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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: [KMS]Inkwell Diary # 72 - Night Walker skill preview (/showthread.php?tid=55486) Pages:
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[KMS]Inkwell Diary # 72 - Night Walker skill preview - WyrmWrath - 2013-05-27 Zerard Wrote:Dear Lord, that skill looks SICK. Finally Ice/Lightnings will have a worthwhile ice skill. Abysseon Wrote:*points to ice strike* I think what he meant was it may be more useful at places such as bosses. As Takebacker stated, the addition of a bind effect would be really useful. ASSUMING it'll work on bosses. I am totally digging the animation for sure though! [KMS]Inkwell Diary # 72 - Night Walker skill preview - SwordStaker - 2013-05-27 SoR0XaS Wrote:I doubt captains would be affected that much. Unless they find a new hyper for captains (it doesn't fit in with our "gun" theme), and I would like to see what they switched ELE to. Nion Wrote:Well, if the Nautilus appears from the air and drops a bomb, then it would make sense.The Captains should have their boat. Plan and simple. They should get it from 2nd job onward and it should get bigger and better every job after. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Worthyness - 2013-05-27 Moonlapse Wrote:I cannot wait to see the buccaneer skill. Hopefully its will change up the gameplay a little bit. The whole "bucc laser" gameplay is extremely lackluster compared to other classes like striker and hayato. Sorry to diss my own class, but its true. haha I think a lot of the old school Buccaneers want something not laser related on the buccaneer. It really is pretty unsatisfying compared to what the class was before. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Bribery - 2013-05-27 I'd like to see if they can make Corsairs unique again. Although I find Corsairs more enjoyable now compared to pre-Justice, the revamp basically turned us into a mash of the Archer classes. I wouldn't mind if they brought back Battleship in some capacity but it would have to be revamped significantly. The old immobile version would never work with today's bosses and their OHKO attacks. I liked the original concept of Corsairs where Battleship had durability and a cooldown. This made Corsairs unique by having the ability to switch between two styles of combat, and forced them to be careful with Battleship's HP. I'd like it if they revisit that idea and revamp it to work with today's Maple. It wouldn't be too difficult to revamp: Let buffs be casted while mounted and improve the mobility while mounted. Also, instead of making Battleship Cannon and Torpedo separate skills, make Rapid Fire and Eight-Legs Easton have improved damage and different animations while mounted (similar to how Kaiser's transform gives improved effects to some of their skills). Battleship durability could be based on a fixed number of hits and would break for a short cooldown after the character takes said amount of hits while mounted. I also hope that the revamp eliminates the need for bullets. It's a really outdated system. None of the newer classes use any type of ammunition. They could make bullets a type of equip, or simply remove them from the game and make Gun Mastery give +20 atk to make up for the loss of attack. Also, the AI on the All Aboard summons is horrendous. I'm hoping that gets addressed or replaced with a better summon. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Mario - 2013-05-29 http://leafre.net/inkwells-diary-73/entry-59-red-test-server-patch-addressed-27113/ Basically a whole summary of the long ass post was................... Neoxn: We are listening to your concerns and we actually care for our maplers. So don't be mad at us bro. Thoughts? is nexon lying lol? Do they actually care for us and how we feel about updates? I mean they did revert battlemage cause koreans were complaining, maybe now pallys won't be nerfed to shet? [KMS]Inkwell Diary # 72 - Night Walker skill preview - KillerZero - 2013-05-29 Mario Wrote:http://leafre.net/inkwells-diary-73/entry-59-red-test-server-patch-addressed-27113/ One can only hope so x_X god i need to get back to studying for my final xD [KMS]Inkwell Diary # 72 - Night Walker skill preview - Zerard - 2013-05-29 Please don't let Drks receive the same fate as Battle Mages... I really WANT these new changes
[KMS]Inkwell Diary # 72 - Night Walker skill preview - Maryse - 2013-05-29 Glad to know that the versions aren't the final ones, nor was I expecting them to be really. I mean, the fact that they scrapped the Battle Mage revamp already showed that they listen to their players, and now even more. i/L's and Paladins got the short end of the stick, so I hope they make them better. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Jackie - 2013-05-29 It seems like Nexon couldn't afford to lose more players because of its willfulness to do any random patches again ![]() SO PLEASE DO SHADOWER REVAMP PROPERLY ! I MEAN REALLY PROOOOOOOOOOOOOOOOOOOOO-PERRRRRRRRRRRRRRRRRRRRR-LYYYYYYYYYYYYYYYYY if not you won't see me charging any NX again. Not even a single penny [KMS]Inkwell Diary # 72 - Night Walker skill preview - ChronosXIII - 2013-05-29 That post makes me think that they'll be delaying all these changes for final tweaks and balances and then drop the entire Adventurer revamp at once, in the live servers. inb4shitstorm [KMS]Inkwell Diary # 72 - Night Walker skill preview - DavyJonesx - 2013-05-29 'The MapleStory team is always listening to the users' They better not be giving false hope T_T Maybe nexon is finally changing tho ._. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Spadow - 2013-05-29 In an interview today it is revealed that the 'V' at the end of the RED announcement is indeed 5th job advancement.
[KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2013-05-29 Spadow Wrote:In an interview today it is revealed that the 'V' at the end of the RED announcement is indeed 5th job advancement. Fuck yes! Got a source, Spad? [KMS]Inkwell Diary # 72 - Night Walker skill preview - Spadow - 2013-05-29 Arrol Wrote:Fuck yes! Got a source, Spad? http://www.inven.co.kr/board/powerbbs.php?come_idx=2291&query=view&l=579 [KMS]Inkwell Diary # 72 - Night Walker skill preview - Niernen - 2013-05-29 Spadow Wrote:In an interview today it is revealed that the 'V' at the end of the RED announcement is indeed 5th job advancement. Is there any way to see this interview (or a transcript?) [KMS]Inkwell Diary # 72 - Night Walker skill preview - ShinkuDragon - 2013-05-29 I am truly speechless. [KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2013-05-29 Shocking. [KMS]Inkwell Diary # 72 - Night Walker skill preview - MetaSeraphim - 2013-05-29 Zerard Wrote:Please don't let Drks receive the same fate as Battle Mages... I really WANT these new changes I mostly agree. I think the skills themselves need a little tweaking, but overall I like the new skills and such. [KMS]Inkwell Diary # 72 - Night Walker skill preview - ChronosXIII - 2013-05-29 So revamp Arans, Wild Hunters, and Adventurers, tweak Evans, Mercedes, Phantom, and the Novans, then release 5th job... What. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2013-05-29 ChronosXIII Wrote:So revamp Arans, Wild Hunters, and Adventurers, tweak Evans, Mercedes, Phantom, and the Novans, then release 5th job... Dying to see my 5th job Aran video. |