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Patch Available - KMST 1.2.480 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.480 (/showthread.php?tid=65011) |
Patch Available - KMST 1.2.480 - masterzero - 2013-06-18 marginal ? where you read it was marginal? they said skills wouild change charged as much as changed damage , range , and number of targets , so yeah In fact I was praying the "revamp" wouldn't remove laser , or lower numbers altogethers , because bucc is FINE damage-wise, his weakness was mobility which was sure we would get with mainstreamed FJ Patch Available - KMST 1.2.480 - Arrol - 2013-06-18 Death Wrote:I feel bad for the current changes to Corsairs/NL's/Shadowers (Haven't seen buccs yet and corsairs their new skills are cool though but minimal). If only they gave Blunt Weapons a better bonus than 5% PDR Ignore. Patch Available - KMST 1.2.480 - Death - 2013-06-18 Arrol Wrote:If only they gave Blunt Weapons a better bonus than 5% PDR Ignore. Honestly, I don't even care. Ofcourse many other paladins would be happy with it but all I wanted is my blunt weapon animations and I got them. I'm a happy man. Patch Available - KMST 1.2.480 - Kirov - 2013-06-18 Dual Blade and Cannoneer now regular adventures, my permanent pet rejoices! Phantoms getting more choice is cool too. But as for the revamps, I feel pretty deflated. It feels like thieves and pirates always get the shaft when it comes to these sort of revamps. They don't seem to be on the same level as the other classes. Oh well, at least I like the Marksman changes. Patch Available - KMST 1.2.480 - Razmos - 2013-06-18 Speaking of Phantoms, what Dual Blader and Cannoneer skills would be worth stealing? is this a nice buff for Phantoms? or is just "cool"? Patch Available - KMST 1.2.480 - Worthyness - 2013-06-18 LOL at all the reskin for Pirate/thieves. This is pretty underwhelming considering all the other classes did get reskins, but also a HUGE change in their playstyles. All I'm looking at for the pirate/thief revamps now is the same style with larger numbers and a flash jump. yay. Patch Available - KMST 1.2.480 - OhBaby - 2013-06-18 Razmos Wrote:Speaking of Phantoms, what Dual Blader and Cannoneer skills would be worth stealing? is this a nice buff for Phantoms? or is just "cool"? Final Cut or PB could be useful, as could thorns. I think mega monkey magic is passive though, if it isnt i would go with that Patch Available - KMST 1.2.480 - Takebacker - 2013-06-18 OhBaby Wrote:I think mega monkey magic is passive though, if it isnt i would go with that It is. Second job buff is 30 all stat and some HP though so it's not a terrible option. Cannon jump is probably the best thing to take. Patch Available - KMST 1.2.480 - Jamesie - 2013-06-18 Worthyness Wrote:LOL at all the reskin for Pirate/thieves. This is pretty underwhelming considering all the other classes did get reskins, but also a HUGE change in their playstyles. All I'm looking at for the pirate/thief revamps now is the same style with larger numbers and a flash jump. yay.I think it's because Pirates and Thieves were already effectively relaunched compared to WMAs (I abbreviated), who while they had more revamps, most of them did not change the basic play-style. Patch Available - KMST 1.2.480 - Kusariku - 2013-06-18 tbh i'm not all that disappointed with the thief and pirate revamps, mostly because they just got a MAJOR revamp last year. Like someone said earlier, Buccs really only needed more mobility, which they get with Octopush. Corsairs don't feel particularly weak or boring as they are, though I'm trying to figure out a use for the battleship. Did anyone really elaborate on that skill? The google translate post makes it seem that the skill goes up as you increase rapid fire, not by putting points in, and that might make it more viable to raise rapid fire earlier even if you don't boss a lot... As for thieves, I can't see enough of their stuff to make a real decision, but I liked 'sins before and as long as they get some more damage I'll be happy. 'Dits on the other hand, I wasn't a huge fan of their 4th job after justice/renegades, but if they made BStab less mediocre I'd be happy. LF> Some actual %values for these revamps tho Patch Available - KMST 1.2.480 - PeePeeAyeDeeKay - 2013-06-18 Mace Elemental Blows and Blast animations for Paladin. I KNOW, pretty bad quality images, but these are the only ones I could find so far on Insoya other than the two posted earlier in the thread.
Fire:
Ice:
Lightning:
Divine:
Blast:
Patch Available - KMST 1.2.480 - PirateIzzy - 2013-06-18 Takebacker Wrote:It is. Second job buff is 30 all stat and some HP though so it's not a terrible option. Cannon jump is probably the best thing to take. Only problem is that Phantoms can't steal movement skills. Patch Available - KMST 1.2.480 - OhBaby - 2013-06-18 PirateIzzy Wrote:Only problem is that Phantoms can't steal movement skills. Is Cannon jump considered a movement skill though? You do still do damage when you shoot the ground Patch Available - KMST 1.2.480 - TagerBustah - 2013-06-18 PeePeeAyeDeeKay Wrote:Mace Elemental Blows and Blast animations for Paladin. OMG ARE PINEAPPLEING YOU KIDDING ME??? SWORD ANIMATIONS BETTER HAVE BEEN UPGRADED TO MATCH THAT!!!
Patch Available - KMST 1.2.480 - Death - 2013-06-18 PeePeeAyeDeeKay Wrote:-snip- Thank you! Good enough for me haha. I almost wanted to say ''To bad we don't have different colours for blast anymore'' but whatever. I have nothing to complain about right now. [MENTION=6204]TagerBustah[/MENTION]; I can finally laugh at all those sword users now after they have been laughing at me for so long. I know you didn't but many did, so HA at those people. Patch Available - KMST 1.2.480 - Zerard - 2013-06-18 Something tells me that Nexon isn't quite finished with thieves and pirates... Last I recalled, they promised a 'special revamp' for Dual Blades and Cannonneers. Being integrated with normal adventurers is not a revamp. Patch Available - KMST 1.2.480 - PirateIzzy - 2013-06-18 OhBaby Wrote:Is Cannon jump considered a movement skill though? You do still do damage when you shoot the ground Well, Recoil Shot for Gunners counts as a movement skill, and does damage, and Phantoms can't steal that. Patch Available - KMST 1.2.480 - chickdigger802 - 2013-06-18 so... with db and cannons now part of the family... can we expect big changes for them in the next 2 weeks?
Patch Available - KMST 1.2.480 - Razmos - 2013-06-18 Zerard Wrote:Something tells me that Nexon isn't quite finished with thieves and pirates... Last I recalled, they promised a 'special revamp' for Dual Blades and Cannonneers. Being integrated with normal adventurers is not a revamp.Yes it is. It's a big change. Their creation has been completely changed due to them being integrated with the rest of the explorers, and they even share the explorer cash inventory. They didn't need a gameplay revamp like the others did. What kind of "special" revamp were you expecting? Patch Available - KMST 1.2.480 - Mario - 2013-06-18 So, I'm guessing no one translated the patch notes yet? Time to manually translate these then even though i'm hella tired. |