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Alilatias' Crackpot Ideas Thread - Printable Version

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Alilatias' Crackpot Ideas Thread - Alilatias - 2011-01-06

As some of you may have noticed, I have quite a large number of crackpot ideas, so to speak. Many of them are ideas that I had never really bothered to mention over the internet (probably because the vast majority of them are running on pre-BB standards), stuffed in folders between scraps of paper that were written up during excessively boring lectures in high school and college.

As such, I figured that I might as well set up a thread for my ideas. Most of them are class-related, although I did come up with three new higher level areas, one of which was an area unlocked through a chain of quests extending from Level 30-160. (of course, all are running on pre-BB standards, though. So I'll fix those up before putting them up, if I ever get around to it.)

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Class-related ideas:

 Archer Legend: Storm Shaman

 Thief Legend: Time Keeper

 Be A MapleStory Designer Contest Entry



Alilatias' Crackpot Ideas Thread - Felicitates - 2011-01-06

[COLOR="Magenta"]I support this thread.

You have the most brilliant Job/Story ideas in this forum.
After reading a bit of the back story on the thief legend, I'm amazed~ I could actually picture this going on within the maple UI.
I especially laughed a little at how you didn't want to harm the community further with a third throwing star class xD

The idea that you can go back to a previous status is amazing, and actually would be interesting to be seen in the live servers.
[/COLOR]


Alilatias' Crackpot Ideas Thread - Scaeva - 2011-01-06

Delicae Wrote:[COLOR="Magenta"]I support this thread.

You have the most brilliant Job/Story ideas in this forum.
After reading a bit of the back story on the thief legend, I'm amazed~ I could actually picture this going on within the maple UI.
I especially laughed a little at how you didn't want to harm the community further with a third throwing star class xD

The idea that you can go back to a previous status is amazing, and actually would be interesting to be seen in the live servers.
[/COLOR]

Can't do anything but agree with this. Can't wait to see the rest of what you made.


Alilatias' Crackpot Ideas Thread - Maping - 2011-01-06

Alilatias Wrote:As some of you may have noticed, I have quite a large number of crackpot ideas, so to speak. Many of them are ideas that I had never really bothered to mention over the internet (probably because the vast majority of them are running on pre-BB standards), stuffed in folders between scraps of paper that were written up during excessively boring lectures in high school and college.

As such, I figured that I might as well set up a thread for my ideas. Most of them are class-related, although I did come up with three new higher level areas, one of which was an area unlocked through a chain of quests extending from Level 30-160. (of course, all are running on pre-BB standards, though. So I'll fix those up before putting them up, if I ever get around to it.)

---

Class-related ideas:

 Archer Legend: Storm Shaman

 Thief Legend: Time Keeper
Oh. My Pineappling. God. This is epic.


Alilatias' Crackpot Ideas Thread - BitchenCamero - 2011-01-06

*Nexon Lurker thinking* "Holy pineapple, can we just steal these ideas or should we pay for them so we don't get sued..... Damn, I'd better call Lloyd Korn......"


Nice job dude!


Alilatias' Crackpot Ideas Thread - RedRaven16 - 2011-01-06

Delicae Wrote:[COLOR="Magenta"]I support this thread.

You have the most brilliant Job/Story ideas in this forum.
After reading a bit of the back story on the thief legend, I'm amazed~ I could actually picture this going on within the maple UI.
I especially laughed a little at how you didn't want to harm the community further with a third throwing star class xD

The idea that you can go back to a previous status is amazing, and actually would be interesting to be seen in the live servers.
[/COLOR]

this


Alilatias' Crackpot Ideas Thread - Sorien - 2011-01-07

I came in expecting bland and generic ideas and abilities. I have been very disappointed, and I am very pleased with that Biggrin.


Alilatias' Crackpot Ideas Thread - Xiger - 2011-01-07

Alilatias Wrote:As some of you may have noticed, I have quite a large number of crackpot ideas, so to speak. Many of them are ideas that I had never really bothered to mention over the internet (probably because the vast majority of them are running on pre-BB standards), stuffed in folders between scraps of paper that were written up during excessively boring lectures in high school and college.

As such, I figured that I might as well set up a thread for my ideas. Most of them are class-related, although I did come up with three new higher level areas, one of which was an area unlocked through a chain of quests extending from Level 30-160. (of course, all are running on pre-BB standards, though. So I'll fix those up before putting them up, if I ever get around to it.)

---

Class-related ideas:

 Archer Legend: Storm Shaman

 Thief Legend: Time Keeper

Epicness of this post, is unimaginable.


Alilatias' Crackpot Ideas Thread - Miek - 2011-01-08

I agree with everyone else! that chapter thing is so cool! lol really different but cool


Alilatias' Crackpot Ideas Thread - Alilatias - 2011-01-08

Gee, I didn't think the Time Keeper, particularly the Journal Entry/Previous Chapter skills, would be that popular. If anything, I expected to take some flak for him being a fire user instead of having a poison/darkness theme (although I wouldn't give any further legend classes a darkness theme since Evan and the Resistance Battlemage already has that nailed down).

I mainly designed that in response to the way the Cygnus fight was structured, what with the excessive pot cooldowns on top of ridiculously high damage and Zombify. In fact, I started designing the Time Keeper with the Journal Entry/Previous Chapter skills in mind - everything else came during the two hours that I spent typing all of that up to post here. (I mentioned that Time Keeper was my latest crackpot idea - how much 'latest' was it? I thought up the Journal Entry/Previous Chapter skills the night before I posted this thread.)

Admittedly, his attacks could be designed better - he's generally supposed to be a support character (about the same as, if not below the Warriors in DPS) that is still capable of holding his own for training purposes. However, from the way that I designed his attack skills, it's like he'd thereotically outshine NLs in almost every category but mobility and single target DPS. And even then, he'd have a larger role in boss fights thanks to Journal Entry/Previous Chapter and Instant Replay, although the effectiveness of those skills is tied to the preformance of the entire expedition. After all, you wouldn't want Journal Entry to record someone getting seduced/zombified or a tanking party member with low HP.

Right now, I'm trying to think up something unique for the Pirate Legend. In my mind, he's going to be a Holy Knuckler user (versus Poison - I've been thinking that none of the Legend classes should specialize in poison, just to leave something unique for the Adventurers, and that the Time Keeper already has plenty of Damage over Time skills), but I'm still trying to figure out something unique for the Pirate legend that hopefully stays as far away as possible from encroaching on any other classes' territory.

You all have probably noticed by now that I've been designing classes with support in mind - in a game in which the vast majority of classes more or less boil down to DPS and Survivability, I think we need classes with more support elements.


Alilatias' Crackpot Ideas Thread - Maping - 2011-01-08

I love your ideas, but I doubt Maplestory needs more buff mules, since not many will play them. Still, I love this.


Alilatias' Crackpot Ideas Thread - Worthyness - 2011-01-09

Needs moar legendary pirates Big Grin


Alilatias' Crackpot Ideas Thread - Loose - 2011-01-09

Nice ideas you'v got flowing in your mind.

I thought the Time Keeper would be a Pirate Legendary, seeing how Buccaneers are the most time-related class (with skills like Time Leap and Speed Infusion). I don't like the idea of a Time Keeper using fire, I'd prefer something like Earth/Stones (but, I guess stones can be cooldowned lava). : P

Great job, keep 'em coming!


Alilatias' Crackpot Ideas Thread - Alilatias - 2011-01-09

I was thinking about making Time Keeper earth-based too, but decided against it since earth implies that he's going to be slow (definitely not fitting for a Thief), not to mention that it would have probably resulted in the creation of an entirely new element category. Instead, I decided to give the earth/nature theme to the Pirate Legend - Infighters may have some time-themed skills, but IMO, their skills seem to put far more emphasis on physical and spiritual growth.

I finally have some idea on what I might want to do with the Pirate Legend. It's not final though, I'm still trying to think of a unique system that he could use, and thus the theme could be completely changed once I figure out what that system could be.
- In gameplay terms, he's someone with a theme focusing around earth and nature, particularly the growth of living things. His elemental focus is Holy, which I would think is close enough to the nature theme without having to create a new element.
- In story terms, he could be the exact opposite of Aran. Instead of being cursed in the past and waking up in the present, he's someone from the same future as the cursed Cygnus, therefore already knowing about the discovery of the World Tree. The reason he gets thrown into the present is due to a massive (and fortunate in the long run) screwup by the Time Keeper, although the Time Keeper has nothing to do with the powers that the Pirate Legend gains.

Rough backstory as of now:
He was part of a different expedition sent by Kyrin to find the truth behind the World Tree, especially if it was already controlled by the Black Wings or not, this time being more careful than Cygnus was. The expedition still gets ambushed just like Cygnus's expedition upon finding the World Tree, with the expedition fleeing for their lives once they realize that they're completely outmatched. The Black Wings' attack quickly forces the expedition to scatter in different directions, with the Infighter Pirate Legend fleeing with the Gunslinger navigator, who exclaims that they're headed into unknown territory.

The Pirate legend trips on something, which then glows. The two pick it up and observe that it's a strange seed - and the seed suddenly releases magic on the two and disappears. The Pirate Legend notes that his arms are covered in strange vine-like green runes, while the navigator's arms are covered in gray runes. As the two try to figure out what the hell just happened, they forget that they were running from the Black Wings in the first place, until a member of the Black Wings catches up with them and prepares to strike a knockout blow on the two. A strange energy then ripples across the landscape, and it washes over the three.

When the Pirate Legend wakes up, he finds himself in what appears to be a different world. He quickly finds the navigator, although there's no trace of that Black Wings member at the moment. Upon seeing the first local monster (which the Pirate Legend doesn't recognize at all), the navigator forms a theory on what might have happened to them - but they would have to proceed further in order to verify it. The two proceed, running into more monsters that the Pirate Legend still doesn't recognize, and that's when the navigator mentions that these monsters were extinct in their time, meaning that they were most likely thrown into the past. Of course, they don't know how or why. Either way, the navigator also mentions that if his theory is correct, there should be a town nearby, one that also didn't exist in their time - and the theory proves to be completely correct, as they enter Edelstein. The navigator is worried, wondering which time period they were thrown into.

While asking around and observing the townspeople, they quickly learn that the town is swarming with Black Wings members, as the navigator feared - although luckily, it seems the Black Wings haven't found any fellow members that could have come from their time at the moment. They figure that the safest place for them to go to would be Victoria Island, back with Kyrin, assuming that her crew had already returned to Victoria Island in this time. As they head to where Ace the Pilot is, they find the Black Wings member from before staggering about the place. They fight, with the fight being noticed by a number of people - with the Resistance members quickly taking the two into their hideout before the Black Wings arrive to see a beat-up member that they don't recognize.


Alilatias' Crackpot Ideas Thread - Maping - 2011-01-09

Alilatias Wrote:I was thinking about making Time Keeper earth-based too, but decided against it since earth implies that he's going to be slow (definitely not fitting for a Thief), not to mention that it would have probably resulted in the creation of an entirely new element category. Instead, I decided to give the earth/nature theme to the Pirate Legend - Infighters may have some time-themed skills, but IMO, their skills seem to put far more emphasis on physical and spiritual growth.

I finally have some idea on what I might want to do with the Pirate Legend. It's not final though, I'm still trying to think of a unique system that he could use, and thus the theme could be completely changed once I figure out what that system could be.
- In gameplay terms, he's someone with a theme focusing around earth and nature, particularly the growth of living things. His elemental focus is Holy, which I would think is close enough to the nature theme without having to create a new element.
- In story terms, he could be the exact opposite of Aran. Instead of being cursed in the past and waking up in the present, he's someone from the same future as the cursed Cygnus, therefore already knowing about the discovery of the World Tree. The reason he gets thrown into the present is due to a massive (and fortunate in the long run) screwup by the Time Keeper, although the Time Keeper has nothing to do with the powers that the Pirate Legend gains.

Rough backstory as of now:
He was part of a different expedition sent by Kyrin to find the truth behind the World Tree, especially if it was already controlled by the Black Wings or not, this time being more careful than Cygnus was. The expedition still gets ambushed just like Cygnus's expedition upon finding the World Tree, with the expedition fleeing for their lives once they realize that they're completely outmatched. The Black Wings' attack quickly forces the expedition to scatter in different directions, with the Infighter Pirate Legend fleeing with the Gunslinger navigator, who exclaims that they're headed into unknown territory.

The Pirate legend trips on something, which then glows. The two pick it up and observe that it's a strange seed - and the seed suddenly releases magic on the two and disappears. The Pirate Legend notes that his arms are covered in strange vine-like green runes, while the navigator's arms are covered in gray runes. As the two try to figure out what the hell just happened, they forget that they were running from the Black Wings in the first place, until a member of the Black Wings catches up with them and prepares to strike a knockout blow on the two. A strange energy then ripples across the landscape, and it washes over the three.

When the Pirate Legend wakes up, he finds himself in what appears to be a different world. He quickly finds the navigator, although there's no trace of that Black Wings member at the moment. Upon seeing the first local monster (which the Pirate Legend doesn't recognize at all), the navigator forms a theory on what might have happened to them - but they would have to proceed further in order to verify it. The two proceed, running into more monsters that the Pirate Legend still doesn't recognize, and that's when the navigator mentions that these monsters were extinct in their time, meaning that they were most likely thrown into the past. Of course, they don't know how or why. Either way, the navigator also mentions that if his theory is correct, there should be a town nearby, one that also didn't exist in their time - and the theory proves to be completely correct, as they enter Edelstein. The navigator is worried, wondering which time period they were thrown into.

While asking around and observing the townspeople, they quickly learn that the town is swarming with Black Wings members, as the navigator feared - although luckily, it seems the Black Wings haven't found any fellow members that could have come from their time at the moment. They figure that the safest place for them to go to would be Victoria Island, back with Kyrin, assuming that her crew had already returned to Victoria Island in this time. As they head to where Ace the Pilot is, they find the Black Wings member from before staggering about the place. They fight, with the fight being noticed by a number of people - with the Resistance members quickly taking the two into their hideout before the Black Wings arrive to see a beat-up member that they don't recognize.

Only one word in the english language describes this, and all of your ideas.

EPIC!!!!


Alilatias' Crackpot Ideas Thread - McAwesomesauce - 2011-01-10

I hope you realize how ridiculuous it is to put names like "Explosion Caldera" in a game with names like "Sonic Roar".

The damage you're doing as a beginner is insane. It looks to me like all the classes have a throw/healing/speed skill, so you can probably just do that. Those beginner skills looks like they should be in second job.

The Thief Legend doesn't make sense to me. I understand Aran has Ice powers because of him being frozen and Mir is a goddamn dragon, but this Fire + Time thing doesn't make sense to me. They don't logically fit together. I feel like this would make sense if he lived in El Nath when Zakum was still worshipped and not feared, and a temporal anomaly at Time Temple put him at the time when Zakum was all "lol lava".

Other than that, I approve.


Alilatias' Crackpot Ideas Thread - Alilatias - 2011-01-10

I was never that good with skill names. Or hell, names in general. It's why I haven't tried to name the Legends yet. Nor do I even want to. (The skill's original name was Crystal Eruption, before I decided to go overkill with the Geology theme, which may or may not have been a bad idea. You can see proof of it in Maping's first post, from before I edited the skills.) >_>

Maybe I could go with the earth theme as suggested earlier. I initally decided against it because it'd either require creation of a whole new element, or he'd be stuck with the generic poison theme again (and god would the F/P's rage). Fire was the next best thing that wasn't taken yet, and I tried to explain it by mentioning that his family was attuned to the element of fire (which I noted that it raised the eyebrows of some of the other NPCs when the Time Keeper decided to go Thief instead of mage or archer), although that's probably not a good enough reason.

I could have gone with a completely different route and make him Holy-based instead. I honestly don't know if that's so different it sucks or it's so different it's good. Then again, I could have just made him element-less too, but that seems quite boring, considering how Aran gets to wield ice and Evan gets to wield just about everything... Although one could argue that Fire is Evan's main element towards the end of the game. Hm.

The 'beginner' skills were just to start them off. The Archer Legend wouldn't really be able to function without the stances, as you have to activate the stances manually (they're like the Battlemage Auras in duration, and using one changes the key settings of your keyboard). Maybe I shouldn't have given the Weapon Attack and bonus lightning damage to the Archer Legend's stances (instead merging those effects with those already present in the 4th job stance mastery skill), and I could replace the Soul Arrow with the standard Recovery along with moving the Soul Arrow to 2nd job.

I'd think the Thief Legend's beginner skills would be justified though (except for the Endurance skill, I suppose it could be nerfed or replaced with the standard Nimble Feet, and I know his Sharp Object skill is quite redundant), seeing as he doesn't get a critical hit rate increase until 3rd job, not to mention that he doesn't gain any weapon attack from stars like Ilibis because his attacks don't use conventional throwing stars.

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EDIT: Thought a bit more about the Pirate Legend. Time to rant a little bit.

 Alilatias pretends to be a developer