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Quick fixes for high-level plight? - Printable Version

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Quick fixes for high-level plight? - SaptaZapta - 2011-01-21

So we read on the dev blog that LHC is only coming out in "Spring".

The purpose of this thread is to suggest small changes Nexon can easily implement in an interim patch, to make the lives of higher-levelled characters a little less frustrating while waiting for that to happen.

Note that I'm talking small and easy to implement. "Fix HT glitch" or "Put Pianus in a private map like Papulatus" do not qualify.

So, what's easy to do and can make it possible for us to level some?
- Increase spawn frequency of free-spawning bosses (Anego, Pianus, etc)
- Increase the number of times one can face summoned bosses (Pap, Zak, etc) per day; also increase number of Cracks given per day;
- Remove channel restriction for summoning Zakum
- Increase exp of Temple of Time mobs
- Increase Bigfoot's exp (and HP) to respectable levels [thanks to FreeNoods]
- Add back 2x EXP cards, with a level limit of 140 or 150 [thanks to Daimean]

any other suggestions?


Quick fixes for high-level plight? - HellenzSin - 2011-01-21

They were supposed to add 2 more channels for zak and 1 more channel for HT in this patch, I believe. That would have helped.


Quick fixes for high-level plight? - SaptaZapta - 2011-01-21

HellenzSin Wrote:They were supposed to add 2 more channels for zak and 1 more channel for HT in this patch, I believe. That would have helped.

They were? How do you know? And they didn't? (I haven't actually read Adobis' text in forever, so I wouldn't know if it changed)


Quick fixes for high-level plight? - Locked - 2011-01-21

I don't recall extra channels for HT or Zak. Hell, HT isn't even fixed yet.


Quick fixes for high-level plight? - byakugan - 2011-01-21

HellenzSin Wrote:They were supposed to add 2 more channels for zak and 1 more channel for HT in this patch, I believe. That would have helped.

This. I read it somewhere in Fiel or Spadow extraction notes.

Well I don't know if this is small or what, but bringing party 1.2 exp buff back would help


Quick fixes for high-level plight? - FreeNoods - 2011-01-21

I find it pretty fucked up that you'd say something as hilarious as fixing spawn frequency on Anego and Pianus, but say that fixing the HT glitch isn't small and easy to implement. My ass? Remove the 30 person limit? problem solved. All they'd have to do is convert it to what it was 3-4 patches ago. Channel restriction for zakum would be good to remove, and also making bigfoot worth some real exp would be nice. Bigfoot=2.66m to 75k for big bang. Anego= 3.9M to 1.6M? I call bullshit on that, specially for people that used to set alarms at 4AM to hunt the big fuzzy.


Quick fixes for high-level plight? - SaptaZapta - 2011-01-21

FreeNoods Wrote:I find it pretty fucked up that you'd say something as hilarious as fixing spawn frequency on Anego and Pianus, but say that fixing the HT glitch isn't small and easy to implement. My ass? Remove the 30 person limit? problem solved. All they'd have to do is convert it to what it was 3-4 patches ago. Channel restriction for zakum would be good to remove, and also making bigfoot worth some real exp would be nice. Bigfoot=2.66m to 75k for big bang. Anego= 3.9M to 1.6M? I call bullshit on that, specially for people that used to set alarms at 4AM to hunt the big fuzzy.

Fixing spawn frequency means changing one number. A 5 second fix.

Fixing HT isn't that easy because they changed a lot of stuff, and "convert it back to what it was 3-4 patches ago" means bringing pre-bb code back in. It needs testing to see they don't break something else. The 30-person limit has always been there - per run. Why it won't let more people for the next runs, or why you can only solo after the list is full (can't even duo with someone else that's on the list, if I understand correctly), is unclear. It could be that changing the 30 to 300 or 3000 will workaround the glitch, and it could introduce some new bugs or exploits.

Restoring Bigfoot to its former glory is a tad tricky, they'd need to actually work out what attack values to give it to make it dangerous again and worth a mil exp or so. I believe they nerfed its exp because they couldn't quite figure it out. So idk whether to put it on the list. It *should* take maybe 10 minutes to fix, just a few numbers to edit, no code. But figuring out the numbers may be beyond NexonAM's abilities.


Quick fixes for high-level plight? - Flirtini - 2011-01-21

be able to enter body guard map 2 times a day instead of 1 ;] that would make me happy.


Quick fixes for high-level plight? - FreeNoods - 2011-01-21

SaptaZapta Wrote:Fixing spawn frequency means changing one number. A 5 second fix.

Fixing HT isn't that easy because they changed a lot of stuff, and "convert it back to what it was 3-4 patches ago" means bringing pre-bb code back in. It needs testing to see they don't break something else. The 30-person limit has always been there - per run. Why it won't let more people for the next runs, or why you can only solo after the list is full (can't even duo with someone else that's on the list, if I understand correctly), is unclear. It could be that changing the 30 to 300 or 3000 will workaround the glitch, and it could introduce some new bugs or exploits.

Restoring Bigfoot to its former glory is a tad tricky, they'd need to actually work out what attack values to give it to make it dangerous again and worth a mil exp or so. I believe they nerfed its exp because they couldn't quite figure it out. So idk whether to put it on the list. It *should* take maybe 10 minutes to fix, just a few numbers to edit, no code. But figuring out the numbers may be beyond NexonAM's abilities.

All i'm saying about HT is, no matter what you do, unless a GM sits in the cave all day in every server, people will still hack HT. I'm tired of getting punished for being a legit player because hackers pineapple everything up. As far as bigfoot goes, from the perspective of a bucc that washed over 100 pts in order to BF without HB at 150, its pretty shitty that anego slap hits like 700 damage now, but still gives 1.6M exp. While bigfoot hits like what? Haven't even looked for em after big bang but it only gives 75k exp? Nerf anego exp but basically null bigfoot exp when they hit the same damage? stupid. If it's hp you're worried about, bring BF back with 32M, hell, put it where anego was at 90M. At least then this shitty game would be fun again.


Quick fixes for high-level plight? - SaptaZapta - 2011-01-21

FreeNoods Wrote:All i'm saying about HT is, no matter what you do, unless a GM sits in the cave all day in every server, people will still hack HT. I'm tired of getting punished for being a legit player because hackers pineapple everything up. As far as bigfoot goes, from the perspective of a bucc that washed over 100 pts in order to BF without HB at 150, its pretty shitty that anego slap hits like 700 damage now, but still gives 1.6M exp. While bigfoot hits like what? Haven't even looked for em after big bang but it only gives 75k exp? Nerf anego exp but basically null bigfoot exp when they hit the same damage? stupid. If it's hp you're worried about, bring BF back with 32M, hell, put it where anego was at 90M. At least then this shitty game would be fun again.

I hear what you're saying about HT, but that doesn't change the fact that reverting to pre-bb code is not quick and easy to implement.

You have a point about Bigfoot, I'll add it to the list.


Quick fixes for high-level plight? - Manu - 2011-01-21

Make pap available 3 times a day and make the quest Papulatus counterattack give 3 cracks every day


Quick fixes for high-level plight? - Chilly - 2011-01-21

SaptaZapta Wrote:I hear what you're saying about HT, but that doesn't change the fact that reverting to pre-bb code is not quick and easy to implement.

You have a point about Bigfoot, I'll add it to the list.

I prefer what they have done to BF, damage-wise anyways; lower-leveled characters should not have to be apprehensive to head to CWK for fear of being stomped into the ground and lose their precious EXP. I know pre-BB heading to Flamekeeper or Windraiders was such an unnerving experience that I would rather just log out and in at CWK.

The general suggestion to raise the EXP of our favorite bosses to their original levels also gives me pause. I see that as a far less viable solution to the problem of the impossibility of leveling and sense airs of expectation for a lack of a better word to what I'm feeling. Lowering the spawn time would help and is far more fair to everyone rather than increasing the EXP which I expect would cause various police to reform.


Quick fixes for high-level plight? - Suber - 2011-01-21

Flirtini Wrote:be able to enter body guard map 2 times a day instead of 1 ;] that would make me happy.

This. If we had more bosses like GPA. I wouldnt mind waiting so much for LHC.


Quick fixes for high-level plight? - Dark Link - 2011-01-21

Darkmaniak Wrote:Make pap available 3 times a day and make the quest Papulatus counterattack give 3 cracks every day

Also remove the stupid "One-of-a-kind" tag on the item, so we can stockpile them once again.


Quick fixes for high-level plight? - dpeterlin - 2011-01-21

Dark Link Wrote:Also remove the stupid "One-of-a-kind" tag on the item, so we can stockpile them once again.

Just toss em in storage -- they stack in there.

Removing the channel limit on zak is the only easy thing I think they can do. O and having pap/gramps go on a day timer rather than a 24 hour timer would be really nice.
I'd love to go over there twice a day but it's just not happening with what a cluster pineapple 3 chs of zak is nowadays.


Quick fixes for high-level plight? - Daimean - 2011-01-21

Add back 2x exp cards for 2k......(at least our bossing and grinding won't be as bad....) they could put a level limit on buying them or something.


Quick fixes for high-level plight? - CarrionCrow - 2011-01-21

Daimean Wrote:Add back 2x exp cards for 2k......(at least our bossing and grinding won't be as bad....) they could put a level limit on buying them or something.

This would be nice actually, 140-150+ or something. They may remove them again if Lionheart castle is as good as the hype claims.


Quick fixes for high-level plight? - RedRaven16 - 2011-01-21

for training (as if anyone trains at that level) a general spawn increase would be nice


Quick fixes for high-level plight? - SaptaZapta - 2011-01-21

2x cards added to list
"general spawn increase" is not trivial. it means editing the maps and adding spawn points. not too complicated but possibly too time-consuming.


Quick fixes for high-level plight? - Moonlapse - 2011-01-21

Skeles need more exp. I'm only gaining 5% an hour at 157.