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Original League of Legends (LoL) Thread - KajitiSouls - 2011-02-28

WillDaSnail Wrote:Hm lets see.....now I'm curious why you would get an Atma's Impaler in the first place. I'm guessing you needed to beef up your physical defense?

And just curious...how effective is the Quicksilver Sash or whatever?

You are pretty one-dimensional. Sure the Armor was nice, but Atma's Impaler grants you bonus AD based on 2% of your max HP. Cho gets quite a bit of HP from his ultimate. I was kinda tired of throwing all my skills at them, then sitting around for 5 seconds, and I also did crap damage vs. structures whenever we had the opportunity to push.

QSS is everything that the old Cleanse was (removes all and any debuffs), minus the 50% CC reduction for 3 seconds, plus 56 MR. Cho's high HP was a big weakness vs. Mordekaiser's ult, and one of the main utilities of a ghost is to take punishment from a tower or sic it on other people. It is especially bad considering Cho's passive effectively gives him lifesteal, and his Vorpal Spikes also gives the ghost extra damage. Whatever buffs or passives you have where you are the source, the ghost has it too; I should know because I got surprised by a stealthed Twitch ghost long ago (Twitch died while stealthed). I got QSS specifically to combat that and Morde's Ignite combo. Summoner Cleanse doesn't work in that situation, but it still proved useful vs. Nunu: I even baited him into slowing me instead of another teammate, then I just cleansed that and ran away.


Original League of Legends (LoL) Thread - >Pineapple - 2011-02-28

I think I just threw up a little from watching the patch preview.


Original League of Legends (LoL) Thread - WillDaSnail - 2011-02-28

KajitiSouls Wrote:You are pretty one-dimensional. Sure the Armor was nice, but Atma's Impaler grants you bonus AD based on 2% of your max HP. Cho gets quite a bit of HP from his ultimate. I was kinda tired of throwing all my skills at them, then sitting around for 5 seconds, and I also did crap damage vs. structures whenever we had the opportunity to push.

QSS is everything that the old Cleanse was (removes all and any debuffs), minus the 50% CC reduction for 3 seconds, plus 56 MR. Cho's high HP was a big weakness vs. Mordekaiser's ult, and one of the main utilities of a ghost is to take punishment from a tower or sic it on other people. It is especially bad considering Cho's passive effectively gives him lifesteal, and his Vorpal Spikes also gives the ghost extra damage. Whatever buffs or passives you have where you are the source, the ghost has it too; I should know because I got surprised by a stealthed Twitch ghost long ago (Twitch died while stealthed). I got QSS specifically to combat that and Morde's Ignite combo. Summoner Cleanse doesn't work in that situation, but it still proved useful vs. Nunu: I even baited him into slowing me instead of another teammate, then I just cleansed that and ran away.

I see...hm....


Original League of Legends (LoL) Thread - Dark Link - 2011-02-28

Hooray, finally unlocked Xin Zhao, now I get to playtest him and fail hardcore as him for a few games.

As a side-note. I did a game last night and lol'd when some guy said he'll be the tank and carry us to victory, he chose Nunu. Except for the fact that the team ended up carrying him to defeat, because he was too busy farming over helping team fights =/


Original League of Legends (LoL) Thread - Words - 2011-02-28

IGN: Words of Wind
Level: 5
I'm still learning how stuff works :3


Original League of Legends (LoL) Thread - Birdie - 2011-02-28

Words Wrote:IGN: Words of Wind
Level: 5
I'm still learning how stuff works :3

save your ip for right now. Dont worry about buying runes. The champions that are free to play right now should be changing in the next few hours(they might not change til tomorrow though, but 90% they change today). Play around with all the free champs and if you find someone you like who was free this past week go ahead and buy them.


Original League of Legends (LoL) Thread - Words - 2011-02-28

Birdie Wrote:save your ip for right now. Dont worry about buying runes. The champions that are free to play right now should be changing in the next few hours(they might not change til tomorrow though, but 90% they change today). Play around with all the free champs and if you find someone you like who was free this past week go ahead and buy them.

Oh, good. I was already tired cause I didn't really feel comfty with any of those.
Thanks for the advice Big Grin


Original League of Legends (LoL) Thread - FenixR - 2011-02-28

Birdie Wrote:save your ip for right now. Dont worry about buying runes. The champions that are free to play right now should be changing in the next few hours(they might not change til tomorrow though, but 90% they change today). Play around with all the free champs and if you find someone you like who was free this past week go ahead and buy them.

Wut? champions changed Yesterday iirc.


Original League of Legends (LoL) Thread - Corn - 2011-02-28

Eh? Where's the list?


Original League of Legends (LoL) Thread - Dark Link - 2011-02-28

dante9898 Wrote:Wut? champions changed Yesterday iirc.

Free Champ week changes on a Monday 95% of the time O_o
Granted I'm interested in seeing what's gonna be free this time around since this past week had some insane champs.


Original League of Legends (LoL) Thread - madanthony - 2011-02-28

Would Corki's Gatling Gun proc bloodrazor?


Original League of Legends (LoL) Thread - Manu - 2011-02-28

This week's champions:
annie, ashe, janna, malphite, maokai, shen, sivir, taric, trundle, xin zhao

I think only one I wanna try there is Janna, mayyyybe shen and Taric since I tanked a bit using Cho'Gath.

Edit: Tried Janna, got 1/6/21, maybe a little too supportive for what I like. I saved my team mates several times but only once I was said thanks...


Original League of Legends (LoL) Thread - madanthony - 2011-02-28

Such a tanky list.


Original League of Legends (LoL) Thread - Dark Link - 2011-02-28

Really? Shen and Malph on free week? This is almost as bad as last week! Maokai being free was expected.
Also LOL @ Xin being free, I just bought him this morning too...Least it gives me a chance to smurf him out.


Original League of Legends (LoL) Thread - Corn - 2011-02-28

Oh god, people on my team better not feed Xin...


Original League of Legends (LoL) Thread - Birdie - 2011-02-28

madanthony Wrote:Would Corki's Gatling Gun proc bloodrazor?

dont think so, since you can still auto attack during gatling gun.


edit: ok reading my post, i dont think my reasoning made complete sense, but bloodrazor procs on auto attacks and gatling gun is not an auto attack.


Original League of Legends (LoL) Thread - Five Second Pose - 2011-02-28

Darkmaniak Wrote:Edit: Tried Janna, got 1/6/21, maybe a little too supportive for what I like. I saved my team mates several times but only once I was said thanks...

Shen is exactly like this but worse since you're saving them with an ult. 80% of the time no one cares what you do that saves them, 15% of the time they'll start tooting their own horn because they're so awesome with all their double kills even though they would've massively fed if you didn't keep a constant eye on them, and 5% of the time people actually notice you saved their butts and thank you.


Original League of Legends (LoL) Thread - Dark Link - 2011-02-28

Corn Wrote:Oh god, people on my team better not feed Xin...

Now I know why feeding Xin is pretty much game over for the team. I just smurfed two games as Xin and both times I got fed pretty heavily, and was going around owning most champs within one ERQW rotation with procs popped. He's so stupidly good with Atk Spd items.
Someone on the opposing team noticed me going with the BnB item setup and was asking me how I liked it and whatnot. Xin requires way more button pressing as compared to Ashe and Annie that's for sure O_o


Original League of Legends (LoL) Thread - KajitiSouls - 2011-02-28

Nuu pach iz heir: http://www.leagueoflegends.com/board/showthread.php?t=549872

--Login queue improvements. Whatever that means. I have yet to encounter it.\

--Jarvan, who apparently bleeds epic. Let's see if he really does bleed epic soon...
--Anivia's initial R costs have been lowered. I approve of the changes from a balance point of view.
--Caitlyn's ult projectile is now more of a proper bullet than a slug flying through the air. Which isn't saying much, because functionally it still sucks.
--Ezreal's ult now scales off of bonus AD (not base AD). Watch out for random projectiles of doom when up against an AD Ez!
--Karma got buffs all across the board. Especially important is the cooldown on Mantra, going from 30 seconds to 25.
--Veigar's ult now relies more on his AP than his opponent's AP. This is a normalizer effect that favors Veigar in general.

--Haunting Guise was secretly stronger than it suggested. Now it is as strong as it is suggested. Tooltip error fixed.
--Morello's Evil Tomb provides more CDR.
--Like wh0ring wards? Now you can do so even more! 5 stack wards instead of 3.
--Tiamat got a stat buff. Honestly, even though it now gives the AD of a BF sword, it's still stupid, as it doesn't build into anything useful.
--Spirit Visage's healing effect passive got nerfed. Again. Was this in response to Dr. Mundo or Irelia or FoN? I don't get it =/

--Summoner Ghost got a duration nerf from 14 seconds to 10. This made kiting propositions much riskier (Ashe with red buff vs. Udyr = lolololol), but otherwise the inevitable comes a lot sooner, if not immediately.

--Turrets now are meaner vs. Armor stackers, but generally the damage is the same otherwise.
--Early game mistakes are now less critical, as death timers for early game have been reduced, resulting in you losing out on less potential exp and gold. Or you could feed faster.
--Minions now do more damage to turrets.
--Minions with turret damage reduction buffs are now even crazier. Not to mention the cannon minions come 50% more often now mid-late game (20 minutes). Turrets shall now scream "noooo!!" whenever a snowball wave comes knocking, as it will likely contain two or even three cannon minions.
--Minions in the long run will be even buffer vs. everything defense-wise. Hmm... Early game remains the same.


Original League of Legends (LoL) Thread - WillDaSnail - 2011-03-01

KajitiSouls Wrote:Nuu pach iz heir: http://www.leagueoflegends.com/board/showthread.php?t=549872

--Login queue improvements. Whatever that means. I have yet to encounter it.\

--Jarvan, who apparently bleeds epic. Let's see if he really does bleed epic soon...
--Anivia's initial R costs have been lowered. I approve of the changes from a balance point of view.
--Caitlyn's ult projectile is now more of a proper bullet than a slug flying through the air. Which isn't saying much, because functionally it still sucks.
--Ezreal's ult now scales off of bonus AD (not base AD). Watch out for random projectiles of doom when up against an AD Ez!
--Karma got buffs all across the board. Especially important is the cooldown on Mantra, going from 30 seconds to 25.
--Veigar's ult now relies more on his AP than his opponent's AP. This is a normalizer effect that favors Veigar in general.

--Haunting Guise was secretly stronger than it suggested. Now it is as strong as it is suggested. Tooltip error fixed.
--Morello's Evil Tomb provides more CDR.
--Like wh0ring wards? Now you can do so even more! 5 stack wards instead of 3.
--Tiamat got a stat buff. Honestly, even though it now gives the AD of a BF sword, it's still stupid, as it doesn't build into anything useful.
--Spirit Visage's healing effect passive got nerfed. Again. Was this in response to Dr. Mundo or Irelia or FoN? I don't get it =/

--Summoner Ghost got a duration nerf from 14 seconds to 10. This made kiting propositions much riskier (Ashe with red buff vs. Udyr = lolololol), but otherwise the inevitable comes a lot sooner, if not immediately.

--Turrets now are meaner vs. Armor stackers, but generally the damage is the same otherwise.
--Early game mistakes are now less critical, as death timers for early game have been reduced, resulting in you losing out on less potential exp and gold. Or you could feed faster.
--Minions now do more damage to turrets.
--Minions with turret damage reduction buffs are now even crazier. Not to mention the cannon minions come 50% more often now mid-late game (20 minutes). Turrets shall now scream "noooo!!" whenever a snowball wave comes knocking, as it will likely contain two or even three cannon minions.
--Minions in the long run will be even buffer vs. everything defense-wise. Hmm... Early game remains the same.

L> Co-Op vs AI mode to be enabled. Riot, get your damn act together.