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Ask an Aran thread. - Printable Version

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Ask an Aran thread. - finalbragade - 2009-10-08

Aran HP formula?

as in how much HP is gained per 1 SP added into it


Ask an Aran thread. - Cancambo - 2009-10-08

CarrionCrow Wrote:There's a tremendous difference between crusher and fury. If the range of the Aran attacks are like fury it is almost hax.

I believe, but again I have no true idea, that the stabs go about as far as crusher, and the swings go about as far as fury, but might be a little less. This is something that I just have to observe, and I could be totally wrong about it. I know that fury has a lot higher range than crusher, also.


Ask an Aran thread. - kranten - 2009-10-08

What dex base should my aran have?

I got:
17.5 acc chainmail
6.5 acc dep
9 acc RSS
8 acc wisconsin
39.8 acc zhelm
10 blessing (with new system, I'll get 3~5 with old)


I was thinking about 40~50 base dex.


Ask an Aran thread. - Blup - 2009-10-08

kranten Wrote:What dex base should my aran have?

I got:
17.5 acc chainmail
6.5 acc dep
9 acc RSS
8 acc wisconsin
39.8 acc zhelm
10 blessing (with new system, I'll get 3~5 with old)


I was thinking about 40~50 base dex.
you'd do fine with 20~30, BUT.
i was looking at some aran vids, and i think training wise it's better to give up some power and get speed equips - speed RSS and maybe give up your pac and use a speed icarus. the faster you are, the better you're at keeping your combo alive. at stationary bosses tho, switch back to damage gear.


Ask an Aran thread. - Jedward - 2009-10-08

Speaking of accuracy, Arans have the same accuracy formula as Warriors, yes? If so, it'd definitely be easy to pull off 19DEX as an Aran, considering the relative ease with which it's done with normal Warriors and Dawn Warriors.


Ask an Aran thread. - KaidaTan - 2009-10-08

I have a question for anyone who's actually played an Aran. Their Combat Step says it sends them 1000 distance... which seems entirely too far. Is that even slightly controlable or are you going to be accidentally crossing whatever map you're on at Mach 5 from time to time? I was thinking of just leaving it at level 1 because the 600some distance that thing throws you seems just fine.


Ask an Aran thread. - kranten - 2009-10-08

Blup Wrote:you'd do fine with 20~30, BUT.
i was looking at some aran vids, and i think training wise it's better to give up some power and get speed equips - speed RSS and maybe give up your pac and use a speed icarus. the faster you are, the better you're at keeping your combo alive. at stationary bosses tho, switch back to damage gear.

Ok. I don't have money for a pac but do have a ic2 so that's not a problem ^^

I guess I could use the 500 combo medal (8,9 acc) instead of the red snowshoes. I'll aim for 10 speed+ if I have the money.

@above:

It used to be 1000 distance I think, it's definently less now.


Ask an Aran thread. - Cancambo - 2009-10-08

Blup Wrote:you'd do fine with 20~30, BUT.
i was looking at some aran vids, and i think training wise it's better to give up some power and get speed equips - speed RSS and maybe give up your pac and use a speed icarus. the faster you are, the better you're at keeping your combo alive. at stationary bosses tho, switch back to damage gear.

Snowshoes mess up combat step since they stop you from sliding. You go like half as far with them on.

KaidaTan Wrote:I have a question for anyone who's actually played an Aran. Their Combat Step says it sends them 1000 distance... which seems entirely too far. Is that even slightly controlable or are you going to be accidentally crossing whatever map you're on at Mach 5 from time to time? I was thinking of just leaving it at level 1 because the 600some distance that thing throws you seems just fine.

It isn't that far. Less than soul runner. It does, however, launch you incredible distances if you are in El Nath, or go off a ledge. This is because it boosts you really fast and then relies on the game's "friction" on the ground to stop you.


Ask an Aran thread. - Stereo - 2009-10-08

TehMatt Wrote:Snowshoes mess up combat step since they stop you from sliding. You go like half as far with them on.
I guess my speed whitebottoms (13 speed, on my cygnus right now) will be good for the Aran too, then.

I've always valued speed over atk, my Cygnus is 130% base speed >_>Should transfer to an Aran ok.



Ask an Aran thread. - Cancambo - 2009-10-08

Stereo Wrote:I guess my speed whitebottoms (13 speed, on my cygnus right now) will be good for the Aran too, then.

I've always valued speed over atk, my Cygnus is 130% base speed >_>Should transfer to an Aran ok.

Just as long as the shoes don't create extra "friction."


Ask an Aran thread. - Blup - 2009-10-08

TehMatt Wrote:Snowshoes mess up combat step since they stop you from sliding. You go like half as far with them on.
how often you find yourself training in el-nath? i can't see myself unless it's like godly training, or at least can match up to mp3\windraiders here, or AT LEAST C-2.


Ask an Aran thread. - Cancambo - 2009-10-08

Blup Wrote:how often you find yourself training in el-nath? i can't see myself unless it's like godly training, or at least can match up to mp3\windraiders here, or AT LEAST C-2.

No, they mess it up everywhere. Snowshoes prevent slipping. Combat step boosts you so fast, but for such a short duration, that you are really only gaining distance from sliding (it is AMZINGLY fast in the snow).

If you watch this video you can see what combat step is usually like:
[YOUTUBE]NTo3-ErKuHA[/YOUTUBE]

And this one for combat step in El Nath:
[YOUTUBE]SQI25a6o-5w[/YOUTUBE]


Ask an Aran thread. - Stereo - 2009-10-08

Snowshoes are 0 sliding everywhere, normal shoes have a bit of slip on most ground, which lets Combat Step slide you along. If you don't slide at all, as soon as you hit the ground you stop, then start again at 100% running speed.


ed: i see my post is redundant.



Ask an Aran thread. - Blup - 2009-10-08

well, i got the point. i guess i'll work on a 12~13 speed whitebottom, an icarus and a bathrobe, for 140% base speed.
also, i noticed combo smash kills the combo, so even if you hit 10 monsters and don't kill them, your combo is dead?


Ask an Aran thread. - Cancambo - 2009-10-08

Blup Wrote:well, i got the point. i guess i'll work on a 12~13 speed whitebottom, an icarus and a bathrobe, for 140% base speed.
also, i noticed combo smash kills the combo, so even if you hit 10 monsters and don't kill them, your combo is dead?

Not exactly, the initial use of the skill makes the combo 0, but you hitting 10 monsters with the actual move makes your combo 10.


Ask an Aran thread. - JXLOCC - 2009-10-11

Lol GMS+Aran=when!!!! so long


Ask an Aran thread. - Blup - 2009-10-11

JXLOCC Wrote:Lol GMS+Aran=when!!!! so long
I'd guess a summer patch. or Nov\Dec 2010.


Ask an Aran thread. - kranten - 2009-10-11

TehMatt Wrote:No, they mess it up everywhere. Snowshoes prevent slipping. Combat step boosts you so fast, but for such a short duration, that you are really only gaining distance from sliding (it is AMZINGLY fast in the snow).

If you watch this video you can see what combat step is usually like:
[YOUTUBE]NTo3-ErKuHA[/YOUTUBE]

At ~1.05 he uses combo smash twice... He doesn't hit 30 monsters. How is that possible? Goggleemoticon


Ask an Aran thread. - Cancambo - 2009-10-11

kranten Wrote:At ~1.05 he uses combo smash twice... He doesn't hit 30 monsters. How is that possible? Goggleemoticon

It was just lag. One of those combo smashes didn't do any damage.


Ask an Aran thread. - Sivrat - 2009-10-12

Blup Wrote:I'd guess a summer patch. or Nov\Dec 2010.

actually, i think it would thematically fit well in winter (since they were frozen) or spring (when most stuff thaws out). As far as year, I doubt to a degree it'd be this winter, and also doubt to a degree they'd wait another year. So idk. Thats just the logical advertiser in me seeing a good way to promote it, though they may decide to do a whole "christmas(or rather, winter) in July" thing too.

Also, I have a few questions I'd like cleared up as im getting ready to make one of my own.

First, can anyone clarify for sure what aran's seem to gain per point in dex as far as acc goes? I know bucc's gain more then warriors, and realistically when I made my bucc there was too much minor info that I did not know about(didn't affect me greatly, but would still be good to know for planning ahead of time).

Second, I have done some math, and read posts saying Aran's hp gain per level is ~40ish per level. What is their MP gain like? I think when I did prelimary math based off of a couple of nib SS's in the flaunting thread (like a level 13 and 16 first day, same equips) that it was pretty low like warriors (which is great for people who want to wash, int gear goes farther) but just checking to be sure.

And though I doubt anyone on southperry who plays versions other then GMS and MSea spends much in NX or tries to wash character, so doubt that I'll get this answered fully, since they do not have a skill for improving hp to get in way, does it give you full 40ish hp if you use a AP reset from, say, DEX and put into HP? It should since that'd be their natural HP gain, but asking for confirmation.

And prob my main one, how feasible is it to use a game controller (like a playstation or 360 controller hooked up to pc) to play a Aran? At first I thought that it'd be great, since they have a primary attack and you use that multiple times, then i realized I had misunderstood some of the other attacks, that you hit the 1-2 arrow keys and hit a different button, and then found out that Aran's have like a TON of buffs. I guess what I'm asking is how many different buttons do you use on a regular basis in, say, 3rd-4th job? and do buff timers stack up nice enough to just have like 3-4 macro's perhaps placed on keyboard?