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[1.2.283] Only one noteworthy change about this patch - Printable Version

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[1.2.283] Only one noteworthy change about this patch - Fiel - 2010-01-20

They changed Dark Sight. The delay was reduced from 100 ms to 30 ms.

Also, during the balancing patch they accidentally changed Dark Sight to have a stab animation when you used the skill. Now it has the proper dark sight animation.


[1.2.283] Only one noteworthy change about this patch - Greg - 2010-01-20

So the Dark Sight delay was reduced for a third time? The video that showed the DS delay after the balance patch is now out of date?

MIGHT AS WELL LET US USE ASSASSINATE WITHOUT EVEN CASTING IT


[1.2.283] Only one noteworthy change about this patch - Fiel - 2010-01-20

Yes. No idea.


[1.2.283] Only one noteworthy change about this patch - Worthyness - 2010-01-20

what is it? hax speed now? o_O any faster than what they already had it at is like no-delay .___.


[1.2.283] Only one noteworthy change about this patch - Kabanaw - 2010-01-20

30/1000=.03 seconds. YOU CAN CAST DARK SIGHT 33 TIMES A MINUTE OH MY GOD


[1.2.283] Only one noteworthy change about this patch - Solarboy - 2010-01-20

what? o.o... no that would be casting it like every 2 seconds, i thinks its like, thousands of times a minute! Big Grin but i suppose its not bad, shadowers are totally underused


[1.2.283] Only one noteworthy change about this patch - Takebacker - 2010-01-20

Kabanaw Wrote:30/1000=.03 seconds. YOU CAN CAST DARK SIGHT 33 TIMES A MINUTE OH MY GOD

There's 60,000 ms in a minute. o.o

It casts 2000 times a minute.


[1.2.283] Only one noteworthy change about this patch - Manu - 2010-01-20

Takebacker Wrote:There's 60,000 ms in a minute. o.o

It casts 2000 times a minute.

With so many casts I wouldn't be surprised if you get out of darksight while trying to activate it (like you push the button once and it goes in and back out because it's so fast)


[1.2.283] Only one noteworthy change about this patch - Tay - 2010-01-20

Uhm, I don't know whether anyone noticed this or not;
In the latest kMS patch Golden Temple was released, it's awesome.
AND DOUBLE STAB IS NO LONG FORCESTAB.
idk if that's good or not.


[1.2.283] Only one noteworthy change about this patch - Alloy - 2010-01-20

Well, one thing this brings to my mind is... More adventurer changes?


[1.2.283] Only one noteworthy change about this patch - FrozNlite - 2010-01-20

Hi nodelay.


[1.2.283] Only one noteworthy change about this patch - Phoenix Wright - 2010-01-20

Darkmaniak Wrote:With so many casts I wouldn't be surprised if you get out of darksight while trying to activate it (like you push the button once and it goes in and back out because it's so fast)

You deactivate dark sight by using a normal attack, so it wouldn't turn off. Big Grin


[1.2.283] Only one noteworthy change about this patch - SethElite - 2010-01-20

I can't wait to see a video of this.

I lol'd hard when I saw the 100ms version.


[1.2.283] Only one noteworthy change about this patch - Devil - 2010-01-20

Hmz... They just should give Shadowers a Vanish-like skill like Nightwalkers have now (instead of FFS-useless-as-fck-lolFAIL-Ninja-Ambush), allowing them to cast -ANY- skill to get out of DS...

New Skill... 10SP's -> 10% extra damage for using dark sight with skills (lvl1 = 1%, lvl10 = 10%) + add the assassinate chargeup option to all skills and not only Assassinate...

Another nice addition would be if Meso Guard guarded the MP damage from 1/1 attacks as well... it's fcking annoying when you're charging up assassinate in DS (Zakum superwdef, etc) and then you get hit by a 1/1 attack, have 50% HP left, but 1 MP, so you can't even USE assassinate to get out of the fricking DS to repot... -.-)...

Ah well... all these good idea's... will never happen... :/


[1.2.283] Only one noteworthy change about this patch - Alloy - 2010-01-20

Devil Wrote:Hmz... They just should give Shadowers a Vanish-like skill like Nightwalkers have now (instead of FFS-useless-as-fck-lolFAIL-Ninja-Ambush), allowing them to cast -ANY- skill to get out of DS...

New Skill... 10SP's -> 10% extra damage for using dark sight with skills (lvl1 = 1%, lvl10 = 10%) + add the assassinate chargeup option to all skills and not only Assassinate...

Another nice addition would be if Meso Guard guarded the MP damage from 1/1 attacks as well... it's fcking annoying when you're charging up assassinate in DS (Zakum superwdef, etc) and then you get hit by a 1/1 attack, have 50% HP left, but 1 MP, so you can't even USE assassinate to get out of the fricking DS to repot... -.-)...

Ah well... all these good idea's... will never happen... :/

The only problem about adding new skills is the SP. However, it could be quite interesting to add those effects to already existing skills. Imagine if shield mastery did that dark sight thing, as well as its current definition. Or fit it as a passive thing from ninja ambush, would make more sense.


[1.2.283] Only one noteworthy change about this patch - Forte - 2010-01-20

If only, if only shield mastery did something worth putting points into. :X

passive attack anyone? Tongue