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Striker help. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Striker help. (/showthread.php?tid=10931) |
Striker help. - Vernacular - 2009-05-05 So I've been trying to compile a nice build for my Striker, I have gotten a slight bit of inspiration to pursue to at least 100. ._. Summer is around the corner and I'm on the brink of leaving C2, so I'm happy. ![]() I can't really see what I should max, what I shouldn't. I have so many skills. ;; I HAVE come to the conclusion that getting shark wave to 21 is a asap, so it hits 6 and then move onto maxing critical punch, and that I will not get any drain except level 1. After that is kind of a mystery, and also I know that I can save points from 90 to 100 and then once I obtain barrage pour them into max it. (same for WB) Here is the super experimental build I have been thinking of. 70 1 shark 71 4 shark 72 6 shark 1 drain 73 9 shark 74 12 shark 75 15 shark 76 18 shark 77 21 shark (hits 6) 78 3 crit 79 6 crit 80 9 crit 81 12 crit 82 15 crit 83 18 crit 84 20 crit (max) 1 sparks 85 1 xform 2 shock 86 2 xform 4 shock 87 3 xform 6 shock 88 4 xform 8 shock 89 5 xform 9 shock 90 6 xform 11 shock 91 save 3 92 save 6 93 save 9 94 save 12 95 save 15 96 save 18 97 save 21 98 save 24 99 save 27 100 save 30 -> pour all into fist. 101 7 xform 13 shock 102 8 xform 15 shock 103 save 3 104 save 6 105 save 9 107 save 12 108 save 15 109 save 18 110 save 20 -> max wind booster 9 xform 111 10 xform 17 shock 112 20 shock 113 4 sparks 114 7 sparks 115 10 sparks 116 13 sparks 117 16 sparks 118 19 sparks 119 20 sparks 23 shark 120 25 shark (I kind of just threw drain in there to have some fun and it is useful at level 1.) Ok so there are many things I could do. 1. Switch out the order of maxing transform and sparks. 2. Not max shock wave and max sharks. 3. Change the order around all together. 4. Figure out a way to get drain maxed instead. 5. Do something with WB, not sure on the level which it gives +2. (figure it out and leave it at that level) Keep in mind the max levels for stuff are: Crit Punch ; 20 Drain ; 30 Transform ; 10 Shock Wave ; 20 Sparks ; 20 Shark Wave ; 30 Barrage ; 20 Wind Booster ; 20 SO SOUTHPERRIANS, WHAT AM I GOING TO DO?! -I hope this can go in the Pirate thread. owo- Striker help. - Scaeva - 2009-05-05 Windbooster gives +2(or -2) at lvl11+ Don't get Shockwave that early, just use Sharkwave, it's faster, you can use it all the time, the only problem is that it's damage isn't as high, but you can use it more/better. Just use Transform as some form of Haste. You could use the CSB > DS combo but this time with Sharkwave, or just spam Sharks. Striker Barrage only has 20 levels. This means that if you leave WB at 11 you have 19 free points. Use those to max Sharkwave. Put the rest in Drain. Please note that I only have a lvl31 Brawler. Striker help. - Vernacular - 2009-05-05 Ooh, I'll consider that, Ok and Striker barrage does only have 20 levels! That is perfect, I can get max drain. ![]() Let me make adjustments. Striker help. - Devil - 2009-05-05 My Striker Build is the following: 1st Job: - Somersault Kick [MAX] - Bullet Time [MAX] - Dash [MAX] - Lightning Sprite [MAX] - Flash Fist [1/20] 2nd Job: - Improve HP [MAX] - Knuckle Mastery [MAX] - Knuckle Booster [MAX] - Energy Charge [MAX] - Lightning Charge [MAX] - Energy Blast [MAX] - Corkscrew Blow [11/20] 3rd Job: 70 1 Shark 71 3 Shark, 1 Critical 72 6 Shark 73 9 Shark 74 12 Shark 75 15 Shark 76 18 Shark 77 21 Shark 78 24 Shark 79 27 Shark 80 30 Shark [MAX Sharkwave] 81 4 Crit 82 7 Crit 83 10 Crit 84 13 Crit 85 16 Crit 86 19 Crit 87 20 Crit, 2 Transform [MAX Critical Punch] 88 5 Transform 89 8 Transform 90 10 Transform, 1 Sparks [MAX Transform] (Personal Haste xD) 91 14 Corkscrew Blow 92 17 Corkscrew Blow 93 20 Corkscrew Blow [MAX Corkscrew Blow] (200% Range CSB) 94 2 Sparks, Save 2 95 Save 5 96 Save 8 97 Save 11 98 Save 14 99 Save 17 100 Save 20 [MAX Barrage] 101 5 Sparks 102 8 Sparks 103 11 Sparks 104 14 Sparks 105 17 Sparks 106 20 Sparks [MAX Sparks] 107 Save 3 108 Save 6 109 Save 9 110 11 WBooster, 1 Drain [+2 Speed from WBooster] 111 4 Drain 112 7 Drain 113 10 Drain 114 13 Drain 115 16 Drain 116 19 Drain 117 20 Drain [MAX Drain], 13 WBooster 118 16 WBooster 119 19 WBooster 120 20 WBooster, 2 Shockwave [MAX WBooster] - Max Sharkwave totally before maxing critical, it makes your damage more stable (and does more damage on avg too btw). - Shockwave is kinda useless, since Sharkwave is REALLY fast and has 600 range instead of Shockwave's 330 range...
Striker help. - Link - 2009-05-05 I wouldn't get max Screw Punch. Max Energy Blast with the new skill updates is MUCH more useful in terms of damage. At those higher levels, you'll only be using Screw Punch as a mobbing mechanism anyways. Energy Blast is better. Edit : Also, your fist job build is atrocious! You're going to NEED Flash Fist for training as a second job Striker. It's much more beneficial to a Striker than an Infighter due to the fact that Strikers don't get as many skills as an Infighter does. I say you should get max Quick Motion, Max SommerSault Kick, Max Straight and the rest of your points into your Sprite. Edit#2: Transform doesn't give a STR boost, so cut that out. lol Striker help. - Loose - 2009-05-05 ShiKage Wrote:I wouldn't get max Screw Punch. Max Energy Blast with the new skill updates is MUCH more useful in terms of damage. At those higher levels, you'll only be using Screw Punch as a mobbing mechanism anyways. Energy Blast is better.That's exactly what I think of doing. Screw Punch just doesn't seem like the skill that's best left out in 2nd job. I'm also thinking of skipping Shockwave, adding to some skills I left out in the past, like Sprite and possibly Screw Punch. Striker help. - Devil - 2009-05-05 ShiKage Wrote:I wouldn't get max Screw Punch. Max Energy Blast with the new skill updates is MUCH more useful in terms of damage. At those higher levels, you'll only be using Screw Punch as a mobbing mechanism anyways. Energy Blast is better.You're right, corrected my skill build, maxing Blast in 2nd job and CSB in 3rd now. I forgot about Blast's speed upgrade! Why am I maxing CSB in 3rd job? I love the 100% godmode chain combo with CSB / Barrage. And the more damage I can do with godmode, the better! ![]() Edit: AFAIK, maxed CSB has more RANGE then lvl 11 CSB for mobbing monsters... Or is this different in Cygnus Skills (there is no info about range of CSB in KoC's Skill Tables in southperry.net thread) Quote:Edit : Also, your fist job build is atrocious! You're going to NEED Flash Fist for training as a second job Striker. It's much more beneficial to a Striker than an Infighter due to the fact that Strikers don't get as many skills as an Infighter does. I say you should get max Quick Motion, Max SommerSault Kick, Max Straight and the rest of your points into your Sprite.No, I 100% hate Flash Fist, I hate the range, I hate the way that it's too fast (yes too fast) to keep an enemy NOT knocked-back, I hate weak single target skills, and besides that, I love the sprite! ![]() Nope, 1st job build stays! ![]() Quote:Edit#2: Transform doesn't give a STR boost, so cut that out. lolYeah, fixed that! Personal Haste + Blue glow ftw!
Striker help. - Link - 2009-05-05 Devil Wrote:Yeah, fixed that! Personal Haste + Blue glow ftw! Lol. This is mainly why I can't wait for the new skill updates to reach JMS. Fighting like normal while transformed = epic.
Striker help. - Devil - 2009-05-05 ShiKage Wrote:Lol. This is mainly why I can't wait for the new skill updates to reach JMS. Fighting like normal while transformed = epic.Especially Barrage is awesome in Transformed State! ![]() Just looked up in Pirate Skill Tables (Not Knights of Cygnus, the original Pirates) lvl 11 CSB - 150% Range lvl 20 CSB - 200% Range Is the range of CSB for Strikers always the same or does it differ per lvl like with the original Pirates? :o Edit: Updated my skill build again, Maxing CSB before maxing Sparks (Because of the range increase with the "rush" effect). Striker help. - Takebacker - 2009-05-05 Devil Wrote:Especially Barrage is awesome in Transformed State! CSB is the same for strikers as it is for pirates. The only reason CSB is best left unmaxed is because the other skills you have are way more important. There isn't much of a point in mobbing when at level 70 you immediately get a skill that's both extremely long ranged and hits for a lot. Striker help. - Devil - 2009-05-05 Takebacker Wrote:CSB is the same for strikers as it is for pirates. The only reason CSB is best left unmaxed is because the other skills you have are way more important.Well I love using CSB godmode + only 1 Monster as some sort of "Flash Jump / Teleport". The more range CSB has for doing this = WIN ![]() Btw, lvl 120 Striker Pwnage: [YOUTUBE]l0vNKF5LjOo[/YOUTUBE] Striker help. - Takebacker - 2009-05-05 Devil Wrote:Well I love using CSB godmode + only 1 Monster as some sort of "Flash Jump / Teleport". The more range CSB has for doing this = WIN I believe dancing would work no matter what range it has. Your build of maxing CSB in 3rd is a good idea to me though, as i would also prefer to have CSB as an available skill. |