Southperry.net
Ready, Aim, Fire! 2nd Installment - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Social (https://www.southperry.net/forumdisplay.php?fid=14)
+--- Forum: Forum Games & Unofficial Activities/Events (https://www.southperry.net/forumdisplay.php?fid=56)
+--- Thread: Ready, Aim, Fire! 2nd Installment (/showthread.php?tid=32891)

Pages: 1 2 3


Ready, Aim, Fire! 2nd Installment - Shidoshi - 2010-11-17

Sign-Up Thread: http://www.southperry.net/showthread.php?t=34328

 Rules

 Players

All SP "friends" gather at a restaurant, they all have evil intentions in their minds.
As the waiter comes to pick up their orders each one thinks what will their next action be,
for this night only one, a single one will be left standing. Only one eats, shoots and leaves (alive)!
[Image: Ni0we.png]

Begin PMing me your actions! Round 1 ends on Thursday at 2pm PST.


Ready, Aim, Fire! 2nd Installment - Corn - 2010-11-17

Ha, that joke always gets me.


Ready, Aim, Fire! 2nd Installment - Kalovale - 2010-11-17

Aw that's cute.


Ready, Aim, Fire! 2nd Installment - TKWizard - 2010-11-18

Hmm, shouldn't there be a rule where in the event theres only two people left, the Shoot Air command cannot be used? I believe that should close off a pretty easy infinite loop.


Ready, Aim, Fire! 2nd Installment - ThatHurts - 2010-11-18

TKWizard Wrote:Hmm, shouldn't there be a rule where in the event theres only two people left, the Shoot Air command cannot be used? I believe that should close off a pretty easy infinite loop.

No, because then both players will always shoot themself and the first person to not shoot themself loses basically.

self - self -> redo
self - other -> 1st player wins
other - self -> 2nd player wins
other - other -> redo


Ready, Aim, Fire! 2nd Installment - Shidoshi - 2010-11-18

When there is only 2 people the game ends whenever the players take different actions. That's more likely if you have more options of actions.

Also, even if you cut off shoot air. The rule "if everyone dies, no one dies" still applies, so anytime both would die it still ends up on a redo.

22/23 actions are in, 1h20min till time's up.

If anyone is not on PST zone and would like to know the time rounds end and all, use this website: http://wwp.pacific-standard-time.com/


Ready, Aim, Fire! 2nd Installment - Shidoshi - 2010-11-18

As everyone sits silently at the table with their heads down not to atract attention to themselves the waiter suddenlly drops something on the ground. With the sudden noise everyone gets up and shoots. Everyone else at the restaurant suddenly starts screaming and running out.


Netto shoots Pucho shoots TKWizard shoots self. Pucho is dead.

Locked shoots Corn shoots Sarah shoots self. Corn is dead

DualReaver shoots Jon shoots Russt shoots air. Jon and Russt are dead

Solarboy shoots Greg shoots self. SolarBoy is dead

Lord Xela shoots Unauthorized Intruder shoots air. Unauthorized Intruder is dead

ChaoticCJ shoots HighOnMushrooms shoots air. HighOnMushrooms is dead

Kalovale, Darkmaniak, Nalek24 and Kurtle shoot themselves. They are dead.

ThatHurts, Kaasoljoyyx and Satellite shoot air.

Rob idles...

 Visuals
 Actions
 Remaining Players

Dunno if you guys prefer the Visuals over the text, it's work doing any of them so I'd rather do just one.

Right, start sending me your action PMs. Round 2 ends friday at 2pm PST.


Ready, Aim, Fire! 2nd Installment - Solarboy - 2010-11-18

Darnit Greg, I expected you to go aggro and die.


Ready, Aim, Fire! 2nd Installment - Nalek - 2010-11-18

I thought Corn or Greg were gonna shoot me ;[


Ready, Aim, Fire! 2nd Installment - Corn - 2010-11-18

Ouch, I got double killed. Should've shot myself. Oh, and I prefer the text to the visual. Visual seems too...overloaded?

Nalek Wrote:I thought Corn or Greg were gonna shoot me ;[

Reverse psychology ftw.


Ready, Aim, Fire! 2nd Installment - Shidoshi - 2010-11-18

Corn Wrote:Ouch, I got double killed. Should've shot myself. Oh, and I prefer the text to the visual. Visual seems too...overloaded?



Reverse psychology ftw.

Well, we did have 23 players so... Myself I prefer the visuals since it makes it easier to then write chains of shooting on the text.

Found it funny there were no gang ups or long chains.


Ready, Aim, Fire! 2nd Installment - HighOnMushrooms - 2010-11-18

Dying in the first round...
 Spoiler



Ready, Aim, Fire! 2nd Installment - Jon - 2010-11-18

Ow. Sad


Ready, Aim, Fire! 2nd Installment - Shidoshi - 2010-11-18

Whoever 2 people sent me their next action, please send it again. It seems I have deleted them by accident.


Ready, Aim, Fire! 2nd Installment - TKWizard - 2010-11-18

Eye am teh Strongest!


Ready, Aim, Fire! 2nd Installment - Pucho - 2010-11-18

Feels bad dying first round Frown


Ready, Aim, Fire! 2nd Installment - Russt - 2010-11-18

Gah dammit Jon. I should've figured you would shoot me.

Shidoshi, the way I did it is I made a little textual diagram, like this: (just an example)

Jon -> Russt -> air
Shidoshi -> Solarboy -> Greg -> self

and appended people to it as I went along. Then when it came time to post I just verbalized it all.


Ready, Aim, Fire! 2nd Installment - Unauthorized Intruder - 2010-11-19

Dammit, I thought I was under the radar Frown


Ready, Aim, Fire! 2nd Installment - Kalovale - 2010-11-19

Aw, why so emo.

Nevermind.


Ready, Aim, Fire! 2nd Installment - Shidoshi - 2010-11-19

11/12 actions are in.