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Knights of Cygnus Skill Tables - Takebacker - 2009-02-02

kingdj333 Wrote:Level restrictions, 6 ap until level 70, mainly based on the best job in the class, and cute Confusedhiney: I think this class or w/e it is, is a cheap shot. Although I do like the way the male windbreakers look like when transformed.
Nightwalker?: How come no one ever talks about them? dont they have special skills too?
Rolleyes Sorry if my english ins't as good, I'm texting on a piece of crappy sony device.

A sin with the same 1v1 capabilities that can also mob "extremely" well. No one cares.


Knights of Cygnus Skill Tables - modular - 2009-02-03

if youre gonna make a char that works like a sin, make a sin so you can go past 120. otherwise, its a simple fj mule with a nifty mob attack that you wouldnt bother to lvl past 70. or hell, 50. keep it low enough to rape cpq.


Knights of Cygnus Skill Tables - ArbalistMaster - 2009-02-03

if soul charge is neurtral why does it have elemental bonus %?


Knights of Cygnus Skill Tables - Sinnuendo - 2009-02-03

ArbalistMaster Wrote:if soul charge is neurtral why does it have elemental bonus %?

Either it's copypasta from another charge or it actually does have an "elemental bonus", and just does that much extra damage.


Knights of Cygnus Skill Tables - y0y0y0y0shi0 - 2009-02-03

Good work Isaac, keep posting new info! =P

Just a question, for the Striker's somersault kick, you said that it doesnt give an electric boost, but yet, in one of your screenshots, people in your guild say it does...which one is right?

Also, id love to see more pics of what the skills actually look like you have for Soul Blade or Magnum Shot, im interested in what some of these skills look like


Knights of Cygnus Skill Tables - Sinnuendo - 2009-02-03

y0y0y0y0shi0 Wrote:Good work Isaac, keep posting new info! =P

Just a question, for the Striker's somersault kick, you said that it doesnt give an electric boost, but yet, in one of your screenshots, people in your guild say it does...which one is right?

Also, id love to see more pics of what the skills actually look like you have for Soul Blade or Magnum Shot, im interested in what some of these skills look like

It doesn't unless you have Lightning Charge activated.

Soul Blade:
http://www.insoya.com/bbs/view.php?id=skill&no=381

Magnum Shot:
http://www.insoya.com/bbs/view.php?id=skill&no=348


Knights of Cygnus Skill Tables - IsaacGS - 2009-02-03

Sinnuendo Wrote:Either it's copypasta from another charge or it actually does have an "elemental bonus", and just does that much extra damage.
Well, there's something you have to understand:
Physical attacks and Magically neutral attacks are two different things. So, it could be a "Neutral Magic" charge. The way that physical element attacks appear to work is that rather than being pure fire or whatever, they're half fire/half physical. That's why the elemental boost is different. Wouldn't be surprised if it's the same thing here, half neutral/half physical.
y0y0y0y0shi0 Wrote:Good work Isaac, keep posting new info! =P

Just a question, for the Striker's somersault kick, you said that it doesnt give an electric boost, but yet, in one of your screenshots, people in your guild say it does...which one is right?

Also, id love to see more pics of what the skills actually look like you have for Soul Blade or Magnum Shot, im interested in what some of these skills look like
The animator script broke, and Fiel was going to completely rework it.


Knights of Cygnus Skill Tables - KatanaKiwi - 2009-02-03

isnt it like this:
the summersault kick looks electrical but thats only an animation and it has no element to it, but when you do electrical charge thingy all your attacks actually get the electrical element, including sumersault kick?


Knights of Cygnus Skill Tables - KaidaTan - 2009-02-03

I hate this thread now. I looked around about Cygnus too much and I'm actually excited for them (especially Windbreakers). I even spent yesterday planning out a 3rd job build and thinking of a name for my Cygnus-to-be. And this makes me rage because we won't get them for at least a year. *cry*


Knights of Cygnus Skill Tables - y0y0y0y0shi0 - 2009-02-03

Sinnuendo Wrote:It doesn't unless you have Lightning Charge activated.

Soul Blade:
http://www.insoya.com/bbs/view.php?id=skill&no=381

Magnum Shot:
http://www.insoya.com/bbs/view.php?id=skill&no=348

lol o...kay? but thats not really what i meant...lol. he already has those 2 in his job skill things...

and mmkay @ Isaac, tell Fiel to hurry up >:O


Knights of Cygnus Skill Tables - Dusk - 2009-02-03

y0y0y0y0shi0 Wrote:lol o...kay? but thats not really what i meant...lol. he already has those 2 in his job skill things...

and mmkay @ Isaac, tell Fiel to hurry up >:O

Isaac's the one doing the extractions. And what did you mean? 0_0


Knights of Cygnus Skill Tables - y0y0y0y0shi0 - 2009-02-03

Dusk Wrote:Isaac's the one doing the extractions. And what did you mean? 0_0

but he said Fiel had to rework the animator script.

I MEANT for more animations to be posted with the skills. like this : [Image: Wind.gif]

Edit: Just stalked Isaac and hes posting -waits for reply-
dont ask. im like really bored and dont want to do my homework and saw his purple name on the list so i wanted to click it cuz its all purply so i clicked it and now im doing this O.o


Knights of Cygnus Skill Tables - IsaacGS - 2009-02-03

KatanaKiwi Wrote:isnt it like this:
the summersault kick looks electrical but thats only an animation and it has no element to it, but when you do electrical charge thingy all your attacks actually get the electrical element, including sumersault kick?
That's exactly how it works, yeah. But that basically means that through the entirety of first you've got an attack that looks like it's lightning element, but isn't.


Knights of Cygnus Skill Tables - Takebacker - 2009-02-03

IsaacGS Wrote:That's exactly how it works, yeah. But that basically means that through the entirety of first you've got an attack that looks like it's lightning element, but isn't.

Still waiting on the new animations for screw punch, L7, and SSK though. Frown


Knights of Cygnus Skill Tables - Sinnuendo - 2009-02-03

IsaacGS Wrote:Well, there's something you have to understand:
Physical attacks and Magically neutral attacks are two different things. So, it could be a "Neutral Magic" charge. The way that physical element attacks appear to work is that rather than being pure fire or whatever, they're half fire/half physical. That's why the elemental boost is different. Wouldn't be surprised if it's the same thing here, half neutral/half physical.

Well how would that work at say, Pink Bean? (I know that KoC classes can't get to PB, but let's just say they could.) Since he's Physical-resistant, would that mean that 50% of the attack would be "Magic neutral" and wouldn't be cut, and the other 50% would be Physical and WOULD be cut?


Knights of Cygnus Skill Tables - Sinnuendo - 2009-02-03

y0y0y0y0shi0 Wrote:but he said Fiel had to rework the animator script.

I MEANT for more animations to be posted with the skills. like this : [Image: Wind.gif]

Edit: Just stalked Isaac and hes posting -waits for reply-
dont ask. im like really bored and dont want to do my homework and saw his purple name on the list so i wanted to click it cuz its all purply so i clicked it and now im doing this O.o

Well if Isaac's fine with it, I could post the GIFs or whatever from Insoya (although I think that they only have the new skills, and a few redone ones like PS and SB).

Edit: Oh damn, LOL. I meant to edit that last post, merge pls.


Knights of Cygnus Skill Tables - Alilatias - 2009-02-03

KaidaTan Wrote:I hate this thread now. I looked around about Cygnus too much and I'm actually excited for them (especially Windbreakers). I even spent yesterday planning out a 3rd job build and thinking of a name for my Cygnus-to-be. And this makes me rage because we won't get them for at least a year. *cry*

Way ahead of you. I made a theoretical build for Wind Breakers about three weeks ago. I even factored in Wind Walk to just about everything.

[SPOILER= Here's a sample of the Wind Walk calculations. Wow, Wind Walk is crazy.]Assuming that I'm doing the calculations correctly...
- Level 1 Strafe X Maxed Wind Walk = 92.3%.
- Wind Breaker's Level 1 Arrow Rain X Maxed Wind Walk = 84.5%.
- Wind Breaker’s Level 20 Arrow Rain X Maxed Wind Walk = 208%.
*cries*


Knights of Cygnus Skill Tables - Russt - 2009-02-03

IsaacGS Wrote:Well, there's something you have to understand:
Physical attacks and Magically neutral attacks are two different things. So, it could be a "Neutral Magic" charge. The way that physical element attacks appear to work is that rather than being pure fire or whatever, they're half fire/half physical. That's why the elemental boost is different. Wouldn't be surprised if it's the same thing here, half neutral/half physical.
Not exactly.

Element attribute and physical/magical are two separate things. All mage skills are fully magical, everything else is fully physical. That's why WKs with charges on can't damage weapon cancel.

At full element attribute, a skill deals 1.5x damage on favorable targets and 0.5x on unfavorable targets. Most mage skills, bowman summons, and corsair capsule skills are full elemental at all levels. Composition is half of each element. F/P compo does 1.25x on a fire weak poison neutral because half the skill gets the 1.5x multiplier and the other half is 1x, so they average out. WK charges start at some-amount elemental and other-amount neutral, and gradually work up to full elemental. But at all times, it's still fully physical - or so we think.

Immunities, by the way, are weird. If the skill is even 1% fire and you use it on a fire immune target, it'll deal 1 damage.

Soul charge and striker lit charge: What is the x value in the data? The actual elemental multiplier is half that.
i.e. x value of 100 means the skill is fully elemental and has a 1.5x multiplier. An x value of 25 means the skill is 25% elemental and only has a 1.125x multiplier. (I should hope not.)


Knights of Cygnus Skill Tables - IsaacGS - 2009-02-04

Russt Wrote:Not exactly.

Element attribute and physical/magical are two separate things. All mage skills are fully magical, everything else is fully physical. That's why WKs with charges on can't damage weapon cancel.

At full element attribute, a skill deals 1.5x damage on favorable targets and 0.5x on unfavorable targets. Most mage skills, bowman summons, and corsair capsule skills are full elemental at all levels. Composition is half of each element. F/P compo does 1.25x on a fire weak poison neutral because half the skill gets the 1.5x multiplier and the other half is 1x, so they average out. WK charges start at some-amount elemental and other-amount neutral, and gradually work up to full elemental. But at all times, it's still fully physical - or so we think.

Immunities, by the way, are weird. If the skill is even 1% fire and you use it on a fire immune target, it'll deal 1 damage.

Soul charge and striker lit charge: What is the x value in the data? The actual elemental multiplier is half that.
i.e. x value of 100 means the skill is fully elemental and has a 1.5x multiplier. An x value of 25 means the skill is 25% elemental and only has a 1.125x multiplier. (I should hope not.)
Yeah I know that it's halfed, I already listed it as half. I thought this was the reason *why* it's half though, because it's only half elemental and half physical.


Knights of Cygnus Skill Tables - JoeTang - 2009-02-04

x is the elemental conversion of the skill, so since x = 50, it would be 50% elemental conversion, giving 25% damage bonus to any applicable case of advantage. Bonus is a tricky word since it implies addition, where as this is purely conversion. Any bonus is only applied with elemental advantage or disadvantage.