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Infighter Attack Speeds/Damage Calcs - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Infighter Attack Speeds/Damage Calcs (/showthread.php?tid=1351) |
Infighter Attack Speeds/Damage Calcs - KaidaTan - 2008-07-18 Sorry to disappoint, but this is a question thread. I'm actually wondering if anyone knows (or can find out) how many of each attacks the Infighter can do in a minute. I want to know the attacks per minute of Double Upper, Straight, Shockwave, Energy Buster, Snatch, Dragon Strike, Demolition, and Fist with and without Wind Booster. Also important to me is Fist. I'm well aware that it isn't spammable like most other skills, but its damage is interesting as well. What is the damage formula for the fifth and sixth hits? It's not multiplicative like Pierce or it would be able to hit over 100k (see that SS of the Viper doing 99999 with the last hit of Fist). So likely they're just higher % damage than the other 4 hits, but what %? I know I'm asking quite a lot, but I was hoping some of the people with access to kMS could ask around or find something I could go off of. Thanks in advance ^_^ Infighter Attack Speeds/Damage Calcs - xDae - 2008-07-18 KaidaTan Wrote:Also important to me is Fist. I'm well aware that it isn't spammable like most other skills, but its damage is interesting as well. What is the damage formula for the fifth and sixth hits? It's not multiplicative like Pierce or it would be able to hit over 100k (see that SS of the Viper doing 99999 with the last hit of Fist). So likely they're just higher % damage than the other 4 hits, but what %? Guide Look in the first spoiler for the videos. Im using the numbers I see in these calculations Critical Hits, marked with a *: (Normal Damage) Crit Damage Viper Training at Wyverns 1st: 2305, 2858, 2587, 3232, 3962, 12819 2nd: 2279, 3301, 2642, 2962, 7208, 13997 3rd: 3379, 2267, (3239)5183*, 3647, 6387, 8732 4th: (3355)5369*, 2535, (3101)4961*, 3031, (5226)8362*, (13972)22355* 5th: (2414)3863*, (2114)3382*, (1977)3163*, (1912)3059*, (5959)9535*, 10000 Total Damage - 1st: 27763 2nd: 32389 3rd: 29595 4th: 46613 5th: 33002 Total Non-Crit Damage - 1st: 27763 2nd: 32389 3rd: 27651 4th: 31220 5th: 24376 Got my numbers, taking a look at them now Infighter Attack Speeds/Damage Calcs - EndlessAxis - 2008-07-18 your numbers confuse me Infighter Attack Speeds/Damage Calcs - xDae - 2008-07-18 Yea I fell asleep..... Anyway Im looking for a pattern or some sort of correllation. I'll let you know what I find Infighter Attack Speeds/Damage Calcs - Dusk - 2008-07-20 My main interest is how Wind Booster works. It looks like it drops the attack rating of the weapon by 2, just like booster, but apprarently it stacks. At this point, we don't know what happens when your Attack Rating goes below Fastest 1 (3-2) because it just doesn't exist. Fastest 2 is the same speed as Fastest 1 though, so does it even get faster? And what do we call these new speeds? I mean, the system wasn't built to handle things like Wind Booster. Negative numbers? Power Thirst Babies -1? Infighter Attack Speeds/Damage Calcs - Loose - 2008-07-20 Maybe Wind Booster was made to help out Spearmen and Axe/BW users? Infighter Attack Speeds/Damage Calcs - Sn1perJohnE - 2008-07-20 Loose Wrote:Maybe Wind Booster was made to help out Spearmen and Axe/BW users? axe users mainly dont have too much of a problem, because most people use the colonial axe as their last axe, having a normal attack speed. |