![]() |
|
Say I make an HS mule... - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: Say I make an HS mule... (/showthread.php?tid=22643) |
Say I make an HS mule... - Phoenix Wright - 2010-02-16 And use this level 81 HS mule on, say, a 5x character while training. Would I still be losing EXP due to the HS mule leeching exp, or would I end up earning more overall due to Holy Symbol? In other words, would the level 81 HS mule leech more exp than Holy Symbol would give me? Say I make an HS mule... - KaidaTan - 2010-02-16 Phoenix Wright Wrote:And use this level 81 HS mule on, say, a 5x character while training. Would I still be losing EXP due to the HS mule leeching exp, or would I end up earning more overall due to Holy Symbol?In the old exp system, you would have lost exp. But now that the killer gets more exp for his kills, you actually get more. You will get 110%+10% (so 120%) exp for each kill. Say I make an HS mule... - Cyanne - 2010-02-16 I think this is the kind of thing that they were trying to avoid when designing the old exp split system. Now, with HS, you're basically guaranteed to get more exp than solo because if you kill something, that's 60% of its exp plus holy symbol, making it 90%. Party bonus makes that at least 99%, and that's all even before you get your party level split. Say I make an HS mule... - Kalovale - 2010-02-16 Personal experience, lvl 4x Aran traning on Mithril Mutae with HSer leeching: 121% EXP. Say I make an HS mule... - Link - 2010-02-16 You can always do what my JP friends were doing with their HS mule. Stick them in the previous map at a safe spot and when you need HS, bring the HS mule back into the map, give HS, and then go back. Even though it takes a few seconds away from grinding, the extra EXP should give more than enough to make up for it. Say I make an HS mule... - Kalovale - 2010-02-16 ShiKage Wrote:You can always do what my JP friends were doing with their HS mule. Stick them in the previous map at a safe spot and when you need HS, bring the HS mule back into the map, give HS, and then go back. Even though it takes a few seconds away from grinding, the extra EXP should give more than enough to make up for it. That's only 110% EXP training, as opposed to the 121% he'd be getting with the HSmule leeching in the same map. Say I make an HS mule... - Link - 2010-02-16 Kalovale Wrote:That's only 110% EXP training, as opposed to the 121% he'd be getting with the HSmule leeching in the same map. How is +50% EXP from HS 110% total EXP, whereas someone leeching would give you more? That doesn't make sense. O_o Say I make an HS mule... - y0y0y0y0shi0 - 2010-02-16 ShiKage Wrote:How is +50% EXP from HS 110% total EXP, whereas someone leeching would give you more? That doesn't make sense. O_o+Party exp. Say I make an HS mule... - Kalovale - 2010-02-16 ShiKage Wrote:How is +50% EXP from HS 110% total EXP, whereas someone leeching would give you more? That doesn't make sense. O_o EXP gain is capped at 110%. + 10% party exp for a party of 2 110% + 10%*110% = 121%. Say I make an HS mule... - Cyanne - 2010-02-16 ShiKage Wrote:How is +50% EXP from HS 110% total EXP, whereas someone leeching would give you more? That doesn't make sense. O_o At least in gMS, another problem that's arisen with the new exp split is that a lot of exp from holy symbol is wasted due to the 110% pre-party bonus exp cap. For example, if you were training with one other person in your party at the same level and with holy symbol, you'd get a (0.2+0.4)*1.5*1.1 = 99% cut for your own kills and a 0.4*1.5*1.1 = 66% cut for your partner's kills. Now, with the new split, you should be getting (0.6 + 0.2)*1.5*1.1 = 132% for your own kills and 0.2*1.5*1.1 = 33% for your partner's kills. However, due to the 110% exp limit, the 132% for your own kills goes down to 121%, essentially wasting 11% of each monster's exp with this party setup. Say I make an HS mule... - Phoenix Wright - 2010-02-16 Would the EXP still be capped at 121% even if the HSer wasn't leeching? Say I make an HS mule... - Kalovale - 2010-02-16 Phoenix Wright Wrote:Would the EXP still be capped at 121% even if the HSer wasn't leeching? Yes. But you need another leecher in that case. The cap is not 121%, it's 110%. You cannot gain more than 110% EXP from a monster in that white text saying "You have gained Experience (3520)" or something along those lines. You need another text to get anymore EXP, one of those lines is "You have received EXP bonus for party (352)." Say I make an HS mule... - Phoenix Wright - 2010-02-16 Kalovale Wrote:Yes. But you need another leecher in that case. The cap is not 121%, it's 110%. Ah, I understand. Lastly, does this 121% stack with 2x/4x etc.? Say, if I got 100 exp off a monster normally, and 200 with 2x, with HS would I get 221 exp or 242 exp? Say I make an HS mule... - Kalovale - 2010-02-16 Phoenix Wright Wrote:Ah, I understand. Lastly, does this 121% stack with 2x/4x etc.? Say, if I got 100 exp off a monster normally, and 200 with 2x, with HS would I get 221 exp or 242 exp? Yes, 110*x + 11*x. Say I make an HS mule... - Phoenix Wright - 2010-02-17 Kalovale Wrote:Yes, 110*x + 11*x. Excellent, thanks. 4x * 1.3x (Pendant of Spirit (yes I saved up a crapload of eggs)) * 1.21x = 6.292x Exp. And if we ever get those 3x cards.. 6x * 1.3x * 1.21x = 9.438x EXP. That is a lot of exp.
|