Southperry.net
Marksmen skills post-BB - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32)
+---- Forum: Bowman (https://www.southperry.net/forumdisplay.php?fid=47)
+---- Thread: Marksmen skills post-BB (/showthread.php?tid=32033)



Marksmen skills post-BB - larmie - 2010-10-29

(moved to http://www.southperry.net/showthread.php?t=29781&p=561230 original post below)

Marksmen have almost nothing to worry about in their first, second and third job skills (333 SP rewarded; 360 SP needed to max everything) but I'm wondering where to shave off the missing 27 SP. It could be taken from arrow blow, double shot, power knockback, mortal blow, ice shot (only 14 needed for 2 second freeze) and golden eagle (only 15 needed for frostprey). I'm wondering what the point of arrow blow and power knockback; iron arrow outperforms arrow blow and if arrows could be shot at close-to-zero range, there's no point of using an extra skill to knock them back. None of the other skills are essential; double shot for balrog, mortal blow for nerfed snipe, max ice shot for marginal damage boost @extreme range and max golden eagle in case frostprey no longer freezes. Any advise on what to throw out?


Marksmen skills post-BB - JoeTang - 2010-10-29

http://www.southperry.net/showthread.php?t=29781