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Kms+ar= ?_? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Bowman (https://www.southperry.net/forumdisplay.php?fid=47) +---- Thread: Kms+ar= ?_? (/showthread.php?tid=12338) |
Kms+ar= ?_? - Ladon - 2009-06-16 So yeaaaaaah, I'm a bowman in KMS and was just planning ahead. I wanted to go AR first, but lack of training spots is making me feel reluctant to using this build. After C2/Pirate it appears my only other spot would be Kents which seems like it would be a GIANT pot drain. Would it be more efficent to just go Strafe first? ;x Kms+ar= ?_? - Cyanne - 2009-06-16 It's better to go strafe first unless you want to farm money at pirates. It can be gotten later if you want to goby. Kms+ar= ?_? - Lifis - 2009-06-17 I think you'd be fine at gobies with AR first, really. Get a decent amount of AR, work a bit on strafe, and gobies should be fine at 8x. Kms+ar= ?_? - JoeTang - 2009-06-17 I personally think working on Strafe is a bit meaningless if you're AR now that it does 71% at level 1 and you only get 1% per level. Goby until you're high enough level with Strafe to Newt. Kms+ar= ?_? - MasPan - 2009-06-17 FoG is also a tolerable choice (and good money) with AR for low 7x. |