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Mushroom Castle, and the adventurer exclusive maps! - Printable Version

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Mushroom Castle, and the adventurer exclusive maps! - IsaacGS - 2009-07-25

Alright, so this last KMST patch was primarily composed of two new things: One, the modified adventurer starter quests, and two, the Mushroom Castle. I want to look at both of these, so we'll do them in order.

First off, at level 10-15, for those of you who have not created a character in a while, there are "Job" category training quests from the Instructor. They typically consist of killing a low level monster, then a slightly stronger one.

Well, to make this a bit easier, They've instituted an Adventurer trainer, just like the Cygnus trainer and Aran trainer.
 Spoiler
He's found outside all 5 towns, and the maps inside are themed for each. When you talk to them, he has 5-6 options, which are each individual maps, and each map has a limit of 5 people on it. The maps are all identical, and they have the monsters that you need to kill for your job's quest on them. You can only enter these maps while below level 20.

However, he doesn't just let you in and then watch; he has quests too. His first quest was to find a document from the monsters, while the second asks you to kill the same monsters as your 3rd job training quest. Since you can do both quests at the same time, it's quite easy, and on top of that, it has a nice reward:
 Spoiler
Yeah, that's a skillbook. When you use it, you'll get this skill in your beginner tab:
 Spoiler
This particular skill is "Slime's Weakness". It increases the damage on Slimes by 150%. There are also different skills for Stump and Pig, but those are for other classes. So, this skill was pretty helpful for finishing up the job quests. After 15 things pretty much go back to normal as far as leveling is concerned, though there was a new quest in Sleepywood from the Rememberer for level 24-34 and a new one in Nihal for 26-36 from Karcasa and the Camel taxi. They were rather long chain quests (each one had 7 parts) so I was kind of annoyed by the level cap on there.

At level 30, I promoted to second job, and upon completing that Athena Pierce had an assignment for me:
 Spoiler
she warps you to the Mushroom Camp at the base of the new area. You can walk there by going into the "Empty House" map on the way to mushmom. There's a thorny portal in the lower left corner which cannot be entered below level 30. Aran and Cygnus over 30 may enter this portal, but hey cannot go any farther than the town map.
 The camp which serves as a town map
As you can see, the new mechanics like Talking back to NPCs have been added for Adventurers as well in this place. The quests here, though, don't seem to be too terribly exciting. I was pretty disappointed in the quality of them compared to Aran.
"Get me 200 Mushroom spores."
"ugh... fine. Here."
"Oh. K. Get 200 caps."
".... alright, here."
"Now go get 200 spores again."
"..."

Yeah, not exactly what I was hoping for out of this. Most of the other quests involved just moving from NPC to NPC in the camp. There were a few more interesting ones later on, but I'll get to that in a bit.

The monsters here had interesting drops; most of the etcs were reused right now, they haven't yet made custom etcs. Take a look at this:
 Spoiler
Not your typical chaos scroll. It was untradeable, and marked as 100%, but It wouldn't work on any of the items I was wearing. Not sure what it's for yet. One monster, the blue capped mushroom, dropped Lidium ore, which was a bit surprising. Since this is an Adventurer only area, they don't have cards. That's odd to me since Poison Golem is adventurer-only and he still has one, but whatever. So yeah, drops have to be recorded the old-fashioned way.

Anyway, 3 maps into the area and I came across another thorned portal. In order to get past it, I had to collect some of the powder dropped by the blue mushrooms here:
 Spoiler
Through the portal you can see the path splits. The upper path leads to an apparent dead end; there was no portal there which I could see.
 Spoiler


The lower path heads to the castle. As it gets deeper, you run into the pigs.
 Spoiler
After these two maps, there's an empty map at the bottom with a spring on it. You must bounce on the spring and land up top at the castle. if you bounce off the spring wrong, you'll land at the gates, and a pepe will spot you and toss you out. If you bounce properly, you'll end up here:
 Spoiler
you can press up on that little door to warp up to the telescope spot. From here there are 6 hunting maps with the Pepe monsters in them. In between are gateway maps with no monsters.
 Spoiler
At the end is one last tower map, and at the top is a door NPC. The door NPC will take you to the wedding area (level 30-50, you can enter alone) or to the "PQ" area, which requires you be in a party of 2-6 between level 30 and 35. it's a strict limit; if you out level it, it kicks you out IMMEDIATELY. I was pretty annoyed when I found this out the hard way.
 Spoiler
The wedding area is very, very nice looking. Can't do much here, but it's a cool place to see.
 Spoiler
This last door leads to the actual wedding chapel, so I can't pass that.

On the "PQ" side of things (I use that term loosely, it doesn't register as a PQ in the quest log, and since you only need 2 people it's not much of a party), I found a person to party and went in.
[Image: Maple0284.jpg]
Boom! Pepe King glares at me across the screen and the battle begins. It was super easy but...
[Image: Maple0285.jpg]
[Image: Maple0287.jpg]
you see the drops? I wasn't able to pick up one of those blocks before it kicked me out... Still no idea what they're for. I'm raising another character to 30 to see if I can find out what the deal is.

For the one interesting quest, I was given a spray made out of the items I collected, which I had to take out to the 2nd thorn gate and spray.
 Spoiler
The thought bubble there seems to indicate where I should stand to spray the item. Not sure what the deal was with this quest as I was able to pass that gate before I did it.

Once I leveled to 36, at the boss, I was immediately ejected from the PQ and sent back to the camp. After that, I couldn't even enter the monster maps again. Worse still, the quests didn't have a max level, so I was being pestered by them even though they were now impossible. There may be a way back in, but for now it seems unlikely. If this really is the level limit, then I'm even more annoyed than I would be without having anything for adventurers. Why the hell go to all the trouble of adding new stuff for them when EVERY adventurer in existence is going to be unable to use it? >_> I'm going to keep experimenting, but that's it for now.


Mushroom Castle, and the adventurer exclusive maps! - shroum - 2009-07-25

WOW thats pretty sweet Big Grin


Mushroom Castle, and the adventurer exclusive maps! - Sarah - 2009-07-25

[Image: Maple0284.jpg]

AWESOME.


Mushroom Castle, and the adventurer exclusive maps! - Takebacker - 2009-07-25

@ above: CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRGE@@@@@@@@

L> More high level awesome adventurer stuff. Also, that skill that the trainer dude gives you is pretty interesting.

By the way, that overall is hot. I'm buying one the second it comes out.


Mushroom Castle, and the adventurer exclusive maps! - Herbert Jablonski - 2009-07-25

It's nice to see they haven't forgotten about adventurers. The strictness sounds pretty annoying, but at least these things should help out all the newer low level people a bit.


Mushroom Castle, and the adventurer exclusive maps! - Sarah - 2009-07-25

The picture I quoted kind of reminds me of Kirby Superstar or whatever, with the boxing matches and you have to fight the penguin. I like how the Yeti has his fists ready for fighting.


Mushroom Castle, and the adventurer exclusive maps! - Link - 2009-07-25

Those wings..................................... I'd spend any amount of NX on those badass things...


Mushroom Castle, and the adventurer exclusive maps! - Zpyke - 2009-07-25

I actually don't think exclusive areas for some class is good. Story-wise is okay, it gives you a reason to look at each character's story, etc, like Pirate's getting trained personally by Kyrin as the job advancement. But don't keep the fun from other classes. It's good to experience bosses and places with different skills. Plus makes boss fights and things like that completely different and new.

And Isaac, I'm sure you've already tried it, but wouldn't that 100% chaos scroll be for the exclusive untradeable drops? (The level 40/50 armor/weapons that are lower level than they should be.)

And yes, I want those wings too. Glitter


Mushroom Castle, and the adventurer exclusive maps! - IsaacGS - 2009-07-25

Zpyke Wrote:I actually don't think exclusive areas for some class is good. Story-wise is okay, it gives you a reason to look at each character's story, etc, like Pirate's getting trained personally by Kyrin as the job advancement. But don't keep the fun from other classes. It's good to experience bosses and places with different skills. Plus makes boss fights and things like that completely different and new.

And Isaac, I'm sure you've already tried it, but wouldn't that 100% chaos scroll be for the exclusive untradeable drops? (The level 40/50 armor/weapons that are lower level than they should be.)

And yes, I want those wings too. Glitter
If I could get some I would try it, but it's hard to PQ with people who don't speak the same language and there was barely anyone out there. took 5 minutes to add that guy and drag him in there, only to get kicked out in the first 30 seconds after leveling off the pepe king's EXP.


edit:
Just checked my inventory again, apparently I did get the box before I was kicked out. I opened it and got the Pepe King's Crossbow, then I was able to use that scroll on it. Apparently they're the scrolls for Pepe King's weapons.


Mushroom Castle, and the adventurer exclusive maps! - Doxinator - 2009-07-25

Well, it looks very nice.

The level limit just does not seem right at all. It's so...small...and stupid. Stunned


Mushroom Castle, and the adventurer exclusive maps! - Zpyke - 2009-07-25

IsaacGS Wrote:If I could get some I would try it, but it's hard to PQ with people who don't speak the same language and there was barely anyone out there. took 5 minutes to add that guy and drag him in there, only to get kicked out in the first 30 seconds after leveling off the pepe king's EXP.


edit:
Just checked my inventory again, apparently I did get the box before I was kicked out. I opened it and got the Pepe King's Crossbow, then I was able to use that scroll on it. Apparently they're the scrolls for Pepe King's weapons.

Does it work just like a regular chaos scroll then? Hopefully you can get that other level 30 character and get more info.
Too bad the only real reward from the pq so far seems to be unbalanced and broken weapons and armor.


Mushroom Castle, and the adventurer exclusive maps! - Erich - 2009-07-25

The stupidity of some of this and holes are expected since it is the first patch in KMST. considering it seems fairly nice.

Any light on the mushroom boss?


Mushroom Castle, and the adventurer exclusive maps! - bio9205 - 2009-07-25

The place isn't really finished yet, so I think they'd make more changes here and there.


Mushroom Castle, and the adventurer exclusive maps! - Sarah - 2009-07-26

So I was thinking about it and I'm pretty sure the level limit thing is only going to be temporary, perhaps it's currently just a means to ensure only people of the appropriate levels will be the ones testing it, since they're the most important testers. Perhaps it's a new method they've adopted for testing new areas. It's been a loooooong time since KMS got a new area, so I'd say it's possible.

(yes I'm aware that Lien is a new area but they've pretty much got beginner training spots down pat now so there's not much that could possibly be done wrong there, which is why I believe they would've ignored keeping high levels out.)


Mushroom Castle, and the adventurer exclusive maps! - Kabanaw - 2009-07-26

I want to know about the graphic changes to adventurer skills Fiel mentioned in his extraction. Anything on those?


Mushroom Castle, and the adventurer exclusive maps! - Takebacker - 2009-07-26

Kabanaw Wrote:I want to know about the graphic changes to adventurer skills Fiel mentioned in his extraction. Anything on those?

Look at the last spoiler on fiels thread. He posted the animations.


Mushroom Castle, and the adventurer exclusive maps! - IsaacGS - 2009-07-26

as far as skill changes go, they change visually every 5 player levels, not skill levels, which makes it more interesting IMO.

So i got the secondary character up to 30 and did the "PQ" a few times. Turns out that I didn't actually get kicked out early at all - that's the only thing to this, the Yeti and Pepe King fight. You beat him, he drops boxes, you open the boxes to get those really broken equips, and repeat. Even at level 30 you can kill him in less than 20 seconds, so the whole thing is pointless and so ridiculously easy that it makes 30-60 adventurers broken with these weapons, ESPECIALLY assassins. Oh boy, who wouldn't want that >_>


However, I did see something interesting. I partied with an Aran this time. Apparently Aran can get in there, though who knows how. Perhaps it was level restrictions that was keeping my aran out. Still haven't seen a Cygnus out here though.


Mushroom Castle, and the adventurer exclusive maps! - Chameleonic - 2009-07-26

Can you show us some pics of those "broken" weapons? Biggrin


Mushroom Castle, and the adventurer exclusive maps! - Takebacker - 2009-07-26

Chameleonic Wrote:Can you show us some pics of those "broken" weapons? Biggrin

They're just untradeable level 50 weapons with a level 35 requirement and the same stats, not to mention chaos scrolls for those weapons.

The armors aren't anything new or exciting.


Mushroom Castle, and the adventurer exclusive maps! - IsaacGS - 2009-07-26

Takebacker Wrote:They're just untradeable level 50 weapons with a level 35 requirement and the same stats, not to mention chaos scrolls for those weapons.

The armors aren't anything new or exciting.
which I found even more lame. Making cool looking new equips that are better than the old ones is one thing, but just flat out replacing level 35 and 40 equips by lowering the level requirement on 50 equips is extremely lame.