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+ Critical Rate on potential weapons - Printable Version

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+ Critical Rate on potential weapons - Beg - 2010-07-22

What kind of critical damage bonuses do these effects give?

I found that while I had +critical rate on my staff, I was hitting anywhere from 62k to 85k crits on CL on neutral Rashes (normally I hit around 40k, ~44k max). Even saw a 150k Big Bang crit when the regular damage was around 65k (not fully charged I don't think). I don't have a Magical Ring. The damage seems totally random to me, just wondering if there is actually a set figure for it that I'm missing.


+ Critical Rate on potential weapons - shouri - 2010-07-22

From another thread, we speculated that it was +50% damage. (Or in your case x1.5) It explains the CL, but not the BB. Go do a bit more BB testing to see if it wasn't an error of sorts 0.o


+ Critical Rate on potential weapons - Hazzy - 2010-07-22

40k going to 85k is not 1.5.

Maybe it's +100% (or with mages, x2)


+ Critical Rate on potential weapons - Beg - 2010-07-22

I would, but the critical rate on my staff got rolled back. I will when I can though.


+ Critical Rate on potential weapons - Takebacker - 2010-07-22

That's pretty cool. If you have +critical chance on two different equips, is it chance +(X1+X2)% for +100% damage? Meaning, does +50% damage come from both crit sources and stack with itself? Would it all stack with stun mastery and SE?

Edit: Upon further inspection, weapons are apparently the only thing to give +crit rate/damage anyway. Aside from gloves giving miniSE that is.


+ Critical Rate on potential weapons - Beg - 2010-07-23

Yeah, after testing a bit more once I had a decent 8% critical rate again I am inclined to say the critical damage bonus off potential equips would be x2 for mages (+100% for weapon attack classes?) as guessed above. After a few repetitions, 7xk-80k charged BB without crit went to 15xk-160k with crit and uncharged ones went from 9-11k to 18-2xk (observed values).


+ Critical Rate on potential weapons - Cyanne - 2010-07-26

[Image: 38942837.png]
[Image: 86004540.jpg]

Top: Only my kreda criticalling - 17818/(4914/0.8) = 290%, 8269/(2281/0.8) = 290%
Bottom: Normal bloody storm proportion - 13739/(3924/0.8) = 280%, 6256/(1787/0.8) = 280%

I took off thorns and my critical ring before testing, so yeah it should be accurate. Critical effects on weapons add 10% damage on default.

Edit:

[Image: 78215249.jpg]

Critical weapon + critical ring: 14301/(3944/0.8) = 290%, 7375/(2034/0.8) = 290%

The critical damage doesn't seem to work if you already have critical damage o.o


+ Critical Rate on potential weapons - Chameleonic - 2010-07-28

Cyanne Wrote:The critical damage doesn't seem to work if you already have critical damage o.o

So if you have a Crit ring and se/thorns, Crit on your weapon is useless?

Is there a maximum limit for Crit damage and Crit rate currently in GMS?