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4th job wildhunter builds? - Printable Version

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4th job wildhunter builds? - Tigeon - 2011-01-07

Well hit 120 =) Then hit 121 xD So far i have a point in almost every skill, but i doubt thats important Goggleemoticon

I had some fun, but im gonna use my sp reset (i saved it by keeping it in storage xD and i have a good 10 seconds before it expires when i take it out lol!) Biggrin

But now, i need a decent build Frown

I love our new blue hurricane. And yes, our moonwalk is still here in this version Chin
I actually prefer using it than using any of my attacks Cool

So first, I'm going to ask straight up-
Will maxing wild arrow blast (the hurricane skill) will cause me trouble later on? Monocle

And if that isn't such a good idea, what would be better to max?
By searching several threads, so far people have as long as you max marksmanship / expertise(crossbow mastery thing..), hurricane, and sharp eyes before 160, you are pretty much set.

What would be the best to do? The mastery first? SE so i can have a decent party skill? Ill max one of those during 12x, then the other at during 14x Glitter

So opinions, suggestions, comments~?


4th job wildhunter builds? - Worthyness - 2011-01-07

there a re a few suggestions in the stickies wildhunter guide towards the end ;D

In general, you could also go with the traditional bowmaster build discussed in the Archer forum, since wildhunters are essentially bowmasters in 4th job.

as such for 4th, i'd suggest:

1 hurricane, 1 expertness, 1 SE
from here it differentiates, but i would go with either: Funsies points OR points into SE to have a reliable timer (10 seconds = not fun to recast, so at least level 9) SE isn't that much of a damage increaser anymore, so it isn't high priority for early 4th (unless you party-boss your way to level)

Now after a comfortable SE, you'll want more expertness then Hurricane. After both are maxed, SE/ marksmanship are decent next skills. Which will bring you to 150, so i guess that should be good enough for now.


4th job wildhunter builds? - Tigeon - 2011-01-07

Worthyness Wrote:there a re a few suggestions in the stickies wildhunter guide towards the end ;D

In general, you could also go with the traditional bowmaster build discussed in the Archer forum, since wildhunters are essentially bowmasters in 4th job.

as such for 4th, i'd suggest:

1 hurricane, 1 expertness, 1 SE
from here it differentiates, but i would go with either: Funsies points OR points into SE to have a reliable timer (10 seconds = not fun to recast, so at least level 9) SE isn't that much of a damage increaser anymore, so it isn't high priority for early 4th (unless you party-boss your way to level)

Now after a comfortable SE, you'll want more expertness then Hurricane. After both are maxed, SE/ marksmanship are decent next skills. Which will bring you to 150, so i guess that should be good enough for now.

Hmm i really like the suggestions, they are very helpful =D
Level 9 SE? At least i won't need a mastery book for it xD

Hmm so a little mastery would be better than just outright maxing it? How much mastery would be decent? Would level 20 be good or would be overkill?


4th job wildhunter builds? - Worthyness - 2011-01-07

lol you got me wrong. Mastery is the BEST thing to max. SE is extremely damage boosting at the first point, but the timer SUCKS BALLZ, which is why you should but in those 6-9 points to have at least 1 minute timer.

1 point in expertness boosts your damage as well, but far greater than hurricane OR SE, not only because it's mastery, but because it comes with the added Min crit damage as well AND it also gives weapon attack.


4th job wildhunter builds? - Tigeon - 2011-01-07

Worthyness Wrote:lol you got me wrong. Mastery is the BEST thing to max. SE is extremely damage boosting at the first point, but the timer SUCKS BALLZ, which is why you should but in those 6-9 points to have at least 1 minute timer.

1 point in expertness boosts your damage as well, but far greater than hurricane OR SE, not only because it's mastery, but because it comes with the added Min crit damage as well AND it also gives weapon attack.

Oh I see. So your saying I should get 9 SE first, then max mastery, then max hurricane, then lastly go back to maxing sharp eyes?

I'm just worried that when LHC comes out, people will be expecting max sharp eyes or something for parties =x


4th job wildhunter builds? - Will - 2011-01-07

Tigeon Wrote:Oh I see. So your saying I should get 9 SE first, then max mastery, then max hurricane, then lastly go back to maxing sharp eyes?

I'm just worried that when LHC comes out, people will be expecting max sharp eyes or something for parties =x

They should know that there's better skills for you to max before SE to speed it up.
9 is enough of a boost for everyone.


4th job wildhunter builds? - Worthyness - 2011-01-07

Tigeon Wrote:Oh I see. So your saying I should get 9 SE first, then max mastery, then max hurricane, then lastly go back to maxing sharp eyes?

Essentially, yes.


Tigeon Wrote:I'm just worried that when LHC comes out, people will be expecting max sharp eyes or something for parties =x
Like i said, more SE points is merely for the timer, not for a damage boost (the other two are far more damage boosting than SE). If you really want to party, go with maxing SE instead (I have 29 on my 140 bowmaster because all i use him for is zak/CWKPQ runs) If you are really that concerned with the party side of maple, go for it. People WILL be expecting maxed SE because a lot of people don't understand that the bonus isn't as amazing as it was Pre-BB (again this is discussed in that thread in the archer forum).

So you could not max SE and have the "y no max SE?" comments, which i would proptly respond by saying "too expensive; no money" Biggrin

YOU DON'T HAVE TO FOLLOW A BUILD STRAIGHT THROUGH TO THE LETTER. that is why they are builds. After all, it is your character.


4th job wildhunter builds? - BMW - 2011-01-19

Here's my build I'm planning on doing so far. May change if I feel the need to switch a few skills around.

120 - 1 WAB, 1 Exploding Arrows, 1 Feline Berserk
121-130 - Max Crossbow Mastery
131-140 - Max Sharp Eyes
141-150 - Max Wild Arrow Blast
151-160 - 10 Wild Instinct, 20 Stink Bomb Shot
161-170 - Max Feline Berserk, 1 Sonic Roar
171-180 - Max Sonic Roar, 1 Exploding Arrows
181-190 - Max Exploding Arrows, 1 Maple Warrior
191-200 - Max Maple Warrior

Explanation - *ONLY DO THIS IF YOU'RE EXTREMELY FUNDED AND HAVE ANOTHER LAPTOP YOU CAN RUN AND HS MULE ON WITH MAPLE WARRIOR 20/30.* I'm doing Stink Bomb Shot and Wild Instinct early because with my damage I'm doing now, plus how Wild Instinct can counteract a bit of Stink Bomb Shot's effect, as well as HS (Total of 190% exp gained), I could definitely have an increase in speed in leveling, and it's definitely slowing down now that I am 141. It was actually hard to come to this decision but I am still open for changes only because it seems like every skill is important. MW is last because I already have that on my HS mule.


4th job wildhunter builds? - Locked - 2011-01-19

1 Wild Shot, 1 Exploding Arrows, 1 Zerk
Max Crossbow Mastery
Max Wild Shot
Max Sharp Eyes
Max Zerk
10 Wild Instinct
Max Stink Bomb
Skip Sonic Roar. Piece of shit.
Max MW
Max Exploding.

My suggestion.


4th job wildhunter builds? - Kaasoljoyyx - 2011-01-19

Here's my take on skills so far.

MMboost: Top priority skill. Max it first
Bezerk: I don't use it during training, it doesn't help too much. You would need quite a few points into it for it to be useful, but it shouldn't help your training much at all unless you boss/LHC
WaB VS Sharp Eyes: WaB I believe is better, training and bossing wise. Should provide more stable damage for faster exp
Sonic roar: bad bad bad bad bad bad bad bad bad, should be last
Stink bomb: Casts REEEEEEEEEEEEEEEEEEEEEALY slow, and can't be used at LHC. You'd get faster exp killing more monsters than the bonus it provides in that time frame

Best build imo is

120: MMboost, WaB, MMboost/explode arrows
max mmboost
max wab
max SE
get instinct
get bezerk or exploding arrows

exploding arrows does help if it's maxed. It's basically a free 1hko on everything at high levels.

Alternatively, you could get MW around 15x. This depends on party setup

After all of that, get stink bomb/sonic roar. If I had to pick preference, i'd say sonic roar. It's basically a much slower version of arrow rain.


4th job wildhunter builds? - BMW - 2011-01-19

How is Stink Bomb Shot, exactly? I mean I'm taking it as a skill like Teleport Mastery.


4th job wildhunter builds? - Kaasoljoyyx - 2011-01-19

Teleport mastery is a "status" that you can toggle on and off.

Stinkbomb shot is like taunt, you need to use it on each mob. Only problem is, it takes forever to use. When my friend uses it, it looks like the speed as demolition (The WHOLE demolition like 2.8 seconds)


4th job wildhunter builds? - GenesisPro - 2011-01-27

My Build so far on my Wild Hunter

Level 1 Hurricane Lvl 1 Exploding Arrows
Max Sharp Eyes (I party trained so it benefited me)
Max Crossbow Expert
Max Feline Berserk
Max Wild Instinct
Working on Hurricane atm

Stink Bomb suxs for us btw I had it before the hot time event and it has alot of hit box problems.
By hitbox problems I mean you need to crouch sometimes to use it or move in an awkward position.


4th job wildhunter builds? - Tigeon - 2011-01-27

GenesisPro Wrote:My Build so far on my Wild Hunter

Level 1 Hurricane Lvl 1 Exploding Arrows
Max Sharp Eyes (I party trained so it benefited me)
Max Crossbow Expert
Max Feline Berserk
Max Wild Instinct
Working on Hurricane atm

Stink Bomb suxs for us btw I had it before the hot time event and it has alot of hit box problems.
By hitbox problems I mean you need to crouch sometimes to use it or move in an awkward position.

Um just wondering, how come you didn't max hurricane sooner?


4th job wildhunter builds? - GenesisPro - 2011-01-27

I see a significant boost with feline berserk being that its 20% atk
it helps for bossing it gives me like an extra 5k-7k range with apple.

Also with jaguar yoshi and other skills I don't see a reason to level up hurricane too early.


4th job wildhunter builds? - Tigeon - 2011-01-27

GenesisPro Wrote:I see a significant boost with feline berserk being that its 20% atk
it helps for bossing it gives me like an extra 5k-7k range with apple.

Also with jaguar yoshi and other skills I don't see a reason to level up hurricane too early.

Hmm thats something I should consider then xD But then again i don't use apples on a regular basis for bosses =x

Also, since you maxed wild instincts...
Confirmation if its -20% pd rate please? Does it subtract or is it a multiplicative?


4th job wildhunter builds? - GenesisPro - 2011-01-27

You will notice it with regular attack pots I was just giving an example.
I'd say its substracted from what I've been seeing at time temple mobs but don't quote me on it its very hard to notice it.


4th job wildhunter builds? - Tigeon - 2011-01-27

GenesisPro Wrote:You will notice it with regular attack pots I was just giving an example.
I'd say its substracted from what I've been seeing at time temple mobs but don't quote me on it its very hard to notice it.

Thats interesting. Im almost done maxing crossbow mastery. Was going to max wild arrow blast next, but maybe ill consider maxing feline berzerk xD

Besides the level 30 wild arrow blast book is non-existent in yellonde....

I'm assuming its not dispellable (feline berzerk) because that would be very crappy =x and i don't like the fact that i can't have it up all the time...


4th job wildhunter builds? - GenesisPro - 2011-01-27

Actually I should have mentioned that it is dispelable but It doesnt bother me for most of the monsters I've fought.
I was wondering if its only dispelable in GMS or if its supposed to be this way.
Nevertheless its a great skill IMO


4th job wildhunter builds? - Tigeon - 2011-01-27

GenesisPro Wrote:Actually I should have mentioned that it is dispelable but It doesnt bother me for most of the monsters I've fought.
I was wondering if its only dispelable in GMS or if its supposed to be this way.
Nevertheless its a great skill IMO

I don't know, before big bang people on southperry told me skills with cooldowns aren't dispellable, like concetrate.

I find it weird how concentrate can't be dispellable while our's is =/ Even though we copied it almost exactly! (ok maybe not but still)