Southperry.net
[1.2.314] Wild Hunter Job - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13)
+--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68)
+--- Thread: [1.2.314] Wild Hunter Job (/showthread.php?tid=26005)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12


[1.2.314] Wild Hunter Job - Jon - 2010-05-25

Spanakopita Wrote:[Image: 33111006.png]

nail, head, etc?
Nice find, didn't even think to look at skill icons.


[1.2.314] Wild Hunter Job - Alilatias - 2010-05-25

Spanakopita Wrote:[Image: 33111006.png]

nail, head, etc?

Errr... I don't know. It kinda looks like the jaguar, but I don't think the attack displayed in the screenshot looks anything like any of the Wild Hunter's skills.

EDIT: Okay nevermind, it probably does.


[1.2.314] Wild Hunter Job - JoeTang - 2010-05-25

Spanakopita Wrote:[Image: 33111006.png]

nail, head, etc?

[Image: 33111006effect.gif]


[1.2.314] Wild Hunter Job - Yotsuba - 2010-05-25

In other words - What Evan should have been.

Character riding on beast, using skills of their own while having skills from their beast help them out. This is a TRUE partnership, rather than a glorified weapon cover.


Tay Wrote:Lol sorry dude, but I play kMS.
If you can't tell from my flag or server or even deduce it from my avatar.

It's ok though.

In Liquid's defence, I never look at flags nor care for them Your user status is Chinese, and your avatar is Korean (mixed messages). I could easily put an avatar with foreign text in it, but that doesn't mean anything. On top of that, to the untrained eye that doesn't even look Korean. If it wasn't for the dot under the Korean character in the first bubble, it looks like it's saying "EH OK!"


[1.2.314] Wild Hunter Job - motomage - 2010-05-26

Bribery Wrote:No video of Wild Hunter with Critical so far. Maybe they get it through quests?

hmm, i wonder if the passive crit and alchemy/potion beginner skills insoya lists for this job are cash shop books? so, they aren't available but are "there"? :x

some part of the jobs must require something from cash shop... xD


[1.2.314] Wild Hunter Job - Spanakopita - 2010-05-26

JoeTang Wrote:[Image: 33111006effect.gif]

Beta animations. Not necessarily reflecting the outcome.


[1.2.314] Wild Hunter Job - ChaosCorpse - 2010-05-26

I have to admit, I really like the appearance of Five Shot and Flash Rain, albeit not enough to make a character to 3rd job again. Kinda makes me feel down like I'm sure other classes have gone through with their legends, but I suppose I don't keep enough contact with people in game anymore to care about comparative strength.


Side Rant:
Really though, I'm betting all these new classes will have the same isolated NX inventories and I really hope NEXAM starts releasing more permanent items to co-exist with the current expiring ones. I may never buy NX myself again in accordance with my opinion on things, but people are going to get more and more fed up having to buy the same thing for multiple characters only to have it expire. Sure the ones that do spend will end up spending a lot, but the margin of casuals willing to throw in a little money is going to get smaller and smaller.


[1.2.314] Wild Hunter Job - Tay - 2010-05-26

Yotsuba Wrote:In other words - What Evan should have been.

Character riding on beast, using skills of their own while having skills from their beast help them out. This is a TRUE partnership, rather than a glorified weapon cover.




In Liquid's defence, I never look at flags nor care for them Your user status is Chinese, and your avatar is Korean (mixed messages). I could easily put an avatar with foriegn text in it, but that doesn't mean anything. On top of that, to the untrailed eye that doesn't even look Korean. If it wasn't for the dot under the Korean character in the first bubble, it looks like it's saying "EH OK!"

It's not Eh OK! That "ok" doesn't even look like an ok.
Anyone educated should atleast be able to tell things apart from their own alphabet.

Oh well, I'm still curious how attacking on the panther AND an xBow will work.


[1.2.314] Wild Hunter Job - Takebacker - 2010-05-26

Tay Wrote:Oh well, I'm still curious how attacking on the panther AND an xBow will work.

You can use any skill while moving on the panther. You can attack and move at the same time.


[1.2.314] Wild Hunter Job - Xiger - 2010-05-26

It would be very weird, Tongue
And wow, SE on an xbowman! I sense the rise in CrossBow Scrolls. :/


[1.2.314] Wild Hunter Job - FlameChocobo - 2010-05-26

The only ones that are left are Gun users, (You guys will probably get tired of seeing multiple warrior classes like you are with mage classes) Axe users, Blunt Weapon (Mace) users, and Spear users.

Total of classes in my imagination will be:
8 Warrior Classes (Fighter, Page, Spearman, Soul Master (Sword), Aran (Pole Arm), Blaze Knight (Axe), Stone Breaker (Blunt Weapon, can't think of a better name for a Blunt Weapon user), and Thunder Lancer (Spear))
6 Mage Classes (Cleric, Wizard (F/P and I/L), Flame Wizard, Evan, and Battle Mage (Only class that can wield staff))
4 Bowman Classes (Hunter, Crossbowman, Wind Breaker/Wind Shooter(Bow), and Wild Hunter(Crossbow))
4 Thief Classes (Assassin, Bandit, Night Walker, and Dual Blade (Wonder if they'll release the name, it's in adventurer despite of difference))
and 4 Pirate Classes (Gunslinger, Infighter (Brawler in GMS), Striker, and Secret Agent can't think of a name for another gun wielding class))

Which is 13 Adventurer Classes, 5 Knights of Cygnus, 2 Legends, 2 Black Wizard classes, and 4 misc. classes

Unfortunately, only the Gun wielding class might be released. So releasing the remaining warrior classes will be unlikely, and there might be comments like "You gotta be kidding me! Another warrior class?!Tongue" or others like that if it were to happen.


[1.2.314] Wild Hunter Job - Hotshot - 2010-05-26

Xiger Wrote:It would be very weird, Tongue
And wow, SE on an xbowman! I sense the rise in CrossBow Scrolls. :/

bwat? Crossbowmasters/Marksmen already have SE.


[1.2.314] Wild Hunter Job - MrFry - 2010-05-26

Xiger Wrote:It would be very weird, Tongue
And wow, SE on an xbowman! I sense the rise in CrossBow Scrolls. :/

*pats head*

Too bad I'm not too sure where my marksman's old equips are.


[1.2.314] Wild Hunter Job - TamilTiger1 - 2010-05-26

Hotshot Wrote:bwat? Crossbowmasters/Marksmen already have SE.

If this class does have the critical that was mentioned, they would be able to do what Marksmen + BM can do together and have the skill thats mostly wanted in attacking parties. They would be able to clear mobs faster than MM with their mobility and new mob skills/AoE and take away snipes uniqueness from MM. And then they would also be able to outdamage BMs at bosses if their skill matches the speed of hurricane since their crossbow would have higher attack and most likely have the same multiplier as MM do now. And on top of that fire snipe in between their main attack. From the animation it looks to me like its about 8shots/sec matching that of hurricane. It looks like 4 arrows are drawn from the back of the animation twice every second :f6:


The MM population is so low, thats why their equips are very much affordable for anyone now. With this new job if there is no need to make MM or BM for the new players and only Wild Hunter then the only scrolled needed would be xbow scrolls. There are those few that only make an archer for the purpose of SE mule, their best choice now would be Wild Hunter too. So basically everyone making any archer related class would only need xbow scrolls raising their price up a lot. I think thats what the guy above was trying to get at.


Now its gona be a really hard to choose one of the new classes to just try out Frown Dual Blade, Wild Hunter, or what ever the pirate one will be. Battle mage doesn't appeal to me at all, its like almost everything they have is supportive skills.


[1.2.314] Wild Hunter Job - Richiee - 2010-05-26

Seems like you need a better explanation for the Mine skill
For each set distance you walk, a mine will fall automatically and explode after a certain duration of time.

The Swallow skill has 2 things you can do: it says you can either digest the monster to create a buff or spit it out to hit 6 monsters

The Trap skill's second sentence says: Monsters that come near the trap will take damage from the trap's attack. So I think it's like an enhanced puppet.

Sonic boom's description doesn't mention any boulders, but that doesn't matter o_o

I find it weird how Snipe's master level is 1.

Wild shot is similar to Hurricane. It says arrows will fire if you hold the button.

Ceddybear Wrote:[Beginners] Resistance base (level 1 ~ 10) AP6

Crystal throw
[Master Level: 3] [Master Level: 3]
Collected from the mines of the enemy base to throw far.
Consume MP 3 Damage 10
Consume MP 5 damage 25
Damage to consume MP 7 40


Stealth Infiltration
[Master Level: 3]
Short period of time in order to avoid the crisis is moving, hiding.
The cooldown: 1 minute The cooldown: 1 minute
MP 5 to spend 10 seconds behind the body, increase speed 5
MP10 by spending 20 seconds behind the body, improve the speed 10
MP 15 to spend 30 seconds behind the body, improve the speed 15,


Efficiency
[Master Level: 3]
Insufficient supplies of medicine to solve will learn how to use effectively.
Hoebokryang 110%
Hoebokryang 120%
Hoebokryang 130%

Critical Crete Curl
[Master Level: 5] [Master Level: 5]
Penetrating the enemy's weaknesses can cause fatal attacks can become critical.
50% chance, critical damage 200%

Capture Capture
[Master Level: 1]
Monster's strength has dropped below 40%, then you can trap monsters.
Leopard captured in habitats can be used to ride monsters.
MP 10 consumption, take a monster. Can take up to five kinds.

the Hunter's call
[Master Level: 1]
Consumes MP calls out your own pet to help. Captured during their mopdeul are summoned randomly.
Skills needed: Take a level above
Consumption MP 10 of the captured monsters to summon.

Google transed from insoya

Fixed in bold "Efficiency". This skill most likely uses 110%, 120%, 130% of pots per level.
Also, Critical is not confirmed. There are screenshots up in Insoya of the beginner skills, but there is no Critical.

I'm not sure about this because I've never did it, but I think that the Capture skills means that monsters captured in a certain area called '표범서식지' can be ridden.


[1.2.314] Wild Hunter Job - Tay - 2010-05-26

Richiee Wrote:Seems like you need a better explanation for the Mine skill

Oh don't you even try.
You're still in trouble.


[1.2.314] Wild Hunter Job - Richiee - 2010-05-26

Tay Wrote:Oh don't you even try.
You're still in trouble.

Too bad I quit kms O-o


[1.2.314] Wild Hunter Job - ForumPirate - 2010-05-26

플레쉬 레인 (Flash Rain)
30 MP -500 1200% damage Attacks 15 enemies 60 Seconds Cooldown 400% range

HOLY CANNOLI!


[1.2.314] Wild Hunter Job - Mark - 2010-05-26

Wow. Beefed up Marksman.

Why do I want this?


[1.2.314] Wild Hunter Job - Bribery - 2010-05-26

They may not have Critical but they do have quite a few damage boosters. Riding Mastery gives them 40% extra damage and Wild Beast is another 30% Also, their Snipe seems a bit different from Marksman Snipe: "MP 29 consumption, duration 10 seconds, 1% critical chance, Damage increased by 11%".