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Stimulators - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Amherst (https://www.southperry.net/forumdisplay.php?fid=36) +--- Thread: Stimulators (/showthread.php?tid=16975) |
Stimulators - Matt - 2009-09-29 Using Maker, what exactly do they affect? I used 4 while making shoes and all they changed was the defense. Stimulators - Blaine - 2009-09-29 From what I've gleaned from Southperry, I think they remove the possibility of below average stats in exchange for a 10% fail rate. Stimulators - Matt - 2009-09-29 Oh, that makes sense. Thanks. Stimulators - Bomber - 2009-09-29 @Blaine Fact. Also I've used about 7 topwear stims, all turned out avg Stimulators - KajitiSouls - 2009-09-29 Blaine Wrote:From what I've gleaned from Southperry, I think they remove the possibility of below average stats in exchange for a 10% fail rate. ![]() And I think everyone gleaned it from the Maker Manual (which I copied then chucked immediately afterwards). Stimulators - Blaine - 2009-09-29 KajitiSouls Wrote: [COLOR="Red"]Shush you. ![]() I never even read that... [/COLOR]
Stimulators - Asianese - 2009-09-30 You can't even read all of it, some of it is cut off at the bottom =/ Stimulators - KajitiSouls - 2009-09-30 It ends with "...materials used for making the item will disappear." I've checked, there's no more to it. Stimulators - CarrionCrow - 2009-09-30 My wife's Reverse Diesra came out with higher attack than just from the diamond while using a stim. The chances of them working seems low though, because out of 5 tops i made only one of them got +1 dex and another +2 def. The 10% chance of failure is more than a bargain for avoiding below average stuff though. Stimulators - Kalovale - 2009-09-30 CarrionCrow Wrote:My wife's Reverse Diesra came out with higher attack than just from the diamond while using a stim. The chances of them working seems low though, because out of 5 tops i made only one of them got +1 dex and another +2 def. The 10% chance of failure is more than a bargain for avoiding below average stuff though. Getting +1dex out of 3 possible results [-1dex, 0dex, +1dex] (or 2, with a stim) would be relatively less likely than getting +1/+2/+3/+4/+5 out of [0, +1, +2, +3, +4, +5]. Stimulators - CarrionCrow - 2009-09-30 Kalovale Wrote:Getting +1dex out of 3 possible results [-1dex, 0dex, +1dex] (or 2, with a stim) would be relatively less likely than getting +1/+2/+3/+4/+5 out of [0, +1, +2, +3, +4, +5]. When I say low chance I am comparing them to something like a chaos scroll. Not that I expected to see several stats jump up like that, but I had secret hopes. All I'm really saying is that people shouldn't expect to get supergodlyawesomesauce gear for throwing in a stim. Stimulators - Cyanne - 2009-09-30 Stimulators don't completely cut out the negative stat possibilities out but rather just convert them to zero. Like if you had a weapon with a variance of 5 to weapon attack, you would have a range of -5 to 5, or -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5. The stimulator just converts this to 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, so you have a bit more than a 50% chance of getting an average result on a specific stat (not to say that getting +5 is equally likely as getting +0, I'm just assuming the chances are the same for both ends of the variance). Stimulators - Kalovale - 2009-09-30 Cyanne Wrote:Stimulators don't completely cut out the negative stat possibilities out but rather just convert them to zero. Hence why stimulators work 'better' on items with wider fluctuation range.
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Stimulators - Blaine - 2009-09-30 Kalovale Wrote:[code][./quote] [COLOR="Red"]Lol'd. So, Cyanne, that leaves you with the same exact % chance of getting +1,2,3,4, or 5, and just stretches the % for even/average?[/COLOR] Stimulators - Kalovale - 2009-09-30 Blaine Wrote:[COLOR="Red"]Lol'd. Oops, my bad. ![]() And yes. So if you aim for 3+ above and only 3+ above, there would be no need for stims. Stimulators - Cyanne - 2009-09-30 Technically it's a slightly smaller chance with a stimulator due to the <10% bomb rate, but intentionally shooting for a decent amount above average isn't very realistic because of the low chances. You'll probably want to rely on the effects of an advanced black/dark crystal for that, which, in my experience, I've seen to have equal chances of each result (-3 through +3 or -5 through +5), unlike natural variation. Black/dark crystals' effects are applied after those of stimulators though, so you may still come out with below average even with a stimulator. |