![]() |
||||||||||||||||||||||||||||
|
KMST 1.2.480 Adventurer Revamp and Skill Changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.480 Adventurer Revamp and Skill Changes (/showthread.php?tid=65024) |
||||||||||||||||||||||||||||
KMST 1.2.480 Adventurer Revamp and Skill Changes - JoeTang - 2013-06-18 iAmFear Wrote:The words in red mean "Critical Rate", the x value is the one associated with critical. I think it has something to do with replacing, instead of adding critical rate if they use the cr variable. Abysseon Wrote:According to max's blog, glacial chain hypers now apply to frozen orb so they just need to change the skill icons. My bad, I read it wrong the first time. hadriel Wrote:That Void Elemental buff is a little crazy. I'm loving it. I'm willing to bet they're changing the Snipe - Bonus Attack to Snipe - Ignore Guard next patch, seeing how they reduced Snipe's defense ignore by 20%. I think they had some other person rewrite the description for Arrow Blaster and they wrote Platter instead of Blaster. Hurricane in Korean is called Storm of Arrows/Storm Arrow, and for some reason, Google Translate likes to spit that out as Storm of Time/Storm Time. It states that it's possible to use it during/with Hurricane, though I'm not sure if this means you can push the key while using Hurricane and it sets up a turret, or you use Hurricane while the turret is up and the damage changes. Check the game play videos. KMST 1.2.480 Adventurer Revamp and Skill Changes - PirateIzzy - 2013-06-18 How much does Empathy increase buff duration by and Insight increase Elemental Ignore by at level 100, or rather, every 5 levels? KMST 1.2.480 Adventurer Revamp and Skill Changes - LegendGospel - 2013-06-18 Takebacker Wrote:100% stance. Why not just rush the mobs instead of bumping against them? Takebacker Wrote:Your uppercut creates a tornado... It's lazy and uncreative because the skill itself is a reskin of Barrel Bomb, and has always been. Buccs should make actual uppercuts, not create whirlwinds with uppercuts. We're not Wind Archers. Takebacker Wrote:It was the only mobility you had before...and it fit the theme of buccaneers having their full potential only when monsters are present. I wasn't aware that the theme of buccs was having no mobility except for rush. Takebacker Wrote:Now spiral is a good 1v1 attack, something they desperately needed pre-4th job, and dspiral is better rushing overall because it's spammable and covers more range more quickly than spiral/dspiral did... It does seem way faster than before. Takebacker Wrote:I like the changes. Watch a video, you'll learn stuff. Watched it, same old boring stuff, except faster. Energy was never the main perk of Buccs. Consider that pre-bb, you would equally use Somersault, Double Uppercut, Corkscrew, and Barrage (4 melee skills (edit: 5, forgot elbow)), then enter energy mode and use Drain, Blast, and Orb (3 energy skills), while having Demolition and Snatch at last (2 transformation skills). And I guess Dragon Strike was our one lazor. All of these skills had their uses, which was cool. Out of the 3 energy skills, honestly Drain was the most useful. Blast and Orb had very marginal and situational uses. Now they've switched the focus to energy, and changed transform into a summon, which looks and feels silly, and basically only Somersault has a melee feel to it. Watching the videos, I thought that 1st job looked way more fun than 4th job. I guess that I always say buccs as the melee class of the game, but now they're a pineappleing christmas tree throwing colors all around, and can't even punch the enemies themselves, as they rely on the spirit summon. It would be nice to let us change into Thunder Breakers/Strikers, but I guess that Corsairs look pretty fun. I've really lost any desire to play Buccs now. KMST 1.2.480 Adventurer Revamp and Skill Changes - Captain Wax - 2013-06-18 iAmFear Wrote:New Profession EXP Table: You need level 12 to make the scroll extractor and level 13 to make the cube extractor, calling it now
KMST 1.2.480 Adventurer Revamp and Skill Changes - Arrol - 2013-06-18 Turns out that the Snipe Bonus Attack Hyper will activate Additional Bolt. It's doing three hits instead of two. And in case you're not convinced that it's Snipe, that's its' hit animation right there. KMST 1.2.480 Adventurer Revamp and Skill Changes - Locked - 2013-06-18 Some cool images I found of the JobFree system and something called Meister that has Accessory, Equipment and Alchemy animations. Probably from professions.
Misc Images
KMST 1.2.480 Adventurer Revamp and Skill Changes - Punch - 2013-06-19 Few questions about Bowmaster, if yall can answer.. 1) Does Hurricane pierce through monsters, therefore now being a mobbing skill? Or still 1 v1? 2) Is the Arrow Blaster + Hurricane combo the best for training/mobbing? Or must we use the ugly Uncountable Arrow :/ 3) Does Phoenix go off on her own, as shown in the video kinda? Thanks
KMST 1.2.480 Adventurer Revamp and Skill Changes - RedRaven16 - 2013-06-19 So why do shads have to spend points to get their upgrade for their special job skill KMST 1.2.480 Adventurer Revamp and Skill Changes - Sonic - 2013-06-19 Video for Hermit and Night Lord: Hermit:
Spoiler
Night Lord:
Spoiler
The night lord video might still be uploading, so give it awhile for it to load. KMST 1.2.480 Adventurer Revamp and Skill Changes - SoR0XaS - 2013-06-19 Quote:Rapid Fire: can now move while using this skillYES On the other hand, it seems like they took off WA from the Summons. That's kinda a big turnoff for me :/ KMST 1.2.480 Adventurer Revamp and Skill Changes - VerrKol - 2013-06-19 Punch Wrote:Few questions about Bowmaster, if yall can answer.. 1. Hurricane is still a 1v1 skill. 2. It would be Blaster + Uncountable Arrow I believe 3. Instead of hovering near you, it appears it hovers near what it's attacking then returns to you when not attacking. These should help: [video]http://www.insoya.com/bbs/zboard.php?id=ucc&no=44268[/video] [video=youtube;SkAIB8wFw8Q]http://www.youtube.com/watch?v=SkAIB8wFw8Q[/video] KMST 1.2.480 Adventurer Revamp and Skill Changes - xenom - 2013-06-19 was there no quest update? KMST 1.2.480 Adventurer Revamp and Skill Changes - Pink Bean - 2013-06-19 bowmasters are climbing back up the ladder.. i still think it needs a few tweaks (aka BLUE ASS UNCOUNTABLE ARROW) the bird animations.. i'm sad the divebomb is gone but the tornado blast looks pretty cool. the hovering is quite nice as well WE ARE MORE RED hurray fellow bms let us set things on fire p.s. marksmen pls stop KMST 1.2.480 Adventurer Revamp and Skill Changes - maplefreak26 - 2013-06-19 The next KMST patch should include the supposed new tutorial/storyline for Adventurers seeing as how there are so many KMST 1.2.480 Adventurer Revamp and Skill Changes - HighOnMushrooms - 2013-06-19 maplefreak26 Wrote:The next KMST patch should include the supposed new tutorial/storyline for Adventurers seeing as how their are so many Storyline was added in this patch. All the NPCs show up as Chief Stan because they have been using a new type of system for displaying NPCs that are based off of in-game characters, just like at Crimsonwood Citadel. In game they show up fine.
KMST 1.2.480 Adventurer Revamp and Skill Changes - maplefreak26 - 2013-06-19 HighOnMushrooms Wrote:Storyline was added in this patch. All the NPCs show up as Chief Stan because they have been using a new type of system for displaying NPCs that are based off of in-game characters, just like at Crimsonwood Citadel. In game they show up fine. Really? Dammnit. I should start doing the quests on KMST then. I was expecting a new tutorial and all the pizzazz that other classes get. KMST 1.2.480 Adventurer Revamp and Skill Changes - iVege - 2013-06-19 Arrol Wrote:Turns out that the Snipe Bonus Attack Hyper will activate Additional Bolt. It's doing three hits instead of two. And in case you're not convinced that it's Snipe, that's its' hit animation right there. So it'll (presumably) lose 2/3 of its power next patch! :o Punch Wrote:3) Does Phoenix go off on her own, as shown in the video kinda? No, it still appears to still follow you. The reason why it looks like it's going off on its own is because it doesn't disappear anymore. It just doesn't have enough time between attacks to follow you, unless there are no monsters there or you trigger auto-teleportation by walking away. KMST 1.2.480 Adventurer Revamp and Skill Changes - xenom - 2013-06-19 there was new storyline of adventure. but southperry didnt post about that KMST 1.2.480 Adventurer Revamp and Skill Changes - ChronosXIII - 2013-06-19 Can't believe this escaped me, but I just realized they kept the stupidity that is Dark Flare... Whyyyyyyyyyyyy. KMST 1.2.480 Adventurer Revamp and Skill Changes - IllegallySane - 2013-06-19 I'm not entirely sure how to feel about the Bucc "revamps" just yet. I'd probably need another video before forming an opinion. Also, how does the Job Change work? Can you change to ANY Adventurer class, or only between your sub-class (Buccs can only job change to a Corsair)? |