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Archer %/s (KMS Unlimited and GMS Tempest) - Printable Version

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Archer %/s (KMS Unlimited and GMS Tempest) - Bribery - 2013-02-09

Here's a good video of Spiral Vortex: http://v.youku.com/v_show/id_XNTEyOTMyOTY0.html

It does indeed summon a Tornado after casting.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-02-09

Bribery Wrote:Here's a good video of Spiral Vortex: http://v.youku.com/v_show/id_XNTEyOTMyOTY0.html

It does indeed summon a Tornado after casting.

Yeah, that does a fuckton more damage than I can give credit for.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-02-14

KMST 1.2.471:
Wind Archer:
 Spoiler
 Hyper

KMST 1.2.472:
Wind Archer:
 Spoiler
 Hyper


Same method as the previous table, but one splash hit is included. I'll investigate it when it's live myself to see if Spiral Vortex is truly spammable and splashable, but I won't be able to check if the Hypers affect its splash damage/hits/targets, so I am assuming it does.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-02-23

I've updated the OP with Wind Archers.

I've gotten a good look at Spiral Vortex now that I'm 100. It currently uses the shoot delay, which is the same as an Archer's basic attack, Double Shot, Arrow Blow, etc. which is 800ms, rounding to 810ms at Normal (6) and 600ms at Fastest (2). If they ever find out that they've completely forgotten to add a delay for Spiral Vortex, then we may see a nerf, but knowing Nexon, this could be dozens of patches down the line.

When you hit a monster with Spiral Vortex, and you don't miss all five hits, it will do its splash damage. Any nearby monster will also be hit by this splash damage; however, in most, if not all cases, nearby monsters are hit with Spiral Vortex's main attack. This means if you hit seven monsters, the max amount, each monster will take the primary hit, and then deal splash damage to itself and every other nearby monster. As such, a single shot of maxed Spiral Vortex to seven monsters will do 380% x 5 x 7 + 230% x 2 x 7 x 7 = 35 840%. It's very similar to Angelic Buster's skill with splash. The splash only occurs once per monster, and there is no duration anymore (well, there is still a time variable in the data, but the splash only hits once). I'm currently still assuming that Spiral Vortex's hypers affect its splash, i.e. hits and max targets, but I could be wrong, as I haven't seen any videos of those hypers.

It's fairly noticeable that each monster deals splash if you can't kill things in a single shot of Spiral Vortex, but when you have a large pack, they die or have significantly lower health.


Another thing to note is that Pinpoint Pierce works like Bullseye in that it marks a monster to take extra damage, but it can be applied to as many monsters as you can hit with it. It does not make your attacks focus like Bullseye does. In theory, it should be possible to mark all six of Zakum's arms, or each piece of Horntail's body, though it is heavily dependent on whether the monster can move around and stuff. As such, I am only accounting for one monster, since there could be any amount of set up time for something more complex.

Dance of Frozen Wind attacks at 240ms and does not trigger Trifling Whim so it cannot be used as a primary attack. The 2nd job Fairy Turn does more %/s than it in fact. Its only utility is that it can move.


Archer %/s (KMS Unlimited and GMS Tempest) - hadriel - 2013-02-23

I noticed that effect with ABs, and yeah that should help less-funded players at places like Monster Park or something.

The bullseye effect is probably more useful in mobs of boss-type monsters e.g. Empress...?

Hadriel


Archer %/s (KMS Unlimited and GMS Tempest) - LiquidSwing - 2013-03-03

Bribery Wrote:Here's a good video of Spiral Vortex: http://v.youku.com/v_show/id_XNTEyOTMyOTY0.html

It does indeed summon a Tornado after casting.

what is happening at 18 seconds when all the mobs are being pushed back away from the wall?


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-03-03

LiquidSwing Wrote:what is happening at 18 seconds when all the mobs are being pushed back away from the wall?

Spiral Vortex fires a projectile like Iron Arrow or Pierce. When it hits a monster, it will do knockback and splash damage. The splash damage is slightly delayed, so when you hit a monster, you will do the splash a fraction of a second later. When you hit a large number of monsters, there can be a long time before all the splash damage is done. Especially in this KMST version, where Spiral Vortex's splash did 5 hits instead of 2, there is a slight delay between when each line of damage is applied.

When a monster is hit, it will be knocked back in the direction you are facing. That's why if you are facing left and use an AOE attack, monsters behind you are pushed left towards you instead of being pushed away from your character. In this case, since the splash isn't done occurring, it will still do damage as the Wind Archer turns to face left. The monsters then take damage and are pushed left because that is the direction the Wind Archer is facing.

This is still possible in the release version of KMS, but nowhere near the extent you see here, since there are only 2 hits for Spiral Vortex's splash instead of 5. So while you may still see monsters suddenly being pushed towards you if you turn around suddenly, they won't still be taking several hits of splash damage like in the video because only two hits are applied.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-03-14

KMST 1.2.473

Mercedes:
 Spoiler
 Double Leap Tornado
 Hyper

Uses Ring of Ishtar Hypers and Legendary Spear Hypers except Linked Reinforce. I've simulated the maximum possible damage for DoT and Summons by taking the range cap (2m) and multiplying it by their damage, as it cannot be affected by any source, as far as I am aware. As such, the maximum damage an Elemental Knight can do is 625 * 2m / 100, and is applied as such for each case (550% for the other two, DoT is 110% etc), instead of saying they can hit 50m, which they cannot. I will eventually apply this to every character that is affected, as any character with summons and dot are overrepresented in Unlimited by a small amount. I will likely be removing the over column as such.


Anyways, this patch represents a modest buff to Mercedes' overall damage.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-03-18

KMST 1.2.474

Mercedes:
 Spoiler
 Double Leap Tornado
 Hyper

Ring of Ishtar buff improves 1v1. Additional Advanced Strike Dualshot skill compensates for losing Ring of Ishtar - Linked Reinforce and then some, letting you hit up to 8 targets. Eliminates the need for Rolling Moonsault actually.

My algorithm automatically overrode Rolling Moonsault, since it took the case of if mobs <= Strike Dualshot max mobs, else Rolling Moonsault, and since they both hit 8, it auto-defaulted to Strike Dualshot. 9~12 still uses Moonsault, but Stunning Strikes always will be better. 9~12 is only there because Legendary Spear can hit that, and it's rather frequent. I'll see about updating it without breaking the GMS version since they use the same formula, just different stats.
It's a nice buff, but at the same time, eliminates some of the variety that Mercedes had.

Also noticed a bug where hypers always used Double Leaf Tornado, which is present in the OP and the table in my last post, but fixed here.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-03-24

Did a bit of fiddling, and used the new defense ignore formula. Only Marksman see a significant difference, since they have so much defense ignore, and a bit for Mercedes, but most everyone else has only one source in a 4th job passive. There were a few small bugs that I fixed as well, most notably, Wind Archers weren't having the splash from Spiral Vortex calculated properly, and Marksmen's Bullseye (Hyper Skill) Defense Ignore wasn't being added to every hit.

I've also added an additional column of defense for 100%. You'll see 200% for Mercedes, and it shows an extremely low number because Mercedes don't possess enough base ignore to break through 200% Defense, dealing 1s most of the time except for Elemental Knight. I'm not sure if I want to include additional tables/rows for a certain amount of additional defense ignore to support higher defense, as that's getting more confusing. I was thinking of having perhaps 25%, 50%, and 75% Effective Defense Ignore, i.e. when you calculate all your ignore not from your current skills, it's equal to that, and then combined with the skills... The biggest issue faced here is the overall width of the tables is getting too long. Wind Archers' Spiral Vortex stretches now since it's so large, with its 9 hit 1.4m%/s 150m/s.

I'm also considering removing or creating a set of tables without Wild Hunter's Weapon Attack% bonuses from the calculations, as they affect your base damage range, and if you hit 2m~2m without them they can't improve your damage. This will apply to Battle Mages and any other characters that have this effect.


Archer %/s (KMS Unlimited and GMS Tempest) - Arrol - 2013-03-24

Great, turn Mercedes into a common shooter class some more.


Archer %/s (KMS Unlimited and GMS Tempest) - sihou2 - 2013-05-01

do the last 2 attacks of wind archer really hit other monsters? I have a wind archer in kms and i dont really notice it doing that


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-05-01

sihou2 Wrote:do the last 2 attacks of wind archer really hit other monsters? I have a wind archer in kms and i dont really notice it doing that

You're going to need to elaborate.


Archer %/s (KMS Unlimited and GMS Tempest) - sihou2 - 2013-05-09

oops nvm they actually do stack. But I have noticed that if u fire 2 attacks, the first round of 2 hits start and the 2 hits from the second attack dont start until about 1 second later. Though, the attack is supposed to be 600 ms for me.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-05-17

Mercedes:
 Spoiler
 Double Leap Tornado
 Hyper

Final Attack's arrows both do the same damage now. Unicorn Spike's damage buff will never run out before its duration. Legendary Spear and Lightning Edge have no cooldown, but basically only Legendary Spear + Advanced Strike Dualshot are used, with Unicorn Spike for its damage buff and Wrath of Enlil when it's available. Leaf Tornado is used instead of Strike Dualshot for 9+ because that was the previous default when Strike Dualshot hit fewer targets. I'll fix that eventually.

Wild Hunter:
 Spoiler
 Hyper

Sonic Roar is finally better than Swipe now. Most noticeably change is the addition of Assistant Hunting Unit, the change of Drill Container to Rampage As One, and better Wild Arrow Blast hypers.


Archer %/s (KMS Unlimited and GMS Tempest) - Niernen - 2013-05-17

[MENTION=535]JoeTang[/MENTION]; For mobs of 9+, would it be better to spam Legendary Spear or use ASD (or something else)? For something like Zakum/HT, would Double LT or Legendary Spear be better? Also, is lighting edge useful for mobbing now? I have only really used it to dash through or while finishing mobs off to move forward. ~Thanks for the help~


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-05-17

Niernen Wrote:[MENTION=535]JoeTang[/MENTION]; For mobs of 9+, would it be better to spam Legendary Spear or use ASD (or something else)? For something like Zakum/HT, would Double LT or Legendary Spear be better? Also, is lighting edge useful for mobbing now? I have only really used it to dash through or while finishing mobs off to move forward. ~Thanks for the help~

I'd imagine you can't spam Legendary Spear and it has a spam delay, in which case Advanced Strike Dualshot is the better filler since it does the most DPS in general. For Zakum/HT, Double Leaf Tornado is used because it can hit all the parts if you stand in the middle. Including Legendary Spear should do significantly more DPS. I'm not sure if it can reach everything if you're standing at the side though.

Gust Drive chains to Lightning Edge which chains to Charge Drive. I don't believe it's useful for DPS in the majority of cases. Its best utility is to finish off mobs as you move forward since it does a decent amount of damage in a single cast, but it's not particularly fast.


Archer %/s (KMS Unlimited and GMS Tempest) - Niernen - 2013-05-17

JoeTang Wrote:I'd imagine you can't spam Legendary Spear and it has a spam delay, in which case Advanced Strike Dualshot is the better filler since it does the most DPS in general. For Zakum/HT, Double Leaf Tornado is used because it can hit all the parts if you stand in the middle. Including Legendary Spear should do significantly more DPS. I'm not sure if it can reach everything if you're standing at the side though.

Gust Drive chains to Lightning Edge which chains to Charge Drive. I don't believe it's useful for DPS in the majority of cases. Its best utility is to finish off mobs as you move forward since it does a decent amount of damage in a single cast, but it's not particularly fast.

Thanks for the info, I guess you probably couldn't spam Spear because of they delay but thanks for confirming. I know LT is used to hit multiple part, but I was not sure if Spear would provide more DPS. I think it can hit just as high as LT from the side (you can hit all all the arms except the top two iirc). I guess you could just chain Double LT to spear since it makes you jump to fill the falling delay. I guess nothing really changed for Lightning Edge, still is mostly a finisher. If you could spam it in PvP it might be interesting, dashing back and forth to avoid attacks.


Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-05-23

Mercedes from before this patch for comparison:
Mercedes:
 Spoiler
 Double Leap Tornado
 Hyper

Wild Hunter from Unlimited for comparison:
Wild Hunter:
 Spoiler
 Hyper

What I've found is Legendary Spear has no spam delay. It cannot be used in mid-air anymore though (it could before right?). You are required to land before reusing it. It's otherwise fully spammable. Lightning Edge has like a 2 second spam delay though.

Had to redo a lot of the Wild Hunter stuff to make it compatible for the new skills while keeping the old ones. There were apparently some bugs I squashed.


Archer %/s (KMS Unlimited and GMS Tempest) - tecul1 - 2013-05-23

You could never use Legendary Spear in the air IIRC.