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Ask a Pirate Thread - Blup - 2010-08-30

Pikamemnon Wrote:After the BB, would a pure Torpedo build be viable for training?

Also, does Grenade finally get some damage mastery?

Well, Considering there will be some flat and mobby places to train, maybe. BUT! notice how before BB torpedo has very significant growth with skill levels - 10% dmg per level with two +60% breakpoints, which also add a target (11,21). But look at the post BB table - very little growth (5% per level, no breakpoints of power), with targets going up after level 15 (5 levels of getting the skill) and 30 (10 levels of getting the skill). notice how also level 1 torpedo AFTER BB is STRONGER than MAX torpedo NOW (skill table may not be updated, I think torpedo might be even stronger). Personally I think you'll tear through mobs with just one level in it. heck, level 1 torpedo is stronger than max cannon on 3 monsters, even with the crits (according to skill table 2250% against 1500% with 20% extra chance to crit). I would advise against maxing torpedo before at least cannon and battleship (there are all the reasons in the world to max it straight after cannon, some people might consider doing it before with torp being so OP) and I'm not going to. Currently I have 12 points Into torpedo (well, tomorrow I'm going to have them.) ten of them are going to go towards counter attack and two towards other skills. Besides, I'm not the grinder type.

Which leads to my question. What skills are going to be worth my skill points post BB? I barely do any grinding, and my skill build is going to look like this:
Level 145, 78 points to divide:
30 Battleship cannon (48 left)
10 Battleship (38 left)
20 Bullseye (18 points left)
10 Counter Attack (8 points left)
1 Point into Torpedo, Rapid Fire, Elemental Boost, Wrath of the Octopi (4 points left)

Considering level 1 torpedo is very strong (somewhere between 755% and 850% to four targets?), level 10 battleship has 30 sec cooldown (very low RF time use, maybe battleship even has more durability), and 1 point in ele boost and wrath is pretty much a waste unless I actually MAX them, I have no idea what to choose. Air strike has a huge cooldown - 40 seconds at level 1! is that even useful for anything? Hypnotize is basically a skill for fun so the point could be a dump pretty much (I don't think it'll prove useful when killing BF at my level.) Or should I be even considering maxing MW?


Ask a Pirate Thread - Pikamemnon - 2010-08-31

Idk i'm still tempted to try it. I will still wait to see how much the DEF formula changes before I do anything though. Unless RF gets some sort of boost or ability I don't see it competing with the other skills.


Ask a Pirate Thread - CrimsonJohnny - 2010-10-04

Over in this thread, I couldn't help but notice that Octopus got changed from 'base attack' to a percentage...450% when Wrath is maxed (And it's 5 seconds longer.) Did Octo just go from decent to pineappleing awesome?

Also, I'd like to hear other peoples' opinions on Air Strike and Rapid Fire post BB; AS seems useless with a 20 second cooldown, and then that's only at max. RF seems to be outshined by ship cooling off in 30 seconds, though it's nice to have a decently damaging skill while still being mobile.


Ask a Pirate Thread - KaidaTan - 2010-10-05

CrimsonJohnny Wrote:Over in this thread, I couldn't help but notice that Octopus got changed from 'base attack' to a percentage...450% when Wrath is maxed (And it's 5 seconds longer.) Did Octo just go from decent to pineappleing awesome?

Also, I'd like to hear other peoples' opinions on Air Strike and Rapid Fire post BB; AS seems useless with a 20 second cooldown, and then that's only at max. RF seems to be outshined by ship cooling off in 30 seconds, though it's nice to have a decently damaging skill while still being mobile.
Air Strike sucks. Rapid Fire is meh. Boat+Torpedo kicks even more ass than it used to, Cannon is about the same but has a lot more uptime because of Boat, and Counterattack rocks. Assuming Octo works like we think it works, it'll be amazing.

I say Cannon -> Ship -> Torp -> Counter -> Bullseye -> Octo -> MW -> don' matta, but it's up for debate. It's a tossup between Counter, Bullseye, and Octo since they're all so phenomenal. I chose Counter since it takes the least SP.


Ask a Pirate Thread - Arrg - 2010-10-05

KaidaTan Wrote:I say Cannon -> Ship -> Torp -> Counter -> Bullseye -> Octo -> MW -> don' matta, but it's up for debate. It's a tossup between Counter, Bullseye, and Octo since they're all so phenomenal. I chose Counter since it takes the least SP.

I would reccommend counter, because it's almost constant +15% damage.


Ask a Pirate Thread - Manu - 2010-10-08

Ugh I hate that "21 day post thing" it's very annoying, I had already typed this organized and everything and I'm lazy to type it again, so in simple words

bossing: What's better barrage lvl 1 + DS or spam DS? (for the 20 seconds you're not on demo)


Ask a Pirate Thread - mineminerals - 2010-10-08

Will a bucc created before or after big bang have more hp? The only way I can see the post-bb bucc having more hp is if the old buccs get some hp removed, or that the post-bb increase rate becomes higher than the rate with the pre-bb skill.


Ask a Pirate Thread - Schrono - 2010-10-08

mineminerals Wrote:Will a bucc created before or after big bang have more hp? The only way I can see the post-bb bucc having more hp is if the old buccs get some hp removed, or that the post-bb increase rate becomes higher than the rate with the pre-bb skill.

a Post Big Bang brawler essentially has the old style max hp increase skill maxed at lvl 30, unlike a pre-Big Bang brawler, who would have the skill maxed at lvl 34. So a Post-Big bang brawler will have about 100 more hp than a pre-big bang brawler at lvl 34, and 100 more hp than a pre-big bang brawler at level 200. I hope this explains it well enough.


Ask a Pirate Thread - Takebacker - 2010-10-08

Yeah, but just like the 12 HP you lost from putting the first point in imHP at level 31, the HP lost is irrelevant and is easily made up through AP washing pre-BB.


Ask a Pirate Thread - Arrg - 2010-10-08

Darkmaniak Wrote:Ugh I hate that "21 day post thing" it's very annoying, I had already typed this organized and everything and I'm lazy to type it again, so in simple words

bossing: What's better barrage lvl 1 + DS or spam DS? (for the 20 seconds you're not on demo)

I only know that spam DS at max > ds + 1 barrage, but I don't know if that's true at lvl 1 DS.

Schrono Wrote:a Post Big Bang brawler essentially has the old style max hp increase skill maxed at lvl 30, unlike a pre-Big Bang brawler, who would have the skill maxed at lvl 34. So a Post-Big bang brawler will have about 100 more hp than a pre-big bang brawler at lvl 34, and 100 more hp than a pre-big bang brawler at level 200. I hope this explains it well enough.

This information is wrong if the brawler is made after the patch, because all classes get like a 10% base hp boost.


Ask a Pirate Thread - JoeTang - 2010-10-08

Arrg Wrote:This information is wrong if the brawler is made after the patch, because all classes get like a 10% base hp boost.

No they don't.


Ask a Pirate Thread - Manu - 2010-10-08

Arrg Wrote:I only know that spam DS at max > ds + 1 barrage, but I don't know if that's true at lvl 1 DS.



This information is wrong if the brawler is made after the patch, because all classes get like a 10% base hp boost.

Yeah I'll have max DS, it was all about the post big bang SP, I'll have 114 and I thought that MW will be a better choice than barrage, so... lvl 1 barrage will be there for... just because I guess o.o


Ask a Pirate Thread - Arrg - 2010-10-08

Darkmaniak Wrote:Yeah I'll have max DS, it was all about the post big bang SP, I'll have 114 and I thought that MW will be a better choice than barrage, so... lvl 1 barrage will be there for... just because I guess o.o

Barrage gets nerfed. Hard. best build: 1 si 1 barrage 1 STF 1, max DS>counter>demo>super transform>mw>everything else, so you'll be in super transform every second aside from a 20 second cooldown. Barrage will be useless.


Ask a Pirate Thread - Schrono - 2010-10-09

Arrg Wrote:This information is wrong if the brawler is made after the patch, because all classes get like a 10% base hp boost.

No it isn't. The old max hp increase skill which adds 20 hp per level up is removed and integrated into the normal level up of the class, in it's place they added a new skill which multiplies the class' hp by 20% at max level. So whatever hp a brawler has now (base) will be multiplied by 1.2.


Ask a Pirate Thread - Takebacker - 2010-10-09

The only thing barrage has is for strategy and its the only thing to use out of transform, even if it is 20 seconds. Level one is good for a damn long while.


Ask a Pirate Thread - dpeterlin - 2010-11-01

Ok so I just made it to marauder.

Is 1 charge then 21 blast a horrible idea?
Basically just having 4 hit blast a priority then working on charge after that.

I also read level 1 drain is better than du+ff but is it that much better that I should put off lvl 21 blast for another level to toss a point into it (3 charge and 1 drain then 21 blast)? Pot cost not being a concern for me and single target damage is mostly just a finisher for stragglers from mobs anyway.


Ask a Pirate Thread - Sn1perJohnE - 2010-11-01

For 70~80, I mostly trained without using blast, and I was getting ~40% an hour at Lower Ascent before they lowered the EXP to lvl. Blast was also slower then, so I would say it would be workable, but you could go with 2 Blast 1 charge every level or even every other. Doing that would have charge last longer and charge slightly faster as you go.


Ask a Pirate Thread - Takebacker - 2010-11-01

1 charge 21 blast isn't a horrible idea, it'll just be really slow. You're working on a skill that you'll have for less than half a minute every few minutes.

1 Drain is totally worth the point. Level 1 drain isn't for pot reduction anyway.


Ask a Pirate Thread - dpeterlin - 2010-11-01

I didn't find lvl 1 charge to be that slow, seemed about half on half off. I guess I haven't really paid too much attention to it seeing as how it's only really useful for stance atm. Which might be why I'm hesitant to go with charge, raising it gets me into a state where I can use a skill that I don't deem that worthy til it's at least at lvl 11.

Longer duration of a worse skill or shorter duration of a better skill.

Considering the vote of confidence for drain I think I'll go 1 charge, 1 drain, 11 blast, 2 charge (3), 10 blast (21)

I guess worst case I struggle through a few levels, I can live with that.
Thanks for your help guys.


Ask a Pirate Thread - Takebacker - 2010-11-01

No matter which way you go blast isn't fully useful until you have max speed/jump, as it can be used for rushing much easier. 3 hit blast isn't really that bad. SSK is still better, so getting 21 blast doesn't have to be priority. Bottom line though, is that you should get to 83ish+ AS SOON AS POSSIBLE. Marauders really take off after that.