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Maker - Alchemy Skill FAQ and Walkthrough - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplers Helping Maplers (https://www.southperry.net/forumdisplay.php?fid=9) +--- Forum: MapleGuides (https://www.southperry.net/forumdisplay.php?fid=83) +--- Thread: Maker - Alchemy Skill FAQ and Walkthrough (/showthread.php?tid=1916) |
Maker - Alchemy Skill FAQ and Walkthrough - blitzkrieg - 2008-10-21 Opeth Wrote:There's still two pig park maps though, so I don't see how it would inflate steel THAT much. mushrooms instead of boars there too /offtopic discussion Maker - Alchemy Skill FAQ and Walkthrough - Cyanne - 2008-10-21 blitzkrieg Wrote:low grade stat crystals are like 30k each, or just dropped cause no one buys them. Thanks for the info! I'm glad that I have huge supplies of steel, mithril, and all the stat crystals. Is the low dark crystal supply just because they're rare or because not many people are willing to take the risk with them? Maker - Alchemy Skill FAQ and Walkthrough - Stereo - 2008-10-21 Is Mithril like GMS where majority are being turned into Daggers to get into Horntail? That's the only thing I can think of to drive it up. Maker - Alchemy Skill FAQ and Walkthrough - blitzkrieg - 2008-10-21 Cyanne Wrote:Thanks for the info! I'm glad that I have huge supplies of steel, mithril, and all the stat crystals. Is the low dark crystal supply just because they're rare or because not many people are willing to take the risk with them? well, they're definitely not rare lol. either roids or neohuroids drop them like mad and they're the main training area for everyone 5x-8x. I guess a lot of people just use them on the job advancement. Stereo Wrote:Is Mithril like GMS where majority are being turned into Daggers to get into Horntail? That's the only thing I can think of to drive it up. yeah, pretty sure that's the main reason. but also a lot of weapons require a few mithril plates to be created. if I remember correctly, both the 90 gun and 90 knuckle require some mithril; it's possible that all level 90 weapons need it. Maker - Alchemy Skill FAQ and Walkthrough - Orit - 2008-10-22 blitzkrieg Wrote:though from what I can see from talking to the korean players, a lot of them don't even know how to use the maker skill. because of this, there's not much supply of anything made directly through the skill. Indeed. The Maker skill may end up as little-used as the current item-maker NPCs. How many people on GMS make their own equipment (when possible)? Judging by the low prices of production manuals and stimulators in MTS, and their absence from FM, I would say very very few. Maker - Alchemy Skill FAQ and Walkthrough - Lerk - 2008-10-22 Orit Wrote:Indeed. The Maker skill may end up as little-used as the current item-maker NPCs. How many people on GMS make their own equipment (when possible)? Judging by the low prices of production manuals and stimulators in MTS, and their absence from FM, I would say very very few. It doesn't help that you can forge very little top/bottom/overall/hat armour if any, gloves and shoes only go up to 80 (and usually end up inferior to SCG/BWGs and Facestompers respectively), weapons are either capped at 50 or require those incredibly rare (IIRC) dragon scales/spirits for level 110 weapons. I feel like I'm missing something, but I can't remember what... Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2008-10-22 Orit Wrote:Indeed. The Maker skill may end up as little-used as the current item-maker NPCs. How many people on GMS make their own equipment (when possible)? Judging by the low prices of production manuals and stimulators in MTS, and their absence from FM, I would say very very few.There's a huge difference between Maker and the Forging NPCs, and that is the crystals. If graded jewels did not exist, then yeah, it's a totally pointless skill. However, because of this, we now have an amazing degree of customization possible. A great example I can think of is high level archer armor. HP's always a concern for high level archers. With this skill system in place, not only can we get 5 STR and 5 DEX above average on our overall, but we can also toss on a jewel for HP. Now, 30 HP may not seem like much, but if you had 30 on your overall and gloves and shoes... You can see where I'm going with this. Granted with the presence of a lot of the equips available in GMS (Bosshunter Armor, Facestompers, and so on) this may not be as useful as it is in KMS, but it's certainly going to be a great help. The only concern is if people don't understand it in GMS as well. Maker - Alchemy Skill FAQ and Walkthrough - Orit - 2008-10-22 IsaacGS Wrote:There's a huge difference between Maker and the Forging NPCs, and that is the crystals. If graded jewels did not exist, then yeah, it's a totally pointless skill. However, because of this, we now have an amazing degree of customization possible. A great example I can think of is high level archer armor. HP's always a concern for high level archers. With this skill system in place, not only can we get 5 STR and 5 DEX above average on our overall, but we can also toss on a jewel for HP. Now, 30 HP may not seem like much, but if you had 30 on your overall and gloves and shoes... You can see where I'm going with this. I see and I can't wait to play with it. However, the forging is just the beginning. Let's say you made your glove. It has + STR, + DEX, +30 HP. But no ATT. Now you start scrolling. Do you dare use 30%s or even 70%s on a glove that cost you a couple hundred millions to make? Or will you scroll conservatively with 60%s, and end up with ATT that is inferior to what you could get if you started with a supply of cheap average gloves that you didn't particularly care about breaking? Same with the shoes (where's my speed and jump?), overall (surely you don't settle for one crystal's worth of DEX?), and so on. If you could pile on any number of jewels and end up with a "clean" item so godly it needs no scrolling, I could see everybody using this. But when all that investment gives you an item that is still inferior (to currently available scrolled items) in certain attributes - well, we'll just have to wait and see how many people bother with it. Quote:The only concern is if people don't understand it in GMS as well. That, too. Maker - Alchemy Skill FAQ and Walkthrough - blitzkrieg - 2008-10-22 I made a glove with the maker skill that I scrolled with 60%s and I'd say it's worth it. 6 str 7 dex 10 attack on one glove.. it's basically the equivalent of a 12 attack glove. and I only used medium grade dex and str crystals. you could also use high grade crystals and a glove stimulator and get even better results. if anything, the maker skill will at least present a new option to people who can't afford all the high priced attack gloves. Maker - Alchemy Skill FAQ and Walkthrough - DragoonzMage - 2008-11-03 Thanks you guys for all this info xD Greetings DragoonzMage Maker - Alchemy Skill FAQ and Walkthrough - Stereo - 2008-11-10 Would those of you with a maker skill mind posting sample recipes? eg. level 50 pirate overall = 5 magic powder (brown?) + 10 low grade C crystals. I'm really more curious about the level 90-120 armor (glove, shoe, top/bottom/overall) but anything would be informative. Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2008-11-10 Stereo Wrote:Would those of you with a maker skill mind posting sample recipes?There was a list of all the required items on sleepywod by Fiel, it naturally got deleted but perhaps he can repost it. Or maybe someone who saved it can repost it. Wasn't really relevant to me in KMS since anything I needed, I could see the requirements for. XD Maker - Alchemy Skill FAQ and Walkthrough - KajitiSouls - 2008-11-10 Stereo Wrote:Would those of you with a maker skill mind posting sample recipes? There are lvl 120 armors? o.O Do show, pl0x xD Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2008-11-10 KajitiSouls Wrote:There are lvl 120 armors? o.O Do show, pl0x xDhttp://www.southperry.net/forums/showthread.php?t=91 Maker - Alchemy Skill FAQ and Walkthrough - Deviant - 2008-11-11 I remember how useless most of the Gems were when refined, it was quite a disappointment, I hope we get it soon enough, so they're not useless anymore. Also do you need a weapon forging manual to forge the weapons? And for that matter, I hope they change the drops for stimulators so they're easier to come by. Edit: Also 100k isnt all that bad for appraisal, considering how often diamonds drop from APQ i'd wing it. Maker - Alchemy Skill FAQ and Walkthrough - ChaosCorpse - 2008-11-11 Stereo Wrote:Would those of you with a maker skill mind posting sample recipes? Yeah, I'd really like to see it also. I'd like to think the 5k Old Neckbones I have in MTS storage will be enough to make a full lvl 110 set at least once... but I have no idea. Maker - Alchemy Skill FAQ and Walkthrough - MasPan - 2008-11-12 Wani Wrote:How exactly do you find out what you need to forge things? I'm gonna want to forge sexy dark L100 warrior gear pineapple that, Imma forge the 110 overall
Maker - Alchemy Skill FAQ and Walkthrough - Deviant - 2008-11-13 I've decided to start keeping an ore mule again because of this xD Edit: also does this replace the weapon/armor crafting NPCs now, as well? Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2008-11-13 More or less replaces them in function. They'll still be there but... They'll be pointless. Maker - Alchemy Skill FAQ and Walkthrough - Alloy - 2008-11-13 IsaacGS Wrote:More or less replaces them in function. They'll still be there but... They'll be pointless. Actually, considering they don't need monster crystals, it's still an option... A depowered option, though... |