10# Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003 Pre-requisite: Level 10 Dark Sight Maximum Level: 10
1
Maintain Dark Sight Chance: 2%. Dark Sight Trigger Chance: 1%, Dark Sight Damage Bonus: 6%
2
Maintain Dark Sight Chance: 4%. Dark Sight Trigger Chance: 2%, Dark Sight Damage Bonus: 7%
3
Maintain Dark Sight Chance: 6%. Dark Sight Trigger Chance: 3%, Dark Sight Damage Bonus: 8%
4
Maintain Dark Sight Chance: 8%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 9%
5
Maintain Dark Sight Chance: 10%. Dark Sight Trigger Chance: 5%, Dark Sight Damage Bonus: 10%
6
Maintain Dark Sight Chance: 12%. Dark Sight Trigger Chance: 6%, Dark Sight Damage Bonus: 11%
7
Maintain Dark Sight Chance: 14%. Dark Sight Trigger Chance: 7%, Dark Sight Damage Bonus: 12%
8
Maintain Dark Sight Chance: 16%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 13%
9
Maintain Dark Sight Chance: 18%. Dark Sight Trigger Chance: 9%, Dark Sight Damage Bonus: 14%
10
Maintain Dark Sight Chance: 20%. Dark Sight Trigger Chance: 10%, Dark Sight Damage Bonus: 15%
Mirror Image (PVP) Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required## Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 30
1
MP Cost: 40, Damage: 1%, Duration: 60 sec
2
MP Cost: 40, Damage: 2%, Duration: 60 sec
3
MP Cost: 40, Damage: 3%, Duration: 60 sec
4
MP Cost: 44, Damage: 4%, Duration: 60 sec
5
MP Cost: 44, Damage: 5%, Duration: 60 sec
6
MP Cost: 44, Damage: 6%, Duration: 60 sec
7
MP Cost: 44, Damage: 7%, Duration: 60 sec
8
MP Cost: 48, Damage: 8%, Duration: 60 sec
9
MP Cost: 48, Damage: 9%, Duration: 60 sec
10
MP Cost: 48, Damage: 10%, Duration: 100 sec
11
MP Cost: 48, Damage: 11%, Duration: 100 sec
12
MP Cost: 52, Damage: 12%, Duration: 100 sec
13
MP Cost: 52, Damage: 13%, Duration: 100 sec
14
MP Cost: 52, Damage: 14%, Duration: 100 sec
15
MP Cost: 52, Damage: 15%, Duration: 100 sec
16
MP Cost: 56, Damage: 16%, Duration: 100 sec
17
MP Cost: 56, Damage: 17%, Duration: 100 sec
18
MP Cost: 56, Damage: 18%, Duration: 100 sec
19
MP Cost: 56, Damage: 19%, Duration: 100 sec
20
MP Cost: 60, Damage: 20%, Duration: 140 sec
21
MP Cost: 60, Damage: 21%, Duration: 140 sec
22
MP Cost: 60, Damage: 22%, Duration: 140 sec
23
MP Cost: 60, Damage: 23%, Duration: 140 sec
24
MP Cost: 64, Damage: 24%, Duration: 140 sec
25
MP Cost: 64, Damage: 25%, Duration: 140 sec
26
MP Cost: 64, Damage: 26%, Duration: 140 sec
27
MP Cost: 64, Damage: 27%, Duration: 140 sec
28
MP Cost: 68, Damage: 28%, Duration: 140 sec
29
MP Cost: 68, Damage: 29%, Duration: 140 sec
30
MP Cost: 68, Damage: 30%, Duration: 180 sec
Owl Spirit (PVP) Description: Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase. Info: type = 1, areaAttack = 1, suddenDeath = 1 Delays: owlDead - 1410 ms Range:300% Animations:effect, hit.0, repeat Maximum Level: 20
1
MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 110% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec
2
MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec
3
MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec
4
MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 114% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec
5
MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 114% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec
6
MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec
7
MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec
8
MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 118% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec
9
MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 118% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec
10
MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec
11
MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec
12
MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 122% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec
13
MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 122% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec
14
MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec
15
MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec
16
MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 126% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec
17
MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 126% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec
18
MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec
19
MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec
20
MP Cost: 37, Instant Kill Chance: 0%, Damage Bonus: 130% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec
Flying Assaulter (PVP) Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120%# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required# Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1 Delays: flyingAssaulter - 1380 ms Range:320% Pre-requisite: Level 20 Self Haste Animations:effect0, mob, effect, hit.0, special Maximum Level: 20
Chains of Hell (PVP) Description: When Dark Sight is active, Chains of Hell pulls an enemy close and makes up to 10 attacks, all of which are critical. Stationary monsters must be in range. Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1, requireSkill = 4001003 Delays: chainAttack - 1740 ms Range:140% Animations:effect, ball.0, hit.0, ball.1, ball.2 Maximum Level: 20
1
MP Cost: 50, Number of Attacks: 10, Damage: 62%, Critical Hit Rate: +100%
2
MP Cost: 50, Number of Attacks: 10, Damage: 64%, Critical Hit Rate: +100%
3
MP Cost: 50, Number of Attacks: 10, Damage: 66%, Critical Hit Rate: +100%
4
MP Cost: 55, Number of Attacks: 10, Damage: 68%, Critical Hit Rate: +100%
5
MP Cost: 55, Number of Attacks: 10, Damage: 70%, Critical Hit Rate: +100%
6
MP Cost: 55, Number of Attacks: 10, Damage: 72%, Critical Hit Rate: +100%
7
MP Cost: 55, Number of Attacks: 10, Damage: 74%, Critical Hit Rate: +100%
8
MP Cost: 60, Number of Attacks: 10, Damage: 76%, Critical Hit Rate: +100%
9
MP Cost: 60, Number of Attacks: 10, Damage: 78%, Critical Hit Rate: +100%
10
MP Cost: 60, Number of Attacks: 10, Damage: 80%, Critical Hit Rate: +100%
11
MP Cost: 60, Number of Attacks: 10, Damage: 82%, Critical Hit Rate: +100%
12
MP Cost: 65, Number of Attacks: 10, Damage: 84%, Critical Hit Rate: +100%
13
MP Cost: 65, Number of Attacks: 10, Damage: 86%, Critical Hit Rate: +100%
14
MP Cost: 65, Number of Attacks: 10, Damage: 88%, Critical Hit Rate: +100%
15
MP Cost: 65, Number of Attacks: 10, Damage: 90%, Critical Hit Rate: +100%
16
MP Cost: 70, Number of Attacks: 10, Damage: 92%, Critical Hit Rate: +100%
17
MP Cost: 70, Number of Attacks: 10, Damage: 94%, Critical Hit Rate: +100%
18
MP Cost: 70, Number of Attacks: 10, Damage: 96%, Critical Hit Rate: +100%
19
MP Cost: 70, Number of Attacks: 10, Damage: 98%, Critical Hit Rate: +100%
20
MP Cost: 75, Number of Attacks: 10, Damage: 100%, Critical Hit Rate: +100%
Life Drain (PVP) Description: Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Proc Chance: 1%, Restores 6% of the damage as HP
2
Proc Chance: 1%, Restores 12% of the damage as HP
3
Proc Chance: 2%, Restores 18% of the damage as HP
4
Proc Chance: 2%, Restores 24% of the damage as HP
5
Proc Chance: 3%, Restores 30% of the damage as HP
6
Proc Chance: 3%, Restores 36% of the damage as HP
7
Proc Chance: 4%, Restores 42% of the damage as HP
8
Proc Chance: 4%, Restores 48% of the damage as HP
9
Proc Chance: 5%, Restores 54% of the damage as HP
10
Proc Chance: 5%, Restores 60% of the damage as HP
Dual Blader (120+)
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:affected, effect Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Venom (PVP) Description: Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required## Info: type = 51, dot = 1, dotType = invenom, condition = attack Animations:mob Maximum Level: 30
1
Poison Chance: 1%, 62% damage every 1 sec for 3 sec
2
Poison Chance: 1%, 64% damage every 1 sec for 3 sec
3
Poison Chance: 1%, 66% damage every 1 sec for 3 sec
4
Poison Chance: 2%, 68% damage every 1 sec for 3 sec
5
Poison Chance: 2%, 70% damage every 1 sec for 3 sec
6
Poison Chance: 2%, 72% damage every 1 sec for 3 sec
7
Poison Chance: 3%, 74% damage every 1 sec for 3 sec
8
Poison Chance: 3%, 76% damage every 1 sec for 3 sec
9
Poison Chance: 3%, 78% damage every 1 sec for 3 sec
10
Poison Chance: 4%, 80% damage every 1 sec for 3 sec
11
Poison Chance: 4%, 82% damage every 1 sec for 3 sec
12
Poison Chance: 4%, 84% damage every 1 sec for 3 sec
13
Poison Chance: 5%, 86% damage every 1 sec for 3 sec
14
Poison Chance: 5%, 88% damage every 1 sec for 3 sec
15
Poison Chance: 5%, 90% damage every 1 sec for 3 sec
16
Poison Chance: 6%, 92% damage every 1 sec for 4 sec
17
Poison Chance: 6%, 94% damage every 1 sec for 4 sec
18
Poison Chance: 6%, 96% damage every 1 sec for 4 sec
19
Poison Chance: 7%, 98% damage every 1 sec for 4 sec
20
Poison Chance: 7%, 100% damage every 1 sec for 4 sec
21
Poison Chance: 7%, 102% damage every 1 sec for 4 sec
22
Poison Chance: 8%, 104% damage every 1 sec for 4 sec
23
Poison Chance: 8%, 106% damage every 1 sec for 4 sec
24
Poison Chance: 8%, 108% damage every 1 sec for 4 sec
25
Poison Chance: 9%, 110% damage every 1 sec for 4 sec
26
Poison Chance: 9%, 112% damage every 1 sec for 4 sec
27
Poison Chance: 9%, 114% damage every 1 sec for 4 sec
28
Poison Chance: 10%, 116% damage every 1 sec for 4 sec
29
Poison Chance: 10%, 118% damage every 1 sec for 4 sec
30
Poison Chance: 10%, 120% damage every 1 sec for 4 sec
31
Poison Chance: 11%, 122% damage every 1 sec for 5 sec
32
Poison Chance: 11%, 124% damage every 1 sec for 5 sec
Final Cut (PVP) Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while. Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1 Delays: finalCut - 960 ms Range:450% Animations:effect, repeat, keydown, hit.0 Maximum Level: 30
1
MP Cost: 150, HP Cost, 35%, Damage: 865%, Max Enemies Hit: 6, Instant Death Chance: 1%, Damage Increase: 101% for 1 sec, Cooldown: 88 sec
2
MP Cost: 150, HP Cost, 35%, Damage: 880%, Max Enemies Hit: 6, Instant Death Chance: 1%, Damage Increase: 101% for 1 sec, Cooldown: 86 sec
3
MP Cost: 150, HP Cost, 35%, Damage: 895%, Max Enemies Hit: 6, Instant Death Chance: 2%, Damage Increase: 101% for 1 sec, Cooldown: 84 sec
4
MP Cost: 150, HP Cost, 35%, Damage: 910%, Max Enemies Hit: 6, Instant Death Chance: 2%, Damage Increase: 102% for 2 sec, Cooldown: 82 sec
5
MP Cost: 150, HP Cost, 35%, Damage: 925%, Max Enemies Hit: 6, Instant Death Chance: 3%, Damage Increase: 102% for 2 sec, Cooldown: 80 sec
6
MP Cost: 200, HP Cost, 30%, Damage: 940%, Max Enemies Hit: 6, Instant Death Chance: 3%, Damage Increase: 102% for 2 sec, Cooldown: 78 sec
7
MP Cost: 200, HP Cost, 30%, Damage: 955%, Max Enemies Hit: 6, Instant Death Chance: 4%, Damage Increase: 103% for 3 sec, Cooldown: 76 sec
8
MP Cost: 200, HP Cost, 30%, Damage: 970%, Max Enemies Hit: 6, Instant Death Chance: 4%, Damage Increase: 103% for 3 sec, Cooldown: 74 sec
9
MP Cost: 200, HP Cost, 30%, Damage: 985%, Max Enemies Hit: 6, Instant Death Chance: 5%, Damage Increase: 103% for 3 sec, Cooldown: 72 sec
10
MP Cost: 200, HP Cost, 30%, Damage: 1000%, Max Enemies Hit: 6, Instant Death Chance: 5%, Damage Increase: 104% for 4 sec, Cooldown: 70 sec
11
MP Cost: 200, HP Cost, 30%, Damage: 1015%, Max Enemies Hit: 6, Instant Death Chance: 6%, Damage Increase: 104% for 4 sec, Cooldown: 68 sec
12
MP Cost: 250, HP Cost, 25%, Damage: 1030%, Max Enemies Hit: 6, Instant Death Chance: 6%, Damage Increase: 104% for 4 sec, Cooldown: 66 sec
13
MP Cost: 250, HP Cost, 25%, Damage: 1045%, Max Enemies Hit: 6, Instant Death Chance: 7%, Damage Increase: 105% for 5 sec, Cooldown: 64 sec
14
MP Cost: 250, HP Cost, 25%, Damage: 1060%, Max Enemies Hit: 6, Instant Death Chance: 7%, Damage Increase: 105% for 5 sec, Cooldown: 62 sec
15
MP Cost: 250, HP Cost, 25%, Damage: 1075%, Max Enemies Hit: 6, Instant Death Chance: 8%, Damage Increase: 105% for 5 sec, Cooldown: 60 sec
16
MP Cost: 250, HP Cost, 25%, Damage: 1090%, Max Enemies Hit: 6, Instant Death Chance: 8%, Damage Increase: 106% for 6 sec, Cooldown: 58 sec
17
MP Cost: 250, HP Cost, 25%, Damage: 1105%, Max Enemies Hit: 6, Instant Death Chance: 9%, Damage Increase: 106% for 6 sec, Cooldown: 56 sec
18
MP Cost: 300, HP Cost, 20%, Damage: 1120%, Max Enemies Hit: 6, Instant Death Chance: 9%, Damage Increase: 106% for 6 sec, Cooldown: 54 sec
19
MP Cost: 300, HP Cost, 20%, Damage: 1135%, Max Enemies Hit: 6, Instant Death Chance: 10%, Damage Increase: 107% for 7 sec, Cooldown: 52 sec
20
MP Cost: 300, HP Cost, 20%, Damage: 1150%, Max Enemies Hit: 6, Instant Death Chance: 10%, Damage Increase: 107% for 7 sec, Cooldown: 50 sec
21
MP Cost: 300, HP Cost, 20%, Damage: 1165%, Max Enemies Hit: 6, Instant Death Chance: 11%, Damage Increase: 107% for 7 sec, Cooldown: 48 sec
22
MP Cost: 300, HP Cost, 20%, Damage: 1180%, Max Enemies Hit: 6, Instant Death Chance: 11%, Damage Increase: 108% for 8 sec, Cooldown: 46 sec
23
MP Cost: 300, HP Cost, 20%, Damage: 1195%, Max Enemies Hit: 6, Instant Death Chance: 12%, Damage Increase: 108% for 8 sec, Cooldown: 44 sec
24
MP Cost: 350, HP Cost, 15%, Damage: 1210%, Max Enemies Hit: 6, Instant Death Chance: 12%, Damage Increase: 108% for 8 sec, Cooldown: 42 sec
25
MP Cost: 350, HP Cost, 15%, Damage: 1225%, Max Enemies Hit: 6, Instant Death Chance: 13%, Damage Increase: 109% for 9 sec, Cooldown: 40 sec
26
MP Cost: 350, HP Cost, 15%, Damage: 1240%, Max Enemies Hit: 6, Instant Death Chance: 13%, Damage Increase: 109% for 9 sec, Cooldown: 38 sec
27
MP Cost: 350, HP Cost, 15%, Damage: 1255%, Max Enemies Hit: 6, Instant Death Chance: 14%, Damage Increase: 109% for 9 sec, Cooldown: 36 sec
28
MP Cost: 350, HP Cost, 15%, Damage: 1270%, Max Enemies Hit: 6, Instant Death Chance: 14%, Damage Increase: 110% for 10 sec, Cooldown: 34 sec
29
MP Cost: 350, HP Cost, 15%, Damage: 1285%, Max Enemies Hit: 6, Instant Death Chance: 15%, Damage Increase: 110% for 10 sec, Cooldown: 32 sec
30
MP Cost: 400, HP Cost, 10%, Damage: 1300%, Max Enemies Hit: 6, Instant Death Chance: 15%, Damage Increase: 110% for 10 sec, Cooldown: 30 sec
31
MP Cost: 400, HP Cost, 10%, Damage: 1315%, Max Enemies Hit: 6, Instant Death Chance: 16%, Damage Increase: 111% for 11 sec, Cooldown: 28 sec
32
MP Cost: 400, HP Cost, 10%, Damage: 1330%, Max Enemies Hit: 6, Instant Death Chance: 16%, Damage Increase: 111% for 11 sec, Cooldown: 26 sec
Monster Bomb (PVP) Description: Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required# Info: type = 1, areaAttack = 1, damagetoAnyone = 1, splash = 1, rectBasedOnTarget = 1, chargingSkill = 1, pvp = 0 Delays: monsterBombThrow - 1200 ms Range:220% Animations:special, ball, hit.0, flipBall, mob, keydown, effect Maximum Level: 30
Blade Fury (PVP) Description: Spin furiously to damage nearby enemies.\n#cLv.11 or above: Mastery Book required# Info: type = 1, areaAttack = 1 Delays: bladeFury - 810 ms Range:100% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 40, Damage: 133%, Number of Attacks: 3, Max Enemies Hit: 3
2
MP Cost: 40, Damage: 135%, Number of Attacks: 3, Max Enemies Hit: 3
3
MP Cost: 40, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 3
4
MP Cost: 40, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 3
5
MP Cost: 40, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 3
6
MP Cost: 45, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 3
7
MP Cost: 45, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 3
8
MP Cost: 45, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 3
9
MP Cost: 45, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 3
10
MP Cost: 45, Damage: 151%, Number of Attacks: 3, Max Enemies Hit: 3
11
MP Cost: 45, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 3
12
MP Cost: 50, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 3
13
MP Cost: 50, Damage: 157%, Number of Attacks: 3, Max Enemies Hit: 3
14
MP Cost: 50, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 3
15
MP Cost: 50, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 3
16
MP Cost: 50, Damage: 163%, Number of Attacks: 3, Max Enemies Hit: 3
17
MP Cost: 50, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 3
18
MP Cost: 55, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 3
19
MP Cost: 55, Damage: 169%, Number of Attacks: 3, Max Enemies Hit: 3
20
MP Cost: 55, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 3
21
MP Cost: 55, Damage: 173%, Number of Attacks: 3, Max Enemies Hit: 3
22
MP Cost: 55, Damage: 175%, Number of Attacks: 3, Max Enemies Hit: 3
23
MP Cost: 55, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 3
24
MP Cost: 60, Damage: 179%, Number of Attacks: 3, Max Enemies Hit: 3
25
MP Cost: 60, Damage: 181%, Number of Attacks: 3, Max Enemies Hit: 3
26
MP Cost: 60, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 3
27
MP Cost: 60, Damage: 185%, Number of Attacks: 3, Max Enemies Hit: 3
28
MP Cost: 60, Damage: 187%, Number of Attacks: 3, Max Enemies Hit: 3
29
MP Cost: 60, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 3
30
MP Cost: 65, Damage: 191%, Number of Attacks: 3, Max Enemies Hit: 3
31
MP Cost: 65, Damage: 193%, Number of Attacks: 3, Max Enemies Hit: 3
32
MP Cost: 65, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 3
Mirrored Target (PVP) Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 30 Mirror Image#\n#cLv.11 or above: Mastery Book required# Info: type = 33, minionAbility = taunt, requireSkill = 4331002 Delays: alert2 - 600 ms Pre-requisite: Level 30 Mirror Image Animations:summon.repeat, summon.effect, summon.repeat0, summon.effect0 Maximum Level: 30
Thorns (PVP) Description: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required# Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Phantom Blow (PVP) Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Delays: phantomBlow - 810 ms Range:195% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 30, Number of Attacks: , Damage: 107%, Enemy DEF Ignored: 6%
2
MP Cost: 30, Number of Attacks: , Damage: 108%, Enemy DEF Ignored: 6%
3
MP Cost: 30, Number of Attacks: , Damage: 109%, Enemy DEF Ignored: 7%
4
MP Cost: 30, Number of Attacks: , Damage: 110%, Enemy DEF Ignored: 7%
5
MP Cost: 32, Number of Attacks: , Damage: 111%, Enemy DEF Ignored: 8%
6
MP Cost: 32, Number of Attacks: , Damage: 112%, Enemy DEF Ignored: 8%
7
MP Cost: 32, Number of Attacks: , Damage: 113%, Enemy DEF Ignored: 9%
8
MP Cost: 32, Number of Attacks: , Damage: 114%, Enemy DEF Ignored: 9%
9
MP Cost: 32, Number of Attacks: , Damage: 115%, Enemy DEF Ignored: 10%
10
MP Cost: 34, Number of Attacks: , Damage: 116%, Enemy DEF Ignored: 10%
11
MP Cost: 34, Number of Attacks: , Damage: 117%, Enemy DEF Ignored: 11%
12
MP Cost: 34, Number of Attacks: , Damage: 118%, Enemy DEF Ignored: 11%
13
MP Cost: 34, Number of Attacks: , Damage: 119%, Enemy DEF Ignored: 12%
14
MP Cost: 34, Number of Attacks: , Damage: 120%, Enemy DEF Ignored: 12%
15
MP Cost: 36, Number of Attacks: , Damage: 121%, Enemy DEF Ignored: 13%
16
MP Cost: 36, Number of Attacks: , Damage: 122%, Enemy DEF Ignored: 13%
17
MP Cost: 36, Number of Attacks: , Damage: 123%, Enemy DEF Ignored: 14%
18
MP Cost: 36, Number of Attacks: , Damage: 124%, Enemy DEF Ignored: 14%
19
MP Cost: 36, Number of Attacks: , Damage: 125%, Enemy DEF Ignored: 15%
20
MP Cost: 38, Number of Attacks: , Damage: 126%, Enemy DEF Ignored: 15%
21
MP Cost: 38, Number of Attacks: , Damage: 127%, Enemy DEF Ignored: 16%
22
MP Cost: 38, Number of Attacks: , Damage: 128%, Enemy DEF Ignored: 16%
23
MP Cost: 38, Number of Attacks: , Damage: 129%, Enemy DEF Ignored: 17%
24
MP Cost: 38, Number of Attacks: , Damage: 130%, Enemy DEF Ignored: 17%
25
MP Cost: 40, Number of Attacks: , Damage: 131%, Enemy DEF Ignored: 18%
26
MP Cost: 40, Number of Attacks: , Damage: 132%, Enemy DEF Ignored: 18%
27
MP Cost: 40, Number of Attacks: , Damage: 133%, Enemy DEF Ignored: 19%
28
MP Cost: 40, Number of Attacks: , Damage: 134%, Enemy DEF Ignored: 19%
29
MP Cost: 40, Number of Attacks: , Damage: 135%, Enemy DEF Ignored: 20%
30
MP Cost: 42, Number of Attacks: , Damage: 136%, Enemy DEF Ignored: 20%
31
MP Cost: 42, Number of Attacks: , Damage: 137%, Enemy DEF Ignored: 21%
32
MP Cost: 42, Number of Attacks: , Damage: 138%, Enemy DEF Ignored: 21%
Sharpness Description: Increases your Critical Hit Rate and minimum Critical Damage. Info: type = 50 Maximum Level: 10