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Capsule Loophole - Printable Version

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Capsule Loophole - Kunagisa - 2010-12-20

If I make a resistance member, level it to 30 without advancing, use the green capsules, then keep it dormant until Mechanics come out; would I be able to advance to mechanic and use the purple capsules on it?


Capsule Loophole - Tigeon - 2010-12-20

I/m not understanding...

Yea i don't understand what your trying to do?


Capsule Loophole - Puppeteer - 2010-12-20

Your resistance-specific job begins at level 10, not 30 (like the rest of the jobs).


Capsule Loophole - Kunagisa - 2010-12-20

Puppeteer Wrote:Your resistance-specific job begins at level 10, not 30 (like the rest of the jobs).

But you can't prolong the advance? I'm not planning on going in for the advance until 30, would that be fine? Or do I miss skills or something if I take this route?

Edit: Oh, and do you get a complete AP reset if you advance after the given level and start allocating points? That's important, because then there would be no point really if I have to raise my STR to level and don't get those points back to dump into DEX when I become a Mechanic.


Capsule Loophole - Eos - 2010-12-20

Supposedly they have a different capsule and you can't mix them, from another thread on this subject.

http://www.southperry.net/showthread.php?t=35967


Capsule Loophole - Kunagisa - 2010-12-20

Eosian Wrote:Supposedly they have a different capsule and you can't mix them, from another thread on this subject.

http://www.southperry.net/showthread.php?t=35967

Oh, okay. There goes that plan. Thanks, Eos.