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[1.2.361] Level 140 Items - Printable Version

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[1.2.361] Level 140 Items - Devil - 2010-12-29

Tikey Wrote:http://www.southperry.net/showthread.php?t=35684
Then what is the difference between:

[Image: 1332131.png]
Ravenhorn Bazlud
Dagger - Thieves only
Req Level: 130
Req DEX: 160
Req LUK: 400
STR: +4
LUK: +8
Weapon Attack: +111
Accuracy: +50
Equip Tradeblock
Fast(4)
8 slots

and

[Image: 1332130.png]
Rod reyibeunhon Basel
Dagger - Thieves only
Req Level: 140
Req DEX: 170
Req LUK: 420
DEX: +20
LUK: +35
Weapon Attack: +128
Accuracy: +100
Equip tradeblock
Platinum Scissors of Karma
Fast(4)
8 slots

They looks VERY much the same to me... o.0


[1.2.361] Level 140 Items - MissingLink - 2010-12-29

modular Wrote:1 problem - since overall adds 30 luk, you will need to finalize your build with at least 200 luk so that you have 170 luk excluding the overall's bonus, otherwise it will unequip itself and the rest will cascade into a sad pile of translucent red. but from what i read, there are some different rings you can use. and while not chaosing stuff is unsavory, you can always scroll something besides the overall for luk.

Really? Are you certain it works that way? I didn't think something would unequip spontaneously even if it would be unequippable once unequipped.
Can someone confirm or refute?


[1.2.361] Level 140 Items - rethic - 2010-12-29

Are these equips PSoK-able even after being equiped?


[1.2.361] Level 140 Items - MetaSeraphim - 2010-12-29

rethic Wrote:Are these equips PSoK-able even after being equiped?

Yes.


[1.2.361] Level 140 Items - Kabanaw - 2010-12-29

MissingLink Wrote:Really? Are you certain it works that way? I didn't think something would unequip spontaneously even if it would be unequippable once unequipped.
Can someone confirm or refute?

They will stay in the equip panel, but they will be red and you won't have the equip appear on your character, and you get no bonus from it.


[1.2.361] Level 140 Items - knlbr - 2010-12-29

why the pineapple have the equips giving so much of your secondary stat? it's impossible to loophole them into supporting their own stat requirements, so you are left with a fuckton more secondary stat than you really need.
fucking nexon can be so stupid sometimes.


[1.2.361] Level 140 Items - Kabanaw - 2010-12-29

knlbr Wrote:why the pineapple have the equips giving so much of your secondary stat? it's impossible to loophole them into supporting their own stat requirements, so you are left with a fuckton more secondary stat than you really need.
fucking nexon can be so stupid sometimes.

What? It's completely possible, unless they changed something. Yeah, it takes a lot of bonus stats, but if you start with the shoes and weapon, and then go to the others it's entirely possible.


[1.2.361] Level 140 Items - FenixR - 2010-12-29

HealnGenesis Wrote:6 set effect: +30 weapon attack and +30% damage against bosses

Don't know which end wep for my Aran I should choose..

A FAST PA or a incredibly slow ass PA that will give me the 6 set effect.

Solution: Use The Fast PA for Training alone and the Slow one for bossing, And make sure you have either a Battlemage and/or Bucanneer with you during the run Biggrin

knlbr Wrote:why the pineapple have the equips giving so much of your secondary stat? it's impossible to loophole them into supporting their own stat requirements, so you are left with a pineappleton more secondary stat than you really need.
pineappleing nexon can be so stupid sometimes.

I don't mind the secondary stat. IM a Palladin so every point of dex gives me what? 3-5 points of Wdef? + Some Damage range?


[1.2.361] Level 140 Items - MissingLink - 2010-12-29

knlbr Wrote:why the pineapple have the equips giving so much of your secondary stat? it's impossible to loophole them into supporting their own stat requirements, so you are left with a fuckton more secondary stat than you really need.
fucking nexon can be so stupid sometimes.

Even though you must end up with 200 or more secondary stat, around 128 of that comes from the set itself, and 'only' 72 must come from base plus accessories plus scrolling or potential stats. So it isn't all bad.


[1.2.361] Level 140 Items - Alilatias - 2010-12-29

knlbr Wrote:why the pineapple have the equips giving so much of your secondary stat? it's impossible to loophole them into supporting their own stat requirements, so you are left with a pineappleton more secondary stat than you really need.
pineappleing nexon can be so stupid sometimes.

Look on the bright side: Secondary stat actually matters (slightly) to every classes' attack now, and if you can wear these, I'd think you'd be able to (very easily) loophole your way into wearing whatever higher level equips Nexon Korea releases years from now.


[1.2.361] Level 140 Items - Lozmaster - 2010-12-29

Kabanaw Wrote:What? It's completely possible, unless they changed something. Yeah, it takes a lot of bonus stats, but if you start with the shoes and weapon, and then go to the others it's entirely possible.

Not to say you're wrong, but do you have screenshots or anything of anyone actually doing that to equip items?


[1.2.361] Level 140 Items - modular - 2010-12-29

up to this point there hasnt really been much reason to loophole yourself like this, especially so dramatically. i have no ss's but its entirely possible and there is no reason anyone should have a base higher than ~80 if they have zero bonuses from equips outside of this set. the real trick will be getting hold of equips with enough secondary stats to allow you to equip the first 3 or 4 items until they can support themselves.


[1.2.361] Level 140 Items - Dusk - 2010-12-29

The ridiculous amount of secondary stats added isn't completely useless. As a mage, I'd get 113 luk from the set +15 all, totalling to 128 luk I don't need. That's still worth 32 int, plus some defense and some avoid.


[1.2.361] Level 140 Items - Takebacker - 2010-12-29

modular Wrote:up to this point there hasnt really been much reason to loophole yourself like this, especially so dramatically. i have no ss's but its entirely possible and there is no reason anyone should have a base higher than ~80 if they have zero bonuses from equips outside of this set. the real trick will be getting hold of equips with enough secondary stats to allow you to equip the first 3 or 4 items until they can support themselves.

In time i believe it will be easy. Rings are getting more common, so it's not long until one with a lot of stats and potential. Along with pendants and belts, i think getting the secondary stat will be pretty easy.


[1.2.361] Level 140 Items - Atuan - 2010-12-29

Lozmaster Wrote:Not to say you're wrong, but do you have screenshots or anything of anyone actually doing that to equip items?

http://www.southperry.net/showthread.php?t=29701


[1.2.361] Level 140 Items - Kabanaw - 2010-12-29

Atuan Wrote:http://www.southperry.net/showthread.php?t=29701

I explain it in that thread too. Big Grin


[1.2.361] Level 140 Items - thinbear - 2010-12-29

the 2nd stat requirement encourage players to
  1. level harder
  2. AP reset

 off topic + being negative



[1.2.361] Level 140 Items - Viaje - 2010-12-29

Locked Wrote:The secondary stats added are useless, the primary ones can be given through potential. Only thing the set is going for is the 45 attack yet you lose more than you gain with it.
Um... learn to math?

Let's say you have 1000 (for easier mathz) base of your primary statl.
Now let's say you reset 166 into your secondary stat just to equip these. That would put you at 834 STR or 83.4% of your original STR (you lost 16.6%).
We'll pretend that Dex is totally moot (which it isn't) which means that, due to the purely multiplicative nature of the damage formula, you lost 16.6% of your damage.

Now let's say you somehow have 200 w.att from all your equipment. We'll ignore the extra attack that the equips give and focus only on the set bonus, so we'll pretend that these have the same stats as your old stuff.
45/200 = 0.225. You're getting 22.5% stronger purely from the set bonus.

Now to throw these into the actual damage formula. Since you're a Dark Knight, I'll use the spear/polearm multiplier.
Pure STR
1.49 * 4 * 1000 * 200 / 100 = 11920

140 Equipper
1.49 * 4 * 834 * 245 / 100 = 12178

Overall, you're getting a 2.165% boost.
Again, this is making a couple of assumptions in favor of the dexless route.
It's assuming you have no equipment that gives Dex and that you have 200 W.Att.

YAY FOR UNJUSTIFIED CONCLUSIONS!!! MY FAVORITE!!!
Can you stop whining now?

cris92x Wrote:So the way i see it, nexon should make another massive update requiring all weapons and armors have secondary stat requirements... that way poeple will stop complaining about the high 2ndary requirements and force statless characters to go with the program. the black magician places a curse on everybody making them weaker requiring everybody to pump their secondary stats to equip armor and weapons >.> some crappy story to just overhaul the whole stats issue
This! For the love of Cygnus, this!

I've been saying this for a while. All they need to do is throw everyone a full AP Reset.
Will people still be pissed off? Definitely.
There are always people pissed at something in this game; screw them. Their anger will be worth it if it means this game is finally consistent.

Locked Wrote:According to your logic we should revamp the damage formula as well because at the moment primary stat has 4 times the impact of secondary stat.
Actually, we should.

I've said before that it should be 3 * primary + 2 * secondary.
Of course, this would mean that they need to remove the second secondary stats from Thieves, but 'tis all good otherwise.

Speaking of wild (but totally doable) ideas, they should divvy up the warrior weapons better.
- Make Spearmen (get this) spear-only.
- Make Fighters use 2H Weapons (including Blunt Weapons) and bump up the multiplier
- Make Pages use 1H weapons (including Axes)


[1.2.361] Level 140 Items - Viaje - 2010-12-29

Devil Wrote:Then what is the difference between:

[Image: 1332131.png]
Ravenhorn Bazlud
Dagger - Thieves only
Req Level: 130
Req DEX: 160
Req LUK: 400
STR: +4
LUK: +8
Weapon Attack: +111
Accuracy: +50
Equip Tradeblock
Fast(4)
8 slots

and

[Image: 1332130.png]
Rod reyibeunhon Basel
Dagger - Thieves only
Req Level: 140
Req DEX: 170
Req LUK: 420
DEX: +20
LUK: +35
Weapon Attack: +128
Accuracy: +100
Equip tradeblock
Platinum Scissors of Karma
Fast(4)
8 slots

They looks VERY much the same to me... o.0
They look the same because they are the same.
Seems Nexon flubbed when they released the 130 equipment since they originally used all the sprites of the 140 equipment for their 130 counterparts.

Some of the items were changed, but not all (noteably, the weapons). Should be interesting to see if the rest change.


[1.2.361] Level 140 Items - DeanNim - 2010-12-29

Devil Wrote:Then what is the difference between:

[Image: 1332131.png]
Ravenhorn Bazlud
Dagger - Thieves only
Req Level: 130
Req DEX: 160
Req LUK: 400
STR: +4
LUK: +8
Weapon Attack: +111
Accuracy: +50
Equip Tradeblock
Fast(4)
8 slots

and

[Image: 1332130.png]
Rod reyibeunhon Basel
Dagger - Thieves only
Req Level: 140
Req DEX: 170
Req LUK: 420
DEX: +20
LUK: +35
Weapon Attack: +128
Accuracy: +100
Equip tradeblock
Platinum Scissors of Karma
Fast(4)
8 slots

They looks VERY much the same to me... o.0

reyibeunhon is ravernhorn o_O