Southperry.net
Thinking about making a Buccaneer - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32)
+---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40)
+---- Thread: Thinking about making a Buccaneer (/showthread.php?tid=37058)

Pages: 1 2


Thinking about making a Buccaneer - Pudric - 2011-01-29

I've been thinking about making a Buccaneer for a while. I made a Brawler before BB, but I had only made it to Lv.33 because of the lack of mobility and low damage. Rolleyes

I wanna try making another one, but I have some questions first.

Can you use Dragon Strike in mid-air (no one seems to use DS in mid-air when training)?

What's considered a decent end-game knuckle and how much do they usually cost?

How long (hours) would it take to hit 120 funded with about 2b funding?


Thanks in advance.


Thinking about making a Buccaneer - Kojo - 2011-01-29

I don't know the answers for the last two questions, but for the first, using DS in mid air is like using an Archer skill in mid air. You can't actually cast it mid-jump, but you can jump and use DS at the same time, which can be a bit awkward sometimes depending on your keyboard.


Thinking about making a Buccaneer - Index - 2011-01-29

Make a UE Bucc. Dragon Strike and Shark Wave are equally purdy.


Thinking about making a Buccaneer - Punch - 2011-01-29

Pudric Wrote:I've been thinking about making a Buccaneer for a while. I made a Brawler before BB, but I had only made it to Lv.33 because of the lack of mobility and low damage. Rolleyes

I wanna try making another one, but I have some questions first.

Can you use Dragon Strike in mid-air (no one seems to use DS in mid-air when training)?

What's considered a decent end-game knuckle and how much do they usually cost?

How long (hours) would it take to hit 120 funded with about 2b?


Thanks in advance.

No, Dragon Strike must be "key-jumped"

Knuckle scrolls aren't that expensive as other scrolls, and I'm not sure.

2b funding should be used for nice potential and scrolled high level Pirate equips.. as in, Level 80-120 Pirate Equips.
On the road to 120, that 2b funding could help with Attack WGs.. a ZHelm.. Glasses.. Rings.. etc.. how long? Less than 2 weeks? Not sure lol

I'm just letting you know, I had my Buccaneer since Pirates were released.. Nov 11th, years ago Tongue
I do not like my Buccaneer now.. at all really.. and it's sad and it sucks.

Maybe if you make another Bucc, you'll learn to enjoy Buccs in another way.. the spamming way >_>
But for me, Buccs went from combo, invis-frame, fun class.. to the spam-fest that every class in Maple is :/

Hope I helped!


Thinking about making a Buccaneer - Mark - 2011-01-29

Buccaneers were never "combo" classes. In my 17x days I would always spam the same skills to clear mobs.

Screw Punch > DStrike > Screw Punch > DStrike etc.
Then Demolition on bosses, Barrage when S.Transform was on cool down.

You only dislike Buccs now because there's shinier classes to play, and possibly because they killed Screw's invincible frames. Baww.


Thinking about making a Buccaneer - Worthyness - 2011-01-30

Mark Wrote:Buccaneers were never "combo" classes. In my 17x days I would always spam the same skills to clear mobs.

Screw Punch > DStrike > Screw Punch > DStrike etc.
Then Demolition on bosses, Barrage when S.Transform was on cool down.

You only dislike Buccs now because there's shinier classes to play, and possibly because they killed Screw's invincible frames. Baww.

i think he meant spamming in terms of

instead of : screw--> ds--> screw--> DS-> backspin--> ds

we have :
rush to corner: DS ds ds ds

rush into corner--> ds ds ds ds

in all honesty, i love their damage and skills, but they kinda killed the training style. Now they're like every other class.

It kinda killed the essence of the class for me, but i still like it because of the bulkiness and relatively low pot use (though no where NEAR what it used to be).


Thinking about making a Buccaneer - byakugan - 2011-01-30

Punch Wrote:No, Dragon Strike must be "key-jumped"

Knuckle scrolls aren't that expensive as other scrolls, and I'm not sure.

2b funding should be used for nice potential and scrolled high level Pirate equips.. as in, Level 80-120 Pirate Equips.
On the road to 120, that 2b funding could help with Attack WGs.. a ZHelm.. Glasses.. Rings.. etc.. how long? Less than 2 weeks? Not sure lol

I'm just letting you know, I had my Buccaneer since Pirates were released.. Nov 11th, years ago Tongue
I do not like my Buccaneer now.. at all really.. and it's sad and it sucks.

Maybe if you make another Bucc, you'll learn to enjoy Buccs in another way.. the spamming way >_>
But for me, Buccs went from combo, invis-frame, fun class.. to the spam-fest that every class in Maple is :/

Hope I helped!

I think combo'ing is one of the things that I enjoyed the most on my pirate (brawlers are a combo class until 4th job). But combo'ing was only fun when I could kill monsters in 2 or 3 hits, moving fast through mobs. By lvl 100, monsters got so much HP that you'll be killing them on 4 and 5 hits, so spamming turns out faster to kill these (I refuse to spam backspin blow though). The problem I see is, most of the skills you would use to combo (backspin blow, double uppercut and even flash fist and somersault kick) are too weak compared to your 4th job skills. They would need to add a skill like brawler mastery to 4th job that would make these even stronger, to make them worth using instead of spamming just dragon strike.


Thinking about making a Buccaneer - yo72 - 2011-01-30

Pudric Wrote:How long (hours) would it take to hit 120 funded with about 2b?[/B]
You can train a class 1-120 with 0 funding just as fast or a little slower then with


Thinking about making a Buccaneer - Link - 2011-01-30

Mark Wrote:Buccaneers were never "combo" classes. In my 17x days I would always spam the same skills to clear mobs.

Screw Punch > DStrike > Screw Punch > DStrike etc.
Then Demolition on bosses, Barrage when S.Transform was on cool down.

You only dislike Buccs now because there's shinier classes to play, and possibly because they killed Screw's invincible frames. Baww.

???

I think you never played before all of those rebalance patches.

Back when every skill a Viper had in his arsenal except for Demolition had ridiculous delays, you HAD to combo skills together, unless you wanted to do horrible DPS and kill horribly slow.


Thinking about making a Buccaneer - AkaSora - 2011-01-30

I believe that dragon strike can be jump casted after chaos but wouldn't know really have only saw that one pvp video and skills are changed in that a bit than in regular areas. Buccaneers level pretty decently but saying exactly how many hours to get to 120 would be difficult probably takes an average person two weeks to get to it, if you play almost all day a week.

Anyhow it's a great class actually and seems to level pretty fast even in forth job or at least I think so....also hate to be rude to old buccaneers but get over the changes it's pretty much the same play style as before just backwards and technically faster, sick of buccaneers complaining about the changes when it is a improvement. We are still unique in ways as well.


Thinking about making a Buccaneer - Worthyness - 2011-01-30

AkaSora Wrote:I believe that dragon strike can be jump casted after chaos but wouldn't know really have only saw that one pvp video and skills are changed in that a bit than in regular areas. Buccaneers level pretty decently but saying exactly how many hours to get to 120 would be difficult probably takes an average person two weeks to get to it, if you play almost all day a week.

Anyhow it's a great class actually and seems to level pretty fast even in forth job or at least I think so....also hate to be rude to old buccaneers but get over the changes it's pretty much the same play style as before just backwards and technically faster, sick of buccaneers complaining about the changes when it is a improvement. We are still unique in ways as well.

Yeah that is true. But us old folk were kinda used to it xD

I enjoyed playing the old style, not because i HAD to do it, but because it was fun. The slow monotony that is the spam rushing now is just not as fun as it was before (plus i like the added benefit of iFrames; saved me tons of potions and therefore money- and when you can't afford NX shops and time to set up shops all day, saving every penny you get it important).


I realized i also didn't answer OPs questions so:

You can glitch hop like an archer's jumpshot. functional on some keyboards, non existent on others.

Decent end game: as high attack as you can afford to get, preferably perfectly scrolled VIP knuckle (as of now; later doesn't really matter)

In hours: considering how easy it was for me to level , i'd say a good week or so if you play a good 4 hours a day with an HS mule and 1.2 EXP family reps. Hell if you're one of those crazy people, then 2 days should be enough. It really doesn't matter on the funding portion to level faster. It takes the same amount of EXP to level regardless of your equipment.


P.S> lack of mobility still haunts us until at least 4th job. All you can do is get decent haste shoes or speed/jump equips to make up for that.

Damage nowadays is ALL dependent on funding. Can you get 3-lines of everything and proceed to cube it to the fullest extent (meaning 15% main stat +)? Can you afford to mass scroll a weapon endlessly AND cube it to hell and back? Can you afford chaos weaponry AND have to patience to get a 3-liner AND cube it to hell and back WHILE scrolling all your equips? And this appliees not only to buccaneers, but to EVERY class available. I could go on, but i think by now you can pretty much get the picture yourself.


Thinking about making a Buccaneer - AkaSora - 2011-01-30

I kind of do miss the old invincibility combo (Probably should of said I made a brawler the first day they were released.) was pretty fun to try to stay invincible but soon I guess we will get more incentive to use all the skills instead of just two again with Chaos...I think orb is stronger than dragon strike then? and I suppose snatch will be of some use then too. I always liked using more than two skills in a combo probably why I like battle mages too...also love dragging things to me. Until then I guess we just have to live with this.


Thinking about making a Buccaneer - Punch - 2011-01-30

I don't mean to complain, because I agree.. Buccaneers ARE better than before.

But if Nexon would've just buffed all our skills, not change them.. I probably would still be playing my Buccaneer now (and not have moved to El Nido to start fresh lol)

I'm not mad, because I'm enjoying my Bowmaster now.. I'm just saying, old Buccaneers were way more fun and original than now~


Thinking about making a Buccaneer - Kevin645 - 2011-01-30

I should have played old school bucc's when I had the chance. The BB patch just makes cork useless. I was excited about using BSB, CSB,FF,SSK in combinations but I was found that bsb is the fastest yet most boring


Thinking about making a Buccaneer - Mark - 2011-01-30

ShiKage Wrote:???

I think you never played before all of those rebalance patches.

Back when every skill a Viper had in his arsenal except for Demolition had ridiculous delays, you HAD to combo skills together, unless you wanted to do horrible DPS and kill horribly slow.

I think I did.

1st job: Spam SSK or Flash Fist

2nd job: Spam more SSK, Screw Punch/Backspin > SSK, Screw Punch/Backspin > Double Upper etc.

3rd job: MORE SSK, Screw Punch/Backspin > SSK, Screw Punch/Backspin > Double Upper but this time we have Energy Blast to spam when energy is charged.

4th job I already covered.

None of that a combo class makes.


Thinking about making a Buccaneer - Link - 2011-01-30

Mark Wrote:I think I did.

1st job: Spam SSK or Flash Fist

2nd job: Spam more SSK, Screw Punch/Backspin > SSK, Screw Punch/Backspin > Double Upper etc.

3rd job: MORE SSK, Screw Punch/Backspin > SSK, Screw Punch/Backspin > Double Upper but this time we have Energy Blast to spam when energy is charged.

4th job I already covered.

None of that a combo class makes.

Screw Punch > Dragon Strike > Screw Punch > Energy Blast
or
Screw Punch > Dragon Strike > Energy Blast > Repeat


Or anything like that was any form of comboing? What do you consider a combo? 10 different keys pressed in succession? When you're playing a fighting game, pressing button A and button B once each in a rapid succession is considered a combo. There's no reason what a Viper used to do wasn't considered a combo in its own right.


Thinking about making a Buccaneer - Mark - 2011-01-30

By this logic any class in Maplestory is a "combo" class.

Warrior classes can Rush > Mob attack here > Strong single strike here
Marksman: Blizzard > DBreath > Pierce

I don't consider those combos because it's just spamming a small set of skills that work best for your situation. The only real combo class is Arans and that's just because they have a combo counter. I just think it's silly to say Buccs are spammy classes now when they always were.


Thinking about making a Buccaneer - Takebacker - 2011-01-30

The problem is people say "combo" by keeping in mind other fighting games where combos are far more intricate and hard to pull off and then immediately look at buccaneers and say "they don't combo", regardless of balance patch or post-BB.

Gonna agree with mark on this one. They were always spammy, but they were far less spammy than every single other class at the time.


Thinking about making a Buccaneer - Link - 2011-01-30

Mark Wrote:By this logic any class in Maplestory is a "combo" class.

Warrior classes can Rush > Mob attack here > Strong single strike here
Marksman: Blizzard > DBreath > Pierce

I don't consider those combos because it's just spamming a small set of skills that work best for your situation. The only real combo class is Arans and that's just because they have a combo counter. I just think it's silly to say Buccs are spammy classes now when they always were.

Those are combinations. The only difference is, they don't always use those combinations to kill monsters. A lot of times, they only use a single skill for a certain amount of time, then cast the other skill at times.

The difference with how Vipers were was how Vipers constantly had to do it. They couldn't just use Screw Punch to push monsters, then spam the hell out of them with Dragon Strike like a Hero with Rush and Brandish. No, we had to use different skills in between the delays in our skills because the delays were to large to be able to wait for them to be over to decide to attack again.


Thinking about making a Buccaneer - Takebacker - 2011-01-30

By the way i think it's f'ucking crazy how much our survivability went up when we aren't focusing on using demolition at all. Have you guys tried dojoing? I got so far as pap my first try (which is really easy to do imo) but i fought leviathan without ST or demo and had such an easy time staying completely invincible. As long as you combo into barrage it doesn't really matter what you use in-between. You can always immediately use either CSB or BSB and have the invincibility frames come in to avoid any kind of touch damage (with practice...i still take hits from time to time to activate revenge/by accident). At bodyguards i've recently been barr -> turn around -> csb and avoided the monster being rushed. I guess barrage is more useful for bosses with high KB, but that's only PB at this time...

I'll edit in a video later.