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I tried -_-" - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Social (https://www.southperry.net/forumdisplay.php?fid=14) +--- Forum: Rubik's Cube (https://www.southperry.net/forumdisplay.php?fid=58) +--- Thread: I tried -_-" (/showthread.php?tid=20241) |
I tried -_-" - DrRusty - 2009-12-10 I tried -_-" - Horusmaster - 2009-12-10 The problem is that you didn't use a new deck of card each time during the new game. so your takeCard function will repeatly generate the numbers that's already taken (control=0) I tried -_-" - DrRusty - 2009-12-10 I tried -_-" - Horusmaster - 2009-12-10 I tried -_-" - DrRusty - 2009-12-10 Horusmaster Wrote:and after that cards[iRandomNum]=0 meaning you mark that number=0, after a few rounds all 52 cards are taken. So your program will go through an infinite loop of trying to generate a number that's not taken, but it never will. WOOPS LMAO. I mean to make it if(dealerHand <= 21 && dealerHand> hand) I'm glad you caught that XD Edit- It's actually just C, not C++ I tried -_-" - XTOTHEL - 2009-12-10 I tried -_-" - DrRusty - 2009-12-10 we never got to learning about object |