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Potential System Ranking? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: Potential System Ranking? (/showthread.php?tid=31026) |
Potential System Ranking? - ¥-Striker-¥ - 2010-09-30 Best To Not-so-best 1 : 30% Boss damage 2 : 9% Attack / Total Damage / Stat 3 : 9% Attack / Total Damage / Stat 4 : 9% Attack / Total Damage / Stat Attack or Total Damage or Stat better? Potential System Ranking? - Solarboy - 2010-09-30 Stat is allways the way to go. Potential System Ranking? - Kalovale - 2010-09-30 Six threads below this in Q&A subforum. Potential System Ranking? - ArbalistMaster - 2010-09-30 total damage applies directly to your damage range. attack only applies to the watk you're wearing, not pots or bullets/stars. Additionally, rounding favors total damage even when you're not using attack pots. if you have a lot of % stat in your other equips, a %stat in your weapon will not be as much additional damage as the other two, since it's additive. For example, if you already have 150% stat on your armor and then add a weapon with 9% more, your actual stat increase is 159/150 = 6%. where as you can't have total damage or attack in your armor so it's a straight out 9% increase. I'd say 1. boss damage 2. total damage 3. attack 4. stat but then again I haven't cubed my equips to oblivion yet, so I'm only going by what I've seen other people post. feel free to correct me if I'm wrong Potential System Ranking? - Shidoshi - 2010-09-30 ArbalistMaster Wrote:if you have a lot of % stat in your other equips, a %stat in your weapon will not be as much additional damage as the other two, since it's additive. For example, if you already have 150% stat on your armor and then add a weapon with 9% more, your actual stat increase is 159/150 = 6%. where as you can't have total damage or attack in your armor so it's a straight out 9% increase. 1) 150% to a stat -> 2.50 multiplier to your stat 2) 159% to a stat -> 2.59 multiplier to your stat From 1) to 2) -> 2.59/2.50 = 1.036 = 3.6% increase to your damage. Potential System Ranking? - ArbalistMaster - 2010-09-30 eh ... I meant +50% which is not that hard to obtain compared to +150%. For calculation purposes, I turn +50% to 150% in my head. But the point still stands. if you had +150% then it's just that much less of an overall increase |