Changed Final Take's requirement to Triple Swing, not Polearm Mastery
Changed Combo Ability - stacks up to 10 times
Fixed Polearm Booster's skill icon
Fixed Combo Drain's "Effect0" from not loading
Fixed Full Swing - Triple Swing's "Effect" from not loading
Adjusted High Mastery and Polearm Mastery to show the true mastery percentage and not the Wz value
Adjusted High Defense and Combo Barrier to show the true damage reduction percentage and not the Wz value
The "invisible" flag in the Wz files is now detected
August 5, 2009
Redid the tables to utilize CSS for centering cells
November 14, 2009
Updated with strings from MSEA
If you want to use these images yourself, please save them to your computer and upload them elsewhere before using! I only have so much bandwidth.
First Job
Combo Ability Description: [Master Level : 10]\nEverytime the combo count reaches 10, the stats increase.\nRequired Skill : #cLevel 10 on Double Swing# Requires: Level 10 Double Swing Invisible: Yes Max Level: 10
1
Stacks 1 times
+1 Attack
WDEF & MDEF +5
2
Stacks 2 times
+1 Attack
WDEF & MDEF +5
3
Stacks 3 times
+1 Attack
WDEF & MDEF +5
4
Stacks 4 times
+1 Attack
WDEF & MDEF +5
5
Stacks 5 times
+1 Attack
WDEF & MDEF +5
6
Stacks 6 times
+1 Attack
WDEF & MDEF +5
7
Stacks 7 times
+1 Attack
WDEF & MDEF +5
8
Stacks 8 times
+1 Attack
WDEF & MDEF +5
9
Stacks 9 times
+1 Attack
WDEF & MDEF +5
10
Stacks 10 times
+1 Attack
WDEF & MDEF +5
---------------
Double Swing Description: [Master Level : 20]\nTap the attack key twice to attack up to 12 enemies by attacking twice. Fiel's Note: Simply tap the attack key twice to use this skill. You do not put the Double Swing skill on the keyboard at all. Images:Effect Max Level: 20
1
MP -2
102% damage
Attacks 12 enemies
2
MP -2
104% damage
Attacks 12 enemies
3
MP -2
106% damage
Attacks 12 enemies
4
MP -2
108% damage
Attacks 12 enemies
5
MP -2
110% damage
Attacks 12 enemies
6
MP -3
112% damage
Attacks 12 enemies
7
MP -3
114% damage
Attacks 12 enemies
8
MP -3
116% damage
Attacks 12 enemies
9
MP -3
118% damage
Attacks 12 enemies
10
MP -3
120% damage
Attacks 12 enemies
11
MP -4
122% damage
Attacks 12 enemies
12
MP -4
124% damage
Attacks 12 enemies
13
MP -4
126% damage
Attacks 12 enemies
14
MP -4
128% damage
Attacks 12 enemies
15
MP -4
130% damage
Attacks 12 enemies
16
MP -5
132% damage
Attacks 12 enemies
17
MP -5
134% damage
Attacks 12 enemies
18
MP -5
136% damage
Attacks 12 enemies
19
MP -5
138% damage
Attacks 12 enemies
20
MP -5
140% damage
Attacks 12 enemies
---------------
Combat Step Description: [Master Level : 15]\nQuickly tap the direction arrows twice to quickly cover a short distance.\nRequired Skill : #cDouble Swing Level 5#\n[How-to : #cArrow Key : Right + Right#] Requires: Level 5 Double Swing Fiel's Note: This skill cannot be used while jumping. Images:Effect Max Level: 15
1
MP -1
Boost yourself 650 distance
2
MP -1
Boost yourself 675 distance
3
MP -1
Boost yourself 700 distance
4
MP -2
Boost yourself 725 distance
5
MP -2
Boost yourself 750 distance
6
MP -2
Boost yourself 775 distance
7
MP -3
Boost yourself 800 distance
8
MP -3
Boost yourself 825 distance
9
MP -3
Boost yourself 850 distance
10
MP -4
Boost yourself 875 distance
11
MP -4
Boost yourself 900 distance
12
MP -4
Boost yourself 925 distance
13
MP -5
Boost yourself 950 distance
14
MP -5
Boost yourself 975 distance
15
MP -5
Boost yourself 1000 distance
---------------
Polearm Booster Description: [Master Level : 20]\n\nUses HP and MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when either a one-handed or a two-handed polearm is in hand.\nRequired Skill : \n#cAt least Level 5 on Polearm Mastery#\n\nRequired Skill : #cCombat Step Level 5# Requires: Level 5 Combat Step Images:Effect Invisible: Yes Max Level: 20
1
HP -29
MP -29
10 Seconds
-1 Boost
2
HP -28
MP -28
20 Seconds
-1 Boost
3
HP -27
MP -27
30 Seconds
-1 Boost
4
HP -26
MP -26
40 Seconds
-1 Boost
5
HP -25
MP -25
50 Seconds
-1 Boost
6
HP -24
MP -24
60 Seconds
-1 Boost
7
HP -23
MP -23
70 Seconds
-1 Boost
8
HP -22
MP -22
80 Seconds
-2 Boost
9
HP -21
MP -21
90 Seconds
-2 Boost
10
HP -20
MP -20
100 Seconds
-2 Boost
11
HP -19
MP -19
110 Seconds
-2 Boost
12
HP -18
MP -18
120 Seconds
-2 Boost
13
HP -17
MP -17
130 Seconds
-2 Boost
14
HP -16
MP -16
140 Seconds
-2 Boost
15
HP -15
MP -15
150 Seconds
-3 Boost
16
HP -14
MP -14
160 Seconds
-3 Boost
17
HP -13
MP -13
170 Seconds
-3 Boost
18
HP -12
MP -12
180 Seconds
-3 Boost
19
HP -11
MP -11
190 Seconds
-3 Boost
20
HP -10
MP -10
200 Seconds
-3 Boost
Second Job
Polearm Mastery Description: [Master Level : 20]\nIncreases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand. This skill only gets triggered when the owner is carrying the secuity stuff.\nRequired Skill : #cTriple Swing Level 3# Requires: Level 3 Triple Swing Invisible: Yes Max Level: 20
1
15 Mastery
Accuracy +1
2
15 Mastery
Accuracy +2
3
20 Mastery
Accuracy +3
4
20 Mastery
Accuracy +4
5
25 Mastery
Accuracy +5
6
25 Mastery
Accuracy +6
7
30 Mastery
Accuracy +7
8
30 Mastery
Accuracy +8
9
35 Mastery
Accuracy +9
10
35 Mastery
Accuracy +10
11
40 Mastery
Accuracy +11
12
40 Mastery
Accuracy +12
13
45 Mastery
Accuracy +13
14
45 Mastery
Accuracy +14
15
50 Mastery
Accuracy +15
16
50 Mastery
Accuracy +16
17
55 Mastery
Accuracy +17
18
55 Mastery
Accuracy +18
19
60 Mastery
Accuracy +19
20
60 Mastery
Accuracy +20
---------------
Triple Swing Description: [Master Level : 20]\nPress the attack key 3 times in a row to privde triple-hit combos on up to 12 enemies.\nRequired Skill : #cDouble Swing 20# Requires: Level 20 Double Swing Max Level: 20
1
MP -4
193% damage
Attacks 12 enemies
2
MP -4
196% damage
Attacks 12 enemies
3
MP -4
199% damage
Attacks 12 enemies
4
MP -4
202% damage
Attacks 12 enemies
5
MP -4
205% damage
Attacks 12 enemies
6
MP -5
208% damage
Attacks 12 enemies
7
MP -5
211% damage
Attacks 12 enemies
8
MP -5
214% damage
Attacks 12 enemies
9
MP -5
217% damage
Attacks 12 enemies
10
MP -5
220% damage
Attacks 12 enemies
11
MP -6
223% damage
Attacks 12 enemies
12
MP -6
226% damage
Attacks 12 enemies
13
MP -6
229% damage
Attacks 12 enemies
14
MP -6
232% damage
Attacks 12 enemies
15
MP -6
235% damage
Attacks 12 enemies
16
MP -7
238% damage
Attacks 12 enemies
17
MP -7
241% damage
Attacks 12 enemies
18
MP -7
244% damage
Attacks 12 enemies
19
MP -7
247% damage
Attacks 12 enemies
20
MP -7
250% damage
Attacks 12 enemies
---------------
Final Charge Description: [Master Level : 30]\nJust pushes the enemy forward. Only available right after #cTriple Swing#.\nRequired Skill : #cTriple Swing Level 20 and above#\n[Command : triple attack, #cArrow Key : Right + attack#] Requires: Level 20 Triple Swing Images:Effect, Effect0 Invisible: Yes Max Level: 30
1
MP -10
50% damage
Attacks 5 enemies
2
MP -10
51% damage
Attacks 5 enemies
3
MP -10
52% damage
Attacks 5 enemies
4
MP -10
53% damage
Attacks 5 enemies
5
MP -10
54% damage
Attacks 6 enemies
6
MP -12
55% damage
Attacks 6 enemies
7
MP -12
56% damage
Attacks 6 enemies
8
MP -12
57% damage
Attacks 6 enemies
9
MP -12
58% damage
Attacks 7 enemies
10
MP -12
59% damage
Attacks 7 enemies
11
MP -14
60% damage
Attacks 7 enemies
12
MP -14
61% damage
Attacks 7 enemies
13
MP -14
62% damage
Attacks 8 enemies
14
MP -14
63% damage
Attacks 8 enemies
15
MP -14
64% damage
Attacks 8 enemies
16
MP -16
65% damage
Attacks 8 enemies
17
MP -16
66% damage
Attacks 9 enemies
18
MP -16
67% damage
Attacks 9 enemies
19
MP -16
68% damage
Attacks 9 enemies
20
MP -16
70% damage
Attacks 9 enemies
21
MP -18
72% damage
Attacks 10 enemies
22
MP -18
74% damage
Attacks 10 enemies
23
MP -18
76% damage
Attacks 10 enemies
24
MP -18
78% damage
Attacks 10 enemies
25
MP -18
80% damage
Attacks 11 enemies
26
MP -20
82% damage
Attacks 11 enemies
27
MP -20
84% damage
Attacks 11 enemies
28
MP -20
86% damage
Attacks 11 enemies
29
MP -20
88% damage
Attacks 12 enemies
30
MP -20
90% damage
Attacks 12 enemies
---------------
Combo Smash Description: [Master Level : 20]\nAchieves excellent amound of danger at the booth. Only available when the #cCombo Count reaches 30 or above#.\nRequired Skill : #cPolearm combo 1#\n[Command : #cArrow Key : Down + Right + attack key#] Requires: Level 1 Combo Ability Images:Effect, Ball Invisible: Yes Max Level: 20
1
320% damage
Attacks 4 enemies
450 Range
2
340% damage
Attacks 4 enemies
450 Range
3
360% damage
Attacks 4 enemies
450 Range
4
380% damage
Attacks 4 enemies
450 Range
5
400% damage
Attacks 5 enemies
450 Range
6
420% damage
Attacks 5 enemies
450 Range
7
440% damage
Attacks 5 enemies
450 Range
8
460% damage
Attacks 6 enemies
450 Range
9
480% damage
Attacks 6 enemies
450 Range
10
500% damage
Attacks 6 enemies
450 Range
11
520% damage
Attacks 7 enemies
450 Range
12
540% damage
Attacks 7 enemies
450 Range
13
560% damage
Attacks 7 enemies
450 Range
14
580% damage
Attacks 8 enemies
450 Range
15
600% damage
Attacks 8 enemies
450 Range
16
620% damage
Attacks 8 enemies
450 Range
17
640% damage
Attacks 9 enemies
450 Range
18
660% damage
Attacks 9 enemies
450 Range
19
680% damage
Attacks 9 enemies
450 Range
20
700% damage
Attacks 10 enemies
450 Range
---------------
Combo Drain Description: [Master Level : 20]\nA buff that allows one to recover a portion of damage dished out by attacking back as HP. #cCombo Count must reach 30# and can only be used then.\nRequired Skill : #cCombo Ability Level 1#\n[Command : #cArrow Key : Down + Down + attack#] Requires: Level 1 Combo Ability Images:Effect, Effect0 Invisible: Yes Max Level: 20
1
1% Drain
44 Seconds
2
1% Drain
48 Seconds
3
1% Drain
52 Seconds
4
1% Drain
56 Seconds
5
2% Drain
60 Seconds
6
2% Drain
64 Seconds
7
2% Drain
68 Seconds
8
2% Drain
72 Seconds
9
2% Drain
76 Seconds
10
3% Drain
80 Seconds
11
3% Drain
84 Seconds
12
3% Drain
88 Seconds
13
3% Drain
92 Seconds
14
3% Drain
96 Seconds
15
4% Drain
100 Seconds
16
4% Drain
104 Seconds
17
4% Drain
108 Seconds
18
4% Drain
112 Seconds
19
4% Drain
116 Seconds
20
5% Drain
120 Seconds
---------------
Body Pressure Description: [Master Level : 20]\nAllows one to feel very powerful for a small period of time, by being able to body-check monsters, and completely render the monster useless. Images:Effect, Effect0, Mob Max Level: 20
1
25 Seconds
MP -40
21% Probability
Stuns enemy for 5 Seconds
5% Body Attack
2
30 Seconds
MP -39
22% Probability
Stuns enemy for 5 Seconds
10% Body Attack
3
35 Seconds
MP -38
23% Probability
Stuns enemy for 5 Seconds
15% Body Attack
4
40 Seconds
MP -37
24% Probability
Stuns enemy for 5 Seconds
20% Body Attack
5
45 Seconds
MP -36
25% Probability
Stuns enemy for 5 Seconds
25% Body Attack
6
50 Seconds
MP -35
26% Probability
Stuns enemy for 5 Seconds
30% Body Attack
7
55 Seconds
MP -34
27% Probability
Stuns enemy for 5 Seconds
35% Body Attack
8
60 Seconds
MP -33
28% Probability
Stuns enemy for 5 Seconds
40% Body Attack
9
65 Seconds
MP -32
29% Probability
Stuns enemy for 5 Seconds
45% Body Attack
10
70 Seconds
MP -31
30% Probability
Stuns enemy for 5 Seconds
50% Body Attack
11
75 Seconds
MP -30
31% Probability
Stuns enemy for 5 Seconds
55% Body Attack
12
80 Seconds
MP -29
32% Probability
Stuns enemy for 5 Seconds
60% Body Attack
13
85 Seconds
MP -28
33% Probability
Stuns enemy for 5 Seconds
65% Body Attack
14
90 Seconds
MP -27
34% Probability
Stuns enemy for 5 Seconds
70% Body Attack
15
95 Seconds
MP -26
35% Probability
Stuns enemy for 5 Seconds
75% Body Attack
16
100 Seconds
MP -25
36% Probability
Stuns enemy for 5 Seconds
80% Body Attack
17
105 Seconds
MP -24
37% Probability
Stuns enemy for 5 Seconds
85% Body Attack
18
110 Seconds
MP -23
38% Probability
Stuns enemy for 5 Seconds
90% Body Attack
19
115 Seconds
MP -22
39% Probability
Stuns enemy for 5 Seconds
95% Body Attack
20
120 Seconds
MP -20
40% Probability
Stuns enemy for 5 Seconds
100% Body Attack
Third Job
Combo Critical Description: [Master Level : 20]\nEvery time the combo count reaches 10, that's when the critical rate and the damage increases.\nRequired Skill : #cCombo Ability Level 10# Requires: Level 10 Combo Ability Max Level: 20
1
+1% Probability
+1% Critical Damage
Stacks 1 Times
2
+1% Probability
+1% Critical Damage
Stacks 1 Times
3
+2% Probability
+2% Critical Damage
Stacks 1 Times
4
+2% Probability
+2% Critical Damage
Stacks 1 Times
5
+3% Probability
+3% Critical Damage
Stacks 2 Times
6
+3% Probability
+3% Critical Damage
Stacks 2 Times
7
+4% Probability
+4% Critical Damage
Stacks 2 Times
8
+4% Probability
+4% Critical Damage
Stacks 2 Times
9
+5% Probability
+5% Critical Damage
Stacks 3 Times
10
+5% Probability
+5% Critical Damage
Stacks 3 Times
11
+6% Probability
+6% Critical Damage
Stacks 3 Times
12
+6% Probability
+6% Critical Damage
Stacks 3 Times
13
+7% Probability
+7% Critical Damage
Stacks 4 Times
14
+7% Probability
+7% Critical Damage
Stacks 4 Times
15
+8% Probability
+8% Critical Damage
Stacks 4 Times
16
+8% Probability
+8% Critical Damage
Stacks 4 Times
17
+9% Probability
+9% Critical Damage
Stacks 5 Times
18
+9% Probability
+9% Critical Damage
Stacks 5 Times
19
+10% Probability
+10% Critical Damage
Stacks 5 Times
20
+10% Probability
+10% Critical Damage
Stacks 6 Times
---------------
Final Cross Description: [Master Level : 30]\nTosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing.\nRequired Skill : #cTriple Swing Level 20#\n[Command : #cArrow Key : Up + attack key#] Requires: Level 20 Triple Swing Images:Effect Max Level: 30
1
MP -10
52% damage
+42% Damage if enemy in air
Attacks 12 enemies
2
MP -10
54% damage
+44% Damage if enemy in air
Attacks 12 enemies
3
MP -10
56% damage
+46% Damage if enemy in air
Attacks 12 enemies
4
MP -10
58% damage
+48% Damage if enemy in air
Attacks 12 enemies
5
MP -10
60% damage
+50% Damage if enemy in air
Attacks 12 enemies
6
MP -10
62% damage
+52% Damage if enemy in air
Attacks 12 enemies
7
MP -10
64% damage
+54% Damage if enemy in air
Attacks 12 enemies
8
MP -10
66% damage
+56% Damage if enemy in air
Attacks 12 enemies
9
MP -10
68% damage
+58% Damage if enemy in air
Attacks 12 enemies
10
MP -10
70% damage
+60% Damage if enemy in air
Attacks 12 enemies
11
MP -15
72% damage
+62% Damage if enemy in air
Attacks 12 enemies
12
MP -15
74% damage
+64% Damage if enemy in air
Attacks 12 enemies
13
MP -15
76% damage
+66% Damage if enemy in air
Attacks 12 enemies
14
MP -15
78% damage
+68% Damage if enemy in air
Attacks 12 enemies
15
MP -15
80% damage
+70% Damage if enemy in air
Attacks 12 enemies
16
MP -15
82% damage
+72% Damage if enemy in air
Attacks 12 enemies
17
MP -15
84% damage
+74% Damage if enemy in air
Attacks 12 enemies
18
MP -15
86% damage
+76% Damage if enemy in air
Attacks 12 enemies
19
MP -15
88% damage
+78% Damage if enemy in air
Attacks 12 enemies
20
MP -15
90% damage
+80% Damage if enemy in air
Attacks 12 enemies
21
MP -20
92% damage
+82% Damage if enemy in air
Attacks 12 enemies
22
MP -20
94% damage
+84% Damage if enemy in air
Attacks 12 enemies
23
MP -20
96% damage
+86% Damage if enemy in air
Attacks 12 enemies
24
MP -20
98% damage
+88% Damage if enemy in air
Attacks 12 enemies
25
MP -20
100% damage
+90% Damage if enemy in air
Attacks 12 enemies
26
MP -20
102% damage
+92% Damage if enemy in air
Attacks 12 enemies
27
MP -20
104% damage
+94% Damage if enemy in air
Attacks 12 enemies
28
MP -20
106% damage
+96% Damage if enemy in air
Attacks 12 enemies
29
MP -20
108% damage
+98% Damage if enemy in air
Attacks 12 enemies
30
MP -20
110% damage
+100% Damage if enemy in air
Attacks 12 enemies
---------------
Combo Penril Description: [Master Level : 30]\nShoots a wave of concentrated energy, mixing with the spirit of wolves. Can only be used when the #cCombo Count reaches at least 100.#\nRequired Skill : #cCombo Smash Level 10#\n[Command : #cArrow Key : Down + Right + attack key#] Requires: Level 10 Combo Smash Images:Effect, Effect0, Ball Max Level: 30
1
510% damage
Attacks 4 enemies
600 Range
Attacks 2 Times
2
520% damage
Attacks 4 enemies
600 Range
Attacks 2 Times
3
530% damage
Attacks 4 enemies
600 Range
Attacks 2 Times
4
540% damage
Attacks 4 enemies
600 Range
Attacks 2 Times
5
550% damage
Attacks 4 enemies
600 Range
Attacks 2 Times
6
560% damage
Attacks 5 enemies
600 Range
Attacks 2 Times
7
570% damage
Attacks 5 enemies
600 Range
Attacks 2 Times
8
580% damage
Attacks 5 enemies
600 Range
Attacks 2 Times
9
590% damage
Attacks 5 enemies
600 Range
Attacks 2 Times
10
600% damage
Attacks 5 enemies
600 Range
Attacks 2 Times
11
610% damage
Attacks 6 enemies
600 Range
Attacks 2 Times
12
620% damage
Attacks 6 enemies
600 Range
Attacks 2 Times
13
630% damage
Attacks 6 enemies
600 Range
Attacks 2 Times
14
640% damage
Attacks 6 enemies
600 Range
Attacks 2 Times
15
650% damage
Attacks 6 enemies
600 Range
Attacks 2 Times
16
660% damage
Attacks 7 enemies
600 Range
Attacks 2 Times
17
670% damage
Attacks 7 enemies
600 Range
Attacks 2 Times
18
680% damage
Attacks 7 enemies
600 Range
Attacks 2 Times
19
690% damage
Attacks 7 enemies
600 Range
Attacks 2 Times
20
700% damage
Attacks 7 enemies
600 Range
Attacks 2 Times
21
710% damage
Attacks 8 enemies
600 Range
Attacks 2 Times
22
720% damage
Attacks 8 enemies
600 Range
Attacks 2 Times
23
730% damage
Attacks 8 enemies
600 Range
Attacks 2 Times
24
740% damage
Attacks 8 enemies
600 Range
Attacks 2 Times
25
750% damage
Attacks 8 enemies
600 Range
Attacks 2 Times
26
760% damage
Attacks 9 enemies
600 Range
Attacks 2 Times
27
770% damage
Attacks 9 enemies
600 Range
Attacks 2 Times
28
780% damage
Attacks 9 enemies
600 Range
Attacks 2 Times
29
790% damage
Attacks 9 enemies
600 Range
Attacks 2 Times
30
800% damage
Attacks 10 enemies
600 Range
Attacks 2 Times
---------------
Rolling Spin Description: [Master Level : 20]\nCauses a strong wind which flies out monsters left and right.\n[command : #cArrow Key : Up + Up + Attack key#] Images:Effect Max Level: 20
1
MP -16
44% damage
38% Probability
Attacks 4 enemies
1 sec. Stun
100 Range
2
MP -16
48% damage
41% Probability
Attacks 4 enemies
1 sec. Stun
100 Range
3
MP -16
52% damage
44% Probability
Attacks 4 enemies
1 sec. Stun
100 Range
4
MP -16
56% damage
47% Probability
Attacks 4 enemies
1 sec. Stun
100 Range
5
MP -18
60% damage
50% Probability
Attacks 6 enemies
1 sec. Stun
100 Range
6
MP -18
64% damage
53% Probability
Attacks 6 enemies
1 sec. Stun
110 Range
7
MP -18
68% damage
56% Probability
Attacks 6 enemies
1 sec. Stun
110 Range
8
MP -18
72% damage
59% Probability
Attacks 6 enemies
1 sec. Stun
110 Range
9
MP -20
76% damage
62% Probability
Attacks 8 enemies
1 sec. Stun
110 Range
10
MP -20
80% damage
65% Probability
Attacks 8 enemies
1 sec. Stun
110 Range
11
MP -20
84% damage
68% Probability
Attacks 8 enemies
1 sec. Stun
120 Range
12
MP -20
88% damage
71% Probability
Attacks 8 enemies
1 sec. Stun
120 Range
13
MP -22
92% damage
74% Probability
Attacks 10 enemies
1 sec. Stun
120 Range
14
MP -22
96% damage
77% Probability
Attacks 10 enemies
1 sec. Stun
120 Range
15
MP -22
100% damage
80% Probability
Attacks 10 enemies
1 sec. Stun
120 Range
16
MP -22
104% damage
83% Probability
Attacks 10 enemies
1 sec. Stun
130 Range
17
MP -24
108% damage
86% Probability
Attacks 12 enemies
1 sec. Stun
130 Range
18
MP -24
112% damage
89% Probability
Attacks 12 enemies
1 sec. Stun
130 Range
19
MP -24
116% damage
92% Probability
Attacks 12 enemies
1 sec. Stun
130 Range
20
MP -24
120% damage
95% Probability
Attacks 12 enemies
1 sec. Stun
130 Range
---------------
(hidden) (hidden) Full Swing - Double Swing Description: [Master Level : 20] Fiel's Note: This skill is combined with (hidden) Full Swing - Triple Swing to create the entire Full Swing skill Images:(hidden) Full Swing - Double Swing Invisible: Yes Max Level: 20
1
72% damage
MP -6
Attacks 2 Times
Attacks 12 enemies
2
74% damage
MP -6
Attacks 2 Times
Attacks 12 enemies
3
76% damage
MP -6
Attacks 2 Times
Attacks 12 enemies
4
78% damage
MP -6
Attacks 2 Times
Attacks 12 enemies
5
80% damage
MP -6
Attacks 2 Times
Attacks 12 enemies
6
82% damage
MP -8
Attacks 2 Times
Attacks 12 enemies
7
84% damage
MP -8
Attacks 2 Times
Attacks 12 enemies
8
86% damage
MP -8
Attacks 2 Times
Attacks 12 enemies
9
88% damage
MP -8
Attacks 2 Times
Attacks 12 enemies
10
90% damage
MP -8
Attacks 2 Times
Attacks 12 enemies
11
92% damage
MP -10
Attacks 2 Times
Attacks 12 enemies
12
94% damage
MP -10
Attacks 2 Times
Attacks 12 enemies
13
96% damage
MP -10
Attacks 2 Times
Attacks 12 enemies
14
98% damage
MP -10
Attacks 2 Times
Attacks 12 enemies
15
100% damage
MP -10
Attacks 2 Times
Attacks 12 enemies
16
102% damage
MP -12
Attacks 2 Times
Attacks 12 enemies
17
104% damage
MP -12
Attacks 2 Times
Attacks 12 enemies
18
106% damage
MP -12
Attacks 2 Times
Attacks 12 enemies
19
108% damage
MP -12
Attacks 2 Times
Attacks 12 enemies
20
110% damage
MP -12
Attacks 2 Times
Attacks 12 enemies
---------------
(hidden) (hidden) Full Swing - Triple Swing Description: [Master Level : 20] Fiel's Note: This skill is combined with (hidden) Full Swing - Double Swing to create the entire Full Swing skill Images:(hidden) Full Swing - Triple Swing, Effect Invisible: Yes Max Level: 20
1
274% damage
MP -8
Attacks 12 enemies
2
278% damage
MP -8
Attacks 12 enemies
3
282% damage
MP -8
Attacks 12 enemies
4
286% damage
MP -8
Attacks 12 enemies
5
290% damage
MP -8
Attacks 12 enemies
6
294% damage
MP -10
Attacks 12 enemies
7
298% damage
MP -10
Attacks 12 enemies
8
302% damage
MP -10
Attacks 12 enemies
9
306% damage
MP -10
Attacks 12 enemies
10
310% damage
MP -10
Attacks 12 enemies
11
314% damage
MP -12
Attacks 12 enemies
12
318% damage
MP -12
Attacks 12 enemies
13
322% damage
MP -12
Attacks 12 enemies
14
326% damage
MP -12
Attacks 12 enemies
15
330% damage
MP -12
Attacks 12 enemies
16
334% damage
MP -14
Attacks 12 enemies
17
338% damage
MP -14
Attacks 12 enemies
18
342% damage
MP -14
Attacks 12 enemies
19
346% damage
MP -14
Attacks 12 enemies
20
350% damage
MP -14
Attacks 12 enemies
---------------
Smart Knockback Description: [Master Level : 20]\nUtilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy. Images:Effect, Effect0 Max Level: 20
1
MP -60
Knockback 90% of actual
15 Seconds
2
MP -58
Knockback 90% of actual
20 Seconds
3
MP -56
Knockback 90% of actual
25 Seconds
4
MP -54
Knockback 90% of actual
30 Seconds
5
MP -52
Knockback 85% of actual
35 Seconds
6
MP -50
Knockback 80% of actual
40 Seconds
7
MP -48
Knockback 75% of actual
45 Seconds
8
MP -46
Knockback 70% of actual
50 Seconds
9
MP -44
Knockback 65% of actual
55 Seconds
10
MP -42
Knockback 60% of actual
60 Seconds
11
MP -40
Knockback 55% of actual
65 Seconds
12
MP -38
Knockback 50% of actual
70 Seconds
13
MP -37
Knockback 45% of actual
75 Seconds
14
MP -36
Knockback 40% of actual
80 Seconds
15
MP -35
Knockback 35% of actual
85 Seconds
16
MP -34
Knockback 30% of actual
90 Seconds
17
MP -33
Knockback 25% of actual
95 Seconds
18
MP -32
Knockback 20% of actual
100 Seconds
19
MP -31
Knockback 15% of actual
110 Seconds
20
MP -30
Knockback 10% of actual
120 Seconds
---------------
Snow Charge Description: [Master Level : 20]\nFor a set period of time, add the element of ice on the Pole Arm. The skill cancels itself when the time is up, while the attacked monsters become much slower. Images:Effect Max Level: 20
1
MP -25
100% damage
10 Seconds
Slows enemies by -21
Slow for 5 sec.
13% Elemental
2
MP -25
101% damage
20 Seconds
Slows enemies by -22
Slow for 5 sec.
16% Elemental
3
MP -25
101% damage
30 Seconds
Slows enemies by -23
Slow for 5 sec.
19% Elemental
4
MP -25
102% damage
40 Seconds
Slows enemies by -24
Slow for 5 sec.
22% Elemental
5
MP -25
102% damage
50 Seconds
Slows enemies by -25
Slow for 5 sec.
25% Elemental
6
MP -29
103% damage
60 Seconds
Slows enemies by -26
Slow for 10 sec.
30% Elemental
7
MP -29
103% damage
70 Seconds
Slows enemies by -27
Slow for 10 sec.
35% Elemental
8
MP -29
104% damage
80 Seconds
Slows enemies by -28
Slow for 10 sec.
40% Elemental
9
MP -29
104% damage
90 Seconds
Slows enemies by -29
Slow for 10 sec.
45% Elemental
10
MP -29
105% damage
100 Seconds
Slows enemies by -30
Slow for 10 sec.
50% Elemental
11
MP -32
105% damage
110 Seconds
Slows enemies by -31
Slow for 15 sec.
55% Elemental
12
MP -32
106% damage
120 Seconds
Slows enemies by -32
Slow for 15 sec.
60% Elemental
13
MP -32
106% damage
130 Seconds
Slows enemies by -33
Slow for 15 sec.
65% Elemental
14
MP -32
107% damage
140 Seconds
Slows enemies by -34
Slow for 15 sec.
70% Elemental
15
MP -32
107% damage
150 Seconds
Slows enemies by -35
Slow for 15 sec.
75% Elemental
16
MP -35
108% damage
160 Seconds
Slows enemies by -36
Slow for 20 sec.
80% Elemental
17
MP -35
108% damage
170 Seconds
Slows enemies by -37
Slow for 20 sec.
85% Elemental
18
MP -35
109% damage
180 Seconds
Slows enemies by -38
Slow for 20 sec.
90% Elemental
19
MP -35
109% damage
190 Seconds
Slows enemies by -39
Slow for 20 sec.
95% Elemental
20
MP -35
110% damage
200 Seconds
Slows enemies by -40
Slow for 20 sec.
100% Elemental
Fourth Job
High Mastery Description: Improves the overall mastery of Polearm-related weapons and attack.\nRequired Skill : #cPolearm Mastery Level 20# Requires: Level 20 Polearm Mastery Mastery Level: 10 Max Level: 30
1
65 Mastery
+0 Weapon Attack
2
65 Mastery
+0 Weapon Attack
3
65 Mastery
+1 Weapon Attack
4
65 Mastery
+1 Weapon Attack
5
65 Mastery
+1 Weapon Attack
6
70 Mastery
+2 Weapon Attack
7
70 Mastery
+2 Weapon Attack
8
70 Mastery
+2 Weapon Attack
9
70 Mastery
+3 Weapon Attack
10
70 Mastery
+3 Weapon Attack
11
75 Mastery
+3 Weapon Attack
12
75 Mastery
+4 Weapon Attack
13
75 Mastery
+4 Weapon Attack
14
75 Mastery
+4 Weapon Attack
15
75 Mastery
+5 Weapon Attack
16
80 Mastery
+5 Weapon Attack
17
80 Mastery
+5 Weapon Attack
18
80 Mastery
+6 Weapon Attack
19
80 Mastery
+6 Weapon Attack
20
80 Mastery
+6 Weapon Attack
21
85 Mastery
+7 Weapon Attack
22
85 Mastery
+7 Weapon Attack
23
85 Mastery
+7 Weapon Attack
24
85 Mastery
+8 Weapon Attack
25
85 Mastery
+8 Weapon Attack
26
90 Mastery
+8 Weapon Attack
27
90 Mastery
+9 Weapon Attack
28
90 Mastery
+9 Weapon Attack
29
90 Mastery
+9 Weapon Attack
30
90 Mastery
+10 Weapon Attack
---------------
High Defense Description: A new level of defense, in that it permanently decreases the damage suffering from the same attacks. Invisible: Yes Max Level: 30
1
99.5 Damage received
2
99.0 Damage received
3
98.5 Damage received
4
98.0 Damage received
5
97.5 Damage received
6
97.0 Damage received
7
96.5 Damage received
8
96.0 Damage received
9
95.5 Damage received
10
95.0 Damage received
11
94.5 Damage received
12
94.0 Damage received
13
93.5 Damage received
14
93.0 Damage received
15
92.5 Damage received
16
92.0 Damage received
17
91.5 Damage received
18
91.0 Damage received
19
90.5 Damage received
20
90.0 Damage received
21
89.5 Damage received
22
89.0 Damage received
23
88.5 Damage received
24
88.0 Damage received
25
87.5 Damage received
26
87.0 Damage received
27
86.5 Damage received
28
86.0 Damage received
29
85.5 Damage received
30
85.0 Damage received
---------------
Final Blow Description: Swings Polearm widely to incur significant damage to up to 12 monsters at once. Only works right after triggering #cTriple Swing#.\nRequired Skill : #cTriple Swing Level 20#\n[Command : Triple Swing + #cArrow Key : Down + attack key#] Requires: Level 20 Triple Swing Images:Effect Invisible: Yes Max Level: 30
1
MP -20
410% damage
Attacks 12 enemies
2
MP -20
420% damage
Attacks 12 enemies
3
MP -20
430% damage
Attacks 12 enemies
4
MP -20
440% damage
Attacks 12 enemies
5
MP -20
450% damage
Attacks 12 enemies
6
MP -20
460% damage
Attacks 12 enemies
7
MP -20
470% damage
Attacks 12 enemies
8
MP -20
480% damage
Attacks 12 enemies
9
MP -20
490% damage
Attacks 12 enemies
10
MP -20
500% damage
Attacks 12 enemies
11
MP -25
510% damage
Attacks 12 enemies
12
MP -25
520% damage
Attacks 12 enemies
13
MP -25
530% damage
Attacks 12 enemies
14
MP -25
540% damage
Attacks 12 enemies
15
MP -25
550% damage
Attacks 12 enemies
16
MP -25
560% damage
Attacks 12 enemies
17
MP -25
570% damage
Attacks 12 enemies
18
MP -25
580% damage
Attacks 12 enemies
19
MP -25
590% damage
Attacks 12 enemies
20
MP -25
600% damage
Attacks 12 enemies
21
MP -30
610% damage
Attacks 12 enemies
22
MP -30
620% damage
Attacks 12 enemies
23
MP -30
630% damage
Attacks 12 enemies
24
MP -30
640% damage
Attacks 12 enemies
25
MP -30
650% damage
Attacks 12 enemies
26
MP -30
660% damage
Attacks 12 enemies
27
MP -30
670% damage
Attacks 12 enemies
28
MP -30
680% damage
Attacks 12 enemies
29
MP -30
690% damage
Attacks 12 enemies
30
MP -30
700% damage
Attacks 12 enemies
---------------
Combo Tempest Description: Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well. #cOnly avilable when the combo count reaches 200 or more#.\nRequired Skill : #cCombo Penril Level 10#\n[command : #cArrow Key : Down + Right + attck\#] Requires: Level 10 Combo Penril Images:Effect Invisible: Yes Max Level: 30
1
1210% damage
10 Seconds
Attacks 15 enemies
Attacks 4 Times
2
1220% damage
11 Seconds
Attacks 15 enemies
Attacks 4 Times
3
1230% damage
12 Seconds
Attacks 15 enemies
Attacks 4 Times
4
1240% damage
13 Seconds
Attacks 15 enemies
Attacks 4 Times
5
1250% damage
14 Seconds
Attacks 15 enemies
Attacks 4 Times
6
1260% damage
15 Seconds
Attacks 15 enemies
Attacks 4 Times
7
1270% damage
16 Seconds
Attacks 15 enemies
Attacks 4 Times
8
1280% damage
17 Seconds
Attacks 15 enemies
Attacks 4 Times
9
1290% damage
18 Seconds
Attacks 15 enemies
Attacks 4 Times
10
1300% damage
19 Seconds
Attacks 15 enemies
Attacks 4 Times
11
1310% damage
20 Seconds
Attacks 15 enemies
Attacks 4 Times
12
1320% damage
21 Seconds
Attacks 15 enemies
Attacks 4 Times
13
1330% damage
22 Seconds
Attacks 15 enemies
Attacks 4 Times
14
1340% damage
23 Seconds
Attacks 15 enemies
Attacks 4 Times
15
1350% damage
24 Seconds
Attacks 15 enemies
Attacks 4 Times
16
1360% damage
25 Seconds
Attacks 15 enemies
Attacks 4 Times
17
1370% damage
26 Seconds
Attacks 15 enemies
Attacks 4 Times
18
1380% damage
27 Seconds
Attacks 15 enemies
Attacks 4 Times
19
1390% damage
28 Seconds
Attacks 15 enemies
Attacks 4 Times
20
1400% damage
29 Seconds
Attacks 15 enemies
Attacks 4 Times
21
1410% damage
30 Seconds
Attacks 15 enemies
Attacks 4 Times
22
1420% damage
31 Seconds
Attacks 15 enemies
Attacks 4 Times
23
1430% damage
32 Seconds
Attacks 15 enemies
Attacks 4 Times
24
1440% damage
33 Seconds
Attacks 15 enemies
Attacks 4 Times
25
1450% damage
34 Seconds
Attacks 15 enemies
Attacks 4 Times
26
1460% damage
35 Seconds
Attacks 15 enemies
Attacks 4 Times
27
1470% damage
36 Seconds
Attacks 15 enemies
Attacks 4 Times
28
1480% damage
37 Seconds
Attacks 15 enemies
Attacks 4 Times
29
1490% damage
38 Seconds
Attacks 15 enemies
Attacks 4 Times
30
1500% damage
40 Seconds
Attacks 15 enemies
Attacks 4 Times
---------------
Combo Barrier Description: A buff that decreases the amount of damage received over a set time. A welcome skill in party formats a la cleric. Only available once the #ccombo count reaches 200#.\nRequired Skill : #cCombo Drain Level 10#\n[Command : #cArrow key : Down + Down + attack#] Requires: Level 10 Combo Drain Images:Effect Invisible: Yes Max Level: 30
1
60 Seconds
91.6 Damage received
2
66 Seconds
91.2 Damage received
3
72 Seconds
90.8 Damage received
4
78 Seconds
90.4 Damage received
5
84 Seconds
90.0 Damage received
6
90 Seconds
89.6 Damage received
7
96 Seconds
89.2 Damage received
8
102 Seconds
88.8 Damage received
9
108 Seconds
88.4 Damage received
10
114 Seconds
88.0 Damage received
11
120 Seconds
87.6 Damage received
12
126 Seconds
87.2 Damage received
13
132 Seconds
86.8 Damage received
14
138 Seconds
86.4 Damage received
15
144 Seconds
86.0 Damage received
16
150 Seconds
85.6 Damage received
17
156 Seconds
85.2 Damage received
18
162 Seconds
84.8 Damage received
19
168 Seconds
84.4 Damage received
20
174 Seconds
84.0 Damage received
21
180 Seconds
83.6 Damage received
22
186 Seconds
83.2 Damage received
23
192 Seconds
82.8 Damage received
24
198 Seconds
82.4 Damage received
25
204 Seconds
82.0 Damage received
26
210 Seconds
81.6 Damage received
27
216 Seconds
81.2 Damage received
28
222 Seconds
80.8 Damage received
29
228 Seconds
80.4 Damage received
30
240 Seconds
80.0 Damage received
---------------
(hidden) (hidden) Over Swing - Double Swing Description: [Master Level : 30] Images:(hidden) Over Swing - Double Swing Invisible: Yes Max Level: 30
Maple Warrior Description: Temporarily boosts the stats of everyone in the party. Fiel's Note: Same as all the others. No surprises here. Images:Effect Invisible: Yes Max Level: 30
1
MP -10
1% Boost to base stats
30 Seconds
2
MP -10
1% Boost to base stats
60 Seconds
3
MP -10
2% Boost to base stats
90 Seconds
4
MP -10
2% Boost to base stats
120 Seconds
5
MP -10
3% Boost to base stats
150 Seconds
6
MP -20
3% Boost to base stats
180 Seconds
7
MP -20
4% Boost to base stats
210 Seconds
8
MP -20
4% Boost to base stats
240 Seconds
9
MP -20
5% Boost to base stats
270 Seconds
10
MP -20
5% Boost to base stats
300 Seconds
11
MP -30
6% Boost to base stats
330 Seconds
12
MP -30
6% Boost to base stats
360 Seconds
13
MP -30
7% Boost to base stats
390 Seconds
14
MP -30
7% Boost to base stats
420 Seconds
15
MP -30
8% Boost to base stats
450 Seconds
16
MP -40
8% Boost to base stats
480 Seconds
17
MP -40
9% Boost to base stats
510 Seconds
18
MP -40
9% Boost to base stats
540 Seconds
19
MP -40
10% Boost to base stats
570 Seconds
20
MP -40
10% Boost to base stats
600 Seconds
21
MP -50
11% Boost to base stats
630 Seconds
22
MP -50
11% Boost to base stats
660 Seconds
23
MP -50
12% Boost to base stats
690 Seconds
24
MP -50
12% Boost to base stats
720 Seconds
25
MP -50
13% Boost to base stats
750 Seconds
26
MP -60
13% Boost to base stats
780 Seconds
27
MP -60
14% Boost to base stats
810 Seconds
28
MP -60
14% Boost to base stats
840 Seconds
29
MP -60
15% Boost to base stats
870 Seconds
30
MP -60
15% Boost to base stats
900 Seconds
---------------
Freeze Standing Description: Stand heavy like a frozen block of ice and back down from no one. Images:Effect Mastery Level: 10 Max Level: 30
For the moves where you need to use an arrow key <~ or ~>, is it supposed to be towards the enemy, or the direction indicated? Cause itd be a pain if you do it the direction indicated and it attacked the wrong way. a-@
Sn1perJohnE Wrote:For the moves where you need to use an arrow key <~ or ~>, is it supposed to be towards the enemy, or the direction indicated? Cause itd be a pain if you do it the direction indicated and it attacked the wrong way. a-@
It's those singular buttons. You have to remember that by the time you can use those skills you're already facing a certain direction and attacking.
It's also interesting to note that they can master almost every skill. In order to master them all, they'd need an extra 26 sp, so 9 levels with 1 left over or 8 levels and 2 bonus sp. But really, that must be what growth meant, and also some freedom as not being able to have differing skills. Not that it matters much as most classes have only 1 or 2 working sp builds anyways.
And in my build, I left out whirlwind unmastered with only 4 points on it. 1 sec stun, or any sec stun for that matter, is useless as any other attack would unstun them. If it worked on bosses too, I could see it being spammed while other classes attack the boss. Possibly useful when fighting a boss many levels higher than you. Then again, permanent knock-back requirement reduction is a lot more useful as it allows basically any class to kb that monster or boss.
Jormungandr Wrote:All the 4th job atks seem really useful, especially the party oens and smart kb. And also, what does it mean by hidden?
You'll see full swing or over swing as one skill in the game. Put 1 SP into that skill and it will put 1 SP into both of the hidden full/over swings you see here.
@ fiel: Instead of the hidden thing, which seems to confuse a lot of people, why not just make it one big table?
Takebacker Wrote:You'll see full swing or over swing as one skill in the game. Put 1 SP into that skill and it will put 1 SP into both of the hidden full/over swings you see here.
@ fiel: Instead of the hidden thing, which seems to confuse a lot of people, why not just make it one big table?
Err. Where's the non-hidden skill, then? (I'm assuming that it's not being shown because all the actual data is in the two hidden skills? In that case it might be clearer to have it listed there in some form, if not with a full skill table.)
Also, might be more understandable to translate the internal mastery values into percentages?
It is great that a thread like this could be made since I have been working on a project purely for the sake of the Aran race. I aptly call it the Aran Calculator. Some of you may have already seen it in the KMST extraction threads, so I will just post my updates here instead of there.
It is a good thing that you included the updates on here, because without them my calculator would be way off. Anyways... As many of you may have guessed, this calculates every attack the aran has up to where it has been last updated. The main attacks it has are Double attack, Triple attack, Final Take, smash, and phantom peril. It has many of the buffs, also, that will make training awesome, like Snow charge, smart knockback, and the most lovely of them all; Full and Over swing(not strictly buffs, but it raises those two attacks). Also, by a simple clicking of a check box (combo), it will add all of the skills that you have to use in succesion and will add them to the final attack that you wish to see. Example, combo would add up normal attack, double attack, and triple attack together.
Hope you have fun with this project, since I did!Aran Calculator V1.0
Side Note: please tell me of any glitches. Also, fiel, is it possible to find all of the attack speeds for this class? Since it would help a lot further on.