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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Printable Version

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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Thorr - 2013-06-07

Because nbody bothered to embed this

[Image: BgoEViE.gif]


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Alloy - 2013-06-07

Aggravate Wrote:I don't like it, but I might change my mind later on. It looks like Taunt with an animation revamp, and we already know Taunt is useless since it only works on regular monsters, and not party-play mobs or bosses (which is why Stink Bomb Shot got deleted for WH's). If it's a bind or some other debuff, it could have worked better with Shadow Web. I always thought Shadow Web would make a good bind skill if it wasn't tweaked for some other purpose like Stance, or Alloy's trampoline idea, or a clinging to walls effect.

Hundred times this. We need clever skills. We are thieves, we have to use alternative ways to deal damage instead of full frontal agression... The best ranged ideas are taken by archers, with the further the better and quiver effects. But at least let us have some fun... AND MOVEMENT.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2013-06-07

Alloy Wrote:Hundred times this. We need clever skills. We are thieves, we have to use alternative ways to deal damage instead of full frontal agression... The best ranged ideas are taken by archers, with the further the better and quiver effects. But at least let us have some fun... AND MOVEMENT.

Quiver Star Cartridge.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Aggravate - 2013-06-07

JoeTang Wrote:Quiver Star Cartridge.

I can already picture how crap it'll be just like Quiver Cartridge at the moment. Either that or something stupid like Venom as a specialized skill.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Polantaris - 2013-06-07

Killmeplsok Wrote:Yawn~

Looks like thieves and pirates will be the last, again.

Don't worry, they forgot those classes exist again and are going back to Cygnus Revamps for the next 4 months.

Because that's what Nexon does.

/hopefullysarcasm


[KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2013-06-07

Polantaris Wrote:Don't worry, they forgot those classes exist again and are going back to Cygnus Revamps for the next 4 months.

Because that's what Nexon does.

/hopefullysarcasm

I hope they go back to Cygnus Instructors.

I WANT MY OZ ._.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - LegendGospel - 2013-06-07

What I want for buccs:

-GET RID of the stupid orange spirit thing concept. You either transform into it, or you leave it out. Having it as a mount is not acceptable. If they decide to keep it, give girls the old female sprite at least. Male is ugly as diarrhea.

-Make most of their attacks highly dependable on melee range. I'm talking about the old Barrage range. Brawlers should brawl. We are a melee class. Excepition for Dragon Strike and lazor.

-Give us VERTICAL movement. A Shoryuken/uppercut skill that makes us jump high would be perfect. And amazing for bosses like Magnus, Horntail, even reaching the upper Zakum arms, and whatnot. Vertical mobility + strong attack in one sounds dandy.

-Give us HORIZONTAL movement that ISN'T flash jump. Instead of it, make it a unique teleport-like skill, but instead of teleporting you run VERY fast dealing hits in the way, sorta like Bloody Storm from Dual Blades, except much faster. Make this skill chainable with the vertical movement skill (no delay when using together).

-Make the lazor our Hyper skill with a cooldown, and we shoot it with OUR OWN hands, not summoning crap.

-Bring back the ol' buccs thing: chainable attacks, which if chained correctly within the very thin frame of time, will help you avoid damage.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Razmos - 2013-06-07

LegendGospel Wrote:-Give us HORIZONTAL movement that ISN'T flash jump. Instead of it, make it a unique teleport-like skill, but instead of teleporting you run VERY fast dealing hits in the way, sorta like Bloody Storm from Dual Blades, except much faster. Make this skill chainable with the vertical movement skill (no delay when using together).
I was thinking the same thing, kinda like a dash/rush with a reallllly short delay. I guess sorta like Hayato's movement skill, but longer range.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Moonlapse - 2013-06-07

Razmos Wrote:I was thinking the same thing, kinda like a dash/rush with a reallllly short delay. I guess sorta like Hayato's movement skill, but longer range.

I was thinking something like a punching Dankuusen would be awesome, combine that with a vertical movement skill as [MENTION=4377]LegendGospel[/MENTION] and that would be awesome.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Razmos - 2013-06-07

I'd also like to see some more kicking moves. the only one I can think of is Somersault Kick, but it would be pretty awesome to see a roundhouse kick that pushes enemies, or a flying jump kick or something.

Also maybe making Bucc's jump into a somersault that attacks enemies, hitting an enemy allows you to use them to spring yourself up. That would be an interesting vertical movement skill.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Bomber - 2013-06-07

At this rate we might as well give everybody a stupid bind skill.....


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Hanabira.Kage - 2013-06-07

Moonlapse Wrote:I was thinking something like a punching Dankuusen would be awesome, combine that with a vertical movement skill as @<u><a href="http://www.southperry.net/member.php?u=4377" target="_blank">LegendGospel</a></u> and that would be awesome.

ToGf's Sophie's Catastrophe arte (the one before the cut-in)?

[video=youtube;cs6__9q2HlU]http://www.youtube.com/watch?v=cs6__9q2HlU[/video]



[KMS]Inkwell Diary # 72 - Night Walker skill preview - Demonic - 2013-06-07

All I have to say is please get rid of unused/useless skills. *Looks at Sanctuary, Taunt, etc.*

Hopefully, this doesn't mean they are finished revamping mages because I have yet to see an improved teleport (with less delay maybe.)


[KMS]Inkwell Diary # 72 - Night Walker skill preview - YennoX - 2013-06-07

Demonic Wrote:All I have to say is please get rid of unused/useless skills. *Looks at Sanctuary, Taunt, etc.*

Hopefully, this doesn't mean they are finished revamping mages because I have yet to see an improved teleport (with less delay maybe.)

Agreed. My NL is only level 140, and I've already started running out of skills to max...


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Demonic - 2013-06-08

YennoX Wrote:Agreed. My NL is only level 140, and I've already started running out of skills to max...
Do you think they should get rid Sudden Raid? It looks really bad for some reason, maybe it's the bows...


[KMS]Inkwell Diary # 72 - Night Walker skill preview - TheTempest - 2013-06-08

Moonlapse Wrote:I was thinking something like a punching Dankuusen would be awesome
Razmos Wrote:I'd also like to see some more kicking moves.

How about a kicking Dankuusen? Falcon Kick please. Glitter


[KMS]Inkwell Diary # 72 - Night Walker skill preview - MiracleTrail - 2013-06-08

Useless skills aren't going anywhere. Even after the revamps so far, Dark Knights have 2 completely useless skills (Iron Will, Dominant), 1 skill that is now borderline useless (Revenge), and one that would be useless if not for the fact that it is our specialized skill (Beholder's healing effect). Hell, they even gave Iron Will a cool new animation but kept it as is. I'll take a wild guess and say NLs and BMs will join us in our excess of useless skills.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Rith - 2013-06-08

nexon noticed that they're losing players since releasing cygnus. so they are doing adventurers etc. just give us SLOTS then 90% of us won't leave Tongue


[KMS]Inkwell Diary # 72 - Night Walker skill preview - fodjgngf - 2013-06-08

You nightlords ready to become worse on paper than currently? Yeah.. I wasn't when they did that to bow masters either.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-06-08

MiracleTrail Wrote:Useless skills aren't going anywhere. Even after the revamps so far, Dark Knights have 2 completely useless skills (Iron Will, Dominant), 1 skill that is now borderline useless (Revenge), and one that would be useless if not for the fact that it is our specialized skill (Beholder's healing effect). Hell, they even gave Iron Will a cool new animation but kept it as is. I'll take a wild guess and say NLs and BMs will join us in our excess of useless skills.

Iron will stacks with other iron wills i think, so less useless.