![]() |
|
Triple Throw Master 50% - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Thief (https://www.southperry.net/forumdisplay.php?fid=43) +---- Thread: Triple Throw Master 50% (/showthread.php?tid=13917) |
Triple Throw Master 50% - Tamillan - 2009-07-23 I was training on my NL, i did like 12xxxdmg max with critical. And i did a minimum of 5xxxdmg critical. Just out curiousity? Isn't it 50% mastery? so shouldn't it be 50% of the 12xxx which is atleast 6xxx? Someone help me out? I had same buffs both situations. Same stars and equips as well. Triple Throw Master 50% - SethElite - 2009-07-23 Max = [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack Min = [(LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100] * Weapon Attack In other words its 90% of 50% of it, or 45% I think ._. Triple Throw Master 50% - Shakey Stevens - 2009-07-23 critical affect max dmg... but wuldnt affect min dmg seeing as there wasnt a crit Triple Throw Master 50% - Stereo - 2009-07-23 WDEF reduction of range is constant, so a base of 7000-14000 minus 2000 from wdef would be 5000-12000. Actual amount of reduction for criticals would be around 1000 for TT on normal monsters, 2500 on Anego and some bosses. Triple Throw Master 50% - JoeTang - 2009-07-23 SethElite Wrote:Max = [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack No. MAX = LUK * 5 * WA / 100 MIN = LUK * 2.5 * WA / 100 Triple Throw Master 50% - SethElite - 2009-07-23 JoeTang Wrote:No. Oh what? Do I just have an outdated one or something? I'll go with Stereo's Answer then. Triple Throw Master 50% - JoeTang - 2009-07-23 SethElite Wrote:Oh what? Do I just have an outdated one or something? No you don't, yours is just wrong. It's always been that formula for L7 and TT. Always. Triple Throw Master 50% - Tamillan - 2009-07-23 Perfect thanks a lot. Triple Throw Master 50% - NickSwift - 2009-07-23 So does claw mastery actually affect anything. And in the description it says "claw related items". What exactly is a claw related item? o_o Why can't they just say claws. Triple Throw Master 50% - JoeTang - 2009-07-23 NickSwift Wrote:So does claw mastery actually affect anything. And in the description it says "claw related items". What exactly is a claw related item? o_o Why can't they just say claws. Attack, Avenger, Drain, Ninja Storm. Triple Throw Master 50% - SethElite - 2009-08-02 JoeTang Wrote:Attack, Avenger, Drain, Ninja Storm. Really? Why get 19 mastery after critical then since your going to be using lucky seven 99% of the time till you get avenger. Triple Throw Master 50% - Fiel - 2009-08-02 To increase star carrying capacity Triple Throw Master 50% - Jellyflower - 2009-08-02 L7 and TT formula Max damage = (luk*5/100)*weapon attack Min damage = (luk*2.5/100)*weapon attack If using the conventional formula for other classes: Min damage = (luk*0.9*mastery*5/100)*weapon attack Solving for mastery: which is 0.9*5*mastery = 2.5, would yield mastery = 55.555556% This means L7 and TT has innate mastery of 55.6% across ALL levels. Triple Throw Master 50% - Kabanaw - 2009-08-02 Fiel Wrote:To increase star carrying capacity Ilbis have 800 a slot without mastery, so with mastery maxed you'll have as many stars as carrying 5 ilbis with 4, which saves money, space, and lets you train longer. |