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Summarized %/s List - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Summarized %/s List (/showthread.php?tid=60206) |
Summarized %/s List - Zakaerys - 2013-02-06 So at a boss with elemental and physical resistance, is a Paladin doubly disadvantaged, or is the reduction only applied once? Summarized %/s List - Takebacker - 2013-02-06 Paladins ignore elemental but not physical resistance. Summarized %/s List - DustinxD - 2013-02-06 Dark Link Wrote:Transfig replaces Morph Gauge, you don't add them together.It does add together if you glitched Final Form and regained the Morph Gauge back to Stage 1/2. However since that glitch is fixed it's no longer possible, but you can still break the speed cap with Majesty. Summarized %/s List - JoeTang - 2013-02-06 From my preliminary tests on KMS, it appears that Final Figuration removes any attack speed bonuses you may have and sets it to normal 6, doesn't matter what weapon you use. I can't find Wind Booster to test past speed cap, I can only reach speed cap. Summarized %/s List - Dark Link - 2013-02-06 Wait, so Final Transfig's attack speed not stacking with any other speed boost is intended?! Summarized %/s List - Takebacker - 2013-02-06 Finally something not favorable about kaisers haha. Summarized %/s List - JoeTang - 2013-02-06 Dark Link Wrote:Wait, so Final Transfig's attack speed not stacking with any other speed boost is intended?! In KMS Final Figuration makes your attack speed 6, no matter what. Its own speed bonus doesn't affect it, unless it's actually making your base speed 8, and then adding its own speed. Blaze Up, and your base weapon speed don't affect your attack speed when transfigured. It's probably a glitch that no one cares about because you shouldn't really be transforming in KMS if you want to do damage, so no one gives a pomegranate. Me and [MENTION=1747]iAmFear[/MENTION] just tested with Fast (5) + Full Gauge + Blaze Up + Speed Infusion, there is no difference in attack speed compared to Fastest (2). SI also does not affect Transfiguration speed either, so it's stuck at Normal (6) until Nexon fixes it. Summarized %/s List - LiquidSwing - 2013-02-09 [MENTION=535]JoeTang[/MENTION]: is it the same in GMS? i feel the issue is more relevant in GMS because we can actually use it for our rotation Summarized %/s List - See - 2013-02-15 I know this is probably a dumb question but... for nate only, is it really nate only? No DS+nate or any ME at all? Summarized %/s List - JoeTang - 2013-02-16 See Wrote:I know this is probably a dumb question but... for nate only, is it really nate only? No DS+nate or any ME at all? It's Assassinate using Dark Sight. Meso Explosion proves to be detrimental to DPS in that case for some reason. Summarized %/s List - See - 2013-02-16 JoeTang Wrote:It's Assassinate using Dark Sight. Meso Explosion proves to be detrimental to DPS in that case for some reason. Okay, thanks! That's a shame ME is detrimental. I guess I'll just use it to recharge SI. Summarized %/s List - Moonlapse - 2013-02-16 [MENTION=535]JoeTang[/MENTION] so Thunder Breaker's primary damage output is just 3rd job skills? Summarized %/s List - JoeTang - 2013-02-17 Moonlapse Wrote:[MENTION=535]JoeTang[/MENTION] so Thunder Breaker's primary damage output is just 3rd job skills? Ascend + Thunder does theoretically more damage, but it can be used on very few monsters. You would need to pin something into a corner for it to be effective. I've heard certain bosses became unrushable as well. For most practical situations, a Thunder Breaker would be using Typhoon and Thunderclap on any number of targets, or Annihilate + Thunderclap on a single target if they want to maintain higher defense ignore, which is less and less relevant the more ignore you have from gear (though this will depend on what the new defense ignore formula is, I still don't know). Summarized %/s List - FabledGumbo - 2013-02-20 [MENTION=535]JoeTang[/MENTION] Is Kaiser's final form beneficial to either single target or multi target dps on GMS if you aren't hitting for the damage cap and are hitting for fastest (2) while not transformed? Summarized %/s List - firearrow123 - 2013-02-28 Something is amiss with your calculations as it pertains to Luminous. I can't quite explain what, but I know that my level 200 DB with a 60k damage range, 40% boss damage, 100% ignore def, and 60% critical rate cannot solo vellum in the time limit...My level 170 luminous friend, however, with a 20k damage range, 0% boss, 25% crit, and 0% ignore def (100% with pitch) can solo vellum with 5 minutes to spare....I thought DBs were supposed to be better.... I know we don't have hyper skills...but really? A 50k~60k damage range advantage (after accounting for crit & boss %) isn't enough to compensate for not having hyper skills? I didn't even think the hyper skills were that good. Summarized %/s List - Even - 2013-02-28 firearrow123 Wrote:Something is amiss with your calculations as it pertains to Luminous. I can't quite explain what, but I know that my level 200 DB with a 60k damage range, 40% boss damage, 100% ignore def, and 60% critical rate cannot solo vellum in the time limit...My level 170 luminous friend, however, with a 20k damage range, 0% boss, 25% crit, and 0% ignore def (100% with pitch) can solo vellum with 5 minutes to spare....I thought DBs were supposed to be better.... This chart is to show how much damage a person can do vs a dummy target with 0% defense that doesnt attack you. You cant compare this to a real battle, especially not root of abyss bosses. Summarized %/s List - MountLag - 2013-02-28 firearrow123 Wrote:Something is amiss with your calculations as it pertains to Luminous. I can't quite explain what, but I know that my level 200 DB with a 60k damage range, 40% boss damage, 100% ignore def, and 60% critical rate cannot solo vellum in the time limit...My level 170 luminous friend, however, with a 20k damage range, 0% boss, 25% crit, and 0% ignore def (100% with pitch) can solo vellum with 5 minutes to spare....I thought DBs were supposed to be better....This table takes DB hypers into account. Also DB gets halved on Vellum. And Luminous has their instant Equilibrium skill cooldowns counting down while Vellum is burrowed. So they'll usually get to Ender spam when he does fireball. Summarized %/s List - DavyJonesx - 2013-03-02 Maybe a stupid question, but what do the numbers under %/s stand for? Same goes for 100% boss and 200% boss. m/s = mill per second? Summarized %/s List - Elecher - 2013-03-02 DavyJonesx Wrote:Maybe a stupid question, but what do the numbers under %/s stand for? Same goes for 100% boss and 200% boss. m/s = mill per second? %/s is damage that you do. You only need to multiply it by your range. M/s stands for million per sec, assuming doing damage cap for every hit. (in most cases it/s hit per second *50m(unlimited)/1m(tempest and lower)) Example : 15k attack range 4500%/s 15k*4500% = 675k/s Summarized %/s List - DavyJonesx - 2013-03-02 Elecher Wrote:%/s is damage that you do. You only need to multiply it by your range. M/s stands for million per sec, assuming doing damage cap for every hit. (in most cases it/s hit per second *50m(unlimited)/1m(tempest and lower)) So,to know how much range I would need to hit cap on a WA I would have to do this?: 999999/15290%= 6540.21582734 6540 range? Isn't that a way to low?... I must be doing something wrong? FYI, I'm trying to figure how hard it would be to fund a WA. ^^ |