![]() |
|
Alien Mobs can be hit - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplers Helping Maplers (https://www.southperry.net/forumdisplay.php?fid=9) +--- Forum: MapleBugs (https://www.southperry.net/forumdisplay.php?fid=81) +--- Thread: Alien Mobs can be hit (/showthread.php?tid=29261) |
Alien Mobs can be hit - Cynic - 2010-08-20 ![]() By ninja ambush Alien Mobs can be hit - Berzerk - 2010-08-20 Uh, is this from the Test Server or the Live Server? If it's the latter, how did you get there? Alien Mobs can be hit - Hazzy - 2010-08-20 and by meso explosion. This is by word of mouth though. I have no screens. @above, live server. Alien Mobs can be hit - Cynic - 2010-08-20 Live server, you just talk to the time machine. That map is directly outside the jump quest, but I couldn't enter because it was full. ^ Yup meso explosion works too, but I'm not sure if they are able to be killed. Alien Mobs can be hit - IsaacGS - 2010-08-20 Someone in my map killed one with Snipe. None of this should be surprising though, haven't these skills always worked on huge avoid mobs? Alien Mobs can be hit - Deviant - 2010-08-20 IsaacGS Wrote:Someone in my map killed one with Snipe. None of this should be surprising though, haven't these skills always worked on huge avoid mobs? Indeed, but if they actually die thats a whole different problem, most Jump quest mobs dont die from these. Also Smokescreen worked to get through here, heh. Alien Mobs can be hit - Worthyness - 2010-08-20 any theives tried Darksight? Alien Mobs can be hit - Cynic - 2010-08-20 So then, what was the whole point of tespia? Something as simple as this should've been fixed. Alien Mobs can be hit - Kevo - 2010-08-20 Worthyness Wrote:any theives tried Darksight? Tried, can't be activated. Alien Mobs can be hit - Five Second Pose - 2010-08-20 Cynic Wrote:So then, what was the whole point of tespia? Something as simple as this should've been fixed. What it always was, a publicity stunt/attempt to redeem Nexon in our eyes. How about BStep's invincibility frames? Or do those work on all JQ maps? Alien Mobs can be hit - Worthyness - 2010-08-20 now that i think about it, can't everyone just rush the things to one spot? Ima try this on my buccaneer. Alien Mobs can be hit - Deviant - 2010-08-20 Rayquaza2233 Wrote:What it always was, a publicity stunt/attempt to redeem Nexon in our eyes. Tried that, my timing may have been off but I couldnt get through, and I can time it through the pillar on Crimsonwood, so I dont think my timing was an issue, like I said, Smokescreen did work though. Alien Mobs can be hit - PirateIzzy - 2010-08-20 Worthyness Wrote:now that i think about it, can't everyone just rush the things to one spot? Ima try this on my buccaneer. Rushing skills don't work in that map. Alien Mobs can be hit - Ryukiroku - 2010-08-20 Cynic Wrote:So then, what was the whole point of tespia? Something as simple as this should've been fixed. I would think that not many people tried out using these types of skills in Tespia and if they did I doubt they reported it. Alien Mobs can be hit - Eos - 2010-08-20 Ryukiroku Wrote:I would think that not many people tried out using these types of skills in Tespia and if they did I doubt they reported it. Were any of the reported issues from Tespia fixed anyway? Alien Mobs can be hit - iamflip - 2010-08-21 Eosian Wrote:Were any of the reported issues from Tespia fixed anyway? I know of one that was fixed: The first escort mission (escorting researcher to base) was bugged in Tespia when you couldn't damage monsters if you didn't have a sword on you. Now, any weapon will do just fine. Alien Mobs can be hit - Manu - 2010-08-21 don't know if this counts here, but in any mission from stage 1 you could hit monsters with energy charge touch :B Edit: They closed stage 2 right now. Alien Mobs can be hit - 2147483647 - 2010-08-21 Poison mist doesn't work. =[ Alien Mobs can be hit - Ryukiroku - 2010-08-21 Eosian Wrote:Were any of the reported issues from Tespia fixed anyway? There was the chair glitch where you could turn back to normal during the missions. That was fixed pretty quick. |