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Warrior %/s (KMS You & I + GMS Unleashed) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Warrior (https://www.southperry.net/forumdisplay.php?fid=46) +---- Thread: Warrior %/s (KMS You & I + GMS Unleashed) (/showthread.php?tid=45629) |
Warrior %/s (KMS You & I + GMS Unleashed) - Blades4hire - 2011-11-24 That picture seems quite popular today. Arch Mages were based off of elements too, they seem fine. Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2011-11-24 Blades4hire Wrote:That picture seems quite popular today. You forget, AMs have Elemental Wands / Staves to further buff their damage. Also AMs were overbuffed to compensate for their elemental / neutral damage. Paladins got the short end of the stick and got minor buffs. Warrior %/s (KMS You & I + GMS Unleashed) - Blades4hire - 2011-11-24 Then, the elements aren't the problem. The other skills are. Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2011-11-24 Blades4hire Wrote:Then, the elements aren't the problem. Which wouldn't be a problem if NexonKR wasn't constantly buffing our ELEMENTAL DAMAGE, which goes back to my point that we're designed around our elements and elemental advantage.
Warrior %/s (KMS You & I + GMS Unleashed) - Baklava - 2011-11-24 Blades4hire Wrote:That picture seems quite popular today. Lol, elemental reset. Quote:Why do Paladins always complain about their neutrality? Heroes and Dark Knights are neutral to everything and they don't complain. Lol neutrality. It's more the fact that everything significant is resistant to all elements. Warrior %/s (KMS You & I + GMS Unleashed) - ctblack - 2011-11-24 We paladins will have to wait for the thief/pirate revamp to get a mini update. Advanced Charge: Attack count doubled, increased damage (370% x2) Blast: Attacks 4 times (260% x4) source: http://leafre.net/showthread.php?3470-1.2.409-Thief-Pirate-Revamp Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2011-11-24 ctblack Wrote:We paladins will have to wait for the thief/pirate revamp to get a mini update. I'm waiting for Joe's update to pass judgment. Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2011-11-24 Paladin:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Flame Charge
Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2011-11-24 dark knight 3 target 10% def: 8119%/s pala's 3 targets 10% def: 6660%/s DrK single target: 40% def: 2956%/s pala single target: 40% def: 3420%/s not really happy about that, but meh i guess. Warrior %/s (KMS You & I + GMS Unleashed) - Baklava - 2011-11-24 ShinkuDragon Wrote:dark knight 3 target 10% def: Still better at mobs in general...and sacrifice ignores all the things! Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2011-11-24 Baklava Wrote:Still better at mobs in general...and sacrifice ignores all the things! I find it funny how they wanted Pallys to be the Mob kings for warriors and now look what happened
Warrior %/s (KMS You & I + GMS Unleashed) - Baklava - 2011-11-24 Dark Link Wrote:I find it funny how they wanted Pallys to be the Mob kings for warriors and now look what happened No... Almost certain that Dark Knight was supposed to be the range/mob warrior. Paladin was the fringe/tank/good in specific situations warrior. Heroes just rake. Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2011-11-24 Baklava Wrote:Still better at mobs in general...and sacrifice ignores all the things!that's the thing, sacrifice is worse than blast, which doesn't cost you any HP to use, only reason i don't throw a tantrum is because any boss you may face will buttpineapple you with it's resistance to everything. but even at 70% def, on neutral targets blast> sacrifice, and in cases where the boss has that much PDR, we can't really use sac. Dark Link Wrote:I find it funny how they wanted Pallys to be the Mob kings for warriors and now look what happenedsince when? o.O i always thought of dragon/dark knights as the mobbing warrior. EDIT: quick edit, sacrifice doesn't ignore all the things btw, my damage in empress is halved due to her being "physically resistant" on top of the massive PDR (that is ignored by sac.) Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2011-11-24 Ah, my mistake then. I always thought they were supposed to be the mob kings cause of the ability to mob 6-7 mobs at a time while DrKs could only control 3, before PAs became superior. Warrior %/s (KMS You & I + GMS Unleashed) - valhala556 - 2011-11-24 ShinkuDragon Wrote:that's the thing, sacrifice is worse than blast, which doesn't cost you any HP to use, only reason i don't throw a tantrum is because any boss you may face will buttpineapple you with it's resistance to everything. but even at 70% def, on neutral targets blast> sacrifice, and in cases where the boss has that much PDR, we can't really use sac. what the pineapple is the point of "physically resistant". you have neutral damage for a reason.... Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2011-11-24 valhala556 Wrote:what the pineapple is the point of "physically resistant". you have neutral damage for a reason.... It's another "Line of Defense" Nexon added to make boss HP seem like it's more than 2.1bil. Same reason why PDR / MDR was added into the game. Warrior %/s (KMS You & I + GMS Unleashed) - valhala556 - 2011-11-24 yeah but u can get stats to ignore PDR/MDR. you cant get a "ignore physicall resistance" stat. But in cause you can; LF>ignore ele resistance Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2011-11-24 valhala556 Wrote:yeah but u can get stats to ignore PDR/MDR. you cant get a "ignore physicall resistance" stat. But in cause you can; LF>ignore ele resistance it exists already, sort of, empress has elemental resist, and physical resist, meaning non-elemental magic (like the one mages have after ele reset) deals normal damage on her (still gets reduced by PDR though) paladins get lulzed upon because if they use charges, their attacks become both elemental and physical, meaning 1/4 damage. and link, we had hybrid build, we could mob whatever we wanted, wether 6 or 3, but at places like skele's or ToT, 3 was best, which is why we used crusher instead of fury Warrior %/s (KMS You & I + GMS Unleashed) - Stereo - 2011-11-24 Dark Link Wrote:Ah, my mistake then. I always thought they were supposed to be the mob kings cause of the ability to mob 6-7 mobs at a time while DrKs could only control 3, before PAs became superior.Before they made everything about bosses, Paladins were the best at mob control, due to stun/freeze, while DKs did lots of damage but also took lots of damage. course, potions and damage taken are so minor at this point that it's not really a helpful compensation to the big damage gap. My Paladin's still 2 handed, and never uses HP pots. Warrior %/s (KMS You & I + GMS Unleashed) - valhala556 - 2011-11-24 Stereo Wrote:Before they made everything about bosses, Paladins were the best at mob control, due to stun/freeze, while DKs did lots of damage but also took lots of damage. But can you afk at bosses? I think Not
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