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Asura builds - Printable Version

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Asura builds - Capricorn - 2010-06-08

Just heard about the SP reset majigger, and am mighty interested in this game again and would like to some fine and dandy tips on not to pineapple up again.


Asura builds - Kevin - 2010-06-09

PVE or PVP?

For PVE, just max out:
- wave brand
- wave cancel
- neutral wave
- ice wave
- fire wave
- spirit crescent (+ asura spirit crescent)
- ghost orb
- agni
- both awakening skills
- a mastery (shortsword or katana)

Leave at 5 for prereqs:
- WWS (+ cancel)
- murderous wave
- upper (+ cancel, or you can scrap upper entirely)

Get 1:
- wave radiation
- ground quaker

Don't touch:
- mind snap
- deadly enticer
- ghost orb cancel

imo anyway. Then you'll end up with my build: http://www.aradsociety.com/planner/?class=asura#160:vVe9PbuBfuU80TbuIbuQbwIf0UbuNkvWjvUbvXbuKbuV8vHbwJbuCkwAswBbwCfuWnwHbwYixRfxNh

For PVP, just make a different character.


Asura builds - Xaqiri - 2010-06-09

You don't need anything from the WM except for a mastery. Those points can be put into Ancient Memory.

Do you still use GO at your level? Doesn't Agni Pentacle replace it?



Asura builds - IllegallySane - 2010-06-09

Do you know if the evasion bonus from the Awakening Passive applies to all attacks?


Asura builds - Capricorn - 2010-06-09

Kevin Wrote:PVE or PVP?

For PVE, just max out:
- wave brand
- wave cancel
- neutral wave
- ice wave
- fire wave
- spirit crescent (+ asura spirit crescent)
- ghost orb
- agni
- both awakening skills
- a mastery (shortsword or katana)

Leave at 5 for prereqs:
- WWS (+ cancel)
- murderous wave
- upper (+ cancel, or you can scrap upper entirely)

Get 1:
- wave radiation
- ground quaker

Don't touch:
- mind snap
- deadly enticer
- ghost orb cancel

imo anyway. Then you'll end up with my build: http://www.aradsociety.com/planner/?class=asura#160:vVe9PbuBfuU80TbuIbuQbwIf0UbuNkvWjvUbvXbuKbuV8vHbwJbuCkwAswBbwCfuWnwHbwYixRfxNh

For PVP, just make a different character.

My bad, I should've meant I wanted PvE, but since you've already supplied it thanks a lot.

Bleh, I also totally forgot to ask as well but what are the discrepancies between katanas and short swords? I took short swords originally and still like them despite their slower speed


Asura builds - y0y0y0y0shi0 - 2010-06-09

Not mine, someone else made this:
http://www.superswordaction.com/forum/showthread.php/432-Asura-PVE-Guide


Asura builds - Kevin - 2010-06-10

I still use orb. It's safer to cast, no cooldown, does good hitstun. Agni is better since it actually grabs, but if you don't time it right monsters cancel it easily.

I guess ashe fork and upward cancel aren't really necessary, but I've gotten used to them. If you can live without, you can skip them. Guard I find useful, it's mostly preference. Same goes for backstep + cancel. Don't skip triple slash though, it's great as an escape route.

The awakening passive only works on counter attacks. Which is still awesome since it lowers the chance of you getting interrupted while casting.

Ancient Memory is again preference, I don't personally like it since 79 MP every 40 seconds is quite a bit (and also lasts only 20 secs). It adds a good amount of damage, so if you want it/can spare the points go ahead.

Short swords are stronger but use more MP and raises cooldown on skills. Doesn't apply to every skill though, short swords are only stronger on percent damage moves (neutral wave, wws, quaker, wave eye, ghost orb) and the increased mp + higher cooldown seems to only affect neutral wave, agni, wave eye, and a few others. I'll check tomorrow. I actually just used the bell today to reset from ss into katana, the reason just because katanas feel 'lighter' and let me move around faster, and I feel I can get monsters away from me easier with a katana. Katanas are way more expensive than short swords though. Just try out both for a bit and choose the weapon you like more.