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Scheduled Game Update - June 27, 2012 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Scheduled Game Update - June 27, 2012 (/showthread.php?tid=55133) |
Scheduled Game Update - June 27, 2012 - CarrionCrow - 2012-06-28 Alloy Wrote:I'd go ahead and just confirm it. Consider that phantom just CAN'T steal from a pirate if this isn't the case. It was already established that that was not the case. Phantom skills work by tapping in on the other adventurers skilldata so they'd be stealing the old skills. Scheduled Game Update - June 27, 2012 - SaptaZapta - 2012-06-28 Alloy Wrote:I'd go ahead and just confirm it. Consider that phantom just CAN'T steal from a pirate if this isn't the case. Consider that you can NOT say that unless you happen to know that Phantom's skill "stealing" is done by activating a copy of the skill in question that is pre-programmed into Phantom's own skill table. If, for example, it's done "by reference" (i.e., Phantom's skill table entry for a stolen skill contains only a pointer or a skill-id, not all the details), then phantom can steal any version. Scheduled Game Update - June 27, 2012 - Kubi - 2012-06-28 Quote:Hello Maplers,http://maplestory.nexon.net/Community/#%2Fshowthread.php%3F421350-Unscheduled-Maintenance-June-28-2012%26nxid%3D6 Scheduled Game Update - June 27, 2012 - valhala556 - 2012-06-28 Blake Wrote:That would actually be a really nice implementation. Have a dummy monster in a standalone map that you can change the stats of to test things out. Wow that really would be a good feed back. And it could tell you your DPS and/or DPM. and you can set it to measure over a specific period of time If you wanted to. so you could include buffs and things. And maybe other things that I cant think of now. Scheduled Game Update - June 27, 2012 - MrFry - 2012-06-28 Kubi Wrote:http://maplestory.nexon.net/Community/#%2Fshowthread.php%3F421350-Unscheduled-Maintenance-June-28-2012%26nxid%3D6 Well wanted to play a bit before work today, but with prepatch errors and other nonsense by the time I got it working the game was down. Hopefully I can try when home tonight. Scheduled Game Update - June 27, 2012 - Alloy - 2012-06-28 CarrionCrow Wrote:It was already established that that was not the case. Phantom skills work by tapping in on the other adventurers skilldata so they'd be stealing the old skills. SaptaZapta Wrote:Consider that you can NOT say that unless you happen to know that Phantom's skill "stealing" is done by activating a copy of the skill in question that is pre-programmed into Phantom's own skill table. If, for example, it's done "by reference" (i.e., Phantom's skill table entry for a stolen skill contains only a pointer or a skill-id, not all the details), then phantom can steal any version. Thing is, though, that most skills will be unstealable, because they use entirely new IDs in most cases, like thieves. That was the main doubt everyone had about their skillbooks/passed mastery books... And ok, it turned out to be that everything worked... Ok, starting to have my doubts too. Scheduled Game Update - June 27, 2012 - PirateIzzy - 2012-06-28 Well, looks like I won't be able to solo Bodyguards anymore -_- Scheduled Game Update - June 27, 2012 - CrazyForDex - 2012-06-28 Lmao. I knew it was too good to be true to have a timely patch and get to play on my day off. Scheduled Game Update - June 27, 2012 - Loose - 2012-06-28 If Phantom is released earlier than the Pirate Revamp, seeing that Pirates have current and new skills in the data; would it be possible for a Phantom to steal current Pirate skills (example, Corkscrew Blow) and keep it until the current skills are overwritten (patched) by the new skills. Pretty much making a Phantom play as a vintage Pirate. Scheduled Game Update - June 27, 2012 - Justin - 2012-06-28 Loose Wrote:If Phantom is released earlier than the Pirate Revamp, seeing that Pirates have current and new skills in the data; would it be possible for a Phantom to steal current Pirate skills (example, Corkscrew Blow) and keep it until the current skills are overwritten (patched) by the new skills. As hilarious and trollish as that would be, I don't think that's how phantom works
Scheduled Game Update - June 27, 2012 - Untradeable - 2012-06-28 Loose Wrote:If Phantom is released earlier than the Pirate Revamp, seeing that Pirates have current and new skills in the data; would it be possible for a Phantom to steal current Pirate skills (example, Corkscrew Blow) and keep it until the current skills are overwritten (patched) by the new skills. Possibly, But the problem with that is, Any skill that turns into another skill, the Phantom's skill would also turn into that as well, Because the explorer data that Phantom's skill pull's from would have changed. Say a Phantom stole Corkscrew Blow, When the Pirate Update hits, That corkscrew blow would change into the new Corkscrew. Same with Barrage>Octopunch, Etc... I cant think of any skill that would be useful to save between Pre- to Post pirate revamp Scheduled Game Update - June 27, 2012 - CarrionCrow - 2012-06-28 PirateIzzy Wrote:Well, looks like I won't be able to solo Bodyguards anymore -_- Did they fix the bug that makes them not attack then? Scheduled Game Update - June 27, 2012 - Stimulates - 2012-06-28 CarrionCrow Wrote:Did they fix the bug that makes them not attack then? Yup. Didnt get to see for myself before servers went down, but i believe proxied uploaded a video at bga and it stunned him. Scheduled Game Update - June 27, 2012 - Bomber - 2012-06-28 CarrionCrow Wrote:Did they fix the bug that makes them not attack then? Yes they did. Scheduled Game Update - June 27, 2012 - Alloy - 2012-06-28 Bomber Wrote:Yes they did. HARD MODE ACTIVATED. Well, more like normal mode... Scheduled Game Update - June 27, 2012 - Leaves - 2012-06-28 Untradeable Wrote:Possibly, But the problem with that is, Any skill that turns into another skill, the Phantom's skill would also turn into that as well, Because the explorer data that Phantom's skill pull's from would have changed. I can actually see some potential for code disasters depending on how exactly the system works, once the skill changeovers happen. Scheduled Game Update - June 27, 2012 - Stimulates - 2012-06-28 Leaves Wrote:I can actually see some potential for code disasters depending on how exactly the system works, once the skill changeovers happen.And why is that? It would be no different to put a skill in the stolen skill ui of phantom as it would be to put it on a hotkey. Deleted or changed skills would be removed from the hotkeys. Scheduled Game Update - June 27, 2012 - MrTouchnGo - 2012-06-28 Stimulates Wrote:Yup. Didnt get to see for myself before servers went down, but i believe proxied uploaded a video at bga and it stunned him.
Scheduled Game Update - June 27, 2012 - Leaves - 2012-06-28 Stimulates Wrote:It would be no different to put a skill in the stolen skill ui of phantom as it would be to put it on a hotkey. Possibly not. It would depend on what that system actually does, as mentioned earlier. Whether it's referencing other original skills or referencing Phantom version of those skills, and whether the changes will use the same IDs (which as I understand, they do?). I mean, any time you're screwing around with the order of implementation you expose potential for flaws. When new material is written, it's done so with consideration of what is already implemented. In KMS, Pirate revamp already happened by Phantom time from what I recall, so this test case would've never come up and thus it is theoretically possible that issues will arise. Scheduled Game Update - June 27, 2012 - Loose - 2012-06-28 I'm assuming something like this might happen:
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