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Patch: Tespia 1.2.190 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Patch: Tespia 1.2.190 (/showthread.php?tid=7324) |
Patch: Tespia 1.2.190 - Russt - 2009-01-14 Strafe training is faster than Hurricane training how? At least give em the Pierce upgrade, if 5 sec Snipe is too much for you. Patch: Tespia 1.2.190 - Aids - 2009-01-14 Icedfire Wrote:if this goes into the live servers unchange, the only advantage we'll have over marksmen is firing rate (and KB rate). you guys get better damage at everything with this boost. Wow, finally a bowmen who knows what's going on. I didn't mean to come off like a prick but I agree with the 1st to 3rd thing. I was always amazed at how people chose bowmen and not xbow even though they had more advantages like you said, not to mention freeze. In the end, bowmasters are still a great class even if they didn't get a huge kMST patch and yeah, I actually thought you guys had crit with phoenix . I wouldn't complain if you got it, what's so bad about making classes stronger? Makes the game better for everyone in the end so that's why I'm happy that classes like paladin's and shadower's get nice boosts as well.
Patch: Tespia 1.2.190 - Icedfire - 2009-01-14 Russt Wrote:Strafe training is faster than Hurricane training how? jumpshot makes it pretty much equal at skeles. strafe and hurr training at newts is identical, because it's limited by spawn times. at CG's, AR/E is the primary skill, and MM's have the advantage at that. i don't mind ANYTHING about the other boosts to marksmen. just scrap the snipe one. i like pretty much all the other boosts, most of the classes that get them deserve them (like assaulter and Bstep, and most notably blast). marksmen and bowmasters were "balanced" before, but anytime the creators of maple touch bowmen, they screw it up somehow. edit - does anyone know what bomb's new impact damage is? if it's 130% at max, i think it might outdamage inferno on neutral cause of the wierd critical. Patch: Tespia 1.2.190 - Aids - 2009-01-14 Icedfire Wrote:jumpshot makes it pretty much equal at skeles. strafe and hurr training at newts is identical, because it's limited by spawn times. at CG's, AR/E is the primary skill, and MM's have the advantage at that. If they were so balanced, why does noone play Marksmen after the release of pirates? Also, I bet there is a level 200 of every class except Marksmen. This finally gives them a reason to level instead of ditching it like 90% of Xbows in these forums. Patch: Tespia 1.2.190 - Icedfire - 2009-01-14 i'm pretty sure xbish would have got there if he didn't get hacked. i think part of it is the stigma that they're "terrible" bossers, which is complete junk. only reason archers are taken is to SE the NL's anyway >.> the 200k, 10s snipe update puts them at 90%(iirc) of a BM's damage at level 160. a 200k, 5s snipe probably puts them at 110+%. they have better training efficiency and better mobbing imo. giving them better 1vs1 and freezing skills is just... i don't know. lots of people i know quit their old character for a new one when pirates were released. one was a BM, quit to make a bishop cause she hated dying so badly yet still wanted to boss. another was a ranger, quit to make a brawler. Others made pirates, quitting their mains pretty much regardless of level / class. so i don't really know where you're going with that. unless you were going to imply that the power hungry people would quit their BM's to make MM's if this goes unaltered into live servers, i'll agree then. heck, i'd probably quit to play on xsnipeux. it's only 9 levels behind >.> Patch: Tespia 1.2.190 - Aids - 2009-01-14 Icedfire Wrote:i'm pretty sure xbish would have got there if he didn't get hacked. Lol, to be honest, we could discuss this all night and both have valid points. What really matters is this is a testing server and they might even change some of this back to normal if it's as unbalanced as you say. Until we get this in gMS, Marksmen still suck. PS: I said the Marksmen thing because I honestly think all of Broa's Marksmen except a few new ones (that level way to much) and people who commented in this thread saying "omg i can go back to sniper!" have all stopped playing their Xbows. I actually think this is why they keep giving Marksmen boosts. Looking at original Marksmen and the new updated skilled ones, MASSIVE DIFFERENCES and yet they are still sub par in current gMS. With this patch (if we get it) Marksmen are finally fun again .
Patch: Tespia 1.2.190 - bio9205 - 2009-01-14 YAY BOOMERANG STEP! I cant WAIT for this to be implemented in MSEA. BStep sucks for me right now >_> YAY MAPLE HERO! Hmm, i havent got to 200 yet. Are u sure we have enuff skillpoints to add it to 30...? Patch: Tespia 1.2.190 - Phail - 2009-01-14 Serendipity Wrote:Uh.. actually, you got the translation wrong. NVM, thanks. Bribery Wrote:"-Big Bang's cooldown reduced to 1 second" Thank you too. Changed. Kevvl Wrote:Uh....Sorry? http://www.basilmarket.com/forum/911119/0//Patch_Tespia_12190.html# Uhh, thanks. But I make frequent changes to the original post, so make sure to update your thread every once in a while. Patch: Tespia 1.2.190 - CrazyNomad - 2009-01-14 bio9205 Wrote:Hmm, i havent got to 200 yet. Are u sure we have enuff skillpoints to add it to 30...? i can´t max all my 4job skill ( i have lvl 19mw, lvl 13 HH, all other maxed) so i say or we getting more sp for it, or we are fucked up
Patch: Tespia 1.2.190 - LuxAeterna - 2009-01-14 Fiel caould you please post the new animations for the transform and super transforms states for skills? Patch: Tespia 1.2.190 - KatanaKiwi - 2009-01-14 CrazyNomad Wrote:i can´t max all my 4job skill ( i have lvl 19mw, lvl 13 HH, all other maxed) so i say or we getting more sp for it, or we are pineappleed up hmm so you have achilles and guardian too right? isnt it best to like wait for mw30 to be released, then reset your mm into mw29, and lvl 4 heroes will.. and maybe 1 point from achilles/guardian into heroes will aswell? you can later on easilly fill up the lvl 29 achilles with a timeless overall that adds achilles +1 Patch: Tespia 1.2.190 - Conciente - 2009-01-14 Every class has 1-2 useless skills, so raising MW to level 30 is not a problem... unless you are 200 already. Patch: Tespia 1.2.190 - Lozmaster - 2009-01-14 CrazyNomad Wrote:i can´t max all my 4job skill ( i have lvl 19mw, lvl 13 HH, all other maxed) so i say or we getting more sp for it, or we are pineappleed up You maxed monster magnet? lulz.Quote:Every class has 1-2 useless skills, so raising MW to level 30 is not a problem... unless you are 200 already
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Patch: Tespia 1.2.190 - CrazyNomad - 2009-01-14 KatanaKiwi Wrote:hmm so you have achilles and guardian too right? lol and spending over 120$ into sp reset? nexon should like reset all points or at least give a quest that you can get 10 more sp's :f6: and yeah i have achilles and guardian maxed aswell monster magnet, nexon should make guardian have 30% change of being actived, not 15 D: i did not max HH cause it's kinda useless, at lvl 1 it already bring the monster HP to 1, if at least it killl the monster... edit: for the user above: how HH can be usefull? even at himes you using rush + blast you kill faster than just using HH and rush, if you first lure them all to the corner, only if you are with a priest and it lure for you and then you use HH and the priest finish with heal, but still kinda useless, at skellegon, with the time HH animation takes, you can kill all bottom with rush + acb(assuming you have 140 speed, 123jump), only usefull to use against guardian imo. Patch: Tespia 1.2.190 - PeePeeAyeDeeKay - 2009-01-14 I agree... they should give us a quest or some type of SP reset, and for free since this affects some if not all of us. Although, what I think they should've done is add a separate feature for increasing skill bonuses or as I call it "Mastery/Adv Mastery" for skills. The points for this mastery would be separate from Skill Points, but do affect skill bonuses. Like "Maple Warrior Mastery" would require level 20 Maple Warrior before you are able to start adding the mastery for it. Lets say max is 5 points into "MW Mastery" to max it, each level requires 1 point and adds +2% and 60 seconds. So you'd need 5 mastery points and level 20 MW to max MW Mastery. In the end with MW 20 and MW Mastery 5, you'd end up with the same boost as if it was MW 30 but would not affect your skill builds alone. Gaining points for mastery would end up being based off something, easiest would be by character levels. Patch: Tespia 1.2.190 - Chameleonic - 2009-01-14 Conciente Wrote:Every class has 1-2 useless skills, so raising MW to level 30 is not a problem... unless you are 200 already. None of my 4th job skills are useless and they need to be maxed for best results. I wouldnt want to be without any of them. Patch: Tespia 1.2.190 - TugboatWilly - 2009-01-14 Chameleonic Wrote:None of my 4th job skills are useless and they need to be maxed for best results. I wouldnt want to be without any of them.we don't need max dragon's breath.
Patch: Tespia 1.2.190 - Chameleonic - 2009-01-14 I did say "maxed for best results".
Patch: Tespia 1.2.190 - Conciente - 2009-01-14 Chameleonic Wrote:None of my 4th job skills are useless and they need to be maxed for best results. I wouldnt want to be without any of them. Blind? Dragon's Breath? Patch: Tespia 1.2.190 - TugboatWilly - 2009-01-14 Chameleonic Wrote:I did say "maxed for best results".db only needs 21 for "best results".
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