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Adventurer Rings - They Mislead you! - Printable Version

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Adventurer Rings - They Mislead you! - shouri - 2010-07-20

This is mainly an informative thread for those of you who have yet to spot this.

So yeah, chance to instant kill my ass!

Sure they'll deal damage equal to the mob's HP... which IS essentially the same as instantly killing them.... BUT! what if the monster has too much HP Rolleyes


So whilst on my way to dunas unit, I ran across those non boss mobs with 9.4m HP.
I recalled that on my aran, tempest froze them and I was able to deal 9.4m damage to them with my next swing. Hey it sounds similar to what the crit ring does!

Sadly... the crit ring's damage is capped. Whenever the "instant kill" kicked in, instead of dealing 9.4m damage... I did 199,999.

So yeah, the crit ring's "instant kill" effect refuses to break the damage cap and wont "instant kill" mobs with more than 200k HP.


TL;DR:
Crit Ring wont break dmg cap. If mob HP > 200k, no insta kill for you.


Adventurer Rings - They Mislead you! - Komality - 2010-07-20

You do realize we Aran are the only class that can kill those non boss spawn, so why complain about how our tempest can kill it, and a ring can't break the cap, be happy it works on all spawn but those.I will be honest I would be pissed if other classes could train there due to a ring.


Adventurer Rings - They Mislead you! - Ryukiroku - 2010-07-20

Ewww, that's an interesting find. Those monsters are ridiculously way too powerful anyways. For anyother class they take way too long to kill. I'll still say the same once BB comes out over here as well.


Adventurer Rings - They Mislead you! - Cyanne - 2010-07-20

Komality Wrote:You do realize we Aran are the only class that can kill those non boss spawn, so why complain about how our tempest can kill it, and a ring can't break the cap, be happy it works on all spawn but those.I will be honest I would be pissed if other classes could train there due to a ring.

Snipe, inferno, fire demon, ice demon, shadow web, poison bomb, flame gear, etc. (mortal blow halfway) can all kill imperial guards quickly O_o


Adventurer Rings - They Mislead you! - Komality - 2010-07-20

But it's not worth their wild to be there, the pot consumption alone ruins the point of them being there, vs an aran getting 200 combo in 15-20 seconds and tempesting to kill the entire spawn. I should've put more of an explaination in my initial post, to explain why aran are currently the only real class training there and no wasting pots.

But we are getting off topic a bit, probably post BB the rings will hit 1.9mil ne?


Adventurer Rings - They Mislead you! - Kalovale - 2010-07-20

Cyanne Wrote:shadow web

Hmmm.. Intriguing.

No, just horrible. 3.3% HP every 5seconds is just...


Adventurer Rings - They Mislead you! - Furnost - 2010-07-20

shouri Wrote:This is mainly an informative thread for those of you who have yet to spot this.

So yeah, chance to instant kill my ass!

Sure they'll deal damage equal to the mob's HP... which IS essentially the same as instantly killing them.... BUT! what if the monster has too much HP Rolleyes


So whilst on my way to dunas unit, I ran across those non boss mobs with 9.4m HP.
I recalled that on my aran, tempest froze them and I was able to deal 9.4m damage to them with my next swing. Hey it sounds similar to what the crit ring does!

Sadly... the crit ring's damage is capped. Whenever the "instant kill" kicked in, instead of dealing 9.4m damage... I did 199,999.

So yeah, the crit ring's "instant kill" effect refuses to break the damage cap and wont "instant kill" mobs with more than 200k HP.


TL;DR:
Crit Ring wont break dmg cap. If mob HP > 200k, no insta kill for you.

You should do your homework a bit more...

 Spoiler

I am aware that this is with Arrow Bomb and that the formula they are using with that skill with instant kill is slightly off but a skill is a skill, and an instant kill on an oblivion 4 is the same nonetheless...no one in their right mind would train on those things anyway so why is it such a big deal?


Adventurer Rings - They Mislead you! - Kalovale - 2010-07-20

[Image: maple0336.jpg]

c


Adventurer Rings - They Mislead you! - Chameleonic - 2010-07-20

Furnost Wrote:You should do your homework a bit more...

 Spoiler

I am aware that this is with Arrow Bomb and that the formula they are using with that skill with instant kill is slightly off but a skill is a skill, and an instant kill on an oblivion 4 is the same nonetheless...no one in their right mind would train on those things anyway so why is it such a big deal?

Just becaues it shows it doing a 211k Crit doesnt mean it actually did that damage. Archers are notorious for having crit damage shown that has no bearing to the actual damage done.


Adventurer Rings - They Mislead you! - Kalovale - 2010-07-20

Chameleonic Wrote:Just becaues it shows it doing a 211k Crit doesnt mean it actually did that damage. Archers are notorious for having crit damage shown that has no bearing to the actual damage done.

How does 211500 dmg make sense anyway? The mob has 141000 HP.


Adventurer Rings - They Mislead you! - Hazzy - 2010-07-20

Kalovale Wrote:How does 211500 dmg make sense anyway? The mob has 141000 HP.

It's exactly 150% of it's HP. Exactly. I think it's the critical hit.


Adventurer Rings - They Mislead you! - Koriz - 2010-07-20

Kalovale Wrote:How does 211500 dmg make sense anyway? The mob has 141000 HP.

Critical.


Adventurer Rings - They Mislead you! - CarrionCrow - 2010-07-20

Hmm that's odd, I could swear I hit the exact HP of monster with and without crit on my NL when it triggers.


Adventurer Rings - They Mislead you! - Komality - 2010-07-20

It's the monsters exact hp regardless of crit or non crit, I can go to oblivs and it will insta kill with 141k either way. So I don't know what your ss is of, but thats not an instant kill o.0


Adventurer Rings - They Mislead you! - Erebus - 2010-07-20

I though damage capped was raised to like 500k...


Adventurer Rings - They Mislead you! - Hazzy - 2010-07-20

Erebus Wrote:I though damage capped was raised to like 500k...
A million. In kMS. Not in gMS.


Adventurer Rings - They Mislead you! - Stereo - 2010-07-20

Hazzy Wrote:It's exactly 150% of it's HP. Exactly. I think it's the critical hit.

It's Arrow Bomb, it has a post-damage multiplier. My NL hits crits and non crits for exactly the monster's HP.

If you could get the damage range for Arrow Bomb to naturally do 200k, like Pierce, it would be able to break the cap, due to the multiplier being applied so late.



Adventurer Rings - They Mislead you! - shouri - 2010-07-20

I knew I should've sounded more neutral in my first post >>

I'm not actually complaining about it (see VERY FIRST LINE OF MY POST). I personally don't care that it doesn't break the damage cap. I'm just saying that it's rather odd that two things which SEEM to work the same way have one glaring disparity. Why wouldn't they allow the crit ring to break the damage cap, but would allow tempest to do so?

I just find it ODD. I don't CARE. >>

If I was pissed off about this, this would've gone in the angry dome 0.o


Adventurer Rings - They Mislead you! - Marksman Bryan - 2010-07-20

Blizzard + strafe insta-kill works on Imperial guards.


Adventurer Rings - They Mislead you! - shouri - 2010-07-20

Marksman Bryan Wrote:Blizzard + strafe insta-kill works on Imperial guards.

Is it a regular insta kill like mortal blow, or does it deal 9.4m damage? (and thanks for the info ^^)

-------------------------



The main point of this thread is simply to point out that two things which seem to work VERY similarly and... really... they should work exactly the same... don't.

(1)Insta-kill effect on tempest works by dealing damage = monster max hp. (Breaks damage cap, so it WILL insta kill)
(2)Insta-kill on crit ring also works by dealing damage = monster max hp. (Does NOT break the damage for some reason)

Notedly, since I apparently actually have to point this out... in (2) I'm referring to the crit ring's effect on its own. Just because the crit effect of arrow bomb breaks the damage cap, it doesn't mean the crit ring itself will break the damage cap.

And also, (once again) I do NOT care about actually training on those guards... this thread is JUST to point out the odd little inconsistency on two similar effects.